Heavy Rains: Difference between revisions

From A KoL Wiki
imported>Dram
imported>Greycat
Line 25: Line 25:
==Divergences==
==Divergences==
*During combat monsters will be covered by water that increases their monster level the deeper it is. The depth of the water depends on the zone type (indoors, outdoors, underground) and the general difficulty of the zone. A zone is considered "easy" or "challenging" depending on the stat requirement of the zone (what's the threshold?). An easy zone has a base depth of 1, and a challenging zone a base depth of 2. If the zone is outdoors, the rain level is unchanged, indoors is +2, and underground is +4. Nothing can increase the level above 6 or decrease it below (1 or 0?). The monster level increase is equal to 10 times the depth of the water, and the increase is treated as bonus monster level for stats and penalties.
*During combat monsters will be covered by water that increases their monster level the deeper it is. The depth of the water depends on the zone type (indoors, outdoors, underground) and the general difficulty of the zone. A zone is considered "easy" or "challenging" depending on the stat requirement of the zone (what's the threshold?). An easy zone has a base depth of 1, and a challenging zone a base depth of 2. If the zone is outdoors, the rain level is unchanged, indoors is +2, and underground is +4. Nothing can increase the level above 6 or decrease it below (1 or 0?). The monster level increase is equal to 10 times the depth of the water, and the increase is treated as bonus monster level for stats and penalties.
*[[Wandering monsters]] will occasionally attack the player. The first monster is met on turn 11 of the run, and all subsequent monsters are seen 35-45 turns after the last The monster seen depends on the water depth of where you are adventuring:
*After combat, some items may be washed away by the water. (Forum thread speculates that the chance of losing an item is 5% times water depth).
*[[Wandering monsters]] will occasionally attack the player. The first monster is met on turn 11 of the run, and all subsequent monsters are seen 35-45 turns after the last. The monster seen depends on the water depth of where you are adventuring:
**Depth 1: [[giant isopod]] - drops one [[freshwater fishbone]]
**Depth 1: [[giant isopod]] - drops one [[freshwater fishbone]]
**Depth 2: [[gourmet gourami]] - drops [[gourmet gourami oil]]
**Depth 2: [[gourmet gourami]] - drops [[gourmet gourami oil]]

Revision as of 14:52, 15 August 2014

Heavy Rains is the Autumn 2014 special challenge path, introduced on August 15, 2014. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "Torrential rains have flooded the Kingdom, making everything extremely difficult. But you can rise to the challenge (seriously, this one is challenging) with the help of some powerful new skills.

NOTE: Limited-time content from prior to 2012 is disallowed on this path."


Restrictions

  • You are not permitted to use Mr. Items or limited-time content that became limited before January 1, 2012. The restrictions are shown in the type 69 schedule (or this static external list).
    • Attempting to use a restricted familiar gives this message:
      That familiar is too old to be used on this path.
    • Clicking the clan VIP pool table (or trying to view the leaderboard) gives:
      That clan thing is too old to be used on this path.
    • Attempting to use a restricted skill gives:
      That skill is too old for this path.
    • Attempting to pull a restricted item from Hagnk's while in Ronin gives:
      That item is too old to be used on this path.
    • Buying restricted items from the Mall:
      You can't afford that item. (With meat from hagnk's)
    • Attempting to use a restricted item:
      That item is too old to be used on this path.
    • Attempting to use An Awesome Ball Pit in Hardcore or Ronin:
      The ball pit is too old to be used in this path.

Divergences

  • During combat monsters will be covered by water that increases their monster level the deeper it is. The depth of the water depends on the zone type (indoors, outdoors, underground) and the general difficulty of the zone. A zone is considered "easy" or "challenging" depending on the stat requirement of the zone (what's the threshold?). An easy zone has a base depth of 1, and a challenging zone a base depth of 2. If the zone is outdoors, the rain level is unchanged, indoors is +2, and underground is +4. Nothing can increase the level above 6 or decrease it below (1 or 0?). The monster level increase is equal to 10 times the depth of the water, and the increase is treated as bonus monster level for stats and penalties.
  • After combat, some items may be washed away by the water. (Forum thread speculates that the chance of losing an item is 5% times water depth).
  • Wandering monsters will occasionally attack the player. The first monster is met on turn 11 of the run, and all subsequent monsters are seen 35-45 turns after the last. The monster seen depends on the water depth of where you are adventuring:
  • The General Store sells 4 new items during this path:
    • water wings for babies - 50 meat - Multi-equippable accessory that raises maximum HP by 10 and lowers monster level by 15.
    • miniature life preserver - 100 meat - Familiar equipment that makes your familiar immune to the familiar-blocking effects of the rain.
    • heavy duty umbrella - 300 meat - Offhand item that lowers the water level by (?) when equipped.
    • pool skimmer - 500 meat - Offhand item that randomly lets you receive items that have been lost in the water by other players after combat.
  • All ascension-required bosses have been replaced with a mass of sentient water. These new rain bosses have bonus drops, and a hard cap on damage that can be dealt to them.
Normal Boss Rain Boss New Item Hard Cap
Boss Bat Aquabat neoprene skullcap 12
Knob Goblin King Aqua King goblin water ?
Bonerdagon Auqadargon nothing 28
Groar Gurgle liquid water 56
Lord Spookyraven Lord Soggyraven Lord Soggyraven's slippers 39
Protector Spectre Protector Spurt Ancient Protector Soda 21

Strategy

Notes

  • The Trendy-type restriction (no use of limited-time content older than 2012) applies only while Heavy Rains is the current challenge path. On November 15, 2014 this restriction will no longer exist.
  • While you are on the path, your profile includes a link to the new restricted item list.

References

Rewards

  • Finishing a Heavy Rains run that began while it was still the current special challenge path -- that is, between August 15th, 2014, and November 14th, 2014 -- gives players 100 (in Hardcore) or 50 (in Normal) extra karma points the next time they visit Valhalla.
  • You receive a ??? for completing a Normal or Hardcore run while this is the current challenge path.
  • Players will receive a thwaitgold spider statuette upon defeating the Naughty Sorceress.
Ascension Paths
Boozetafarian Teetotaler Oxygenarian
Special Challenge Paths
Spring Summer Fall Winter
2011
None

Bees Hate You

Way of the Surprising Fist

Trendy
2012
Avatar of Boris

Bugbear Invasion

Zombie Slayer

Class Act
2013
Avatar of Jarlsberg

BIG!

KOLHS

Class Act II: A Class For Pigs
2014
Avatar of Sneaky Pete

Slow and Steady

Heavy Rains

Picky
2015
Actually Ed the Undying

One Crazy Random Summer

Community Service

None
2016
Avatar of West of Loathing

The Source

Nuclear Autumn

None
2017
Gelatinous Noob

License to Adventure

Live. Ascend. Repeat.

None
2018
Pocket Familiars

G-Lover

Disguises Delimit

None
2019
Dark Gyffte

Two Crazy Random Summer

Kingdom of Exploathing

None
2020
Path of the Plumber

Low Key Summer

Grey Goo

None
2021
You, Robot

Quantum Terrarium

Wildfire

None
2022
Grey You

Journeyman

Fall of the Dinosaurs

None
2023
Avatar of Shadows Over Loathing

Legacy of Loathing

A Shrunken Adventurer am I

None
2024
WereProfessor

11 Things I Hate About U

Avant Guard

None
2025
Z is for Zootomist

Hat Trick

11,037 Leagues Under the Sea

None