Stunning: Difference between revisions

From A KoL Wiki
imported>Terion
Staggering: Adding Ply Reality (from Thor's Pliers). Also specified damage from shard of double-ice as cold type, and clarified that Entangling Noodles' delevel is for non-PMs.
imported>Terion
Staggering: Add Flashy Dancer for DBs. Pulled violet taffy is 50% chance each round, according to its page.
Line 207: Line 207:
*Also does 20-30 physical damage
*Also does 20-30 physical damage
*Usable once per combat
*Usable once per combat
|-
|[[Flashy Dancer]]
| [[Disco Bandit|DB]] Passive Skill
! 100%
|
|
* Triggers in a round when you gain [[Disco Momentum]].
|-
|-
|[[gob of wet hair]]
|[[gob of wet hair]]
Line 427: Line 434:
|[[pulled violet taffy]]
|[[pulled violet taffy]]
| Combat Item
| Combat Item
! ???
! 50%
| Item loss
| Item loss
|
|

Revision as of 07:44, 20 December 2015

This page is in need of content.

Needs: Blend, Club Earth, Broadside, skills from hateful and violent outfits. Needs "free actions" (Saucy Salve, others?) As new sources are introduced, they should be added.

[ Return to Game Mechanics ]

There are three primary ways adventurers can prevent monsters from attacking:

  • Stagger: Staggering prevents the monster from attacking in the current round. It has a 100% chance of working unless the monster has stagger immunity, in which case it has a 0% chance of working.
  • Stun: Stunning prevents the monster from attacking for X rounds, starting with the current round. Stuns can be stacked to keep an opponent down for a very long time. Some monsters have stun resistance which is a percentage change of negating a stun in any given round. If they do, the stun-end message will have (STUN RESISTED!) added to it.
  • Free action: Certain skills, when used, do not advance the round counter. None of your passive effects, or the monster's passive effects, fire for this round. Your familiar will not act, and the monster will not attack. However, if the monster has stagger immunity, it will attack.

Each Stun has a certain number of charges. The game uses up these charges in a specific order, regardless of the order in which the skill or item was deployed, and only if the monster is not staggered. More explicitly:

  • The game checks to see if the monster is staggered (by a familiar, combat item, skill, or piece of equipment).
  • If the monster is not staggered, the game checks to see if the monster is stunned (by a skill or combat item).
  • If the monster is stunned, the monster gets one round closer to recovering or moving on to the next source of stunning.

Certain opponents (e.g., Hobopolis bosses, Skid Row houses, or any opponent with sufficient +Monster Level) are resistant to stunning but can still be staggered. Stun-resistant monsters display the normal message for the stun wearing off if they recover (and then attack during the same turn).

Monsters that are completely immune to staggering will attack normally after displaying the message:

Unfazed, your opponent attacks you anyway!

Familiars that stagger their opponent are comprehensively described in their articles, and hence are not listed here.

Stunning prevents most, but not all, of an opponent's special actions (passive effects). Some actions, such as the Naughty Sorceress's anti-deleveling or the Weirdeaux creature wolf howl, will still occur.

Staggering

Source Source
Type
Trigger/Chance of Success Cost Notes
ancient stone head Off-Hand Item 33%  
  • Requires 27 Muscle
  • Also prevents negative status attacks
Air Blast Skill 100%  
Air Dirty Laundry Skill 100%  
  • With Pantsgiving equipped
  • Usable once per combat
  • Also does 3-4 random damage per unique food item consumed
Angel Hair Wisp, level 5+ P Mechanic opponent's critical hits
Angel Hair Wisp, level 10 P Mechanic ?%
attorney's badge Accessory 20%
barbed-wire fence Combat Item 50% Item loss
  • Also delevels 1-7
Battlie Light Saver Combat Item 100% Item loss
  • Also does 30-50 damage
beehive Combat Item 100%
  • Staggers only on the first use each combat
  • Also deals 3 hits, of 8-10 damage each
big boom Combat Item 100% Item loss
  • Also does 80-120 damage
Biologically Shocked Effect 25%  
  • Random effect after each round of combat
Blow Wolf Whistle Skill 100%  
  • With wolf whistle equipped
  • Also does Sleaze Damage
Break It On Down DB Skill 100% 2 MP
  • Only usable by DBs
Club Foot SC Skill 100% 8 MP
  • Also delevels
  • Only usable once per round
  • Only staggers for Seal Clubbers
  • Stuns instead with a 2+ Fury or 1 Fury and a club
Deft Hands DB Passive Skill 100%
  • Triggers on the first combat item per fight, if you are a Disco Bandit.
disease Combat Item 50% Item loss
  • Also delevels 2
dwarf bread Combat Item 100% Item loss
  • Also does 7-28 damage
Electrical Eelgrass Flower ???  
  • Underwater zones only
ear poison Combat item 100% (?) item loss
Entangling Noodles P skill 100% 3 MP
  • Only staggers for non-Pastamancers
  • Also delevels by 8-10 attack and defense for non-PMs
  • Once per combat only
fishy wand Familiar equipment 4% (est.)  
  • Only works underwater
  • Requires an water-breathing familiar
Fire a badly romantic arrow Obtuse Angel Skill 100% 0 MP
  • Only usable when accompanied by an Obtuse Angel
  • Causes monster to return 2-3 times
  • Only usable once per day
Fire Death Ray Skill 100%  
  • With Mark V Steam-Hat equipped
  • Also does 20-30 physical damage
  • Usable once per combat
Flashy Dancer DB Passive Skill 100%
gob of wet hair Combat Item 100% Item loss
  • Also delevels 2-3
GOTO Combat Item 70% Item loss
  • Gives a free runaway the other 30% of the time
gyroscope Combat Item 100% Item loss  
inkwell Combat Item 50% Item loss
  • Also delevels 6-9
jar full of wind Combat Item 100% Item loss
Junk-Bond Combat Item 100% Item loss
  • Also delevels 9-10
kite Combat Item 50% Item loss
  • Also delevels 10-12
Knob Goblin stink bomb Combat Item 50% Item loss
  • Also delevels 3
macrame net Combat Item 100% Item loss
  • Also deals 90-100 damage and delevels 8-10
Mayor Ghost's scissors Combat Item 100%  
  • Staggering only happens against undead targets
  • Also delevels
  • Only usable once per round
  • Item is not consumed
Mayflower bouquet Familiar Equipment 6.5% None
Mer-kin mouthsoap Combat Item 100% Item loss
Meteoid ice beam Weapon (1H) On Critical    
Mesmereyes™ contact lenses Accessory 100%  
  • Requires 200 Mysticality to equip
  • Mysticality +15%
  • Triggers on first round of combat
  • Effectively wasted if you get the jump
mylar scout drone Combat Item 75% Item loss
  • Also delevels 10-12
navel ring of navel gazing Accessory 50%  
off-white plastic oyster egg Combat Item 50% Item loss
  • Also delevels 6-8
oily boid Combat Item 85% Item Loss
  • Also delevels 5-8
  • Will otherwise produce a woim
ornate picture frame Combat Item 100% Item loss
  • Also delevels 10-15
palm-frond net Combat Item 100% Item loss
  • Also delevels 8-12
Paperclippery Outfit 25%   Activates only when the monster would have successfully hit
patchouli incense stick Combat Item 50% Item loss
  • Also delevels 3-5
plot hole Combat Item 50% Item loss
  • Also deals 20-25 damage and delevels 3-5
Ply Reality Skill 100%  
Pocket Crumbs Skill 100%  
  • With Pantsgiving equipped
  • Usable once per combat
  • Also delevels 10-15% and sometimes produces a special item
procrastination potion Combat Item 50% Item loss  
propeller beanie Hat 10%    
pulled violet taffy Combat Item 50% Item loss
  • Ongoing stagger, in the form of an Octomom
  • Restores HP and MP at the end of the round
quantum nanopolymer spider web Combat Item 100% Item loss  
Rain-Doh indigo cup Combat Item 100%  
  • Can be used once per combat
  • Cannot be used in Hardcore
  • Also heals 20% of HP
Red-Shirted Escort Effect 30% Item loss
roofie Combat Item 50% Item loss
  • Also delevels 4-5
really sticky spider web Combat Item 50% Item Loss
  • Also delevels 3
really really sticky spider web Combat Item 50% Item Loss
  • Also delevels 6
scented massage oil Combat Item 100% Item loss
  • Also heals all HP
shard of double-ice Combat Item 100% Item loss
  • Also does Cold Damage equal to your highest buff stat
  • Also attunes the opponent to become Cold aligned
shaving cream Combat Item 80% Item loss
  • Also delevels 2-3
Siphon Spirits Happy Medium Skill 100% 0 MP
  • Only usable when accompanied by an Happy Medium
  • Produces cocktail
  • Requires a recharge
Smoke-ra Flower ???  
  • Outdoor zones only
spider web Combat Item 50% Item loss
  • Also delevels 1
Staff of the November Jack-O-Lantern Weapon (1H) When jiggled  
  • Also does 5-10 when jiggled
  • Spell Damage +20%
  • +10 Damage to Stench Spells
  • Regenerate 2-3 MP per adventure
  • Must be able to equip chefstaves
sugar shotgun Weapon (1H) critical hit  
Summon Mayfly Swarm Skill ?%  
  • Can cast 30 times per day; each cast lasts the entire combat
  • Various other effects (see article)
superamplified boom box Combat Item 100% Item loss
  • Also deals 90-100 damage and delevels 8-10
Throw Shield Skill 100% 0 MP
tongue depressor Combat Item 100% Item loss
  • Gives statistical information about the monster
  • Only usable once per combat
tropical orchid Combat Item 50% Item loss
  • Also delevels 1-7
unstable laser battery Combat Item 100% Item loss
V for Vivala mask Accessory ?%  
vial of patchouli oil Combat Item 50% Item loss
  • Also delevels 4
warbear exhaust manifold Weapon (2H) Cadenza effect  
  • Also does ? damage
  • Regenerates HP and MP per adventure
wussiness potion Combat Item 50% Item loss
  • Also delevels 5

Stunning

Sources of stunning are presented in the order in which they are queued up. Generally speaking, stuns are used up based on how long ago they were introduced into the game, with more recently-added sources of stunning firing later.

Source Source Type Rounds
Stunned
Cost Notes
Noodles of Fire Ps Ultimate Legendary Epic Weapon 3 rounds 10 MP
  • Only once per fight
  • deals passive 30-50 damage for 3 rounds in addition
Rave Knockout Rave Combo 3 rounds 6 MP
  • Takes 3 rounds to set up
  • Only usable by DBs
sealhide snare Combat Item 2-3 rounds Item loss
  • Opponent can attack on the round the item is used
  • Does not queue with Rave Knockout (that is, both the Rave Knockout and snare will wear out at the same time).
Entangling Noodles P Skill 3-5 rounds 3 MP
  • Stuns for Pastamancers only; staggers for other classes
  • Only once per fight
  • Stun is extended one round on Critical Noodle
  • Stun is extended one round with a level 10 Spice Ghost as your active thrall
brick of sand Combat Item 2 rounds Item loss  
banana peel Combat Item 2 rounds Item loss  
jar of swamp gas Combat Item 2-3 rounds Item loss  
gas balloon Combat Item 3-4 rounds Item loss  
chloroform rag Combat Item 3-4 rounds Item loss  
floorboard cruft Combat Item 2 rounds Item loss  
sausage bomb Combat Item 2 rounds Item loss  
clingfilm tangle Combat Item 2-3 rounds Item loss  
Ask Richard for a Grenade Richard's Redoubt 3-4 rounds 1 grenade
naughty paper shuriken Combat Item 3 rounds  
  • Once per fight
  • Only stuns enemies that drop pants
  • Increases the drop rate of pants by 50%
very large caltrop Combat Item 5-6 rounds Item loss  
Entangle Skill from Mutant Couture outfit 2 rounds X MP
  • Once per fight
  • Only available against opponents with legs
  • MP cost is level, capped at 15
Put Down Roots Skill 2 rounds 15 MP
anemone nematocyst Combat Item 1-4 rounds Item loss
  • Stuns 3-4 rounds in the sea
  • Stuns 1-2 rounds on land
non-stick pugil stick Weapon (2H) 1 round  
  • Only on Critical hit
  • Stacks with other stunning items
Smust Familiar 2 rounds  
double-ice cap Hat 1 round
  • Occurs on round after the round in which you were hit.
black BRICKO brick Combat Item 2-5 rounds Item loss
  • Stuns 2-3 rounds against non-BRICKO opponents
  • Stuns 4-5 rounds against BRICKO opponents
Play a Drum Solo Skill 2 rounds 10 MP
pixel stopwatch Combat Item 5 rounds Item loss  
finger cuffs Combat Item 2-3 rounds Item loss  
oversized snowflake Combat Item 5 rounds Item loss  
d6 Combat Item 2 rounds Item loss Also does (1-6)^3 damage
shock belt Accessory 1 round None Only has an effect the round after you are hit
Rain-Doh blue balls Combat Item 2 rounds   Reusable combat item, Usable only once per combat.
soggy used band-aid Combat Item 3 rounds Item loss Restores all HP
CSA obedience grenade Combat Item 3 rounds Item loss Also delevels by 5%
The Lost Comb Combat Item 3 rounds Item loss (sometimes)
  • Reusable 3 times before breaking
  • Usable only once per combat.
Chinese curse words Combat Item 3 rounds Item loss  
brass abacus Combat Item 4 rounds Item loss  
twisted piece of wire Combat Item 2 rounds Item loss  
Shadow Noodles Dreadsylvania Skill 3-5 rounds 30 MP
  • Monster attack and defense power reduced by 8-10
  • Once per combat
  • Cannot be used in same combat as Entangling Noodles
Club Foot SC Skill 2-4 rounds 8 MP
  • Also delevels
  • Only usable once per round
  • Only stuns for Seal Clubbers
  • Stun duration varies by amount of Fury and whether a club is wielded
  • With 0 Fury or 1 Fury and no club, acts as a Stagger instead
Shell Up TT Skill 3-5 rounds 6 MP
Soul Bubble S Mechanic 3-4? rounds 5 Soulsauce
Accordion Bash AT Skill 3+ rounds 5 MP
  • Only useable while wielding an accordion
  • Length of stun depends on the accordion used
opium grenade Combat Item 2-3 rounds Item loss Improves the rate of burning out pair of burnouts in the Road to the White Citadel quest.
portable table Combat Item 4-5 rounds Item loss  

Silent Skills

The skills Sauceshell, Silent Slam, Silent Squirt, Silent Slice are neither staggers nor stuns, but they have one feature in common with stuns: they prevent a monster from attacking you for 1 round.

The difference between this kind of attack prevention and regular staggering is subtle, but plays an important role in monsters that have passive effects as well as attacks. A stagger or stun will prevent almost all monster passive effects from firing. Silent Slam (et al.) do not. This means that monsters like The Rain King will still remove effects even if they do not inflict any damage.

However, one of the main benefits of skills like these is that they succeed where stuns and even staggers would fail, being capable of negating monster attacks upwards of +151 Monster Level.

Additionally, the attack prevention of Silent Slam (et al.) can be stored up. If the monster is staggered by a familiar or other source on the round that Silent Slam is used, the monster will still be prevented from attacking in a future round. This delayed action is similar to how stuns work, and the opposite of how staggers work.

Dressing Up
Maximizing

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving

Modifiers

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · XPBoost · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving


PrismDmg · RDmg · SCrit · Fumb · Stun · Passive Dmg
MP Cost · Spell Elts · Combat% · Hobo · Smith · Poison · Bleed
Stat Limit


[ Return to Game Mechanics ]