Low Key Summer: Difference between revisions
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imported>Ragudantalus Noting that the Council quests still need to be done |
imported>Ragudantalus clarifying the Council quest situation |
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*The Sorceress has removed her [[Test Your Might And Also Test Other Things|contest registration table]] and [[The Hedge Maze|hedge maze]], but her [[The Naughty Sorceress' Tower Door (Low Key Summer)|tower door]] requires far more than the usual six keys. | *The Sorceress has removed her [[Test Your Might And Also Test Other Things|contest registration table]] and [[The Hedge Maze|hedge maze]], but her [[The Naughty Sorceress' Tower Door (Low Key Summer)|tower door]] requires far more than the usual six keys. | ||
*Each key can be found after spending 11 turns in the location where it drops. The key will be dropped in a non-combat adventure on the 12th turn. | *Each key can be found after spending 11 turns in the location where it drops. The key will be dropped in a non-combat adventure on the 12th turn. | ||
* | *All of the regular Council Quests still need to be completed. Attempting to open the door after using all the keys fails if the Council quests are not complete. | ||
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Revision as of 03:13, 21 May 2020

Low Key Summer is the Summer 2020 special challenge path, introduced on May 15th, 2020. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "Travel to out-of-the-way locations. Variety is key!"
Restrictions
Divergences
- Your adventure begins with Low-Key Summer.
- The Sorceress has removed her contest registration table and hedge maze, but her tower door requires far more than the usual six keys.
- Each key can be found after spending 11 turns in the location where it drops. The key will be dropped in a non-combat adventure on the 12th turn.
- All of the regular Council Quests still need to be completed. Attempting to open the door after using all the keys fails if the Council quests are not complete.
Lock | Key | Enchantment | Location |
---|---|---|---|
Rabbit-Eared Lock | rabbit's foot key | All Attributes +10 | The Dire Warren |
Boney Lock | actual skeleton key | Damage Absorption +100 Damage Reduction: 10 |
The Skeleton Store |
Cactus-Shaped-Hole Lock | cactus key | Maximum HP +20 Regenerate 9-10 HP per adventure |
The Arid, Extra-Dry Desert |
Overgrown Lock | discarded bike lock key | Maximum MP +10 Regenerate 4-5 MP per adventure |
The Overgrown Lot |
Mine Cart Shaped Lock | knob shaft skate key | Regenerate 9-12 HP and MP per adventure +3 Adventure(s) per day when equipped. |
The Knob Shaft |
Taco Locko | aquí | Serious Hot Resistance (+3) +15 Hot Damage +30 Damage to Hot Spells |
South of the Border |
Frigid Lock | ice key | Serious Cold Resistance (+3) +15 Cold Damage +30 Damage to Cold Spells |
The Icy Peak |
Bat-Winged Lock | batting cage key | Serious Stench Resistance (+3) +15 Stench Damage +30 Damage to Stench Spells |
The Bat Hole Entrance |
Antlered Lock | weremoose key | Serious Spooky Resistance (+3) +15 Spooky Damage +30 Damage to Spooky Spells |
Cobb's Knob Menagerie, Level 2 |
Loaf of Bred with Keyhole | deep-fried key | Serious Sleaze Resistance (+3) +15 Sleaze Damage +30 Damage to Sleaze Spells |
Madness Bakery |
Polka Dotted Lock | clown car key | +10 Spooky Damage +10 Stench Damage +10 Hot Damage +10 Cold Damage +10 Sleaze Damage +10 to Monster Level |
The "Fun" House |
Lockenmeyer Flask | knob labinet key | +20% to all Muscle Gains Muscle +5 -1 MP to use Skills |
Cobb's Knob Laboratory |
Infernal Lock | demonic key | +20% to all Mysticality Gains Mysticality +5 -1 MP to use Skills |
Pandamonium Slums |
Junky Lock | scrap metal key | +20% to all Moxie Gains Moxie +5 -1 MP to use Skills |
The Old Landfill |
Lock with one Eye | peg key | +5 Stat(s) Per Fight | The Obligatory Pirate's Cove |
Boat Prow Lock | f'c'le sh'c'le k'y | +20 to Monster Level All Attributes +5% |
The F'c'le |
Barnacley Lock | treasure chest key | +30% Item Drops from Monsters +30% Meat from Monsters |
Belowdecks |
Anchovy Can | anchovy can key | +100% Food Drops from Monsters | The Haunted Pantry |
Golden Lock | knob treasury key | +20% Pickpocket Chance +50% Meat from Monsters |
Cobb's Knob Treasury |
Trolling Lock | kekekey | +50% Meat from Monsters | The Valley of Rof L'm Fao |
Spooky Lock | black rose key | +5 to Familiar Weight +2 Familiar Experience Per Combat |
The Haunted Conservatory |
Sausage with a Hole | key sausage | Monsters will be much less attracted to you. | Cobb's Knob Kitchens |
Crib-Shaped Lock | music box key | Monsters will be much more attracted to you. | The Haunted Nursery |
Text
Strategy
Rewards
- Finishing a Low-Key Summer run while it is the current special challenge path -- between May 15th, 2020, and August 15th, 2020 -- gives players a Manual of Lock Picking, along with 50 (in Normal) or 100 (in Hardcore) extra karma points the next time they visit Valhalla.