Heavy Rains: Difference between revisions
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{{NeedsSpading|How to gain Lightning}} | |||
{{Challenge Path Description | {{Challenge Path Description | ||
|image=heavyrains.gif | |image=heavyrains.gif | ||
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==Divergences== | ==Divergences== | ||
*During combat monsters will be covered by water that increases their monster level the deeper it is. The depth of the water depends on the zone type (indoors, outdoors, underground) and the general difficulty of the zone. A zone is considered "easy" or "challenging" depending on the stat requirement of the zone (what's the threshold?). An easy zone has a base depth of 1, and a challenging zone a base depth of 2. If the zone is outdoors, the rain level is unchanged, | *During combat monsters will be covered by water that increases their monster level the deeper it is. The depth of the water depends on the zone type (indoors, outdoors, underground) and the general difficulty of the zone. | ||
**The water depth is visible by mouse-hovering on the monster icon during a combat. | ** A zone is considered "easy" or "challenging" depending on the stat requirement of the zone (what's the threshold?). An easy zone has a base depth of 1, and a challenging zone a base depth of 2. | ||
*After combat, some items may be washed away by the water. The chance of losing an item is 5% per level of water depth. | ** If the zone is outdoors, the rain level is unchanged, indoor zones gain +2, and underground zones gain +4. | ||
**Each item's chance of washing away is independently rolled. You may lose multiple items in the same combat. | ** Depth can be increased and decreased with items and effects. [[Personal Thundercloud]] and [[The Rain In Loathing]] both increase the depth level by 2, and equipping the [[heavy duty umbrella]] decreases it by 2. | ||
**Items dropped due to [[yellow ray]] may still be washed away. | ** Depth level has a minimum of 1 and a maximum level of 6. | ||
*[[Wandering monsters]] will occasionally attack the player. The first monster is met on turn 9-11(?) of the run, and all subsequent monsters are seen 35-45(?) turns after the last. The monster seen depends on the water depth of where you are adventuring, and the terrain type: | ** The water depth is visible by mouse-hovering on the monster icon during a combat. | ||
* After combat, some items may be washed away by the water. The chance of losing an item is 5% per level of water depth. | |||
** Each item's chance of washing away is independently rolled. You may lose multiple items in the same combat. | |||
** Items dropped due to [[yellow ray]] may still be washed away. | |||
* [[Wandering monsters]] will occasionally attack the player. The first monster is met on turn 9-11(?) of the run, and all subsequent monsters are seen 35-45(?) turns after the last. The monster seen depends on the water depth of where you are adventuring, and the terrain type: | |||
:{| border="1px" cellpadding="3" cellspacing="0" style="text-align:center; valign:center" | :{| border="1px" cellpadding="3" cellspacing="0" style="text-align:center; valign:center" | ||
|- bgcolor="#eeeeee" | |- bgcolor="#eeeeee" | ||
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| 6 || Indoor || [[aquaconda]] || Drops [[aquaconda brain]] | | 6 || Indoor || [[aquaconda]] || Drops [[aquaconda brain]] | ||
|- | |- | ||
| 6 || Outdoor || [[storm cow]] || | | 6 || Outdoor || [[storm cow]] || Drops [[lightning milk]] | ||
|} | |} | ||
*(Monsters which drop multiple fishbones may not have 100% drop rates on each fishbone.) | *(Monsters which drop multiple fishbones may not have 100% drop rates on each fishbone.) | ||
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===Bosses=== | ===Bosses=== | ||
Most ascension-required bosses have been replaced with a mass of sentient water. These new rain bosses drop different items, and a hard cap on damage that can be dealt to them. | |||
:{| border="1px" cellpadding="3" cellspacing="0" style="text-align:center; valign:center" | :{| border="1px" cellpadding="3" cellspacing="0" style="text-align:center; valign:center" | ||
|- bgcolor="#eeeeee" | |- bgcolor="#eeeeee" | ||
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===Skills=== | ===Skills=== | ||
When you defeat one of the wandering monster at Depth 6, it drops an item that can be used to learn one skill. They have no prerequisites besides requiring using the item. These skills also use their own unique resource instead of MP. There are three different groups of skills: | |||
* '''Thunder''': Used for skills gained by using a [[thunder thigh]] from a [[giant tardigrade]]. It is measured in dB. | |||
** Every X combat wins, you will receive the following message post-combat: | |||
**:A peal of thunder sounds nearby. You swallow '''X''' dB of it. | |||
** X is equal to 30, or 50 if you know [[Thunder Thighs]]. | |||
* '''Rain''': Used for skills gained by using a [[aquaconda brain]] from an [[aquaconda]]. It is measured in drops. | |||
** Every X combat wins, you will receive the following message post-combat: | |||
**:You turn your smiling face up to the rains, recovering '''7''' drops. | |||
* '''Lightning''': Used for skills gained by using a [[lightning milk]] from a [[storm cow]]. It is measured in bolts. | |||
** It is now yet know how exactly Lightning is obtained. | |||
All three resources are capped at 100. Whenever you learn a skill from each group for the first time, you will start with the full amount. | |||
Due to how the depth mechanics work, you will need to know [[Thundercloud]] in order to encounter an [[aquaconda]], and you need to know both [[Thundercloud]] and [[Rainy Day]] to encounter a [[storm cow]]. | |||
<p> | |||
{| border="1px" cellspacing="0" cellpadding="3" | |||
! colspan="3" | {{StackItem|thunder thigh}} | |||
! colspan="3" | {{StackItem|Aquaconda brain}} | |||
! colspan="3" | {{StackItem|Lightning milk}} | |||
| | |- | ||
| align="center" |Name | |||
| align="center" |Type | |||
| align="center" |Effect | |||
| align="center" |Name | |||
| align="center" |Type | |||
| align="center" |Effect | |||
| align="center" |Name | |||
| align="center" |Type | |||
| align="center" |Effect | |||
|- | |- | ||
| | | align="center" | {{StackItem|Thunder Clap}} | ||
| | | align="center" | Combat<br>40 dB | ||
| Banishes the enemy for the rest of the day, or until another foe is banished with this skill | |||
| align="center" | {{StackItem|Rain Man}} | |||
| align="center" | Non-combat<br>50 drops | |||
| Allows you to fight any copyable monster you know | |||
| align="center" | {{StackItem|Lightning Strike}} | |||
| align="center" | Combat<br>20 bolts | |||
| [[Insta-kill]]s monster without spending an Adventure | |||
|- | |- | ||
| [[ | | align="center" | {{StackItem|Thundercloud}} | ||
| | | align="center" | Non-combat<br>20 dB | ||
| [[Personal Thundercloud]]<br>Increases water depth by 2<br>(100 turns) | |||
| align="center" | {{StackItem|Rainy Day}} | |||
| align="center" | Non-combat<br>20 drops | |||
| Gives [[The Rain In Loathing]]<br>Increases water depth by 2<br>(100 turns) | |||
| align="center" | {{StackItem|Clean-Hair Lightning}} | |||
| align="center" | Non-combat<br>10 bolts | |||
| Gives [[Charged Hair]]<br>Maximum MP +100%<br>(100 turns) | |||
|- | |- | ||
| | | align="center" | {{StackItem|Thunder Bird}} | ||
| | | align="center" | Combat<br>1 dB | ||
| Delevels monster by 15%, rounded up | |||
| align="center" | {{StackItem|Make it Rain}} | |||
| align="center" | Combat<br>10 drops | |||
| | |||
| align="center" | {{StackItem|Ball Lightning}} | |||
| align="center" | Combat<br>5 bolts | |||
| [[Yellow Ray]] disintegration<br>(99 turns of [[Everything Looks Yellow]]) | |||
|- | |- | ||
| | | align="center" | {{StackItem|Thunderheart}} | ||
| | | align="center" | Non-combat<br>20 dB | ||
| ?<br>Maximum HP +100%<br>(100 turns) | |||
| align="center" | {{StackItem|Rain Dance}} | |||
| align="center" | Combat<br>10 drops | |||
| [[Rain Dancin']]<br>+20% Item Drops from Monsters<br>(100 turns) | |||
| align="center" | {{StackItem|Sheet Lightning}} | |||
| align="center" | Non-combat<br>10 bolts | |||
| [[Stormswaddled]]<br>Spell Damage +100%, Damages attacking opponents<br>(100 turns) | |||
|- | |- | ||
| | | align="center" | {{StackItem|Thunderstrike}} | ||
| | | align="center" | Combat<br>5 dB | ||
| Stun??<br>(Usable once per fight) | |||
| align="center" | {{StackItem|Rainbow}} | |||
| align="center" | Combat<br>3 drops | |||
| | |||
| align="center" | {{StackItem|Lightning Bolt}} | |||
| align="center" | Combat<br>1 bolt | |||
| Deals 5000 damage if cast 3 times in a single combat, 1 damage otherwise | |||
|- | |- | ||
| [[ | | align="center" | {{StackItem|Thunder Down Underwear}} | ||
| | | align="center" | Non-combat<br>60 dB | ||
| Once per day, gives [[thunder down underwear]] (disappears at rollover) | |||
| align="center" | {{StackItem|Rain Coat}} | |||
| align="center" | Non-combat<br>40 drops | |||
| Once per day, gives [[famous blue raincoat]] (disappears at rollover) | |||
| align="center" | {{StackItem|Lightning Rod}} | |||
| align="center" | Non-combat<br>20 bolts | |||
| Once per day, gives [[lightning rod]] (disappears at rollover) | |||
|- | |- | ||
| | | align="center" | {{StackItem|Thunder Thighs}} | ||
| | | align="center" | Passive | ||
| You regain 50 dB every swallowed clap, instead of 30 | |||
| align="center" | {{StackItem|Rain Delay}} | |||
| align="center" | Passive | |||
| +3 Resistance to All Elements | |||
| align="center" | {{StackItem|Riding the Lightning}} | |||
| align="center" | Passive | |||
| Maximum MP +100% | |||
|} | |} | ||
==Strategy== | ==Strategy== | ||
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*While a level 1 charater will likely be one-shot by most things, the [[Noob Cave]] offers a good low-level power-leveling zone by having high monster-level monsters that can't hurt you that also drop fruits and booze for cocktails. | *While a level 1 charater will likely be one-shot by most things, the [[Noob Cave]] offers a good low-level power-leveling zone by having high monster-level monsters that can't hurt you that also drop fruits and booze for cocktails. | ||
*[[A Maze of Sewer Tunnels]] leading to hobopolis will always have [[giant tardigrade]]s and is always available provided you can survive the ~300ml there. (You can get whitelisted into [http://forums.kingdomofloathing.com/vb/showthread.php?t=201580 bumcheekcity's Basements] to get free access.) | *[[A Maze of Sewer Tunnels]] leading to hobopolis will always have [[giant tardigrade]]s and is always available provided you can survive the ~300ml there. (You can get whitelisted into [http://forums.kingdomofloathing.com/vb/showthread.php?t=201580 bumcheekcity's Basements] to get free access.) | ||
==Notes== | ==Notes== | ||
*The [[Trendy]]-type restriction (no use of limited-time content older than 2012) applies only while Heavy Rains is the current challenge path. On November 15, 2014 this restriction will no longer exist. | *The [[Trendy]]-type restriction (no use of limited-time content older than 2012) applies only while Heavy Rains is the current challenge path. On November 15, 2014 this restriction will no longer exist. | ||
*While you are on the path, your profile includes a link to the new [http://www.kingdomofloathing.com/type69.php?date=2012-01-01 restricted item list]. | *While you are on the path, your profile includes a link to the new [http://www.kingdomofloathing.com/type69.php?date=2012-01-01 restricted item list]. | ||
==Rewards== | ==Rewards== |
Revision as of 06:04, 17 August 2014
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There are some vague or non-exact figures and information on this page. Some spading is required.
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Heavy Rains is the Autumn 2014 special challenge path, introduced on August 15, 2014. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "Torrential rains have flooded the Kingdom, making everything extremely difficult. But you can rise to the challenge (seriously, this one is challenging) with the help of some powerful new skills.
NOTE: Limited-time content from prior to 2012 is disallowed on this path."
Restrictions
- You are not permitted to use Mr. Items or limited-time content that became limited before January 1, 2012. The restrictions are shown in the type 69 schedule (or this static external list).
- Attempting to use a restricted familiar gives this message:
- That familiar is too old to be used on this path.
- Clicking the clan VIP pool table (or trying to view the leaderboard) gives:
- That clan thing is too old to be used on this path.
- Attempting to use a restricted skill gives:
- That skill is too old for this path.
- Attempting to pull a restricted item from Hagnk's while in Ronin gives:
- That item is too old to be used on this path.
- Buying restricted items from the Mall:
- You can't afford that item. (With meat from hagnk's)
- Attempting to use a restricted item:
- That item is too old to be used on this path.
- Attempting to use An Awesome Ball Pit in Hardcore or Ronin:
- The ball pit is too old to be used in this path.
- Attempting to use a restricted familiar gives this message:
- The Feast of Boris does not give bonus fullness. On the main map, this message appears:
Today is the Feast of Boris. The rain has ruined your festive mood.
Divergences
- During combat monsters will be covered by water that increases their monster level the deeper it is. The depth of the water depends on the zone type (indoors, outdoors, underground) and the general difficulty of the zone.
- A zone is considered "easy" or "challenging" depending on the stat requirement of the zone (what's the threshold?). An easy zone has a base depth of 1, and a challenging zone a base depth of 2.
- If the zone is outdoors, the rain level is unchanged, indoor zones gain +2, and underground zones gain +4.
- Depth can be increased and decreased with items and effects. Personal Thundercloud and The Rain In Loathing both increase the depth level by 2, and equipping the heavy duty umbrella decreases it by 2.
- Depth level has a minimum of 1 and a maximum level of 6.
- The water depth is visible by mouse-hovering on the monster icon during a combat.
- After combat, some items may be washed away by the water. The chance of losing an item is 5% per level of water depth.
- Each item's chance of washing away is independently rolled. You may lose multiple items in the same combat.
- Items dropped due to yellow ray may still be washed away.
- Wandering monsters will occasionally attack the player. The first monster is met on turn 9-11(?) of the run, and all subsequent monsters are seen 35-45(?) turns after the last. The monster seen depends on the water depth of where you are adventuring, and the terrain type:
Depth Terrain Monster Notes 1 Any? giant isopod Drops 1 freshwater fishbone 2 Any? gourmet gourami Drops gourmet gourami oil 3 Any? freshwater bonefish Drops 2 freshwater fishbones 4 Any? alley catfish Drops catfish whiskers 5 Any? piranhadon Drops 3 freshwater fishbones 6 Underground giant tardigrade Drops thunder thigh 6 Indoor aquaconda Drops aquaconda brain 6 Outdoor storm cow Drops lightning milk
- (Monsters which drop multiple fishbones may not have 100% drop rates on each fishbone.)
- The water inhibits familiars in some way which is not yet fully understood.
- The General Store sells 4 new items during this path:
- water wings for babies - 50 meat - Multi-equippable accessory that raises maximum HP by 10 and lowers monster level by 15.
- miniature life preserver - 100 meat - Familiar equipment that makes your familiar immune to the familiar-blocking effects of the rain.
- heavy duty umbrella - 300 meat - Offhand item that lowers the water level by (?) when equipped.
- pool skimmer - 500 meat - Offhand item that randomly lets you receive items that have been lost in the water by other players after combat.
Bosses
Most ascension-required bosses have been replaced with a mass of sentient water. These new rain bosses drop different items, and a hard cap on damage that can be dealt to them.
Normal Boss Rain Boss New Item Hard Cap Notes Boss Bat Aquabat neoprene skullcap 12 Knob Goblin King Aquagoblin goblin water 23 Removes a buff every round Bonerdagon Auqadargon nothing 28 Does not drop rib or vertebra Groar Gurgle liquid ice 56 Lord Spookyraven Lord Soggyraven Lord Soggyraven's slippers 39 Protector Spectre Protector Spurt Ancient Protector Soda 21 Dr. Awkward Dr Aquard Sogg-Os and dumb mud ? The Man ? ? ? The Big Wisniewski the Big Wisnaqua Wet Russian ?
Skills
When you defeat one of the wandering monster at Depth 6, it drops an item that can be used to learn one skill. They have no prerequisites besides requiring using the item. These skills also use their own unique resource instead of MP. There are three different groups of skills:
- Thunder: Used for skills gained by using a thunder thigh from a giant tardigrade. It is measured in dB.
- Every X combat wins, you will receive the following message post-combat:
- A peal of thunder sounds nearby. You swallow X dB of it.
- X is equal to 30, or 50 if you know Thunder Thighs.
- Every X combat wins, you will receive the following message post-combat:
- Rain: Used for skills gained by using a aquaconda brain from an aquaconda. It is measured in drops.
- Every X combat wins, you will receive the following message post-combat:
- You turn your smiling face up to the rains, recovering 7 drops.
- Every X combat wins, you will receive the following message post-combat:
- Lightning: Used for skills gained by using a lightning milk from a storm cow. It is measured in bolts.
- It is now yet know how exactly Lightning is obtained.
All three resources are capped at 100. Whenever you learn a skill from each group for the first time, you will start with the full amount.
Due to how the depth mechanics work, you will need to know Thundercloud in order to encounter an aquaconda, and you need to know both Thundercloud and Rainy Day to encounter a storm cow.
![]() thunder thigh |
![]() aquaconda brain |
![]() lightning milk | ||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Effect | Name | Type | Effect | Name | Type | Effect |
![]() Thunder Clap |
Combat 40 dB |
Banishes the enemy for the rest of the day, or until another foe is banished with this skill | ![]() Rain Man |
Non-combat 50 drops |
Allows you to fight any copyable monster you know | ![]() Lightning Strike |
Combat 20 bolts |
Insta-kills monster without spending an Adventure |
![]() Thundercloud |
Non-combat 20 dB |
Personal Thundercloud Increases water depth by 2 (100 turns) |
![]() Rainy Day |
Non-combat 20 drops |
Gives The Rain In Loathing Increases water depth by 2 (100 turns) |
![]() Clean-Hair Lightning |
Non-combat 10 bolts |
Gives Charged Hair Maximum MP +100% (100 turns) |
![]() Thunder Bird |
Combat 1 dB |
Delevels monster by 15%, rounded up | ![]() Make it Rain |
Combat 10 drops |
![]() Ball Lightning |
Combat 5 bolts |
Yellow Ray disintegration (99 turns of Everything Looks Yellow) | |
![]() Thunderheart(?) |
Non-combat 20 dB |
? Maximum HP +100% (100 turns) |
![]() Rain Dance |
Combat 10 drops |
Rain Dancin' +20% Item Drops from Monsters (100 turns) |
![]() Sheet Lightning |
Non-combat 10 bolts |
Stormswaddled Spell Damage +100%, Damages attacking opponents (100 turns) |
![]() Thunderstrike |
Combat 5 dB |
Stun?? (Usable once per fight) |
![]() Rainbow |
Combat 3 drops |
![]() Lightning Bolt(?) |
Combat 1 bolt |
Deals 5000 damage if cast 3 times in a single combat, 1 damage otherwise | |
![]() Thunder Down Underwear |
Non-combat 60 dB |
Once per day, gives thunder down underwear (disappears at rollover) | ![]() Rain Coat |
Non-combat 40 drops |
Once per day, gives famous blue raincoat (disappears at rollover) | ![]() Lightning Rod |
Non-combat 20 bolts |
Once per day, gives lightning rod (disappears at rollover) |
![]() Thunder Thighs |
Passive | You regain 50 dB every swallowed clap, instead of 30 | ![]() Rain Delay |
Passive | +3 Resistance to All Elements | ![]() Riding the Lightning |
Passive | Maximum MP +100% |
Strategy
- If you are finding adventuring too difficult, particularly at the start of the run, you may wish to buy and equip one (or more) water wings for babies from The General Store.
- While a level 1 charater will likely be one-shot by most things, the Noob Cave offers a good low-level power-leveling zone by having high monster-level monsters that can't hurt you that also drop fruits and booze for cocktails.
- A Maze of Sewer Tunnels leading to hobopolis will always have giant tardigrades and is always available provided you can survive the ~300ml there. (You can get whitelisted into bumcheekcity's Basements to get free access.)
Notes
- The Trendy-type restriction (no use of limited-time content older than 2012) applies only while Heavy Rains is the current challenge path. On November 15, 2014 this restriction will no longer exist.
- While you are on the path, your profile includes a link to the new restricted item list.
Rewards
- Finishing a Heavy Rains run that began while it was still the current special challenge path -- that is, between August 15th, 2014, and November 14th, 2014 -- gives players 100 (in Hardcore) or 50 (in Normal) extra karma points the next time they visit Valhalla.
- You receive a ??? for completing a Normal or Hardcore run while this is the current challenge path.
- Players will receive a thwaitgold spider statuette upon defeating the Naughty Sorceress.