Passive Damage: Difference between revisions

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{{NeedsSpading|comment=Missing/Placement of pogs, [[Bake]], [[brass gear]], [[Conspiratorial Whispers]], [[tailbone shield]], [[remorseless knife]] (bleeding), [[SMOOCH Army Uniform]]+components, [[reindeer sickle]], [[Pygmy Drinking Buddy]], [[Gummi Badass]], [[Little Mouse Skull Buddy]]}}
{{NeedsCleanup|Needs re-ordering and better standardization}}


{{RETURNTO Mechanics}}
{{RETURNTO Mechanics}}


Adventurers, while industrious, sometimes have periods of laziness. In that case, they turn to passive damage! Does damage without the adventurer having to lift a finger!
Adventurers, while industrious, sometimes have periods of laziness. In that case, they turn to passive damage! Does damage without the adventurer having to lift a finger!
This damage is broken up into Extra Attacks and Stinging Damage. Familiars are listed comprehensively in a [[Familiars by type#Enemy Damage|separate page]], the [[Mad Hatrack]], and the [[Fancypants Scarecrow]] article. Poison is a special type of damage caused by certain items and familiars, and is covered on the page for [[Poison Damage]]. As a general rule, decaying effects do initial damage which decays in successive combat rounds, and can stack with other decaying effects.
This damage is broken up into Extra Attacks and Stinging Damage. Familiars are listed comprehensively in a [[Familiars by type#Enemy Damage|separate page]], the [[Mad Hatrack]], and the [[Fancypants Scarecrow]] article. Poison and Bleed are special types of damage caused by certain items, familiars, and skills and is covered on the pages for [[Poison Damage]], or [[Bleed Damage]] respectively. As a general rule, decaying effects do initial damage which decays in successive combat rounds, and can stack with other decaying effects.


====Extra Attacks====
====Extra Attacks====
Line 132: Line 132:
| 
| 
|15 Mys
|15 Mys
|Approx. 30%
|30%
|
|
*Has 3 possible attacks
*Has 3 possible attacks
Line 199: Line 199:
*All Spells Cast Are Cold
*All Spells Cast Are Cold
*Spell Damage +10%
*Spell Damage +10%
|-
|[[Grey Guanon]]
|Off-Hand Item
!{{element|Stench|dmg=5-10}}
|Always
| 
|15 Mys
|100%
|
*+5 {{element|Stench}}
|-
|-
|[[fiberglass fetish]]
|[[fiberglass fetish]]
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*Regenerate 6-10 [[HP_Regeneration|HP]] per adventure
*Regenerate 6-10 [[HP_Regeneration|HP]] per adventure
*Superhuman {{element|Stench|Resistance}} (+5)
*Superhuman {{element|Stench|Resistance}} (+5)
*Deals extra damage each round of combat, for [[Seal Clubber]] only
|-
|-
|[[smirking shrunken head]]
|[[smirking shrunken head]]
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| 
| 
|65 Mys
|65 Mys
|Sometimes
|?
|
|
* Enchantment claims Damages Attacking Opponent
* Enchantment claims Damages Attacking Opponent
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|-
|-
|[[Rouse Sapling]]
|[[Rouse Sapling]]
|Skill
|Skill (Item)
!Varied
!Varied
|1 turn
|1 turn
|15 MP
|15 MP
|22 Mox
|Have a [[willowy bonnet]] equipped
|4 rounds
|4 rounds
|
|
*Enabled by wearing a [[willowy bonnet]]
*Once per combat only
*Once per combat only
*Does no damage on cast, then 15, 30, 45, and 60 damage in subsequent rounds
*Does no damage on cast, then 15, 30, 45, and 60 damage in subsequent rounds
Line 290: Line 300:
|Various
|Various
!Various
!Various
| 
|Various
|Various
|None
|Various
|Various
|Various
|Various
|
|
Line 341: Line 351:
|Always
|Always
| 
| 
| 
|None
|100%
|100%
| 
|
|-
|-
|[[old school calculator watch]]
|[[old school calculator watch]]
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|Always
|Always
| 
| 
| 
|None
|?
|?
|
|
Line 386: Line 396:
|
|
*Obtained from eating [[bag of GORF]]
*Obtained from eating [[bag of GORF]]
|-
|[[sawblade fragment]]
|Combat Item
!Decaying
|1 turn
|Item Loss
|None
|100%
|
*Decaying damage bypasses [[Physical Resistance]]
|-
|-
|[[Stringozzi Serpent]]
|[[Stringozzi Serpent]]
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*Damage increases as an exponential function of combat rounds elapsed and spines used
*Damage increases as an exponential function of combat rounds elapsed and spines used
*Although it is called a poison, it is calculated separately from other poisons in effect
*Although it is called a poison, it is calculated separately from other poisons in effect
|-
|[[jigsaw blade]]
|Combat Item
!18-20
|1 turn
|Item Loss
|None
|100%
|
*Also deals 10-20 damage on initial use
|-
|[[jagged scrap metal]]
|Combat Item
!18-32
|1 turn
|Item Loss
|None
|100%
|
*Deals 20-30 damage on initial use
*Recurring damage is equal to initial damage +/- 2
|-
|-
|[[Hand in Glove]]
|[[Hand in Glove]]
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**[[Stunning]]
**[[Stunning]]
**[[Monster Level|Delevel]]
**[[Monster Level|Delevel]]
|-
|[[Mayeaugh]]
|Effect
!{{element|Sleaze|dmg=3-5}}
|10 turns
|
|None
|100%
|
*Obtained from using [[glob of spoiled mayo]]
|-
|-
|[[Goldenshöwer]]
|[[Goldenshöwer]]
|Skill
|Skill (Item)
!{{element|Hot|dmg=10-20}}
!{{element|Hot|dmg=10-20}}
|Always
|Always
| 
|0 MP
| 
|Have [[bottle of Goldschnöckered]] equipped
|100%
|100%
|
|
*Must have [[bottle of Goldschnöckered]] equipped
|-
|-
|[[spooky alphabet block]]
|[[spooky alphabet block]]
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| 
| 
|None
|None
|~35%
|35%
|
|
*Does not interfere with regular familiar function
*Does not interfere with regular familiar function
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| 
| 
|None
|None
|~35%
|35%
|
|
*Does not interfere with regular familiar function
*Does not interfere with regular familiar function
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| 
| 
|None
|None
|???
|?
|
|
*Damage is multipled against Group Monsters
*Damage is multipled against Group Monsters
|-
|[[tiny yam cannon]]
|Familiar Equipment
!50% monster HP
|1 Turn
| 
|Own a [[Mayam Calendar]]
|100%
|
*Item comes from considering '''Fur, Lightning, Eyepatch, Yam''' from [[Consider the Calendar]]
*Item disappears at the end of the day
|-
|-
|[[pint of sweat]]
|[[pint of sweat]]
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|
|
*Deals 500-1000 to [[BRICKO brick|BRICKO monsters]]
*Deals 500-1000 to [[BRICKO brick|BRICKO monsters]]
|-
|[[handful of bees]]
|Combat Item
!80-100
|Always
| 
|None
|100%
|
*Can only be used once per combat
|-
|-
|[[Soul Funk_(effect)|Soul Funk]]
|[[Soul Funk_(effect)|Soul Funk]]
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|
|
*Effectiveness decreases with multiple uses in a day
*Effectiveness decreases with multiple uses in a day
|-
|[[chiffon chakram]]
|Weapon (1H)
!11
|Always
|
|None
|100%
|
*[[Moxie Modifiers|Moxie]] +10
*+10 {{element|Stench}}
*+10 Damage to {{element|Stench|Spells}}
|-
|[[chiffon chamberpot]]
|Off-Hand Item
!{{element|Stench|dmg=11}}
|Always
|
|None
|100%
|
*[[Mysticality Modifiers|Mysticality]] +10
*+10 {{element|Sleaze}}
*+10 Damage to {{element|Sleaze|Spells}}
|-
|[[chiffon chapeau]]
|Hat
!{{element|Cold|dmg=11}}
|Always
|
|None
|100%
|
*+2 Muscle [[Stat Gains from Fights|Stats Per Fight]]
*+10 {{element|Spooky}}
*+10 Damage to {{element|Spooky|Spells}}
|-
|[[chiffon chaps]]
|Pants
!{{element|Spooky|dmg=11}}
|Always
|
|None
|100%
|
*+2 Moxie [[Stat Gains from Fights|Stats Per Fight]]
*+10 {{element|Hot}}
*+10 Damage to {{element|Hot|Spells}}
|-
|[[chiffon chemise]]
|Shirt
!{{element|Sleaze|dmg=11}}
|Always
|
|None
|100%
|
*+2 Mysticality [[Stat Gains from Fights|Stats Per Fight]]
*+10 {{element|Cold}}
*+10 Damage to {{element|Cold|Spells}}
|-
|[[fiberglass foil]]
|Weapon (1H)
!(0.33-0.5)*(Mus)
|Always
|
|40 Mus
|100%
|
*+3 Muscle [[Stat Gains from Fights|Stats Per Fight]]
*+10 to [[Monster Level]]
*Deals extra damage at start of fight, for [[Turtle Tamer]] only
*Restores MP equal to half the extra damage dealt
|-
|[[fiberglass fannypack]]
|Accessory
!(10-20)+(Mys/5)
|Always
|
|40 Mys
|100%
|
*-2 [[Skill MP Cost Modifiers|MP to use Skills]] (in-combat only)
*+15 {{element|Sleaze}}
*Deals extra damage 3 times each round of combat, for [[Pastamancer]] only
*May not equip more than one
|-
|[[fiberglass frock]]
|Back item
!{{element|Cold|dmg=Varied}}
|Always
|
|40 Mus
|100%
|
*+3 Mysticality [[Stat Gains from Fights|Stats Per Fight]]
*[[MP Modifiers|Maximum MP]] +20
*Makes it so dealing {{element|Cold}} causes ongoing additional {{element|Cold}}, for [[Sauceror]] only
|-
|[[Bake]]
|Skill
!{{element|Hot|dmg=Varied}}
|Always
|5 MP
|[[Avatar of Jarlsberg]]
|100%
|
*The damage dealt is 10 on average at zero {{element|Hot|Resistance}}, otherwise 10 + 5 x {{element|Hot|Resistance}} on average.
|-
|[[Conspiratorial Whispers]]
|Skill
!Varied
|Always
|25 MP
|
|100%
|
*Damage dealt is your current familiar's weight, rounded randomly
*Skill from [[The Machine]] (with [[Turtle Tamer]] and [[Disco Bandit]] in chambers)
|-
|[[Bleed Damage]]
|Various
!Various
|Various
|Various
|Various
|Various
|
*Bleed damage can come from many different sources
|-
|[[Fragile Christmas ornament]]
|Combat Item
!Increasing
|Always
|Item Loss
|None
|100%
|
*Deals 4(1.5<sup>X</sup>) damage initially where X starts at 0 but increases by 1 after every turn
|-
|[[Pygmy Drinking Buddy]]
|Effect
!Varied
|15 Turns
|
|None
|100%
|
*Obtained from a [[pygmy phone number]]
*Damage is based on total [[Drunkenness|drunkenness]] acquired while this effect is active. See [[Pygmy Drinking Buddy#Notes|notes]]
|-
|[[Little Mouse Skull Buddy]]
|Effect
!2-4
|15 Turns
|
|None
|50%
|
*Obtained from a [[mouse skull]]
|-
|[[Cyclonic Filth]]
|Skill (Effect)
!8-11
|1 Turn
|
|None
|100%
|
*Obtained from casting [[Fire Extinguisher: Blast the Area]] when using [[industrial fire extinguisher]] in combat
|-
|[[Sweat Spray]]
|Skill (Item)
!{{element|Sleaze|dmg=8-12}}
|Always
| [[Designer sweatpants#Sweat|3 Sweat]]
|Have [[designer sweatpants]] equipped
|100%
|
|-
|[[Filthy child leash]]
|Familiar Equipment
!{{element|Stench|dmg=10-12}}
|Always
|&nbsp;
|None
|100%
|
*Does not interfere with regular familiar function
*+5 to Familiar Weight
|-
|[[Gas can]]
|Combat Item
!{{element|Hot|dmg=Decaying}}
|Decays
|Item loss
|None
|100%
|
*Initially deals 25% of the enemy hit points in hot damage, and decays by 60% for each following turn
|-
|[[Warbear laser beacon]]
|Accessory
!{{element|Hot|dmg=Varied}} (+{{element|Spooky|dmg=Varied}}) (+{{element|Cold|dmg=Varied}}) (+{{element|Sleaze|dmg=Varied}}) (+{{element|Stench|dmg=Varied}})
|Always
|
|[[Disco Bandits]]
|100%
|
*Deals 3 x (1 + [[Disco Momentum]]) passive prismatic damage to monsters each round
|-
|[[Half-digested rat]]
|Combat Item
!{{element|Stench|dmg=9-14}}
|Always
|Item loss
|None
|100%
|
|-
|[[Aura of Fire]]
|Effect
!{{element|Hot|dmg=Varied}}
|Varied
|
|[[A Guide to Burning Leaves|Learn]] to build a [[Burning Leaves|leaf fire]] in your campground
|100%
|
*Obtained from jumping into [[Burning Leaves]]
*Duration is equal to the amount of [[Burning Leaves|leaves burned]] (without generating an item) before jumping into the flames
*Damage dealt is roughly 0.75 to 1.25 multiplied by the remaining amount of turns of [[Aura of Fire]]
|-
|[[Jar of frostigkraut]]
|Off-Hand
!{{element|Cold|dmg=10-15}}
|Always
|
|35 Mys
|100%
|
*+10 {{element|Cold}}
|-
|[[Handful of napalm]]
|Combat Item
!{{element|Hot|dmg=?}}
|Always
|
|None
|100%
|
*Deals {{element|Hot|dmg=100}} on initial use
*Deals {{element|Hot|dmg=?}} damage to yourself every turn as well
|}
|}


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|100%
|100%
|
|
*Obtained from [[frozen shampoo-conditioner]]
*Obtained from [[frozen shampoo-conditioner]]|-
|-
|[[Feeling Nervous]]
|Skill ([[Emotionally Chipped]])
!20% of the monster's current HP
|20 turns
|
|None
|100%
|
*Castable thrice per day.
|-
|[[Tailbone shield]]
|Off-Hand Item (Shield)
!{{element|Stench|dmg=80-100}}
|Always
|
|200 Mus
|100%
|
*+40 {{element|Stench}}
*[[Damage Reduction]]: +16
|-
|[[SMOOCH breastplate]]
|Shirt
!8-10
|Always
|
|37 Mus
|100%
|
*[[Damage Absorption]] +40
*Stinging damage is doubled while wearing the full [[SMOOCH Army Uniform]]
|-
|[[SMOOCH codpiece]]
|Pants
!8-10
|Always
|
|25 Mox
|100%
|
* [[Damage Reduction]]: 5
* [[Damage Absorption]] +20
*Stinging damage is doubled while wearing the full [[SMOOCH Army Uniform]]
|-
|[[SMOOCH bracers]]
|Accessory
!8-10
|Always
|
|27 Mys
|100%
|
* [[Damage Reduction]]: 5
* [[Damage Absorption]] +15
*Stinging damage is doubled while wearing the full [[SMOOCH Army Uniform]]
|-
|[[SMOOCH kneepads]]
|Accessory
!8-10
|Always
|
|30 Mys
|100%
|
* [[Damage Reduction]]: 10
*Stinging damage is doubled while wearing the full [[SMOOCH Army Uniform]]
|-
|[[SMOOCH spaulders]]
|Accessory
!8-10
|Always
|
|32 Mys
|100%
|
* [[Damage Absorption]] +25
*Stinging damage is doubled while wearing the full [[SMOOCH Army Uniform]]
 
|-
|[[Gummi Badass]]
|Effect
!{{element|Hot|dmg=1-6}} (+{{element|Spooky|dmg=1-6}}) (+{{element|Cold|dmg=1-6}}) (+{{element|Sleaze|dmg=1-6}}) (+{{element|Stench|dmg=1-6}})
|5 Turns
|
|None
|100%
|
*Obtained from a [[gummi fang]]
|-
|[[Crown of thorns]]
|Hat
!?
|Always
|
|None
|?
|
|-
|[[Defective Childrens' Stapler]]
|Familiar
!?
|Always
|
|None
|? (Presumably based on weight)
|
|-
|[[Dire Cassava]]
|Familiar
!?
|Always
|
|None
| {{element|Spooky|dmg=?}} (Presumably based on weight)
|
|-
|[[Explosion of Color]]
|Effect
!{{element|Hot|dmg=6-8}} (+{{element|Spooky|dmg=6-8}}) (+{{element|Cold|dmg=6-8}}) (+{{element|Sleaze|dmg=6-8}}) (+{{element|Stench|dmg=6-8}})
|25 Turns
|
|None
|100%
|
*Obtained from using (from the inventory) an [[autumnic bomb]]
|}
|}
==See Also==
*[[Poison Damage]]
*[[Bleed Damage]]


{{Dressing}}
{{Dressing}}

Latest revision as of 23:06, 3 August 2025

This page needs to be cleaned up.

Needs re-ordering and better standardization

[ Return to Game Mechanics ]

Adventurers, while industrious, sometimes have periods of laziness. In that case, they turn to passive damage! Does damage without the adventurer having to lift a finger! This damage is broken up into Extra Attacks and Stinging Damage. Familiars are listed comprehensively in a separate page, the Mad Hatrack, and the Fancypants Scarecrow article. Poison and Bleed are special types of damage caused by certain items, familiars, and skills and is covered on the pages for Poison Damage, or Bleed Damage respectively. As a general rule, decaying effects do initial damage which decays in successive combat rounds, and can stack with other decaying effects.

Extra Attacks

These sources, when equipped or in effect, can cause additional damage to the opponent each round of combat, even if you miss. They are sorted in the order the game displays their messages.

Source Source
Type
Damage Duration Cost Prereq How Often Notes
Skeletal Warrior Effect 9-12 30 turns   None 100%
  • Obtained from a skeleton
  • If Skeletal Wizard is also in effect, damage includes 5-6 hot damage
Skeletal Cleric Effect 9-12 30 turns   None 100%
Skeletal Wizard Effect 9-12 30 turns   None 100%
grape troll doll Combat Item 3-5 Always   None 100%
  • Item is not consumed
cinnamon troll doll Combat Item 3-5 Always   None 100%
  • Item is not consumed
blue raspberry troll doll Combat Item 3-5 Always   None 100%
  • Item is not consumed
can of sterno Combat Item 10-20 Always Item Loss None 100%
  • Deals 15-30 on initial use
  • Can have multiple instances of passive damage
Vampieroghi Pasta Thrall Varied Always   Pastamancer 100%
  • Damage is 1 to 2 times the thrall's level
  • Also heals you for the same amount
Vermincelli Pasta Thrall Varied Always   Pastamancer with a level 5 Vermincelli 100%
  • Damage is 0.5 to 1 times the thrall's level
  • First attack each combat also deals Poison Damage of an equal amount
Lasagmbie Pasta Thrall Varied Always   Pastamancer with a level 5 Lasagmbie 100%
MagiMechTech NanoMechaMech Accessory 1-10 Always   15 Mys 30%
  • Has 3 possible attacks
    • 1-3 damage
    • 4-6 damage
    • 7-10 damage
shocked shell Back Item 10-12 Always   50 Mus 100%
Apoplectic with Rage Skill (Effect) 1 to 2x player level 5 turns 15 MP None 100%
Dizzy with Rage Skill (Effect) 1 to 2x player level 5 turns 15 MP None 100%
Quivering with Rage Skill (Effect) 1 to 2x player level 5 turns 15 MP None 100%
cup of infinite pencils Off-Hand Item 25-30 Always   175 Mus 100%
double-ice box Off-Hand Item 10-20 Always   20 Mys 100%
  • All Spells Cast Are Cold
  • Spell Damage +10%
Grey Guanon Off-Hand Item 5-10 Always   15 Mys 100%
fiberglass fetish Off-Hand Item (0.33-0.5)*(Mus) Always   40 Mus 100%
smirking shrunken head Off-Hand Item 3-5 Always   70 Mys 100%
Dinsey's radar dish Off-Hand Item (Shield) Varied Always   100 Mus 100%
  • Damage increases each round
  • Regenerate 8-10 MP per adventure
bottle opener belt buckle Accessory 3-4 Always   65 Mys ?
  • Enchantment claims Damages Attacking Opponent
  • Acts even if opponent misses.
Curse of the Black Pearl Onion Effect (Food) 20-30 (+20-30) 1 turn Item Loss, 1 Full None 100%
Bone Homie Effect 10-20 20 turns   None 100%
Boner Battalion Skill (Effect) Varied (+Varied) 30 turns 200 MP None 100%
  • Obtained from casting Summon "Boner Battalion"
  • Obtainable only once a day
  • Does (X + 2-3) of each type of damage per round, where X is the number of turns of Boner Battalion remaining
Rouse Sapling Skill (Item) Varied 1 turn 15 MP Have a willowy bonnet equipped 4 rounds
  • Once per combat only
  • Does no damage on cast, then 15, 30, 45, and 60 damage in subsequent rounds
Poison Damage Various Various Various Various Various Various
  • Poison damage can come from many different sources
  • Damage diminishes each turn unless a new form of poison is introduced
Curse of Vichyssoise Skill Varied 1 turn 2 MP None 100%
Curse of Marinara Skill Varied 1 turn 4 MP None 100%
  • Sauceror Level 6 skill
  • Does ~3% of the monster's attack in damage each round, healing you for the same amount
  • As a Sauceror, defeating the monster with a spell heals you for 30% of the spell's damage, capped at 50 HP
  • Only one Sauce Curse can be cast per fight
Sing Skill 2-3 1 turn 1 MP None 100%
  • AT starter skill
  • Does 2-3 damage on cast
  • Passive damage the next two rounds
Mr. Haggis Off-Hand Item 4-5 Always   None 100%
old school calculator watch Accessory 1-2 Always   None ?
  • This item chooses a random action every round:
    • Damage of any element
    • Delevel
    • Heal
    • Provide meat
dubious loincloth Pants 40-50 Always   200 Mox 100%  
muddy skirt Pants 40-50 Always   200 Mox 100%  
Long Live GORF Effect (Food) 45-55? 3 turn Item Loss, 1 Full None 100%
Stringozzi Serpent Skill Varied 1 turn 13 MP None Varied
  • Does diminishing damage per round, until damage < 1
Candycaine powder Combat Item Varied 1 turn Item Loss None 100%
  • Damage increases as an exponential function of combat rounds elapsed and number of pouches of candycaine powder used
pufferfish spine Combat Item Varied 1 turn Item Loss None 100%
  • Damage increases as an exponential function of combat rounds elapsed and spines used
  • Although it is called a poison, it is calculated separately from other poisons in effect
Hand in Glove Accessory 10-20% of Smithness Always   None 100%  
Groll doll Accessory 3-5, 3-5, 3-5, or 3-5 Always   None 60%
  • Has a chance of doing 1 of 3 actions:
    • Damage
    • Delevel by 3-5
    • Heal 3-5 HP
molten scrap metal Combat Item Varied 1 turn Item Loss None 3 rounds
  • Deals 20-30 damage twice in initial round
  • Diminishing Hot Damage recurs for two additional rounds
possessed tomato Combat Item 6-8 1 turn Item loss None 100%  
hand grenegg Combat Item 6-8 1 turn Item loss None 100%  
Colon Annihilation Hot Sauce Combat Item 6-8 1 turn Item loss None 100%  
Burning, Man Effect 80-100 30 turns 3 thin black candles, 1 scroll of AFUE Summoning Chamber accessible, demon name obtained from sinister ancient tablet 100%
  • Also damages player, unless the demon tattoo is the selected tattoo
Biologically Shocked Effect 80-100 or 80-100 20 turns Item Loss None 50%
Mayeaugh Effect 3-5 10 turns None 100%
Goldenshöwer Skill (Item) 10-20 Always 0 MP Have bottle of Goldschnöckered equipped 100%
spooky alphabet block Combat Item ??? 1 turn Item loss None 100%
  • One possible effect of the blocks
  • Must have at least 5 in inventory; 1 block is consumed
stapler bear Off-Hand Item 3-5 Always   None 100%
  • Muscle+5
paint bomb Combat Item 5-10 (+5-10) (+5-10) (+5-10) (+5-10) Always Item loss None 100%  
ant hoe Familiar Equipment 10-12 Always   None 40%
  • Does not interfere with regular familiar function
  • +10-15 Meat from Monsters
ant pick Familiar Equipment 10-12 Always   None 40%
  • Does not interfere with regular familiar function
  • +10-15 Meat from Monsters
ant pitchfork Familiar Equipment 10-12 Always   None 40%
  • Does not interfere with regular familiar function
  • +10-15 Meat from Monsters
ant rake Familiar Equipment 10-12 Always   None 40%
  • Does not interfere with regular familiar function
  • +10-15 Meat from Monsters
ant sickle Familiar Equipment 10-12 Always   None 40%
  • Does not interfere with regular familiar function
  • +10-15 Meat from Monsters
fishy wand Familiar Equipment 50-100 Always   None ?
moveable feast Familiar Equipment 0.5 to 1x weight Always   None 35%
  • Does not interfere with regular familiar function
  • Damage is chosen from element/physical that would do the most final damage
  • +1 to Familiar Experience
  • +5 to Familiar Weight
oversized fish scaler Familiar Equipment 25-30 Always   None 33%
  • Does not interfere with regular familiar function
plastic pumpkin bucket Familiar Equipment 0.5 to 1x weight Always   None 35%
  • Does not interfere with regular familiar function
  • Damage is chosen from element/physical that would do the most final damage
  • +5 to Familiar Weight
  • +13% Items from Monsters
tiny bowler Familiar Equipment 10-12 Always   None ?
  • Damage is multipled against Group Monsters
tiny yam cannon Familiar Equipment 50% monster HP 1 Turn   Own a Mayam Calendar 100%
  • Item comes from considering Fur, Lightning, Eyepatch, Yam from Consider the Calendar
  • Item disappears at the end of the day
pint of sweat Combat Item 10-15 (+10-15) Always Item Loss None 100%
EVISCERATE! Effect 10-20 20 turns   None 100%
Fangs and Pangs Effect 5-10 20 turns   None 100%
crazy hobo notebook Combat Item 8-10 Always Item Loss None 100%
  • Deals damage to every monster you fight today in the zone where you used it
bag of gross foreign snacks Combat Item 16-20 Always Item Loss None 100%
  • Deals damage to every monster you fight today in the zone where you used it
Stinkybeard Effect 16-20 20 turns   None 100%
Permanent Halloween Effect 16-20 10 turns   None 100%
Barfpits Effect 80-100 1 turn   None 100%
nastygeist Combat Item 16-20 Always Item Loss None 100%
Coal-Powered Effect 20-30 20 turns   None 100%
small golem Combat Item 10% monster HP Always Item Loss None 100%
  • Damage is 10% of base monster HP, capped at 5000.
  • Item is only consumed on its use in a sixth combat.
Frigidalmatian Skill (Effect) (35-45)+(0.35*Mys) 1 turn 300 MP None 100%
broken BRICKO brick Combat Item 50-100 Always Item Loss None 100%
handful of bees Combat Item 80-100 Always   None 100%
  • Can only be used once per combat
Soul Funk Skill (Effect) 14-16?? 10 turns 50 Soulsauce Must be a Sauceror that knows Soul Saucery 100%
Summon Love Stinkbug Skill 8-10 +(8-10)* Always   Used a bottle of lovebug pheromones 100%
  • Effectiveness decreases with multiple uses in a day
chiffon chakram Weapon (1H) 11 Always None 100%
chiffon chamberpot Off-Hand Item 11 Always None 100%
chiffon chapeau Hat 11 Always None 100%
chiffon chaps Pants 11 Always None 100%
chiffon chemise Shirt 11 Always None 100%
fiberglass foil Weapon (1H) (0.33-0.5)*(Mus) Always 40 Mus 100%
fiberglass fannypack Accessory (10-20)+(Mys/5) Always 40 Mys 100%
fiberglass frock Back item Varied Always 40 Mus 100%
Bake Skill Varied Always 5 MP Avatar of Jarlsberg 100%
Conspiratorial Whispers Skill Varied Always 25 MP 100%
Bleed Damage Various Various Various Various Various Various
  • Bleed damage can come from many different sources
Fragile Christmas ornament Combat Item Increasing Always Item Loss None 100%
  • Deals 4(1.5X) damage initially where X starts at 0 but increases by 1 after every turn
Pygmy Drinking Buddy Effect Varied 15 Turns None 100%
Little Mouse Skull Buddy Effect 2-4 15 Turns None 50%
Cyclonic Filth Skill (Effect) 8-11 1 Turn None 100%
Sweat Spray Skill (Item) 8-12 Always 3 Sweat Have designer sweatpants equipped 100%
Filthy child leash Familiar Equipment 10-12 Always   None 100%
  • Does not interfere with regular familiar function
  • +5 to Familiar Weight
Gas can Combat Item Decaying Decays Item loss None 100%
  • Initially deals 25% of the enemy hit points in hot damage, and decays by 60% for each following turn
Warbear laser beacon Accessory Varied (+Varied) (+Varied) (+Varied) (+Varied) Always Disco Bandits 100%
  • Deals 3 x (1 + Disco Momentum) passive prismatic damage to monsters each round
Half-digested rat Combat Item 9-14 Always Item loss None 100%
Aura of Fire Effect Varied Varied Learn to build a leaf fire in your campground 100%
  • Obtained from jumping into Burning Leaves
  • Duration is equal to the amount of leaves burned (without generating an item) before jumping into the flames
  • Damage dealt is roughly 0.75 to 1.25 multiplied by the remaining amount of turns of Aura of Fire
Jar of frostigkraut Off-Hand 10-15 Always 35 Mys 100%
Handful of napalm Combat Item ? Always None 100%
  • Deals 100 on initial use
  • Deals ? damage to yourself every turn as well

Stinging Damage

These sources, when equipped or in effect, will cause additional damage to the opponent only if the opponent successfully attacks you. It is entirely possible that even if the stinging damage does enough damage to kill the opponent, you can still die and lose the combat from the opponent's attack. They are sorted in the order the game displays their messages.

Source Source
Type
Damage Duration Cost Prereq How Often Notes
acid-squirting flower Accessory 3-5 Always   10 Mys 100%  
balloon shield Off-Hand Item (Shield) 2-3 Always   10 Mus 100%
double-ice cap Hat 10-20 Always   20 Mox 100%
  • Also stuns the monster for the next round
  • Only works once per fight
Drenched With Filth Effect 40-50 20 turns Item Loss None 100%
ironic oversized sunglasses Accessory 8-10 Always   5 Mys 100%  
hippy protest button Accessory 7-9 Always   65 Mys 100%  
hot plate Off-Hand Item (Shield) 2-4 Always   15 Mus 100%
Ol' Scratch's stove door Off-Hand Item (Shield) 40-50 Always   200 Mus 100%
Oscus's garbage can lid Off-Hand Item (Shield) 40-50 Always   200 Mus 100%
Unkillable Skeleton's shield Off-Hand Item (Shield) 100 + (10*X) Always   100 Mus 100%
parasitic headgnawer Hat Varied Always   None 100%
Stuck-Up Hair Effect 2-4? 5 turns 1 plasma ball charge None ?
Psalm of Pointiness Skill (AT Buff) 4-8 5-15 turns 15 MP None 100%
Jalapeño Saucesphere Skill (S Buff) 1-5 5-15 turns 5 MP None 100%
Scarysauce Skill (S Buff) 2-10 5-15 turns 10 MP None 100%
cannonball charrrm bracelet Accessory 100-120 Always   80 Mys 25%
  • Causes 10-18 points of player damage on activation
Jabañero Saucesphere Effect 1-5 Special   None 100%
  • No longer castable
  • Effect attainable through hookah et al.
groovy prism necklace Accessory 5 (+5) (+5) (+5) (+5) Always   60 Mys 50%  
eelskin pants Pants 30-40* Always   85 Mox 100%
eelskin hat Hat 30-40* Always   85 Mys 100%
eelskin shield Off-Hand Item (Shield) 30-40* Always   85 Mus 100%
spiky turtle shoulderpads Accessory 5-10 Always   50 Mus 100%
It's Electric! Effect 30-40* 15 turns Item Loss None 100%
Summon Mayfly Swarm Skill Varied 1 turn   None ?
  • Enabled by wearing a mayfly bait necklace
  • Passive damage is one of many effects of the swarm (see article)
Smokin' Effect 6-8 10 turns Item Loss None 100%
Spiky Frozen Hair Effect 40-60 20 turns Item Loss None 100%
Feeling Nervous Skill (Emotionally Chipped) 20% of the monster's current HP 20 turns None 100%
  • Castable thrice per day.
Tailbone shield Off-Hand Item (Shield) 80-100 Always 200 Mus 100%
SMOOCH breastplate Shirt 8-10 Always 37 Mus 100%
SMOOCH codpiece Pants 8-10 Always 25 Mox 100%
SMOOCH bracers Accessory 8-10 Always 27 Mys 100%
SMOOCH kneepads Accessory 8-10 Always 30 Mys 100%
SMOOCH spaulders Accessory 8-10 Always 32 Mys 100%
Gummi Badass Effect 1-6 (+1-6) (+1-6) (+1-6) (+1-6) 5 Turns None 100%
Crown of thorns Hat ? Always None ?
Defective Childrens' Stapler Familiar ? Always None ? (Presumably based on weight)
Dire Cassava Familiar ? Always None ? (Presumably based on weight)
Explosion of Color Effect 6-8 (+6-8) (+6-8) (+6-8) (+6-8) 25 Turns None 100%

See Also

Dressing Up
Maximizing

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving

Modifiers

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · XPBoost · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving


PrismDmg · RDmg · SCrit · Fumb · Stun · Passive Dmg
MP Cost · Spell Elts · Combat% · Hobo · Smith · Poison · Bleed
Stat Limit


[ Return to Game Mechanics ]