Fall of the Dinosaurs: Difference between revisions

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:*Because dinosaurs are "fake monsters" and are effectively very sophisticated [[Monster Modifier]]s, combat properties such as monster drops are sourced from the original monster rather than the dinosaur that ate it. Additionally, monster-specific interactions with skills and combat items remain as normal. Others, like monster stats, are adjusted by the specific dino type.
:*Because dinosaurs are "fake monsters" and are effectively very sophisticated [[Monster Modifier]]s, combat properties such as monster drops are sourced from the original monster rather than the dinosaur that ate it. Additionally, monster-specific interactions with skills and combat items remain as normal. Others, like monster stats, are adjusted by the specific dino type.
:*Most of the bosses are instead replaced by unique boss dinosaurs.
:*Most of the bosses are instead replaced by unique boss dinosaurs.
*Effects that would banish or attract a specific monster don't work, neither for eaten monsters nor for dinos themselves.  
*'''All methods of queue manipulation are disabled'''. Things that would banish or attract a specific monster do not work for eaten monsters nor for dinos themselves.  
** For example, [[Bowl a Curveball]] will end the combat at no adventure cost. However, the banish does not apply and you can immediately encounter the dinosaur or the eaten monster again.
** For example, [[Bowl a Curveball]] will end the combat at no adventure cost. However, the banish does not apply and you can immediately encounter the dinosaur or the eaten monster again.
** Although the [[Adventure Queue]] still applies, queue manipulation methods like [[Transcendent Olfaction]] and [[Be Gregarious]] have no effect.
** Although the regular [[Adventure Queue]] still affects encounters, queue manipulation methods like [[Transcendent Olfaction]] (which add copies) and [[Be Gregarious]] (which inserts other monsters into the zone) have no effect.
** [[Map the Monsters]], [[Back-Up to your Last Enemy]], and [[combat lover's locket]] work as expected, however. Using them will start a combat with a random dino that has eaten the desired monster.
** [[Map the Monsters]], [[Back-Up to your Last Enemy]], and [[combat lover's locket]] work as expected, however. Using them will start a combat with a random dino that has eaten the desired monster.
** [[Miniature crystal ball]] predictions remain accurate.
** [[Miniature crystal ball]] predictions remain accurate.
** Skills like [[CHEAT CODE: Replace Enemy]] re-roll both the dino and its stomach contents.
** Skills like [[CHEAT CODE: Replace Enemy]] re-roll both the dino and its stomach contents.
** There are new ways to banish or attract a dino type, those being the [[dinosaur repellent]] and the [[dinosaur pheromone kit]].
** However, there are in-path ways to banish or attract a dino type, those being the [[dinosaur repellent]] and the [[dinosaur pheromone kit]].


===Dino World===
===Dino World===
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===Dinosaurs===
===Dinosaurs===
* [[primitive chicken]]: Has 1 in all stats, can be forced by [[birdseed hat]], does not drop any meat.
*Dinosaurs have a hidden mechanic known as 'Dinodifficulty', which modifies their abilities. Dinodifficulty is equal to the Attack of the eaten monster ÷ 1.8 (this uses the same original Attack value that [[Monster Manuel]] quest log reports). [[Scaling Monsters]] have a Dinodifficulty of 0.
* [[glass-shelled archelon]]: Reflects spells.
{| class="wikitable"
* [[ghostasaurus]]: Only takes 1 dmg from physical sources. Only present in indoors and underground zones.
|-
* (element) [[flatusaurus]]: Deals increasingly-large amounts of the related element damage, which can be stopped with [[flatusaur gasmask]]. Has much more HP than the base monster.
! Dinosaur !! Traits !! Locations !! [[The Game Warden|Game Warden]] trophy
* [[spikolodon]]: Does stinging damage on melee attacks, gives +50% item drops from the monster.
|-
* [[high-altitude pterodactyl]]: Attacks with a weapon miss, gives +100% item drops from the monster, can be one-shot with a skill from [[pterodactyl rifle]]. Only present in outdoors zones.
| [[primitive chicken]] || Has 1 in all stats, regardless of +ML (unless it [[Special Monsters|scales to your stats]])<br/>Can be forced by [[birdseed hat]]<br/>Does not drop any meat || All || {{InlineItem|pristine dinosaur feather}}
* [[supersonic velociraptor]]: Runs away on its first combat action, making you "win" the combat but gives no stats or drops (you need to get the jump and one-shot or stun it to get drops normally), gives +200% item drops from the monster. Note that special items like the [[bottle of Chateau de Vinegar]] can still drop even if the velociraptor runs away.
|-
* [[kachungasaur]]: Triples the eaten monster's base Meat drop. Initially also tripled its stats, but does not currently do so.
| [[glass-shelled archelon]] || Reflects spell damage || All || {{InlineItem|nasty dinosaur spike}}
* (element) [[dilophosaur]]: Attacks always hit. Only present in indoors and outdoors zones.
|-
| [[ghostasaurus]] || Only takes 1 damage from physical sources and gains (90 or Dinodifficulty)% elemental resistance, whichever is higher || [[:Category:Indoor Locations|Indoor]] and [[:Category:Underground Locations|underground]] only || Doesn't give anything
|-
| (element) [[flatusaurus]] || Deals increasingly-large amounts of the related element damage, which can be stopped with [[flatusaur gasmask]]<br/>Has 5x the HP of the eaten monster<br/>2x the eaten monster's base Meat drop || All, elemental monsters only || {{InlineItem|thick dinosaur leather}}
|-
| [[spikolodon]] || Does stinging damage on melee attacks<br/>Gives +50% item drops from the monster. || All || {{InlineItem|nasty dinosaur spike}}
|-
| [[high-altitude pterodactyl]] || Attacks with a weapon always fail<br/>Has 10x the Defense of the eaten monster<br/>Gives +100% item drops from the monster<br/>Can be killed with a skill from [[pterodactyl rifle]] || [[:Category:Outdoor Locations|Outdoors]] only || {{InlineItem|pristine dinosaur feather}}
|-
| [[supersonic velociraptor]] || Runs away on its first combat action, making you "win" the combat but gives no stats or regular drops (post-combat conditional drops like the [[blasting soda]] will still drop)<br/>Gives +200% item drops from the monster if killed before it can escape || All || {{InlineItem|shiny dinosaur scale}}
|-
| [[kachungasaur]] || 3x the eaten monster's base Meat drop || All || {{InlineItem|thick dinosaur leather}}
|-
| (element) [[dilophosaur]] || Its elemental attacks will always hit, damage calculated based on Dinodifficulty.<br/>2x the eaten monster's base Meat drop || All, elemental monsters only || {{InlineItem|shiny dinosaur scale}}
|}
*As of 2024/10/10, multiplied meat bonuses only apply in HC/Ronin.
*[[Flatusaurus]]es and [[dilophosaur]]s can only consume elementally-aligned monsters (although other dinos can replace them too), including [[bad spelling]] ones.
*In addition to the chicken-specific [[birdseed hat]], [[dinosaur repellent]] banishes a specific dino type until the end of the day (or until another is banished) and [[dinosaur pheromone kit]] attracts one for 19 adventures.
*Dinosaurs are [[pocket wish|wishable]] and have their own factoids (you cannot get these factoids from fighting dinos in the challenge path the normal way). The dinosaur you fight will have an empty stomach.


In addition to the chicken-specific [[birdseed hat]], [[dinosaur repellent]] banishes a specific dino type until the end of the day (or until another is banished) and [[dinosaur pheromone kit]] attracts one for 19 adventures.
*Additionally, Dinodifficulty confers stun resistance:
 
{| class="wikitable"
Dinosaurs are [[pocket wish|wishable]] and have their own factoids (you cannot get these factoids from fighting dinos in the challenge path the normal way). The dinosaur you fight will have an empty stomach.
|-
! Dinodifficulty !! Base monster Attack !! Stun resistance
|-
| 40 || 72 || 50%
|-
| 60 || 108 || 75%
|-
| 80 || 144 || 100% + stagger immune
|}


===Bosses===
===Bosses===
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* The [[Protector Spectre]] was laid to rest by the [[protoceratops spectre]].
* The [[Protector Spectre]] was laid to rest by the [[protoceratops spectre]].
* [[Dr. Awkward]] succumbed to a [[suruasaurus]]. Mmmffmmm!
* [[Dr. Awkward]] succumbed to a [[suruasaurus]]. Mmmffmmm!
* [[Ed the Undying]] was not as clever as the seven [[supersonic velociraptor]]s which have eaten him. It is not necessary to actually defeat them to defeat Ed.
* [[Ed the Undying]] was not as clever as the seven [[supersonic velociraptor]]s which have eaten him. (Letting them run away will still allow you to get the MacGuffin.)
* [[The Man]] was ousted by the [[Oligarcheopteryx]].  
* [[The Man]] was ousted by the [[Oligarcheopteryx]].  
* [[The Big Wisniewski]] was eaten by The [[Slackiosaurus]].
* [[The Big Wisniewski]] was eaten by The [[Slackiosaurus]].
**Neither of these bosses can be killed by the [[Flaregun]] to get the [[Order of the Silver Wossname]] in the alternate path.
**Because these are true boss replacements, neither of these dinos can be killed by the [[Flaregun]] to get the [[Order of the Silver Wossname]] in the alternate path.
* [[Naughty Sorceress]] is replaced by [[Naughty Saursaurus]].
* [[Naughty Sorceress]] is replaced by [[Naughty Saursaurus]].


Lesser bosses are eaten by random normal dinosaurs, other [[Uncopyable]] monsters cannot be eaten by supersonic velociraptors.
Lesser bosses are eaten by random normal dinosaurs, other [[Uncopyable]] monsters cannot be eaten by supersonic velociraptors.


You do not get [[Monster Aggravation Devices|mind control drops]], except for [[Baron von Ratsworth]].
You do not get [[Monster Aggravation Devices|mind control drops]], except for [[Baron von Ratsworth]], who does not receive an on-theme replacement.


==Strategy==
==Strategy==
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*While the combat is harder, especially with the [[awkward dinosaur research harness‎‎]] equipped, [[Dino DNAde™]] can provide a large buff to stats for a low price (one finished quest can buy 300 turns worth of it).
*While the combat is harder, especially with the [[awkward dinosaur research harness‎‎]] equipped, [[Dino DNAde™]] can provide a large buff to stats for a low price (one finished quest can buy 300 turns worth of it).
*You can also banish a dinosaur type you have problems with, and in the worst case you can always fight chickens using the [[birdseed hat]] at the cost of lower experience gain.
*You can also banish a dinosaur type you have problems with, and in the worst case you can always fight chickens using the [[birdseed hat]] at the cost of lower experience gain.
*A safe and reasonable way of dealing with most dinosaur types is by using an attack familiar, as this bypasses things like forced misses by the [[high-altitude pterodactyl]] or reflection damage from a [[spikolodon]] or [[glass-shelled archelon]]. Familiars with multiple elemental damage types are highly recommended.
*A safe and reasonable way of dealing with most dinosaur types is by using an attack familiar, as this bypasses things like forced misses by the [[high-altitude pterodactyl]] or reflection damage from a [[spikolodon]] or [[glass-shelled archelon]]. Familiars with multiple elemental damage types are highly recommended. You may also find a use for permed skills that give non-spell forms of elemental damage such as [[Spectral Snapper]], in case of physical-immune monsters (e.g. the level 11 protector spectres) being eaten by a glass-shelled archelon, which would reflect your spells.
*Levelling can be harder due to the decreased stat gain from monsters. Consider using edibles instead -- for example, [[dieting pill]] + [[Ready to Eat]] + [[guilty sprout]] gives ~2500 to all stats for 2 fullness.
*Levelling can be harder due to the decreased stat gain from monsters. Consider using edibles instead -- for example, [[dieting pill]] + [[Ready to Eat]] + [[guilty sprout]] gives ~2500 to all stats for 2 fullness.
*There are 3 ways to get {{plural|Dinodollar}} that you may want to save for a [[stuffed dinosaur]] and/or spend on useful in-run items:
 
**Adventuring in specific locations for [[The Owner‎‎]]. This looks like a very bad idea for a speedrun as most of the locations aren't useful otherwise, similarly to getting skills on a [[Journeyman]] run, and you cannot even choose or reroll the location.
===Specific quests===
**Wearing an [[awkward dinosaur research harness]] during fights for [[The Chaosthetician]]. This is simple and even provides +10 to Monster Level in a back slot, but makes fights harder and, as an additional problem, makes velociraptors more likely to run away due to the significant init penalty. Note that it requires manual unloading of research points every time it's full.
**Passively collecting trophies for [[The Game Warden]]. This doesn't require anything but the progress can be blocked if you don't have enough trophies of a certain type.
*Some spending tips:
**The [[birdseed hat]] is useful for [[tower killing]], getting [[Blech House]], and avoiding hard fights where you don't care about the stat gain or meat.
**[[Dino DNAde™]] is a cheap and powerful stat boost.
**The [[dinosaur repellent]] is a free run which is very useful for certain strategies.
**The [[pterodactyl rifle]] is in no way required as pterodactyls can be killed with spells (and it costs as much as 13 {{plural|dinosaur dart}}).
**Similarly, the [[flatusaur gasmask]] is not required to survive and defeat flatusaurs.
*Some quests with changes or different strategies:
*Some quests with changes or different strategies:
**All:
**All:
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***Bowls of scorpions are still consumed by drunk pygmies, consumeception?
***Bowls of scorpions are still consumed by drunk pygmies, consumeception?
**Level 12:
**Level 12:
***Dinosaurs that ate gremlins in [[The Junkyard]] don't attack with the Yossarian's tools but the [[molybdenum magnet]] still works on them.
***Dinosaurs that ate gremlins in [[The Junkyard]] don't attack with the Yossarian's tools, but the [[molybdenum magnet]] still works on them (without needing a particular combat message to successfully retrieve the tool).
***Chickens can mess up your math in [[The Themthar Hills]] and with the [[Mysterious Island Arena]] sidequest, because they don't drop meat and have very low Monster Level.
***Chickens can mess up your math in [[The Themthar Hills]] and with the [[Mysterious Island Arena]] sidequest, because they don't drop meat and have very low Monster Level.
***Contrariwise, the Kachungasaur is very desirable in [[The Themthar Hills]], as it carries a huge Meat drop bonus.  
***Contrariwise, the Kachungasaur is very desirable in [[The Themthar Hills]], as it carries a huge Meat drop bonus.  
**Level 13:
**Level 13:
***The dinosaur that eats the [[wall of meat]] affects its progression; it can be easily cleared in one fight if eaten by a Kachungasaur, but likewise wastes an adventure if consumed by a chicken instead.
***The [[birdseed hat]] makes killing the [[wall of bones]] trivial so if you have it you don't need an [[electric boning knife]].
***The [[birdseed hat]] makes killing the [[wall of bones]] trivial so if you have it you don't need an [[electric boning knife]].
***[[Your shadow]] is not eaten by a dino so the strategy for defeating it is not changed.
***[[Your shadow]] is not eaten by a dino so the strategy for defeating it is not changed.
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**Apart from potentially useful [[reflective vest]] and [[camouflage vest]], an obvious target is a bunch of [[Dino DNAde™]].
**Apart from potentially useful [[reflective vest]] and [[camouflage vest]], an obvious target is a bunch of [[Dino DNAde™]].


===IotM Seeds===
===Shopping and Souveniers===
 
*There are 3 ways to get {{plural|Dinodollar}} that you may want to save for a [[stuffed dinosaur]] and/or spend on useful in-run items:
**Adventuring in specific locations for [[The Owner‎‎]]. This looks like a very bad idea for a speedrun as most of the locations aren't useful otherwise, similarly to getting skills on a [[Journeyman]] run, and you cannot even choose or reroll the location. (However, see below.)
**Wearing an [[awkward dinosaur research harness]] during fights for [[The Chaosthetician]]. This is simple and even provides +10 to Monster Level in a back slot, but makes fights harder and, as an additional problem, makes velociraptors more likely to run away due to the significant init penalty. Note that it requires manual unloading of research points every time it's full.
**Passively collecting trophies for [[The Game Warden]]. This doesn't require anything but the progress can be blocked if you don't have enough trophies of a certain type.
*Some spending tips:
**The [[birdseed hat]] is useful for [[tower killing]], getting [[Blech House]], and avoiding hard fights where you don't care about the stat gain or meat.
**[[Dino DNAde™]] is a cheap and powerful stat boost.
**The [[dinosaur repellent]] is a free run which is very useful for certain strategies.
**The [[pterodactyl rifle]] is in no way required as pterodactyls can be killed with spells (and it costs as much as 13 {{plural|dinosaur dart}}).
**Similarly, the [[flatusaur gasmask]] is not required to survive and defeat flatusaurs.
 
===IotM Seeds, Strategy and Synergy===


* There are several Items-of-the-Month that provide bonuses in a certain, non-random order. The details can be found [https://docs.google.com/spreadsheets/d/1nK0J4x4DbXdD1hpecfh9HlAxFVbTWsI_rNAuJfcPt6s/edit#gid=0 in this spreadsheet].
* The following [[Mr._Store#Monthly_Offerings|Items of the Month]] (and derived skills, items, etc.) have special functionality or otherwise noteworthy uses in this path:
** Most of these bonuses are highly marginal, and are only relevant during high-power runs that try for every possible advantage.
** The [[Jurassic Parka]] has an additional functionality in this path: [[Engage ultra-attractive parka mode]]. This lets you force specific dinosaurs for 3 encounters, which means [[ Supersonic velociraptor|+200%]]/[[ High-altitude pterodactyl|+100%]]/[[Spikolodon|+50%]] item drops or [[Kachungasaur|tripled meat drops]].
** [[Map the Monsters]], [[Back-Up to your Last Enemy]] and [[combat lover's locket]] offer ways to fight specific monsters. They function as expected, despite the path's divergences (see above).
** The [[miniature crystal ball]] also functions as expected.
** [[June cleaver]]: The [[June cleaver|Strange Daydreams]] can be used to advance the countdown on [[The Owner]]'s quests. That is to say, they don't cost a turn, but they do count towards [[Droppings, Sweet Droppings]]. If you can predict them (which will likely require [[Tools#KoLmafia|KoLmafia]] and the [https://github.com/Loathing-Associates-Scripting-Society/TourGuide TourGuide script]), you can get free {{plural|Dinodollar}}.


* Here are some relevant items that might come in handy around the margins, if you're trying for a leaderboard-worthy run:
* There are several Items-of-the-Month that provide bonuses in a certain, non-random order. The details can be found [https://docs.google.com/spreadsheets/d/1nK0J4x4DbXdD1hpecfh9HlAxFVbTWsI_rNAuJfcPt6s/edit#gid=0 in this spreadsheet]. Here are some relevant items that might come in handy around the margins, if you're trying for a leaderboard-worthy run:
** [[Our Daily Candles™ order form]]: Seal Clubbers get a [[Salsa Caliente™ candle]] on day 1 and day 2. Turtle Tamers get a [[Scent of a Human™ candle]] on day 1, Pastamancers on day 3. Disco Bandits receive a [[Napalm In The Morning™ candle]] on day 1. Accordion Thieves and Pastamancers receive a [[Smoldering Clover™ candle]] on day 1 and day 2 respectively.
** [[Our Daily Candles™ order form]]: Seal Clubbers get a [[Salsa Caliente™ candle]] on day 1 and day 2. Disco Bandits receive a [[Napalm In The Morning™ candle]] on day 1. Accordion Thieves receive a [[Smoldering Clover™ candle]] on day 1, Pastamancers on day 2.
** [[MayDay™ contract]]: Pastamancers get a [[survival knife]] on day 1, Turtle Tamers on day 2, and Saucerors on day 3.
** [[MayDay™ contract]]: Pastamancers get a [[survival knife]] on day 1, Turtle Tamers on day 2.
** [[Bird-a-Day calendar]]: Turtle Tamers get +20% item drops on day 1, +10% item drops on day 3. Pastamancers get +40% meat on day 2 and +30% item drops on day 3. Saucerors get +80% meat on day 1. Disco Bandits get +20% meat on day 3.
** [[Bird-a-Day calendar]]: Turtle Tamers get +20% item drops on day 1. Pastamancers get +40% meat on day 2. Saucerors get +80% meat on day 1.


==Aftercore==
==Aftercore==
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==Rewards==
==Rewards==
*Finishing a Fall of the Dinosaurs run while it is the current special challenge path -- between August 15th, 2022, (and November 14, 2022????) -- gives players 50 (in Normal) or 100 (in Hardcore) extra karma points the next time they visit Valhalla.
*Finishing a Fall of the Dinosaurs run while it is the current special challenge path -- between August 15th, 2022, (and November 14, 2022) -- gives players 50 (in Normal) or 100 (in Hardcore) extra karma points the next time they visit Valhalla.
*Players will receive a [[Thwaitgold mosquito-in-amber statuette]] upon defeating the Naughty Saursaurus.
*Players will receive a [[Thwaitgold mosquito-in-amber statuette]] upon defeating the Naughty Saursaurus.
*Players in Hardcore gain the stainless steel equipment for their class.
*Players in Hardcore gain the stainless steel equipment for their class.
==Notes==


==References==
==References==
* Basically everything in this path is some kind of reference to the classic American science fiction media franchise known as [[Wikipedia:Jurassic Park|Jurassic Park]]. See the individual pages for details.
* Basically everything in this path is some kind of reference to the classic American science fiction media franchise known as [[Wikipedia:Jurassic Park|Jurassic Park]]. See the individual pages for details.


{{Ascension Paths}}
{{Ascension Paths}}

Latest revision as of 21:12, 10 October 2024

Fall of the Dinosaurs is the Fall 2022 special challenge path, introduced on August 15th, 2022. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "There's been a theme park accident, and dinosaurs have eaten all of the monsters in the Kingdom!"


Restrictions

  • You cannot enter The Sea:

    That shack you saw on the main map was just a picture of a shack drawn on the ground.

Divergences

  • These are named "<dinosaur species> that <consumed> a <monster name>."
  • This includes fights from any locations and sources, e.g. A Maze of Sewer Tunnels, Reminiscing About Those Monsters You Fought or The Naughty Sorceress' Tower.
  • There are 9 types of dinosaurs with different stats and special properties, and a type that is chosen for a given combat is perceived to be random.
  • Because dinosaurs are "fake monsters" and are effectively very sophisticated Monster Modifiers, combat properties such as monster drops are sourced from the original monster rather than the dinosaur that ate it. Additionally, monster-specific interactions with skills and combat items remain as normal. Others, like monster stats, are adjusted by the specific dino type.
  • Most of the bosses are instead replaced by unique boss dinosaurs.

Dino World

Dinosaurs

  • Dinosaurs have a hidden mechanic known as 'Dinodifficulty', which modifies their abilities. Dinodifficulty is equal to the Attack of the eaten monster ÷ 1.8 (this uses the same original Attack value that Monster Manuel quest log reports). Scaling Monsters have a Dinodifficulty of 0.
Dinosaur Traits Locations Game Warden trophy
primitive chicken Has 1 in all stats, regardless of +ML (unless it scales to your stats)
Can be forced by birdseed hat
Does not drop any meat
All pristine dinosaur feather
glass-shelled archelon Reflects spell damage All nasty dinosaur spike
ghostasaurus Only takes 1 damage from physical sources and gains (90 or Dinodifficulty)% elemental resistance, whichever is higher Indoor and underground only Doesn't give anything
(element) flatusaurus Deals increasingly-large amounts of the related element damage, which can be stopped with flatusaur gasmask
Has 5x the HP of the eaten monster
2x the eaten monster's base Meat drop
All, elemental monsters only thick dinosaur leather
spikolodon Does stinging damage on melee attacks
Gives +50% item drops from the monster.
All nasty dinosaur spike
high-altitude pterodactyl Attacks with a weapon always fail
Has 10x the Defense of the eaten monster
Gives +100% item drops from the monster
Can be killed with a skill from pterodactyl rifle
Outdoors only pristine dinosaur feather
supersonic velociraptor Runs away on its first combat action, making you "win" the combat but gives no stats or regular drops (post-combat conditional drops like the blasting soda will still drop)
Gives +200% item drops from the monster if killed before it can escape
All shiny dinosaur scale
kachungasaur 3x the eaten monster's base Meat drop All thick dinosaur leather
(element) dilophosaur Its elemental attacks will always hit, damage calculated based on Dinodifficulty.
2x the eaten monster's base Meat drop
All, elemental monsters only shiny dinosaur scale
  • As of 2024/10/10, multiplied meat bonuses only apply in HC/Ronin.
  • Flatusauruses and dilophosaurs can only consume elementally-aligned monsters (although other dinos can replace them too), including bad spelling ones.
  • In addition to the chicken-specific birdseed hat, dinosaur repellent banishes a specific dino type until the end of the day (or until another is banished) and dinosaur pheromone kit attracts one for 19 adventures.
  • Dinosaurs are wishable and have their own factoids (you cannot get these factoids from fighting dinos in the challenge path the normal way). The dinosaur you fight will have an empty stomach.
  • Additionally, Dinodifficulty confers stun resistance:
Dinodifficulty Base monster Attack Stun resistance
40 72 50%
60 108 75%
80 144 100% + stagger immune

Bosses

Lesser bosses are eaten by random normal dinosaurs, other Uncopyable monsters cannot be eaten by supersonic velociraptors.

You do not get mind control drops, except for Baron von Ratsworth, who does not receive an on-theme replacement.

Strategy

General

  • Additional caution is needed when using autoattack macros or scripts, as any monster can be replaced by a dinosaur that reflects spells, is immune to weapon attacks or is immune to physical damage.
  • While the combat is harder, especially with the awkward dinosaur research harness‎‎ equipped, Dino DNAde™ can provide a large buff to stats for a low price (one finished quest can buy 300 turns worth of it).
  • You can also banish a dinosaur type you have problems with, and in the worst case you can always fight chickens using the birdseed hat at the cost of lower experience gain.
  • A safe and reasonable way of dealing with most dinosaur types is by using an attack familiar, as this bypasses things like forced misses by the high-altitude pterodactyl or reflection damage from a spikolodon or glass-shelled archelon. Familiars with multiple elemental damage types are highly recommended. You may also find a use for permed skills that give non-spell forms of elemental damage such as Spectral Snapper, in case of physical-immune monsters (e.g. the level 11 protector spectres) being eaten by a glass-shelled archelon, which would reflect your spells.
  • Levelling can be harder due to the decreased stat gain from monsters. Consider using edibles instead -- for example, dieting pill + Ready to Eat + guilty sprout gives ~2500 to all stats for 2 fullness.

Specific quests

Shopping and Souveniers

  • There are 3 ways to get Dinodollars that you may want to save for a stuffed dinosaur and/or spend on useful in-run items:
    • Adventuring in specific locations for The Owner‎‎. This looks like a very bad idea for a speedrun as most of the locations aren't useful otherwise, similarly to getting skills on a Journeyman run, and you cannot even choose or reroll the location. (However, see below.)
    • Wearing an awkward dinosaur research harness during fights for The Chaosthetician. This is simple and even provides +10 to Monster Level in a back slot, but makes fights harder and, as an additional problem, makes velociraptors more likely to run away due to the significant init penalty. Note that it requires manual unloading of research points every time it's full.
    • Passively collecting trophies for The Game Warden. This doesn't require anything but the progress can be blocked if you don't have enough trophies of a certain type.
  • Some spending tips:

IotM Seeds, Strategy and Synergy

Aftercore

Text

See The Council of Loathing/Fall of the Dinosaurs

Rewards

  • Finishing a Fall of the Dinosaurs run while it is the current special challenge path -- between August 15th, 2022, (and November 14, 2022) -- gives players 50 (in Normal) or 100 (in Hardcore) extra karma points the next time they visit Valhalla.
  • Players will receive a Thwaitgold mosquito-in-amber statuette upon defeating the Naughty Saursaurus.
  • Players in Hardcore gain the stainless steel equipment for their class.

References

  • Basically everything in this path is some kind of reference to the classic American science fiction media franchise known as Jurassic Park. See the individual pages for details.
Ascension Paths
Boozetafarian Teetotaler Oxygenarian
Special Challenge Paths
Spring Summer Fall Winter
2011
None

Bees Hate You

Way of the Surprising Fist

Trendy
2012
Avatar of Boris

Bugbear Invasion

Zombie Slayer

Class Act
2013
Avatar of Jarlsberg

BIG!

KOLHS

Class Act II: A Class For Pigs
2014
Avatar of Sneaky Pete

Slow and Steady

Heavy Rains

Picky
2015
Actually Ed the Undying

One Crazy Random Summer

Community Service

None
2016
Avatar of West of Loathing

The Source

Nuclear Autumn

None
2017
Gelatinous Noob

License to Adventure

Live. Ascend. Repeat.

None
2018
Pocket Familiars

G-Lover

Disguises Delimit

None
2019
Dark Gyffte

Two Crazy Random Summer

Kingdom of Exploathing

None
2020
Path of the Plumber

Low Key Summer

Grey Goo

None
2021
You, Robot

Quantum Terrarium

Wildfire

None
2022
Grey You

Journeyman

Fall of the Dinosaurs

None
2023
Avatar of Shadows Over Loathing

Legacy of Loathing

A Shrunken Adventurer am I

None
2024
WereProfessor

11 Things I Hate About U

Avant Guard

None
2025
Z is for Zootomist

Hat Trick

11,037 Leagues Under the Sea

None