Negative Status Attacks: Difference between revisions

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There are certain pieces of equipment which can reduce the chance of being inflicted with one of these effects:
There are certain pieces of equipment which can prevent these effects from being inflicted 75% of the time:
*[[ancient stone head]] (75% chance of preventing)
*[[ancient stone head]]
*[[Belt of Loathing]] (75% chance of preventing)
*[[Belt of Loathing]]
*[[crusty hula hoop]] (75% chance of preventing)
*[[crusty hula hoop]]
*[[giant pinky ring]] (75% chance of preventing)
*[[giant pinky ring]]
*[[gold wedding ring]] (75% chance of preventing)
*[[gold wedding ring]]
*[[bezoar ring]] (100% chance of preventing poisoning)
 
Equipping multiple sources of protection will not increase their effect; having a giant pinky ring and an ancient stone head equipped, for example, will still only block 75% of status attack.
Equipping multiple sources of protection will not increase their effect; having a giant pinky ring and an ancient stone head equipped, for example, will still only block 75% of status attack.
When one of these items blocks a negative effect, one of these messages will be displayed:
:You have an intense feeling of dread, but it quickly passes.
:There's a tingling in your {{part}}, but the feeling passes.
:You get a little queasy, but the feeling quickly passes.
The [[bezoar ring]] prevents all poison effects 100% of the time.


There are a few attacks that are positive, and are listed here for inclusiveness only. Unlike the effects listed above, they cannot be removed with [[all-purpose cleaner]].
There are a few attacks that are positive, and are listed here for inclusiveness only. Unlike the effects listed above, they cannot be removed with [[all-purpose cleaner]].

Revision as of 00:30, 29 June 2013

Several monsters in the kingdom have attacks, or responses to attacks, which can confer undesirable effects upon you.

Monster Effect source Effect Duration
7-Foot Dwarf Foreman Special Move Grilled 5 Turns
acid blob Successful Attack Corroded Weapon 5 Turns
Anemone combatant Player is Hit Majorly Poisoned 10 Turns
apathetic lizardman Successful Attack Apathy 10 Turns
big creepy spider Player is Hit Hardly Poisoned at All 10 Turns
black adder Specific Hit Message Really Quite Poisoned 5 Turns
black widow Player is Hit Really Quite Poisoned 5 Turns
completely different spider Player is Hit Hardly Poisoned at All 10 Turns
conjoined zmombie Player is Hit Half-Eaten Brain 10 Turns
corpulent zobmie Player is Hit Half-Eaten Brain 5 Turns
crusty hippy Special Move Socialismydia 10 Turns
decent lumberjack Player is Hit Axe Wound 10 Turns
disease-in-the-box Player is Hit "The Disease" 5 Turns
dodecapede Player is Hit A Little Bit Poisoned 10 Turns
Elite Beer Bongadier Special Move Beer in Your Shoes 5 Turns
empty suit of armor Player is Hit Tetanus 10 Turns
grave rober zmobie Player is Hit Half-Eaten Brain 5 Turns
Green Ops Soldier Special Move Toad In The Hole 1 Turn
Green Ops Soldier Special Move Light-Headed 1 Turn
jamfish Player is Hit Majorly Poisoned 10 Turns
lumberjack supervisor Player is Hit Axe Wound 10 Turns
lumberjill Player is Hit Axe Wound 10 Turns
lumberjuan Player is Hit Axe Wound 10 Turns
magic dragonfish Player is Hit The Colors... 5 Turns
mayonnaise wasp Player is Hit A Little Bit Poisoned 10 Turns
mind flayer Player is Hit Confused 10 Turns
Mobile Armored Sweat Lodge Special Move Light-Headed 1 Turn
mutant gila monster Player is Hit Really Quite Poisoned 5 Turns
mutant saguaro Player is Hit Really Quite Poisoned 5 Turns
Neptune flytrap Player is Hit Really Quite Poisoned 10 Turns
Panty Raider Frat Boy Special Move Strangulated 1 Turn
Procrastination Giant Successful Melee Attack Cunctatitis 5 Turns
Protagonist Player is Hit Temporary Amnesia 5 Turns
Protector Spectre Player is Hit Tangled Up 1 Turn
Quantum Mechanic Player is Hit Teleportitis 10 Turns
Spectral Jellyfish Player is Hit Somewhat Poisoned 10 Turns
swamp skunk Critical Hit Skunkulated 10 Turns
swarm of killer bees Player is Hit Somewhat Poisoned 10 Turns
swarm of mutant fire ants Player is Hit Really Quite Poisoned 5 Turns
tribal goblin Special Move Somewhat Poisoned 10 Turns
trophyfish Player is Hit Really Quite Poisoned 5 Turns
tomb asp Player is Hit Really Quite Poisoned 10 Turns
War Frat Elite Wartender Special Move Easily Embarrassed 10 Turns
War Hippy Airborne Commander Special Move All Covered In Whatsit 5 Turns
War Hippy Elder Shaman Special Move Flared Nostrils 10 Turns
whitesnake Player is Hit A Little Bit Poisoned 10 Turns
zmobie Player is Hit Half-Eaten Brain 5 Turns
zombie waltzers Player is Hit Half-Eaten Brain 10 Turns

There are certain pieces of equipment which can prevent these effects from being inflicted 75% of the time:

Equipping multiple sources of protection will not increase their effect; having a giant pinky ring and an ancient stone head equipped, for example, will still only block 75% of status attack.

When one of these items blocks a negative effect, one of these messages will be displayed:

You have an intense feeling of dread, but it quickly passes.
There's a tingling in your <groin>, but the feeling passes.
You get a little queasy, but the feeling quickly passes.

The bezoar ring prevents all poison effects 100% of the time.

There are a few attacks that are positive, and are listed here for inclusiveness only. Unlike the effects listed above, they cannot be removed with all-purpose cleaner.

Monster Effect source Effect Duration
fiendish can of asparagus Player is Hit What's That Smell? 5 Turns
Ninja Snowman (Chopsticks) Specific Hit Message Fearless 10 Turns
Sub-Assistant Knob Mad Scientist Player is Hit Mad at Science 5 Turns
warwelf Player is Hit Mild Lycanthropy 10 Turns
Weremoose Special Move Lycanthropy, Eh? 10 Turns