You, Robot: Difference between revisions

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==Restrictions==
==Restrictions==
*You start with 40 Energy each day instead of adventures, and must spend Energy to gain 10 adventures at [[The Scrapheap]], which replaces [[Your Campsite]]. Each time you do this per day, the cost increases by 1 Energy, starting with 10. Energy can also be gained after combat (+1 by default, up to +3 with attachments), or collecting at [[The Scrap Heap]] (costs 1 adventure, starts with +25 but degrades down to +1 the more times you do it in one day). Energy also replaces MP, with some unlockable skills costing Energy to cast.
*You start with 40 Energy each day instead of adventures, and must spend Energy to gain 10 adventures at [[The Scrapheap]], which replaces [[Your Campsite]]. Each time you do this per day, the cost increases by 1 Energy, starting with 10. Energy can also be gained after combat (+1 by default, up to +3 with attachments), or collecting at [[The Scrapheap]] (costs 1 adventure, starts with +25 [or more with additional runs] but degrades by 15% each time it is done in one day).
*Scrap & Energy both replaces MP, with some unlockable skills costing either Scrap or Energy to cast.
**MP is still accessible for [[Seek out a Bird]] and [[CLEESH]].
*None of your permed skills are available.
*None of your permed skills are available.
**Your [[Spinal-fluid-covered emotion chip|spinal-fluid-covered emotion chip]] is usable, giving the [[Emotionally Chipped]] skills.
**Your [[Spinal-fluid-covered emotion chip|spinal-fluid-covered emotion chip]] is usable, giving the [[Emotionally Chipped]] skills.
*You cannot equip hats, pants, weapons, offhand items or shirts, use familiars, or even use potions unless your robot body is modified appropriately. (Note that capes and accessories are allowed.)
*You cannot equip hats, pants, weapons, offhand items or shirts, use familiars, or even use potions unless your robot body is modified appropriately. (Note that capes and accessories are allowed.)
*No food, drink, or booze. So don't waste your Karma on hotdogs or pilsners. Also, don't waste your time on the [[Azazel, Ma Belle]] quest. (Miscellaneous consumables like the [[cast]] or [[sewing kit]] work, but MP restores are largely useless.)
*No food, drink, booze, or spleen. So don't waste your Karma on hotdogs or pilsners. Also, don't waste your time on the [[Azazel, Ma Belle]] quest. (Miscellaneous consumables like the [[cast]] or [[sewing kit]] work, but MP restores are largely useless.)
**Surprisingly, the [[magical sausage]] is an exception to this, and can be consumed as normal.
**Surprisingly, the [[magical sausage]] is an exception to this, and can be consumed as normal.
*[[Spleen]] is capped at 3.
*Robots have 20-60 max HP (dependent on class). Only +Max HP bonuses will give extra maximum HP; neither base nor buffed muscle bonuses have any effect.
*No guilds.
*No guilds: {{blockquote|The guildmaster screams "NO ROBOTS!" and slams the door in your face.}}
:The guildmaster screams "NO ROBOTS!" and slams the door in your face.
*Bosses do not drop their usual equipment and fights do not give stats, so you get nothing except a more difficult fight from [[Monster Aggravation Devices]] (except in some cases like [[Oil Peak]] or [[The Defiled Cranny]].)
*Bosses do not drop their usual equipment and fights do not give stats, so you get nothing except a more difficult fight from [[Monster Aggravation Devices]] (except in some cases like [[Oil Peak]] or [[The Defiled Cranny]].)
*Robots cannot enter [[The Sea]]:
*Robots cannot enter [[The Sea]]: {{blockquote|That shack you saw on the main map was just a picture of a shack drawn on the ground.}}
*:That shack you saw on the main map was just a picture of a shack drawn on the ground.
*It is not possible to read skill books: {{blockquote|That book isn't meant for robots.}}
*It is not possible to read skill books:
*:That book isn't meant for robots.
**The [[spinal-fluid-covered emotion chip]] is an exception, which is automatically pulled at the start of your run and can be used as normal.
**The [[spinal-fluid-covered emotion chip]] is an exception, which is automatically pulled at the start of your run and can be used as normal.
*You cannot drop You, Robot until day 3: {{blockquote|Your replacement human body will not be available until you've been a robot for at least 3 days.}}


==Divergences==
==Divergences==
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**Your initial [[stat]]s are 30, 20, and 10, distributed according to the character class you chose when ascending.
**Your initial [[stat]]s are 30, 20, and 10, distributed according to the character class you chose when ascending.
**You start with 3 appendages depending on your character class:
**You start with 3 appendages depending on your character class:
***Seal Clubber: Pound-o-Tron, Slab-O-Matic, Bald Tires
:::{| class="wikitable"
***Turtle Tamer: Pound-o-Tron, Junk Shield, Bald Tires
|-
***Pastamancer: Bird Cage, Reflective Shard, Rocket Crotch
! Class !! Top !! Left Arm !! Right Arm !! Propulsion
***Sauceror: Bird Cage, Reflective Shard, Rocket Crotch
|-
***Disco Bandit: Pea Shooter, Metal Detector, Motorcycle Wheel
| Seal Clubber  
***Accordion Thief: Pea Shooter, Horseshoe Magnet, Motorcycle Wheel
|
*You gain Energy instead of substats after combat, and you gain 40 Energy instead of 40 adventures at rollover. Most substats and adventures are gained at [[The Scrap Heap]].
| Pound-o-Tron<br>Deal 20 Damage +  10% of your Muscle
| Slab-O-Matic<br>+30 Maximum HP
| Bald Tires<br>+10 Maximum HP
|-
| Turtle Tamer
|
| Pound-o-Tron<br>Deal 20 Damage +  10% of your Muscle
| Junk Shield<br>+10 Damage Reduction<br>+10 Damage Absorption
| Bald Tires<br>+10 Maximum HP
|-
| Pastamancer
| Bird Cage<br>Allows the use of a familiar
| Reflective Shard<br>+3 Resistance to All Elements
|
| Rocket Crotch<br>Deal 20 Hot Damage + 10% of your Mysticality
|-
| Sauceror
| Solar Panel<br>Gain 1 Energy after each fight
| Reflective Shard<br>+3 Resistance to All Elements
|
| Rocket Crotch<br>Deal 20 Hot Damage + 10% of your Mysticality
|-
| Disco Bandit
| Pea Shooter<br>Deal 20 Damage + 10% of your Moxie
| Metal Detector<br>+30% Item Drops from Monsters
|
| Motorcycle Wheel<br>+30% Combat Initiative
|-
| Accordion Thief
| Pea Shooter<br>Deal 20 Damage + 10% of your Moxie
|
| Horseshoe Magnet<br>Gain 1 Scrap after each fight
| Motorcycle Wheel<br>+30% Combat Initiative
|}
*You gain Energy instead of substats after combat, and you gain 40 Energy instead of 40 adventures at rollover. Most substats and adventures are gained at [[The Scrapheap]].
**[[Extra Rollover Adventures]] and [[:Category:Rollover Effects|Rollover Effects]] from equipment and campground furnishings (despite the lack of a campground) still work as normal.
**[[Extra Rollover Adventures]] and [[:Category:Rollover Effects|Rollover Effects]] from equipment and campground furnishings (despite the lack of a campground) still work as normal.
**Energy can also be gained by using batteries from the [[Potted power plant]].
*[[The Scrapheap]] replaces [[The Campground]].  
*[[The Scrapheap]] replaces [[The Campground]].  
**You can spend Adventures to collect energy or scavenge for scrap. Scavenging will also heal you.
**You can spend Adventures to collect energy or scavenge for scrap. Scavenging will also heal you.
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===Skill progression===
===Skill progression===
Each [[Ascension#Normal Difficulty|normal]] (softcore) You, Robot ascension increases the initial energy gain from Collect Energy by 1 and increases the first scrap salvage by around 4-6. Each [[hardcore]] You, Robot ascension increases the initial energy gain from Collect Energy by 2 and increases the first scrap salvage around 8-12. The cap is currently unknown.
Each [[Ascension#Normal Difficulty|normal]] (softcore) You, Robot ascension increases the initial energy gain from Collect Energy by 1 and increases the first scrap salvage by 3. Each [[hardcore]] You, Robot ascension increases the initial energy gain from Collect Energy by 2 and increases the first scrap salvage by 6. Both initial energy collection and the first scrap salvage are capped at 37 - a value reached after 6 hardcore or 12 normal ascensions (or any combination of the above).


==Text==
==Text==
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==Strategy==
==Strategy==
*A good first step each day is to head to [[the Scrapheap]], and alternate spending energy at the Chronolith to get 10 Adventures with spending one Adventure to collect more energy.
*See [[You, Robot/Strategy|this page]] for tips and strategies.
*Because everything costs energy or scrap, [[Reassembly Station|attachments]] that grant extra energy or scrap after combat are generally useful. In particular, Overclocking (Gain 1 Energy per fight) is probably the first CPU Upgrade you'll want.
*Purchasing a new attachment for scrap replaces the previous attachment. Try to save scrap by accomplishing several tasks with the same attachments ([[Elemental Resistance]], for example), to minimize switching back and forth.
*The three basic robot attacks (Pea Shooter, Pound-O-Tron, and Rocket Crotch) are neither weapons nor spells, so they do not gain bonus damage from gear. Keep this in mind when fighting opponents with physical resistance, as your equipment will not bestow elemental damage.
:*<s>'''CAUTION:''' You may start out with no weapon, so must spend energy to get adventures to get scrap to get one, so if you spend all your energy on a nice CPU upgrade you'll be stuck day 1.</s>
*You will need a minimum of 70 in both [[Mysticality]] and [[Moxie]] to equip either of the outfits required for the Level 12 [[Mysterious Island Quest|quest]]. Plan ahead.
**Taking a non-muscle path leaves only one off-stat requiring additional levelling, for the island war.
*Since you don't get substats from combat, increasing [[Monster Level]] has only situational usefulness (e.g., [[Oil Peak]]). In normal combat, it just makes everything harder with no added benefit.
*If you find yourself with more Meat and Adventures than energy, vacations at the [[The Shore, Inc. Travel Agency|The Shore]] will increase your substats.


==Notes==
==Notes==
*Attempting to enter an adv.php combat with no weapon gives the message: "You don't currently have any offensive capability. You should attach some kind of weapon before you try to adventure!"
*Attempting to enter an <code>adv.php</code> combat with no weapon gives the message: {{blockquote|You don't currently have any offensive capability. You should attach some kind of weapon before you try to adventure!}}
*Your robot face will be one of 6 base images.
*Your robot face will be one of 6 base images, depending on your class chosen:
[[File:Body1.png]][[File:Body2.png]][[File:Body3.png]][[File:Body4.png]][[File:Body5.png]][[File:Body6.png]]


==Rewards==
==Rewards==
*Players will receive a [[Thwaitgold listening bug statuette]] each time they complete a run.
*Players will receive a [[Thwaitgold listening bug statuette]] each time they complete a run.
:*Players in Hardcore gain the stainless steel equipment for their class.
*Players in Hardcore gain the stainless steel equipment for their class.
 
==References==
*The name of the path references [[Wikipedia:I, Robot|I, Robot]], a fixup novel of science fiction short stories or essays by American writer [[Wikipedia:Isaac Asimov|Isaac Asimov]].  


{{Ascension Paths}}
{{Ascension Paths}}

Latest revision as of 16:52, 11 December 2023

You, Robot is the Spring 2021 special challenge path, introduced on February 14, 2021. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "Instead of being yourself, be a big rusty junk robot!"


Restrictions

  • You start with 40 Energy each day instead of adventures, and must spend Energy to gain 10 adventures at The Scrapheap, which replaces Your Campsite. Each time you do this per day, the cost increases by 1 Energy, starting with 10. Energy can also be gained after combat (+1 by default, up to +3 with attachments), or collecting at The Scrapheap (costs 1 adventure, starts with +25 [or more with additional runs] but degrades by 15% each time it is done in one day).
  • Scrap & Energy both replaces MP, with some unlockable skills costing either Scrap or Energy to cast.
  • None of your permed skills are available.
  • You cannot equip hats, pants, weapons, offhand items or shirts, use familiars, or even use potions unless your robot body is modified appropriately. (Note that capes and accessories are allowed.)
  • No food, drink, booze, or spleen. So don't waste your Karma on hotdogs or pilsners. Also, don't waste your time on the Azazel, Ma Belle quest. (Miscellaneous consumables like the cast or sewing kit work, but MP restores are largely useless.)
    • Surprisingly, the magical sausage is an exception to this, and can be consumed as normal.
  • Robots have 20-60 max HP (dependent on class). Only +Max HP bonuses will give extra maximum HP; neither base nor buffed muscle bonuses have any effect.
  • No guilds:

    The guildmaster screams "NO ROBOTS!" and slams the door in your face.

  • Bosses do not drop their usual equipment and fights do not give stats, so you get nothing except a more difficult fight from Monster Aggravation Devices (except in some cases like Oil Peak or The Defiled Cranny.)
  • Robots cannot enter The Sea:

    That shack you saw on the main map was just a picture of a shack drawn on the ground.

  • It is not possible to read skill books:

    That book isn't meant for robots.

  • You cannot drop You, Robot until day 3:

    Your replacement human body will not be available until you've been a robot for at least 3 days.

Divergences

  • You are a robot.
  • Unlike some previous challenge paths, there are no warnings for bringing invalid consumables during reincarnation.
    • You get a special, robotic avatar, which changes to show your current attachments and class.
    • Your adventure begins with You, Robot (adventure).
    • You start at Level 6, with 50 Energy, 0 Adventures, and 0 Scrap.
    • Your initial stats are 30, 20, and 10, distributed according to the character class you chose when ascending.
    • You start with 3 appendages depending on your character class:
Class Top Left Arm Right Arm Propulsion
Seal Clubber Pound-o-Tron
Deal 20 Damage + 10% of your Muscle
Slab-O-Matic
+30 Maximum HP
Bald Tires
+10 Maximum HP
Turtle Tamer Pound-o-Tron
Deal 20 Damage + 10% of your Muscle
Junk Shield
+10 Damage Reduction
+10 Damage Absorption
Bald Tires
+10 Maximum HP
Pastamancer Bird Cage
Allows the use of a familiar
Reflective Shard
+3 Resistance to All Elements
Rocket Crotch
Deal 20 Hot Damage + 10% of your Mysticality
Sauceror Solar Panel
Gain 1 Energy after each fight
Reflective Shard
+3 Resistance to All Elements
Rocket Crotch
Deal 20 Hot Damage + 10% of your Mysticality
Disco Bandit Pea Shooter
Deal 20 Damage + 10% of your Moxie
Metal Detector
+30% Item Drops from Monsters
Motorcycle Wheel
+30% Combat Initiative
Accordion Thief Pea Shooter
Deal 20 Damage + 10% of your Moxie
Horseshoe Magnet
Gain 1 Scrap after each fight
Motorcycle Wheel
+30% Combat Initiative

Skill progression

Each normal (softcore) You, Robot ascension increases the initial energy gain from Collect Energy by 1 and increases the first scrap salvage by 3. Each hardcore You, Robot ascension increases the initial energy gain from Collect Energy by 2 and increases the first scrap salvage by 6. Both initial energy collection and the first scrap salvage are capped at 37 - a value reached after 6 hardcore or 12 normal ascensions (or any combination of the above).

Text

See The Council of Loathing/You, Robot.

Strategy

Notes

  • Attempting to enter an adv.php combat with no weapon gives the message:

    You don't currently have any offensive capability. You should attach some kind of weapon before you try to adventure!

  • Your robot face will be one of 6 base images, depending on your class chosen:

Rewards

References

  • The name of the path references I, Robot, a fixup novel of science fiction short stories or essays by American writer Isaac Asimov.
Ascension Paths
Boozetafarian Teetotaler Oxygenarian
Special Challenge Paths
Spring Summer Fall Winter
2011
None

Bees Hate You

Way of the Surprising Fist

Trendy
2012
Avatar of Boris

Bugbear Invasion

Zombie Slayer

Class Act
2013
Avatar of Jarlsberg

BIG!

KOLHS

Class Act II: A Class For Pigs
2014
Avatar of Sneaky Pete

Slow and Steady

Heavy Rains

Picky
2015
Actually Ed the Undying

One Crazy Random Summer

Community Service

None
2016
Avatar of West of Loathing

The Source

Nuclear Autumn

None
2017
Gelatinous Noob

License to Adventure

Live. Ascend. Repeat.

None
2018
Pocket Familiars

G-Lover

Disguises Delimit

None
2019
Dark Gyffte

Two Crazy Random Summer

Kingdom of Exploathing

None
2020
Path of the Plumber

Low Key Summer

Grey Goo

None
2021
You, Robot

Quantum Terrarium

Wildfire

None
2022
Grey You

Journeyman

Fall of the Dinosaurs

None
2023
Avatar of Shadows Over Loathing

Legacy of Loathing

A Shrunken Adventurer am I

None
2024
WereProfessor

11 Things I Hate About U

Avant Guard

None
2025
Z is for Zootomist

Hat Trick

11,037 Leagues Under the Sea

None