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| ==Non-Combat Adventures== | | ==Non-Combat Adventures== |
| {{Choice|name=Time Isn't Holding Up; Time Is a Doughnut|image=megalopolis.gif | | {{Choice|name=Time Isn't Holding Up; Time Is a Doughnut|image=megalopolis.gif |
| |choice1name=Head Out|choice1=Gain 15-50 {{muscle}} or {{mysticality}} or {{moxie}} |note1=Occurs once per ascension, upon first entering the zone.}} | | |choice1name=Head Out|choice1=Gain 15-50 {{muscle}}|note1=Occurs once per ascension, upon first entering the zone.}} |
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| {{Choice|name=Savior Faire|image=kornelius.gif|choice1name=Go Uptown|choice1=Gain 25 {{moxie}}. Next noncombat adventure will be [[Bad Reception Down Here]].|choice2name=Stay Downtown|choice2=Gain 25 {{muscle}}. Next noncombat adventure will be [[A Diseased Procurer]].|choice3name=Get Outta Town|choice3=Gain 25 {{mysticality}}. Next noncombat adventure will be [[Give it a Shot]]. |note1=Occurs before starting the [[Future]] quest.}} | | {{Choice|name=Savior Faire|image=kornelius.gif|choice1name=Go Uptown|choice1=Gain 25 {{moxie}}. Next noncombat adventure will be [[Bad Reception Down Here]].|choice2name=Stay Downtown|choice2=Gain 25 {{muscle}}. Next noncombat adventure will be [[A Diseased Procurer]].|choice3name=Get Outta Town|choice3=Gain 25 {{mysticality}}. Next noncombat adventure will be [[Give it a Shot]]. |note1=Occurs before starting the [[Future]] quest.}} |
Revision as of 02:56, 28 July 2009
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Data on this page needs confirmation.
Noncombat occurrence patterns, is there a 9-5-1-ish pattern?
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This is one of the adventure zones accessed from Memories, in the Corners of your Mind after gazing into an empty agua de vida bottle. It is only available with a bottle in inventory. The quest Future takes place primarily in this zone.
Combat Adventures
Non-Combat Adventures
Notes