Low Key Summer: Difference between revisions
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==Strategy== | ==Strategy== | ||
For the most part, this challenge path is normal aside from the extra turns that must be spent in various zones that are often outside the beaten path. Success depends on minimizing the impact this has by coordinating various objectives to make use of the time spent in such zones while maximizing turngen to compensate for the extra turns required. | For the most part, this challenge path is normal aside from the extra turns that must be spent in various zones that are often outside the beaten path. Success depends on minimizing the impact this has by coordinating various objectives to make use of the time spent in such zones while maximizing turngen to compensate for the extra turns required. This will inevitably make leveling up less of a concern than usual. | ||
In addition, the keys themselves are accessories that potentially provide some useful enchantments. You do not need to use them right away, so it is better to keep ones with useful enchantments on hand, or potentially seek them out earlier than usual. This is especially important for ascenders with fewer permed skills or IotMs to rely on. | In addition, the keys themselves are accessories that potentially provide some useful enchantments. You do not need to use them right away, so it is better to keep ones with useful enchantments on hand, or potentially seek them out earlier than usual. This is especially important for ascenders with fewer permed skills or IotMs to rely on. | ||
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* In particular, the [[Cap'm Caronch Quest]] is relevant once again! Several keys are obtained within the [[The Obligatory Pirate's Cove (in disguise)|Cove]], as well as within the [[Belowdecks|final zone]] unlocked within, so previous strategies will be relevant for this. | * In particular, the [[Cap'm Caronch Quest]] is relevant once again! Several keys are obtained within the [[The Obligatory Pirate's Cove (in disguise)|Cove]], as well as within the [[Belowdecks|final zone]] unlocked within, so previous strategies will be relevant for this. | ||
** With this in mind, any moon sign that allows access to the friendly variant of [[Degrassi Knoll#Friendly|Degrassi Knoll]] is recommended. This is used for the easy acquisition of a [[frilly skirt]] from [[The Degrassi Knoll Bakery and Hardware Store]], which in turn are used with 3 {{plural|hot wing}} as a solution for [[The Infiltrationist]]. | ** With this in mind, any moon sign that allows access to the friendly variant of [[Degrassi Knoll#Friendly|Degrassi Knoll]] is recommended. This is used for the easy acquisition of a [[frilly skirt]] from [[The Degrassi Knoll Bakery and Hardware Store]], which in turn are used with 3 {{plural|hot wing}} as a solution for [[The Infiltrationist]]. | ||
* One key being in [[The "Fun" House]] means you will need to require | * One key being in [[The "Fun" House]] means you will need to require completing the first step of the [[Legendary Epic Weapon Quest]], which in turn means that you need access to your guild. As you need to adventure in [[The Outskirts of Cobb's Knob]] anyways, any [[Seal Clubber|Muscle]] [[Turtle Tamer|class]] is suitable. In addition, another key being in [[The Haunted Pantry]] makes [[Pastamancer|Mysticality]] [[Sauceror|classes]] a viable option as well. There is no reason to adventure in [[The Sleazy Back Alley]], which makes [[Disco Bandit|Moxie]] [[Accordion Thief|classes]] a poor choice. | ||
;Low-Key Location Strategy | |||
This section will address noteworthy enchantments for the keys, [[latte lovers member's mug|mug]] and [[Iunion Crown|crown]] while also providing specific information about strategizing the zones they are found in. | |||
{| border="1px" cellpadding="3" cellspacing="0" style="border-collapse:collapse;" class="sortable" | |||
|- bgcolor="#eeeeee" align="center" valign="center" | |||
! Key !! Zone !! Special Access Requirements !! Noteworthy Enchantments !! Notes | |||
|- | |||
| [[rabbit's foot key]] | |||
| [[The Dire Warren]] | |||
| | |||
| | |||
* Unlocks the [[latte lovers member's mug]] +20% [[Items from Monsters]] ingredient | |||
* Grants the [[Iunion Crown]] +5% [[Combat Initiative]] per charge | |||
| | |||
|- | |||
| [[actual skeleton key]] | |||
| [[The Skeleton Store]] | |||
| | |||
| | |||
* Grants the [[Iunion Crown]] +2% [[Meat from Monsters]] per charge | |||
| | |||
|- | |||
| [[cactus key]] | |||
| [[The Arid, Extra-Dry Desert]] | |||
| Reading [[your father's MacGuffin diary]] | |||
| | |||
| | |||
*You will inevitably acquire this key while unlocking [[A Small Pyramid]] during the [[Quest for the Holy MacGuffin]] | |||
|- | |||
| [[discarded bike lock key]] | |||
| [[The Overgrown Lot]] | |||
| | |||
| | |||
| | |||
|- | |||
| [[knob shaft skate key]] | |||
| [[The Knob Shaft]] | |||
| Defeat the [[Knob Goblin King]] | |||
| | |||
*Key grants regeneration and +3 [[Extra Rollover Adventures]] | |||
| | |||
*Best acquired during the first day of your ascension | |||
|- | |||
| [[aquí]] | |||
| [[South of the Border]] | |||
| | |||
| | |||
* Grants the [[Iunion Crown]] +1% [[Items from Monsters]] per charge | |||
| | |||
|- | |||
| [[ice key]] | |||
| [[The Icy Peak]] | |||
| Completing the [[Mt. McLargeHuge Quest]] | |||
| | |||
* Grants the [[Iunion Crown]] +5% [[Combat Initiative]] per charge | |||
| | |||
|- | |||
| [[batting cage key]] | |||
| [[The Bat Hole Entrance]] | |||
| | |||
| | |||
* Unlocks the [[latte lovers member's mug]] +4 [[Extra Rollover Adventures]] ingredient | |||
| | |||
* Ideal to unlock the mug ingredient early | |||
|- | |||
| [[weremoose key]] | |||
| [[Cobb's Knob Menagerie, Level 2]] | |||
| [[Cobb's Knob Menagerie key]] | |||
| | |||
| | |||
|- | |||
| [[deep-fried key]] | |||
| [[Madness Bakery]] | |||
| | |||
| | |||
* Grants the [[Iunion Crown]] +2% [[Meat from Monsters]] per charge | |||
| | |||
|- | |||
| [[clown car key]] | |||
| [[The "Fun" House]] | |||
| [[Epic Weapons|Epic Weapon]] | |||
| | |||
* Key provides +10 [[Monster Level]] and +10 [[Prismatic Damage]] | |||
* Grants the [[Iunion Crown]] +2% [[Meat from Monsters]] per charge | |||
| | |||
* Can reliably obtain {{plural|box}} if you want a [[chef-in-the-box]] | |||
* Ideal to get the key before adventuring in the [[Tavern Cellar]] | |||
|- | |||
| [[knob labinet key]] | |||
| [[Laboratory]] | |||
| Defeat the [[Knob Goblin King]] | |||
| | |||
*Key provides +20% to [[Muscle]] gains | |||
| | |||
*The zone will inevitably lead to the [[weremoose key]] | |||
|- | |||
| [[demonic key]] | |||
| [[Pandamonium Slums]] | |||
| Complete the [[Deep Fat Friars' Gate Quest|Friars' Quest]] | |||
| | |||
*Key provides +20% to [[Mysticality]] gains | |||
*Grants the [[Iunion Crown]] +5% [[Combat Initiative]] per charge | |||
| | |||
|- | |||
| [[scrap metal key]] | |||
| [[The Old Landfill]] | |||
| | |||
| | |||
*Key provides +20% to [[Moxie]] gains | |||
* Grants the [[Iunion Crown]] +1% [[Items from Monsters]] per charge | |||
| | |||
|- | |||
| [[peg key]] | |||
| [[The Obligatory Pirate's Cove]] | |||
| | |||
| | |||
* Grants the [[Iunion Crown]] +1% [[Items from Monsters]] per charge | |||
| | |||
* It is required to acquire the [[Swashbuckling Getup]] in order to get 2 other keys | |||
|- | |||
| [[f'c'le sh'c'le k'y]] | |||
| [[The F'c'le]] | |||
| Complete [[Insult Beer Pong]] | |||
| | |||
*Key provides +20 [[Monster Level]] | |||
* Grants the [[Iunion Crown]] +1% [[Items from Monsters]] per charge | |||
| | |||
* You will inevitably adventure here for the [[Cap'm Caronch Quest]], which will lead to the [[treasure chest key]] | |||
* Will inevitably lead to the [[treasure chest key]] | |||
|- | |||
| [[treasure chest key]] | |||
| [[Belowdecks]] | |||
| Complete the [[Cap'm Caronch Quest]] and get [[It's Always Swordfish]] | |||
| | |||
*Key provides +30% [[Meat from Monsters]] and [[Items from Monsters]] | |||
*Grants the [[Iunion Crown]] +1% [[Items from Monsters]] per charge | |||
| | |||
*Ideal to acquire before starting the [[Mysterious Island Quest]] due to the key's useful enchantments | |||
|- | |||
| [[anchovy can key]] | |||
| [[The Haunted Pantry]] | |||
| | |||
| | |||
*Key provides +100% [[Items from Monsters|Food Drops from Monsters]] | |||
| | |||
*You will inevitably adventure here if you need to unlock [[The League of Chef-Magi]] | |||
*Ideal when getting {{plural|glass of goat's milk}} or {{plural|blackberry}} | |||
|- | |||
| [[knob treasury key]] | |||
| [[Cobb's Knob Treasury]] | |||
| | |||
| | |||
*Key provides +50% [[Meat from Monsters]] | |||
| | |||
|- | |||
| [[black rose key]] | |||
| [[The Haunted Conservatory]] | |||
| | |||
| | |||
*Key provides +5 to [[Familiar Weight]] and +2 Familiar Experience | |||
| | |||
*Key is recommended to acquire early on for the powerful enchantment | |||
|- | |||
| [[key sausage]] | |||
| [[Cobb's Knob Kitchens]] | |||
| | |||
| | |||
*Key provides -10% [[Combat Frequency]] | |||
*Grants the [[Iunion Crown]] +5% [[Combat Initiative]] per charge | |||
| | |||
*Key is recommended to acquire early on for the powerful enchantment | |||
|- | |||
| [[music box key]] | |||
| [[The Haunted Nursery]] | |||
| Unlock the third floor of [[Spookyraven Manor]] | |||
| | |||
*Key provides +10% [[Combat Frequency]] | |||
| | |||
*Zone will be inevitably unlocked during the [[Quest for the Holy MacGuffin]] | |||
|} | |||
==Rewards== | ==Rewards== |
Revision as of 23:31, 14 July 2020

Low Key Summer is the Summer 2020 special challenge path, introduced on May 15th, 2020. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "Travel to out-of-the-way locations. Variety is key!"
Divergences
- Your adventure begins with Low-Key Summer.
- The Sorceress has removed her contest registration table and hedge maze, but her tower door requires far more than the usual six keys.
- Each key can be found after spending 11 turns in the location where it drops. The key will be dropped in a non-combat adventure on the 12th turn.
- All of the regular Council Quests still need to be completed. Attempting to open the door after using all the keys fails if the Council quests are not complete.
Lock | Key | Enchantment | Location |
---|---|---|---|
Rabbit-Eared Lock | rabbit's foot key | All Attributes +10 | The Dire Warren |
Boney Lock | actual skeleton key | Damage Absorption +100 Damage Reduction: 10 |
The Skeleton Store |
Cactus-Shaped-Hole Lock | cactus key | Maximum HP +20 Regenerate 9-10 HP per adventure |
The Arid, Extra-Dry Desert |
Overgrown Lock | discarded bike lock key | Maximum MP +10 Regenerate 4-5 MP per adventure |
The Overgrown Lot |
Mine Cart Shaped Lock | knob shaft skate key | Regenerate 9-12 HP and MP per adventure +3 Adventure(s) per day when equipped. |
The Knob Shaft |
Taco Locko | aquí | Serious Hot Resistance (+3) +15 Hot Damage +30 Damage to Hot Spells |
South of the Border |
Frigid Lock | ice key | Serious Cold Resistance (+3) +15 Cold Damage +30 Damage to Cold Spells |
The Icy Peak |
Bat-Winged Lock | batting cage key | Serious Stench Resistance (+3) +15 Stench Damage +30 Damage to Stench Spells |
The Bat Hole Entrance |
Antlered Lock | weremoose key | Serious Spooky Resistance (+3) +15 Spooky Damage +30 Damage to Spooky Spells |
Cobb's Knob Menagerie, Level 2 |
Loaf of Bred with Keyhole | deep-fried key | Serious Sleaze Resistance (+3) +15 Sleaze Damage +30 Damage to Sleaze Spells |
Madness Bakery |
Polka Dotted Lock | clown car key | +10 Spooky Damage +10 Stench Damage +10 Hot Damage +10 Cold Damage +10 Sleaze Damage +10 to Monster Level |
The "Fun" House |
Lockenmeyer Flask | knob labinet key | +20% to all Muscle Gains Muscle +5 -1 MP to use Skills |
Laboratory |
Infernal Lock | demonic key | +20% to all Mysticality Gains Mysticality +5 -1 MP to use Skills |
Pandamonium Slums |
Junky Lock | scrap metal key | +20% to all Moxie Gains Moxie +5 -1 MP to use Skills |
The Old Landfill |
Lock with one Eye | peg key | +5 Stat(s) Per Fight | The Obligatory Pirate's Cove |
Boat Prow Lock | f'c'le sh'c'le k'y | +20 to Monster Level All Attributes +5% |
The F'c'le |
Barnacley Lock | treasure chest key | +30% Item Drops from Monsters +30% Meat from Monsters |
Belowdecks |
Anchovy Can | anchovy can key | +100% Food Drops from Monsters | The Haunted Pantry |
Golden Lock | knob treasury key | +20% Pickpocket Chance +50% Meat from Monsters |
Cobb's Knob Treasury |
Trolling Lock | kekekey | +50% Meat from Monsters | The Valley of Rof L'm Fao |
Spooky Lock | black rose key | +5 to Familiar Weight +2 Familiar Experience Per Combat |
The Haunted Conservatory |
Sausage with a Hole | key sausage | Monsters will be much less attracted to you. | Cobb's Knob Kitchens |
Crib-Shaped Lock | music box key | Monsters will be much more attracted to you. | The Haunted Nursery |
- You cannot enter The Sea. Clicking An Old Man gives the following message:
- That shack you saw on the main map was just a picture of a shack drawn on the ground.
Strategy
For the most part, this challenge path is normal aside from the extra turns that must be spent in various zones that are often outside the beaten path. Success depends on minimizing the impact this has by coordinating various objectives to make use of the time spent in such zones while maximizing turngen to compensate for the extra turns required. This will inevitably make leveling up less of a concern than usual.
In addition, the keys themselves are accessories that potentially provide some useful enchantments. You do not need to use them right away, so it is better to keep ones with useful enchantments on hand, or potentially seek them out earlier than usual. This is especially important for ascenders with fewer permed skills or IotMs to rely on.
The Kramco Sausage-o-Matic™'s free fights against sausage goblins, the Pocket Professor's Lecture on relativity to duplicate such fights are especially useful, while angry ghosts from the Voting Booth can allow you to make better use of the extra adventures spent in such zones.
The latte lovers member's mug and Iunion Crown both benefit from the greater variety in zones visited, offering more versatile enchantments to draw upon compared to a normal ascension.
Some sidequests will require some attention in order to obtain some of the keys involved.
- In particular, the Cap'm Caronch Quest is relevant once again! Several keys are obtained within the Cove, as well as within the final zone unlocked within, so previous strategies will be relevant for this.
- With this in mind, any moon sign that allows access to the friendly variant of Degrassi Knoll is recommended. This is used for the easy acquisition of a frilly skirt from The Degrassi Knoll Bakery and Hardware Store, which in turn are used with 3 hot wings as a solution for The Infiltrationist.
- One key being in The "Fun" House means you will need to require completing the first step of the Legendary Epic Weapon Quest, which in turn means that you need access to your guild. As you need to adventure in The Outskirts of Cobb's Knob anyways, any Muscle class is suitable. In addition, another key being in The Haunted Pantry makes Mysticality classes a viable option as well. There is no reason to adventure in The Sleazy Back Alley, which makes Moxie classes a poor choice.
- Low-Key Location Strategy
This section will address noteworthy enchantments for the keys, mug and crown while also providing specific information about strategizing the zones they are found in.
Rewards
- Finishing a Low-Key Summer run while it is the current special challenge path -- between May 15th, 2020, and August 15th, 2020 -- gives players a Manual of Lock Picking, along with 50 (in Normal) or 100 (in Hardcore) extra karma points the next time they visit Valhalla.
- Players will receive a Thwaitgold keyhole spider statuette upon defeating the Naughty Sorceress.