You, Robot: Difference between revisions

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{{Challenge Path Description
{{Challenge Path Description
|image=yourobot.png
|image=yourobot.gif
|name=You, Robot
|name=You, Robot
|season=Spring 2021
|season=Spring 2021
|date=February 14, 2021
|date=February 14, 2021
|desc=Instead of being yourself, be a big rusty junk robot!}}
|desc=Instead of being yourself, be a big rusty junk robot!}}
==Restrictions==
*You start with 40 Energy each day instead of adventures, and must spend Energy to gain 10 adventures at [[The Scrapheap]], which replaces [[Your Campsite]]. Each time you do this per day, the cost increases by 1 Energy, starting with 10. Energy can also be gained after combat (+1 by default, up to +3 with attachments), or collecting at [[The Scrapheap]] (costs 1 adventure, starts with +25 [or more with additional runs] but degrades by 15% each time it is done in one day).
*Scrap & Energy both replaces MP, with some unlockable skills costing either Scrap or Energy to cast.
**MP is still accessible for [[Seek out a Bird]] and [[CLEESH]].
*None of your permed skills are available.
**Your [[Spinal-fluid-covered emotion chip|spinal-fluid-covered emotion chip]] is usable, giving the [[Emotionally Chipped]] skills.
*You cannot equip hats, pants, weapons, offhand items or shirts, use familiars, or even use potions unless your robot body is modified appropriately. (Note that capes and accessories are allowed.)
*No food, drink, booze, or spleen. So don't waste your Karma on hotdogs or pilsners. Also, don't waste your time on the [[Azazel, Ma Belle]] quest. (Miscellaneous consumables like the [[cast]] or [[sewing kit]] work, but MP restores are largely useless.)
**Surprisingly, the [[magical sausage]] is an exception to this, and can be consumed as normal.
*Robots have 20-60 max HP (dependent on class). Only +Max HP bonuses will give extra maximum HP; neither base nor buffed muscle bonuses have any effect.
*No guilds: {{blockquote|The guildmaster screams "NO ROBOTS!" and slams the door in your face.}}
*Bosses do not drop their usual equipment and fights do not give stats, so you get nothing except a more difficult fight from [[Monster Aggravation Devices]] (except in some cases like [[Oil Peak]] or [[The Defiled Cranny]].)
*Robots cannot enter [[The Sea]]: {{blockquote|That shack you saw on the main map was just a picture of a shack drawn on the ground.}}
*It is not possible to read skill books: {{blockquote|That book isn't meant for robots.}}
**The [[spinal-fluid-covered emotion chip]] is an exception, which is automatically pulled at the start of your run and can be used as normal.
*You cannot drop You, Robot until day 3: {{blockquote|Your replacement human body will not be available until you've been a robot for at least 3 days.}}


==Divergences==
==Divergences==
*You are a robot.
*You are a robot.
*Unlike some previous challenge paths, there are no warnings for bringing invalid consumables during reincarnation.
**You get a special, robotic avatar, which changes to show your current attachments and class.
**You get a special, robotic avatar, which changes to show your current attachments and class.
**Your adventure begins with [[You, Robot (adventure)]].
**Your adventure begins with [[You, Robot (adventure)]].
**You start at Level 6, with 50 Energy, 50 [[Meat]], 0 Adventures, and 0 Scrap.
**You start at Level 6, with 50 Energy, 0 Adventures, and 0 Scrap.
**Your initial [[stat]]s are 30, 20, and 10, distributed according to the character class you chose when ascending.
**Your initial [[stat]]s are 30, 20, and 10, distributed according to the character class you chose when ascending.
**You start with 3 appendages depending on your character class:
**You start with 3 appendages depending on your character class:
***Seal Clubber: Pound-o-Tron, Slab-O-Matic, Bald Tires
:::{| class="wikitable"
***Turtle Tamer: Pound-o-Tron, Junk Shield, Bald Tires
|-
***Pastamancer: Bird Cage, Reflective Shard, Rocket Crotch
! Class !! Top !! Left Arm !! Right Arm !! Propulsion
***Sauceror: Bird Cage, Reflective Shard, Rocket Crotch
|-
***Disco Bandit: Pea Shooter, Metal Detector, Motorcycle Wheel
| Seal Clubber  
***Accordion Thief: Pea Shooter, Horseshoe Magnet, Motorcycle Wheel
|
*You gain Energy instead of substats after combat or adventures at rollover. Most substats and adventures are gained at [[The Scrap Heap]].  
| Pound-o-Tron<br>Deal 20 Damage +  10% of your Muscle
| Slab-O-Matic<br>+30 Maximum HP
| Bald Tires<br>+10 Maximum HP
|-
| Turtle Tamer
|
| Pound-o-Tron<br>Deal 20 Damage +  10% of your Muscle
| Junk Shield<br>+10 Damage Reduction<br>+10 Damage Absorption
| Bald Tires<br>+10 Maximum HP
|-
| Pastamancer
| Bird Cage<br>Allows the use of a familiar
| Reflective Shard<br>+3 Resistance to All Elements
|
| Rocket Crotch<br>Deal 20 Hot Damage + 10% of your Mysticality
|-
| Sauceror
| Solar Panel<br>Gain 1 Energy after each fight
| Reflective Shard<br>+3 Resistance to All Elements
|
| Rocket Crotch<br>Deal 20 Hot Damage + 10% of your Mysticality
|-
| Disco Bandit
| Pea Shooter<br>Deal 20 Damage + 10% of your Moxie
| Metal Detector<br>+30% Item Drops from Monsters
|
| Motorcycle Wheel<br>+30% Combat Initiative
|-
| Accordion Thief
| Pea Shooter<br>Deal 20 Damage + 10% of your Moxie
|
| Horseshoe Magnet<br>Gain 1 Scrap after each fight
| Motorcycle Wheel<br>+30% Combat Initiative
|}
*You gain Energy instead of substats after combat, and you gain 40 Energy instead of 40 adventures at rollover. Most substats and adventures are gained at [[The Scrapheap]].
**[[Extra Rollover Adventures]] and [[:Category:Rollover Effects|Rollover Effects]] from equipment and campground furnishings (despite the lack of a campground) still work as normal.
**Energy can also be gained by using batteries from the [[Potted power plant]].
*[[The Scrapheap]] replaces [[The Campground]].  
*[[The Scrapheap]] replaces [[The Campground]].  
**You can spend Adventures to collect energy or scavenge for scrap. Scavenging will also heal you.
**You can spend Adventures to collect energy or scavenge for scrap. Scavenging will also heal you.
**You can spend energy to gain more Adventures.
**You can spend energy to gain more Adventures.
**You can also spend energy to increase your stats with [[Statbot 5000]]. This is just about the only way for a robot to gain [[Advancement|XP]] and level up.
**You can also spend energy to increase your stats with [[Statbot 5000]]. This is the primary way a robot to gain [[Advancement|XP]] and level up.
***Substats from other sources, such as non-combats, still work as normal.
**You can purchase upgrades and skills at the [[Reassembly Station]] using energy or scrap.
**You can purchase upgrades and skills at the [[Reassembly Station]] using energy or scrap.
*You encounter robot versions of the usual bosses:
*You encounter robot versions of the usual bosses:
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**The robot bosses do not drop their usual items or Meat. Instead, they drop {{plural|robo-battery}}, which give energy when used.
**The robot bosses do not drop their usual items or Meat. Instead, they drop {{plural|robo-battery}}, which give energy when used.


==Restrictions==
===Skill progression===
*You start with 40 Energy each day instead of adventures, and must spend Energy to gain 10 adventures at [[The Scrapheap]], which replaces [[Your Campsite]]. Each time you do this per day, the cost increases by 1 Energy, starting with 10. Energy can also be gained after combat (+1 by default, up to +3 with attachments), or collecting at [[The Scrap Heap]] (costs 1 adventure, starts with +25 but degrades down to +3 the more times you do it in one day). Energy also replaces MP, with some unlockable skills costing Energy to cast.
Each [[Ascension#Normal Difficulty|normal]] (softcore) You, Robot ascension increases the initial energy gain from Collect Energy by 1 and increases the first scrap salvage by 3. Each [[hardcore]] You, Robot ascension increases the initial energy gain from Collect Energy by 2 and increases the first scrap salvage by 6. Both initial energy collection and the first scrap salvage are capped at 37 - a value reached after 6 hardcore or 12 normal ascensions (or any combination of the above).
*None of your permed skills are available.
*You cannot equip hats, pants, weapons, offhand items or shirts, use familiars, or even use potions unless your robot body is modified appropriately. (Note that capes and accessories are allowed.)
*No food, drink, booze, or spleen. So don't waste your Karma on hotdogs or pilsners. Also, don't waste your time on the [[Azazel, Ma Belle]] quest. (Miscellaneous consumables like the [[cast]] or [[sewing kit]] work, but MP restores are useless.)
*No guilds.
:The guildmaster screams "NO ROBOTS!" and slams the door in your face.
*Bosses do not drop their usual equipment and fights do not give stats, so you get nothing except a more difficult fight from [[Monster Aggravation Devices]] (except in some cases like [[Oil Peak]] or [[The Defiled Cranny]].)
*Robots cannot enter [[The Sea]]:
:That shack you saw on the main map was just a picture of a shack drawn on the ground.


==Text==
==Text==
Line 54: Line 101:


==Strategy==
==Strategy==
*A good first step each day is to head to [[the Scrapheap]], and alternate spending energy at the Chronolith to get 10 Adventures with spending one Adventure to collect more energy.
*See [[You, Robot/Strategy|this page]] for tips and strategies.
*Because everything costs energy or scrap, [[Reassembly Station|attachments]] that grant extra energy or scrap after combat are generally useful. In particular, Overclocking (Gain 1 Energy per fight) is probably the first CPU Upgrade you'll want.
 
*Purchasing a new attachment for scrap replaces the previous attachment. Try to save scrap by accomplishing several tasks with the same attachments ([[Elemental Resistance]], for example), to minimize switching back and forth.
==Notes==
*The three basic robot attacks (Pea Shooter, Pound-O-Tron, and Rocket Crotch) are neither weapons nor spells, so they do not gain bonus damage from gear. Keep this in mind when fighting opponents with physical resistance, as your equipment will not bestow elemental damage.
*Attempting to enter an <code>adv.php</code> combat with no weapon gives the message: {{blockquote|You don't currently have any offensive capability. You should attach some kind of weapon before you try to adventure!}}
:*<s>'''CAUTION:''' You may start out with no weapon, so must spend energy to get adventures to get scrap to get one, so if you spend all your energy on a nice CPU upgrade you'll be stuck day 1.</s>
*Your robot face will be one of 6 base images, depending on your class chosen:
*You will need a minimum of 70 in both [[Mysticality]] and [[Moxie]] to equip either of the outfits required for the Level 12 [[Mysterious Island Quest|quest]]. Plan ahead.
[[File:Body1.png]][[File:Body2.png]][[File:Body3.png]][[File:Body4.png]][[File:Body5.png]][[File:Body6.png]]
*Since you don't get substats from combat, increasing [[Monster Level]] has only situational usefulness (e.g., [[Oil Peak]]). In normal combat, it just makes everything harder with no added benefit.
*If you find yourself with more Meat and Adventures than energy, vacations at the [[The Shore, Inc. Travel Agency|The Shore]] will increase your substats.


==Rewards==
==Rewards==
*Finishing a You, Robot run that began while it was still the current special challenge path -- that is, between February 14th, 2021, and ???, 2021 -- rewarded players with 50 (in both Hardcore and Normal) additional karma the next time they visited Valhalla.
*Players will receive a [[Thwaitgold listening bug statuette]] each time they complete a run.
*Players in Hardcore gain the stainless steel equipment for their class.


==Notes==
==References==
*Attempting to adventure with no weapon gives the message: "You don't currently have any offensive capability. You should attach some kind of weapon before you try to adventure!"
*The name of the path references [[Wikipedia:I, Robot|I, Robot]], a fixup novel of science fiction short stories or essays by American writer [[Wikipedia:Isaac Asimov|Isaac Asimov]].  
==History==


{{Ascension Paths}}
{{Ascension Paths}}

Latest revision as of 16:52, 11 December 2023

You, Robot is the Spring 2021 special challenge path, introduced on February 14, 2021. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "Instead of being yourself, be a big rusty junk robot!"


Restrictions

  • You start with 40 Energy each day instead of adventures, and must spend Energy to gain 10 adventures at The Scrapheap, which replaces Your Campsite. Each time you do this per day, the cost increases by 1 Energy, starting with 10. Energy can also be gained after combat (+1 by default, up to +3 with attachments), or collecting at The Scrapheap (costs 1 adventure, starts with +25 [or more with additional runs] but degrades by 15% each time it is done in one day).
  • Scrap & Energy both replaces MP, with some unlockable skills costing either Scrap or Energy to cast.
  • None of your permed skills are available.
  • You cannot equip hats, pants, weapons, offhand items or shirts, use familiars, or even use potions unless your robot body is modified appropriately. (Note that capes and accessories are allowed.)
  • No food, drink, booze, or spleen. So don't waste your Karma on hotdogs or pilsners. Also, don't waste your time on the Azazel, Ma Belle quest. (Miscellaneous consumables like the cast or sewing kit work, but MP restores are largely useless.)
    • Surprisingly, the magical sausage is an exception to this, and can be consumed as normal.
  • Robots have 20-60 max HP (dependent on class). Only +Max HP bonuses will give extra maximum HP; neither base nor buffed muscle bonuses have any effect.
  • No guilds:

    The guildmaster screams "NO ROBOTS!" and slams the door in your face.

  • Bosses do not drop their usual equipment and fights do not give stats, so you get nothing except a more difficult fight from Monster Aggravation Devices (except in some cases like Oil Peak or The Defiled Cranny.)
  • Robots cannot enter The Sea:

    That shack you saw on the main map was just a picture of a shack drawn on the ground.

  • It is not possible to read skill books:

    That book isn't meant for robots.

  • You cannot drop You, Robot until day 3:

    Your replacement human body will not be available until you've been a robot for at least 3 days.

Divergences

  • You are a robot.
  • Unlike some previous challenge paths, there are no warnings for bringing invalid consumables during reincarnation.
    • You get a special, robotic avatar, which changes to show your current attachments and class.
    • Your adventure begins with You, Robot (adventure).
    • You start at Level 6, with 50 Energy, 0 Adventures, and 0 Scrap.
    • Your initial stats are 30, 20, and 10, distributed according to the character class you chose when ascending.
    • You start with 3 appendages depending on your character class:
Class Top Left Arm Right Arm Propulsion
Seal Clubber Pound-o-Tron
Deal 20 Damage + 10% of your Muscle
Slab-O-Matic
+30 Maximum HP
Bald Tires
+10 Maximum HP
Turtle Tamer Pound-o-Tron
Deal 20 Damage + 10% of your Muscle
Junk Shield
+10 Damage Reduction
+10 Damage Absorption
Bald Tires
+10 Maximum HP
Pastamancer Bird Cage
Allows the use of a familiar
Reflective Shard
+3 Resistance to All Elements
Rocket Crotch
Deal 20 Hot Damage + 10% of your Mysticality
Sauceror Solar Panel
Gain 1 Energy after each fight
Reflective Shard
+3 Resistance to All Elements
Rocket Crotch
Deal 20 Hot Damage + 10% of your Mysticality
Disco Bandit Pea Shooter
Deal 20 Damage + 10% of your Moxie
Metal Detector
+30% Item Drops from Monsters
Motorcycle Wheel
+30% Combat Initiative
Accordion Thief Pea Shooter
Deal 20 Damage + 10% of your Moxie
Horseshoe Magnet
Gain 1 Scrap after each fight
Motorcycle Wheel
+30% Combat Initiative

Skill progression

Each normal (softcore) You, Robot ascension increases the initial energy gain from Collect Energy by 1 and increases the first scrap salvage by 3. Each hardcore You, Robot ascension increases the initial energy gain from Collect Energy by 2 and increases the first scrap salvage by 6. Both initial energy collection and the first scrap salvage are capped at 37 - a value reached after 6 hardcore or 12 normal ascensions (or any combination of the above).

Text

See The Council of Loathing/You, Robot.

Strategy

Notes

  • Attempting to enter an adv.php combat with no weapon gives the message:

    You don't currently have any offensive capability. You should attach some kind of weapon before you try to adventure!

  • Your robot face will be one of 6 base images, depending on your class chosen:

Rewards

References

  • The name of the path references I, Robot, a fixup novel of science fiction short stories or essays by American writer Isaac Asimov.
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