HP Regeneration: Difference between revisions

From A KoL Wiki
imported>Foggy
aquamariner's ring, sea chaps, giant penguin keychain, steel sword, healthy red glow
imported>Foggy
greaves of the murk lord, nanobrawny, indefatigable
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{{NeedsContent|comment=The following items are missing: [[Greaves of the Murk Lord]], [[Misty Cloak]], [[Nanobrawny]], [[Indefatigable]], [[Staff of the Scummy Sink]], [[Big Lungs]], [[tiny plastic colollilossus]], [[Healthy, Elfy, and Wise]], [[Operation Patriot Shield]], [[Heal Thy Nanoself]], [[astral shield]], [[Coming Up Roses]], [[Arrrbor Day Apparrrrrel]]}}
{{NeedsContent|comment=The following items are missing: [[Big Lungs]], [[tiny plastic colollilossus]], [[Healthy, Elfy, and Wise]], [[Operation Patriot Shield]], [[Heal Thy Nanoself]], [[astral shield]], [[Coming Up Roses]], [[Arrrbor Day Apparrrrrel]]}}
Below is a list of all of things that passively regenerate HP in the game. Passive regeneration occurs after every adventure spent, regardless of whether the adventure was combat, non-combat, or spent crafting. See also [[MP Regeneration]] and [[HP Restorers]].
Below is a list of all of things that passively regenerate HP in the game. Passive regeneration occurs after every adventure spent, regardless of whether the adventure was combat, non-combat, or spent crafting. See also [[MP Regeneration]] and [[HP Restorers]].


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*[[Elemental Resistance|Serious Resistance to All Elements]]
*[[Elemental Resistance|Serious Resistance to All Elements]]
*[[Mysticality Modifiers|Mysticality]] +20%
*[[Mysticality Modifiers|Mysticality]] +20%
|-
|[[Indefatigable]]
|Passive
!16-20
|Always
| 
|[[Zombie Master|Path]]
|
*Passive skill available on a [[Zombie Master]] path
|-
|-
|[[Wet Rub]]
|[[Wet Rub]]
Line 1,062: Line 1,071:
|
|
*[[Muscle Modifiers|Muscle]] +5
*[[Muscle Modifiers|Muscle]] +5
|-
|[[Nanobrawny]]
|Effect
!4-8
|Always
| 
|[[Nanorhino|Familiar]]
|
*Obtained from using a muscle skill with a fully-charged [[Nanorhino]]
*Muscle +25%
*Weapon Damage +10
|-
|-
|[[padded tortoise]]
|[[padded tortoise]]
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*+3 [[Bonus Weapon Damage|Weapon Damage]]
*+3 [[Bonus Weapon Damage|Weapon Damage]]
*Obtained from [[tainted seal's blood]]
*Obtained from [[tainted seal's blood]]
|-
|[[Greaves of the Murk Lord]]
|Pants
!2-5
|Always
| 
| 
|
*Part of the [[Raiments of the Final Boss]]
*+5 to Familiar Weight
*All Attributes +5%
|-
|-
|[[helm of the white knight]]
|[[helm of the white knight]]

Revision as of 15:09, 16 April 2015

This page is in need of content.

The following items are missing: Big Lungs, tiny plastic colollilossus, Healthy, Elfy, and Wise, Operation Patriot Shield, Heal Thy Nanoself, astral shield, Coming Up Roses, Arrrbor Day Apparrrrrel

Below is a list of all of things that passively regenerate HP in the game. Passive regeneration occurs after every adventure spent, regardless of whether the adventure was combat, non-combat, or spent crafting. See also MP Regeneration and HP Restorers.

Source Source Type HP Gain Duration Cost Prereq Notes
Broken Heart Effect Varies 5 turns Item Loss None
Closer to Fine Item Varies 10 turns Item Loss None
  • Obtained from pulled indigo taffy
  • Regenerate X-2X HP per Adventure where X is the number of remaining adventures
Hodgman's cane Off-Hand Item Varies Always   200 Mys
  • Converts Hobo Power to HP and MP Regeneration at a ratio of 1 point of power to 0.25 to 0.33 points of restoration
Hodgman's imaginary hamster Off-Hand Item Varies Always   200 Mys
  • Converts Hobo Power to HP and MP Regeneration at a ratio of 1 point of power to 0.25 to 0.33 points of restoration
Buoyancy of the Beluga Passive Varies Always   SC
  • Regenerates 1 HP per gallon of Fury
Well-preserved Item 150-200 10 turns Item Loss 200 Mys
Unkillable Skeleton's skullcap Hat 80-120 Always None 250 Mus, TT
Nature's Bounty Item 80-100 100 turns 1 adv  
Great Wolf's headband Hat 50-100 Always None 250 Mus, SC
Abyssal Blood Item 40-50 20 turns   Item Loss
card sleeve Off-Hand Item 30-60 Always    
nurse's hat Hat 30-60 Always   85 Mox
weedy skirt Pants 25-50 Always   200 Mox
  • Maximum HP +400
  • Combat Initiative +25%
spongy shield Off-Hand Item (Shield) 20-50 Always   95 Mus
cool iron greaves Pants 20-40 Always   200 Mus
shark jumper Shirt 20-40 Always   85 Mus
slime-covered greaves Pants 20-40 Always   200 Mox
You Liver Item 20-40 20/100 turns   Item Loss/1 Fullness
ancient hot dog wrapper Off-hand 25-30 Always   85 Mys
Bloodbath Weapon (2H) 25-30 Always   200 Mus
  • So-So Resistance to All Elements (+2)
  • Regenerate 25-30 MP per adventure
Jeans of Loathing Pants 20-30 Always   150 Mox
Pigsticker of Violence Weapon (1H) 20-30 Always   100 Mus
  • Part of the Violent Vestments
  • +10% Chance of Critical Hit
  • Weapon Damage +60%
  • Lets you stab opponents as they fail to attack you
card sleeve Off-Hand Item 15-30 Always    
Fitter, Bitter Item 20-25 50 Adventures   Item Loss
  • Muscle +100%
  • Maximum HP +50%
Garter of the Turtle Poacher Accessory 20-25 Always   45 Mus
  • Muscle +11
  • Increases the Effectiveness of Turtle Pheromones
  • Bonus for Turtle Tamers only
  • You may not equip more than one
Uncle Hobo's highest bough Weapon (1H) 15-30 Always   200 Mus
vinyl boots Accessory 15-30 Always   85 Mox
hardened slime belt Accessory 10-30 Always   200 Mys
Indefatigable Passive 16-20 Always   Path
Wet Rub Effect 16-20 10 turns   TT
shapeless wide-brimmed hat Hat 15-20 Always   200 Mox
sinister demon mask Hat 15-20 Always   35 Mox
  • +25 Spooky Damage
  • +25% Food Drops From Monsters
card sleeve Off-Hand Item 10-20 Always    
dreadful sweater Shirt 10-20 Always 200 Mys
Extra Terrestrial Adventure 10-20 20 turns 12 Adventures None
Fightin' Drunk Item 10-20 20 turns Item Loss, 2 Drunkenness  
fudgecycle Accessory 10-20 Always   85 Mys
heart of the volcano Accessory 10-20 Always   50 Mys
  • Regenerate 2-5 MP per Adventure
Helvella Health Effect 10-20 10/40/80 Item Loss,2 Fullness,4 Drunkeness  
ice nine Weapon (1H) 10-20 Always None
  • +10% Chance of Critical Hit
  • Regenerate 10-20 MP per adventure
  • +30% Meat from Monsters
  • +5 PvP fight(s) per day when equipped.
  • Item will disappear at the end of the day
letterman's jacket Shirt 10-20 Always   200 Mus
Mer-kin breastplate Shirt 10-20 Always   85 Mus, Torso Awaregness
Mer-kin roundshield Off-Hand Item (Shield) 10-20 Always   85 Mus
miniature deck cannon Weapon (2H) 10-20 Always 85 Mox
over-the-shoulder Folder Holder Accessory 10-20 Always Folder slot  
Petit Forbearance Effect 10-20 10 turns Item Loss None
Stimulated Body Item 10-20 10 turns Item Loss None
thunder down underwear Pants 10-20 Always   Path
  • Damage Absorption +100
  • Maximum HP +100
  • Item disappears at the end of the day
wolf whistle Weapon (1H) 10-20 Always 85 Mox
giant penguin keychain Off-hand (shield) 12-16 Always 62 Mus
  • Damage Reduction: 10
  • Moxie -5
aquamariner's ring Off-Hand Item 10-15 Always   85 Mys
  • +10% Meat from Monsters
  • Makes you a better diver
Ice Packed Item 10-15 30 turns Item Loss  
slime-covered lantern Off-Hand Item 10-15 Always   200 Mys
square sponge pants Pants 10-15 Always   85 Mox
warbear long johns Pants 10-15 Always   10 Mox
  • Slight Supercold Resistance
  • So-So Resistance to All Elements (+2)
  • Regenerate 10-15 MP per Adventure
warbear plain ushanka Hat 10-15 Always   10 Mus
  • Slight Supercold Resistance
  • So-So Resistance to All Elements (+2)
  • Regenerate 10-15 MP per Adventure
warbear warscarf Accessory 10-15 Always   10 Mys
  • Slight Supercold Resistance
  • So-So Resistance to All Elements (+2)
  • Regenerate 10-15 MP per Adventure
vampire pearl necklace Accessory 6-18 Always   35 Mys
  • May not equip more than one
Operation Patriot Shield Off-Hand Item (Shield) 10-12 Always   None
pilgrim shield Off-Hand Item (Shield) 10-12 Always   None
plexiglass pith helmet Hat 10-12 Always   75 Mox
Staff of the Staff of Life Weapon (1H) 10-12 Always   50 Mys, Path
Fit To Be Tide Summoning Chamber 5-16 30 turns Item Loss Level 11
Blood-Rich Item 8-12 20 turns Item Loss  
gladiator tunica Shirt 5-15 Always   35 Mus, Torso Awaregness
huge mosquito proboscis Weapon (1H) 8-12 Always   47 Mus
  • Maximum HP +20
snailmail hauberk Shirt 6-14 Always   67 Mus, Torso Awaregness
Turtle Tamer class, if in HC
Bloodstain-Resistant Effect 8-10 20 turns   None
Gaze of the Volcano God Effect (Intrinsic) 8-10 Always   None
pewter claymore Weapon (1H) 6-12 Always   85 Mus
scabrous seal epaulets Accessory 8-10 Always    
  • Maximum HP +20
  • You may not equip more than one
Staff of the Scummy Sink Weapon (1H) 8-10 Always   125 Mys
turtlemail hauberk Shirt 6-12 Always   25 Mus
gauze shorts Pants 6-10 Always   70 Mox
hippy medical kit Accessory 6-10 Always   72 Mys
sea chaps Pants 6-10 Always   85 Mox
  • Muscle +15%
card sleeve Off-Hand Item 5-10 Always    
Cringle's Curative Carol AT Buff 5-10 5-20 turns   None
Extra-Thick Blood Item 5-10 100 turns Item Loss None
first-aid pouch Accessory 5-10 Always    
frozen seal spine Weapon (1H) 5-10 Always   55 Mus
numberwang Accessory 6-9 Always   35 Mys
  • +5 PvP fight(s) per day when equipped.
  • +5 Adventure(s) per day when equipped.
  • +11 to Monster Level
  • Combat Initiative +23%
  • Maximum HP/MP +37
  • Regenerate 6-9 MP per adventure
  • May only equip one
pair of plants Pants 5-10 Always 15 Mox
red book Off-Hand Item 5-10 Always 60 Mys
Red Fox glove Accessory 5-10 Always 50 Mys
Sausage Festive Food 5-10 20 turns Item Loss; 1 Full None
sealhide leggings Pants 5-10 Always   65 Mox
sphygmomanometer Accessory 5-10 Always   65 Mys
  • Maximum HP +60
super-strong air freshener Accessory 5-10 Always 50 Mys
super-sweet boom box Weapon (1H) 5-10 Always   75 Mox
  • All Attributes +20%
  • Regenerate 5-10 MP
  • Allows you to keep 4 songs in your head instead of 3
white earbuds Accessory 5-10 Always 35 Mus
  • Stupendous Spooky Resistance (+4)
  • Regenerate 5-10 HP per adventure
  • -11 to Monster Level
  • May not equip more than one
yabba dabba doo rag Hat 5-10 Always   40 Mox
  • Stupendous Stench Resistance (+4)
Bling of the New Wave Accessory 5-9 Always   45 Mox
Concha de Tortuga Effect 6-8 10 turns   TT
Hairy Palms Effect 6-8 10 turns Item Loss None
Healthy Red Glow Effect 6-8 10/20/40 turns Item Loss None
La Hebilla del Cinturón de Lopez Accessory 5-9 Always   45 Mox
mysterious silver lapel pin Accessory 5-9 Always    
  • +5% Meat from Monsters
  • You may not equip more than one
streetfighting champion's belt Accessory 6-8 Always   35 Mus
Deeply Ironic Effect 5-8 20 turns Item Loss  
bowl of petunias Off-hand 4-8 Always   44 Mys
  • All Attributes +4
  • +4 Stat(s) Per Fight
  • +4 PvP fight(s) per day when equipped.
  • Regenerate 4-8 MP per adventure
giant yellow hat Hat 4-8 Always   47 Mox
  • +10 to Familiar Damage
  • +1 Familiar Experience Per Combat
  • Regenerate 4-8 MP per adventure
Misty Cloak Back Item 4-8 Always   75 Mus
Nanobrawny Effect 4-8 Always   Familiar
  • Obtained from using a muscle skill with a fully-charged Nanorhino
  • Muscle +25%
  • Weapon Damage +10
padded tortoise Off-Hand Item (Shield) 4-8 Always   35 Mys
paperclip cape Back Item 5-7 Always   75 Mys
polyester pad Off-hand (Shield) 4-8 Always    
  • Part of the Synthetic Suit
  • Damage Reduction: 10 (First Hit Only)
  • Shieldbutting Stuns Bad Guys
Spelunker's khakis Pants 4-8 Always   35 Mox
vampire pearl ring Accessory 2-10 Always   35 Mys
  • Regenerate 2-10 MP per adventure
  • May not equip more than one
Heart of Orange Item 5-6 10 turns Item Loss  
Animelf Apparel Outfit 4-6 Always   12 Mys
  • Regenerates 2-3 MP per adventure
  • Outfit description is misleading
hilarious comedy prop Weapon (1H) 4-6 Always    
leechknife Weapon (1H) 4-6 Always   47 Mus
Space Tourist palmdoctor Off-hand 4-6 Always   None
  • Maximum HP/MP +25
  • Regenerate 4-6 MP per adventure
  • Item will disappear at the end of the day
Tuesday's ruby Off-Hand Item 3-7 Always   45 Mys
Work is a Four Letter Sword Weapon (1H) 4-6 Always   None
  • +5% Chance of Critical Hit
  • +5 Smithsness
  • Weapon Damage +X
  • (+Damage based on Smithsness)
Antibiotic Saucesphere Buff 4-5 Varies 15 MP None  
Bloody Potato Bits Effect 3-5 10 turns   None
KoL Con X Bingo Card Accessory 3-5 Always   None
tiny die-cast Uncle Hobo Accessory 3-5 Always   None
  • Regenerate 3-5 MP per adventure
  • +10% Booze Drops from Monsters
Whatsian Ionic Pliers Off-Hand Item 3-5 Always   None
wumpus-hair loincloth Pants 2-8 Always   35 Mox
Corruption of Wretched Wally Item 3-5 10 turns Item Loss  
Greaves of the Murk Lord Pants 2-5 Always    
helm of the white knight Hat 2-5 Always   15 Mox
Less Vincible Item 2-5 5 turns 1 Adventure None
astral shorts Pants 4-6 Always   None
  • Moxie +25%
  • Combat Initiative +20%
  • Regenerate 2-4 MP per adventure
gold crown Hat 2-4 Always   60 Mox
  • Serious Sleaze Resistance (+3)
  • Regenerate 2-4 MP per adventure
  • +10% Meat from Monsters
Healing Scarabs Passive 2-4 Always   Path
Misty Cape Back Item 2-4 Always   75 Mox
filigreed hamethyst ring Accessory 2-4 Always   40 Mys
hamethyst ring Accessory 2-4 Always   10 Mys
papier-masque Accessory 2-4 Always   20 Mys
steel sword Weapon (1H) 2-4 Always   20 Mus
  • Weapon Damage +15
  • Moxie +5
Grass Guise Outfit 2-3 Always   25 Mus
25 Mox
 
tiny plastic Bugbear Captain Accessory 2-4 Always   None
cane-mail pants Pants 1-4 Always   None
shellacked shell Back 2-3 Always   TT
  • Maximum HP +5
Voluminous Radio Pants Pants 0-5 Always   60 Mys
KoL Con Cinco Piñata Bat Weapon (2H) 1-3 Always   None
Fortitude of the Muskox SC passive skill 1-2 Always   None
porquoise ring Accessory 1-2 Always   10 Mys
pulled porquoise ring Accessory 1-2 Always   40 Mys
Sheila Take a Crossbow Weapon (1H) 1-2 Always   None
  • Regenerate 1-2 MP per adventure
  • +5% Pickpocket Chance
  • +5 Smithsness
  • Combat Initiative +X%
tiny plastic chunk of depleted Grimacite Accessory 1-2 Always   None
tiny plastic Clancy the Minstrel Accessory 1-2 Always   None
tiny plastic Doc the Reindeer Accessory 1-2 Always   None


HP Recoverers

Note: An effect or item that lists "Recovers HP" as an enchantment is passive, but requires a win in combat to trigger.

Source Source Type HP Gain Duration Cost Prereq Notes
Antarctic Memories Item 40 20 turns
  • Item Loss
  • 1 Spleen
None
Black Tongue Item 20 20 turns Item Loss None
Blessing of Squirtlcthulli The Hidden City 8-10 20 turns Item Loss Level 11 Recovers 8-10 MP per adventure
Bloodstain-Resistant Item 8-10 20 turns Item Loss None Obtained from a bloodstain stick
Chock Full o' Nanites Food/Booze 10 20 turns Item Loss; 1-3 Full or 3 Drunk None/Level 1-4
CSA fire-starting kit Item 3-5 Non-combat Item Loss None
  • Recovers 3-5 MP per adventure
  • Must choose "use the lighter" when prompted
  • Lasts until rollover
El Vibrato Relics Outfit 16-20 per REPAIR charge Always   200 Mus
200 Mox
Festive Radiation Food/Booze 10 10 turns Item Loss; 3 Drunk or 1 Full None
The Crown of Ed the Undying Hat 10-20 Always    
  • If adjusted to have a golden weasel on it
  • Maximum HP/MP +50
  • Combat Initiative +25%
  • First attack will always miss
  • Free pull in an Actually Ed the Undying Run
little parachute guy Item 10-20 1 turn Item Loss (sometimes)  
  • Activates at end of combat
  • Recovers 10-20 MP
  • Item may be regained at end of combat
Purple Tongue Item 20 20 turns Item Loss None
The Real Deal Booze 20 10 turns Item Loss, 2 Drunk None
Tiny Bubbles in the Cupcake Item 20 20 turns Item Loss None


Dressing Up
Maximizing

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving

Modifiers

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · XPBoost · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving


PrismDmg · RDmg · SCrit · Fumb · Stun · Passive Dmg
MP Cost · Spell Elts · Combat% · Hobo · Smith · Poison · Bleed
Stat Limit


[ Return to Game Mechanics ]