Z is for Zootomist: Difference between revisions

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==Restrictions==
==Restrictions==
* You cannot adventure in [[The Sea]]. Attempting to talk to [[An Old Man]] gives the following message:
::That shack you saw on the main map was just a picture of a shack drawn on the ground.


===Class and skills===
===Class and skills===
:See [[Zootomist]].
*None of your permed skills are available.
*None of your permed skills are available.
*You do not level up from substats and cannot gain substats at all from any source.
*You do not level up from substats and cannot gain substats at all from any source.
*You also don't have a main stat, and your highest stat isn't used to calculate your level.
*You also don't have a main stat, and your highest stat isn't used to calculate your level.
*You cannot join a [[Guild Hall|Guild]].
*You can only level up from grafting familiars to yourself, gaining one level per familiar.  
*You can only level up from grafting familiars to yourself, gaining one level per familiar.  
**Your maximum level in this path is level 13.
**Your maximum level in this path is level 13.
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* The nipples hold two separate but similar sets of potentially powerful buffs that also might make you level up your familiars faster
* The nipples hold two separate but similar sets of potentially powerful buffs that also might make you level up your familiars faster
** The right nipple gets combat+ in its buffs, while the left nipple gets combat- in its pool of buffs
** The right nipple gets combat+ in its buffs, while the left nipple gets combat- in its pool of buffs
* The feet give useful skills including olfaction, banishing, item loosening (pickpocket?), instant kills, and yellow rays. These skills seem to incur varying turns of Everything Looks (a color).
* The feet give useful skills including pseudo-olfaction, banishing, "item loosening" (pickpocket), free fights, and instant kill yellow rays. Some of these skills can incur varying turns of Everything Looks Yellow / Blue.
* The hands just give a combat skill that might deal elemental damage and might delevel.
* The hands give a combat skill that might deal elemental damage and might delevel.


The first familiar you graft must be a least level 3, then for the next level the familar needs to be at least level 4, and so on. Think of it as the familiars leveling up on your behalf.
The first familiar you graft must be a least level 3, then for the next level the familar needs to be at least level 4, and so on. Think of it as the familiars leveling up on your behalf.


When the 11th and final familiar is grafted, you jump from level 11 to level 13.
When the 11th and final familiar is grafted, you jump from level 11 to level 13. You therefore need at least 814 total familiar experience to beat the path.


Once grafted, familiars cannot be ungrafted and are unavailable for the rest of the path.
Once grafted, familiars cannot be ungrafted and are unavailable for the rest of the path.
Trying to use the hatchling of a familiar already grafted to you produces the following message:
:You already grafted one of those familiars! You can get it back when the council is done with you.
 
If you graft an active familiar that's holding familiar equipment, it ''should'' unequip automatically. If you graft a non-active familiar that's holding familiar equipment, it might be grafted while holding the equipment - in that case, you can go to the bottom of your Terrarium and unequip their item from there if you need it.


===Specimen Preparation Bench===
===Specimen Preparation Bench===


Your lab contains a device that gives 20 experience to your active familiar. The amount of times you can use the bench per ascension starts at 1 and increases by 1 per normal run and by 2 per Hardcore run.
Your lab contains a device that gives 20 experience to your active familiar. The amount of times you can use the bench per ascension starts at 1 and increases by 1 per normal run and by 2 per Hardcore run. The usage amount caps at 11 times, or 220 experience.


==Text==
==Text==
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* Leveling up in this path is dependent solely on how much familiar experience gained, and so progress and strategies will revolve around your ability to gain familiar experience.
* Leveling up in this path is dependent solely on how much familiar experience gained, and so progress and strategies will revolve around your ability to gain familiar experience.
** The nipple skills in low progression runs should probably be used for more familiar experience. As you gain more starting famxp from progression, you might consider choosing other options, particularly with the left nipple.
** The nipple skills in low progression runs should probably be used for more familiar experience. As you gain more starting famxp from progression, you might consider choosing other options, particularly with the right nipple.
* Before entering the path, it's worth it to collect some familiars beforehand ''instead'' of having to obtain them in-run.
* Before entering the path, it's worth it to collect some familiars beforehand ''instead'' of having to obtain them in-run.
** In addition to the 11 familiars used for grafting, be sure to have some extra familiars for non-grafted normal use.
** In addition to the 11 familiars used for grafting, be sure to have some extra familiars for non-grafted normal use.
* Don't worry too much about the base stats from grafting, if you graft a lot then you should have more than enough to equip whatever you need.
* Don't worry too much about the base stats from grafting; if you graft a lot then you should have more than enough to equip whatever you need.


===Grafting Strategy===
===Grafting Strategy===
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'''Head / Shoulders / Buttocks''':  
'''Head / Shoulders / Buttocks''':  
* [[Mechanical Songbird]] : the largest passive increase still available to players (so far), with a 35% item drop bonus, along with +150% combat initiative and 30% meat drop bonus. The familiar is a bit expensive, though.
* [[Mechanical Songbird]] : the largest passive increase to item drops available to players (so far), with a 35% item drop bonus, along with +150% combat initiative and 30% meat drop bonus. The familiar is a bit expensive, though.
* [[Autonomous Disco Ball]] / [[Scary Death Orb]] : the second largest item drop boost at 25%.  
* [[Autonomous Disco Ball]] / [[Scary Death Orb]] : the second largest item drop boost at 25%.  


* [[Smiling Rat]] / [[Jumpsuited Hound Dog]] / [[Baby Z-Rex]] : the biggest passive meat drop bonus available (so far) at 65%, along with 15% item drop and 50% initiative.  
* [[Smiling Rat]] / [[Jumpsuited Hound Dog]] / [[Baby Z-Rex]] : the biggest passive meat drop bonus available at 65%, along with 15% item drop and 50% initiative.  


* [[Exotic Parrot]] : +10 Prismatic Damage (might help for some quests), +45% meat, +15% item drop, and +100% combat initiative.
* [[Exotic Parrot]] : +10 Prismatic Damage (might help for some quests), +45% meat, +15% item drop, and +100% combat initiative.
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** For each category, at least one path reward familiar provides the level 3 version.
** For each category, at least one path reward familiar provides the level 3 version.
* Level 3 YR is ridiculously powerful. A [[Free fights|free kill]] [[yellow ray]] with a 31 turn [[Everything Looks Yellow|cooldown]].
* Level 3 YR is ridiculously powerful. A [[Free fights|free kill]] [[yellow ray]] with a 31 turn [[Everything Looks Yellow|cooldown]].
** Provided by [[Quantum Entangler]] or path rewards [[Foul Ball]] and [[missing]].
** Provided by [[Quantum Entangler]] or path rewards [[Foul Ball]] and [[Defective Childrens' Stapler]].
* You should probably prioritise a banish on your other foot.
* You should probably prioritise a banish on your other foot.
** Level 3 banish has 31 turn [[Everything Looks Blue|blue cooldown]], and the combat you cast it in is free, from path rewards [[Dire Cassava]] and [[Phantom Limb]].
** Level 3 banish has 31 turn [[Everything Looks Blue|blue cooldown]], and the combat you cast it in is free, from path rewards [[Dire Cassava]] and [[Phantom Limb]].
** [[MagiMechTech MicroMechaMech]] is a lower level banish that also pickpockets and stuns, but has a long cooldown.
** [[MagiMechTech MicroMechaMech]] is a lower level banish that also pickpockets and stuns, but has a long cooldown.
* Level 3 pickpocket was nerfed shortly after release, and is not currently a good choice (from [[Shame Spiral]] or [[Glover]]).
* Level 3 pickpocket was nerfed shortly after release, and is not currently a good choice (from [[Shame Spiral]] or [[Glover]]).
* Level 3 sniff is given by path reward familiars [[Heat Wave]] and [[missing]].
* Level 3 sniff is given by path reward familiars [[Heat Wave]] and [[Observer]]. It's the game's most powerful sniff so far, and has no cooldown, which is quite powerful for players without other sniffs available such as [[Patriotic Eagle]], [[McHugeLarge left pole]] or [[Nosy Nose]]. Its utility drops off rapidly the more other sniffs you have available.
** You could use a [[Gelatinous Cubeling]] for a sniff/pickpocket after getting its drops, or a [[Fuzzy Dice]].
** You could use a [[Gelatinous Cubeling]] for a sniff/pickpocket after getting its drops, or a [[Fuzzy Dice]].
* Level 3 heal is given by path reward [[Cold Cut]], and level 3 stun is given by [[Zapper Bug]] but seriously, just take the free banish (or sniff, depending on your circumstances).


'''Left / Right Hand''':
'''Left / Right Hand''':
* None of the punch skills are of high priority, so you can save these for last.
* Consider using familiars you'll have levelled for other reasons ([[Gelatinous Cubeling]], [[Reassembled Blackbird]] or the [[Burly Bodyguard]] which gets free XP after one combat from [[Avant Guard]] path progression.
* The elemental path familiars ([[Cold Cut]], [[Heat Wave]], [[Foul Ball]], [[Phantom Limb]], [[Shame Spiral]] give a punch that is entirely damage of their one type. This might be useful, for example using [[Cold Cut]] to reach [[Blech House]].


===Don't Graft That / Think Twice===
===Don't Graft That / Think Twice===
There are some familiars you probably don't want to graft to you (or at least not immediately), since they might be more useful functioning as normal familiars.
There are some familiars you probably don't want to graft to yourself (or at least not immediately), since they might be more useful functioning as normal familiars.


Don't Graft:
Don't Graft:
* [[Chest Mimic]] : even though it has less experience to work with in this path, you should still keep it around and try to lay some eggs with it.
* [[Chest Mimic]] : even though it (initially) has less experience to work with in this path, you should still keep it around and try to lay some eggs with it.
* [[Patriotic Eagle]] : the zone buffs are powerful and flexible (with SGEEAs), and the other two skills help you find monsters to fight, which is very needed with the lack of permed skills.
* [[Patriotic Eagle]] : the zone buffs are powerful and flexible (with SGEEAs), and the other two skills help you find monsters to fight, which is very needed with the lack of permed skills.
* [[Peace Turkey]] : this is likely one of your better sources of -combat, and the [[handful of split pea soup]] is always welcome.
* [[Peace Turkey]] : this is likely one of your better sources of -combat, and the [[handful of split pea soup]] is always welcome.
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===Astral gear and consumables===
===Astral gear and consumables===
* The [[astral belt]] is noteworthy due to less options for ML+ in this path - while the extra stats mean nothing, ML+ will still help on a few quests where more ML speeds things up.
* The [[astral belt]] is noteworthy due to less options for ML+ in this path - while the extra stats mean nothing, ML+ will still help on a few quests where more ML speeds things up.
* Don't take the [[astral shirt]] for the extra stats, since you won't benefit from it. Also, you won't start with a torso slot in this path anyway.
* ''Don't'' take the [[astral shirt]] for the extra stats, since you won't benefit from it. Also, you won't start with a torso slot in this path anyway.
* The [[astral mask]] is useful as usual for the item drop bonus.  
* The [[astral mask]] is useful as usual for the item drop bonus.  
* You can use whatever astral consumable you want. If you can't level up quickly yet, the energy drinks can get you consumables earlier, while the pilsners are likely to be better for those with progression.
* You can use whatever astral consumable you want. If you can't level up quickly yet, the energy drinks can get you consumables earlier, while the pilsners are likely to be better for those with progression.
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Areas:
Areas:
* [[Degrassi Knoll]] - cheap desert access and cooking options
* [[Degrassi Knoll]] - cheap desert access and cooking options.
* [[Little Canadia]] - the [[logging hatchet]] may be more appealing due to a lack of Cold damage to reach [[Blech House]].  
* [[Little Canadia]] - the [[logging hatchet]] may be more appealing due to a lack of Cold damage to reach [[Blech House]].  
* [[The Gnomish Gnomad Camp]] - you can learn the gnome skills and use the [[Gno-Mart]]'s items for extra buffs
* [[The Gnomish Gnomad Camp]] - you can learn the gnome skills and use the [[Gno-Mart]]'s items for extra buffs.
 
Signs:
* [[The Blender]] and [[The Opossum]] are good for their extra adventures as usual, and can help with picking up more familiar experience from fights.
* [[The Platypus]] helps some of your familiars be a bit more effective when you're still distributing fam xp and lacking in familiar levels for your normal-use familiars.
* [[The Marmot]] is a niche pick for a handful of quests that need elemental resist, which you might not have available.


===IotM / IotY===
===IotM / IotY===


* [[Toy Cupid bow]] : more familiar experience, plus an extra chance pick up item drops.
* [[Toy Cupid bow]] : more familiar experience, plus an extra chance pick up item drops.
* [[Leprecondo]] : it provides a buff that gives 5 familiar experience per combat, some strong spleen items including a [[scoop of pre-workout powder|free run / banish item]] and a [[phosphor traces|chained copy item]] (you're not using your spleen for much else, anyway), and some food and booze that you might need (since you lack the normal crafting skills)
* [[Apriling band helmet]] : the [[Apriling band piccolo]] is especially useful for leveling.  
* [[Apriling band helmet]] : the [[Apriling band piccolo]] is especially useful for leveling.  
* [[Mayam Calendar]] : amongst other things, an easy source of fam xp.
* [[Mayam Calendar]] : amongst other things, an easy source of fam xp and bridge parts.
* [[Sept-Ember Censer]] : In this path you should take a [[structural ember]] each day, since the [[Mmm-brr! brand mouthwash]] can't give stats in this path.  
* [[Sept-Ember Censer]] : In this path you should take a [[structural ember]] each day, since the [[Mmm-brr! brand mouthwash]] can't give stats in this path.  
* [[closed-circuit pay phone]] : Free fights to gain famxp and maybe a few free kills with every [[shadow brick]] you get.
* [[Closed-circuit pay phone]] : Free fights to gain famxp and maybe a few free kills with every [[shadow brick]] you get.
** You could get extra bricks from the [[FLUDA]] douse or pulling [[Pocket Guide to Mild Evil (used)]].
* [[Bat wings]] : 5 free fights plus 1 extra shadow brick per [[shadow slab]] fought if you have the pay phone.
* [[Everfull Dart Holster]] : Free kills for more famxp, and some more item drop, meat drop, etc.
* [[Everfull Dart Holster]] : Free kills for more famxp, and some more item drop, meat drop, etc.
* [[cursed monkey's paw]] : In addition to the usual uses, you might have to wish for effects that the grafted intrinsic doesn't cover (DA or ML+, for example), or use it to get more famxp per fight.
* [[Cursed monkey's paw]] : In addition to the usual uses, you might have to wish for effects that the grafted intrinsic doesn't cover (DA or ML+, for example), or use it to get more famxp per fight.
* [[Clan Photo Booth]] : the Sherriff set is nice for even more famxp via 3 free kills, while the [[fake arrow-through-the-head]] might save adventures via -combat. Don't forget to get your photo taken!
* [[Clan Photo Booth]] : the Sherriff set is nice for even more famxp via 3 free kills, while the [[fake arrow-through-the-head]] might save adventures via -combat. Don't forget to get your photo taken!
 
* [[A Guide to Burning Leaves]] : Free fights. And would you look at what that [[Autumnal aegis]] can do to [[Megalo-City]].
* [[Black and White Apron Enrollment Form|Black and White Apron]] : once in a while, it might give a recipe involving [[bunny liver]] or [[centipede eggs]] for a fam xp boost. (The dry noodles are unavailable unless pulled). You also might be offered [[Ode to Booze]] ([[ballroom blintz]]).
* [[S.I.T. Course Voucher]] : No crafting skills, so the consumables from S.I.T. might well be the best you have.
* [[Black and White Apron Enrollment Form|Black and White Apron]] : Once in a while, it might give a recipe involving [[bunny liver]] or [[centipede eggs]] for a fam xp boost. (The [[dry noodles]] are available from the [[Knob Goblin Master Chef]]). You also might be offered [[Ode to Booze]] ([[ballroom blintz]]).




* [[book of facts]] : [[Just the Facts]] isn't permed. In normal you may pull [[book of facts (dog-eared)]] to relearn it.
* [[book of facts]] : [[Just the Facts]] isn't permed. In normal you may pull [[book of facts (dog-eared)]] to relearn it.
* [[server room key]] : The free fights aren't available from the permed skill. In normal you could pull [[OVERCLOCK(10) rom chip]] to relearn it. This is an expensive pull as the item is consumed on use.
* [[server room key]] : The free fights aren't available from the permed skill. In normal you ''could'' pull an [[OVERCLOCK(10) rom chip]] to relearn it, but this is an expensive pull as the item is consumed on use. [[Synapse Blaster]] helps with elemental checks.


==Rewards==
==Rewards==
* Finishing a run while it is the current special challenge path -- between February 15th, 2025 and May 14th, 2025 -- gives players 50 (in Normal) or 100 (in Hardcore) extra karma points the next time they visit Valhalla.  
* Finishing a run while it is the current special challenge path -- between February 15th, 2025 and May 14th, 2025 -- gives players 50 (in Normal) or 100 (in Hardcore) extra karma points the next time they visit Valhalla.  
*This path has a Normalcore tattoo and a Hardcore tattoo.
* Players will receive a [[Thwaitgold cordyceps ant statuette]] upon defeating the final boss.
* Players will receive a [[Thwaitgold cordyceps ant statuette]] upon defeating the final boss.
* 11 familiar hatchlings; only one type is rewarded per player, the other 10 must be traded for from other players.
* 11 familiar hatchlings; only one type is rewarded per player, the other 10 must be traded for from other players.
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! Player ID modulus 11 !! hatchling !! familiar !! equip
! Player ID modulus 11 !! hatchling !! familiar !! equip
|-
|-
| 0 || {{StackItem|heat arc}} || {{StackItem|Heat Wave}} || {{StackItem|heat particle}}
| 0 || {{StackItem|heat arc}} || {{StackItem|Heat Wave}} <br /> Deals {{element|Hot}} and increases your Initiative in combat
|| {{StackItem|heat particle}} <br /> +10 {{element|Hot}}, +10 {{element|Hot|Spells}} Damage
|-
|-
| 1 || {{StackItem|cold scrape}} || {{StackItem|Cold Cut}} || {{StackItem|cold sore}}
| 1 || {{StackItem|cold scrape}} || {{StackItem|Cold Cut}} <br /> Deals {{element|Cold}} and sometimes prevents enemies from attacking.
|| {{StackItem|cold sore}} <br /> +10 {{element|Cold}}, +10 {{element|Cold|Spells}} Damage
|-
|-
| 2 || {{StackItem|phantom digit}} || {{StackItem|Phantom Limb}} || {{StackItem|phantom brace}}
| 2 || {{StackItem|phantom digit}} || {{StackItem|Phantom Limb}} <br /> Deals {{element|Spooky}} and restores HP after combat
|| {{StackItem|phantom brace}} <br /> +10 {{element|Spooky}}, +10 {{element|Spooky|Spells}} Damage
|-
|-
| 3 || {{StackItem|foul line}} || {{StackItem|Foul Ball}} || {{StackItem|foul cozy}}
| 3 || {{StackItem|foul line}} || {{StackItem|Foul Ball}} <br /> Deals {{element|Stench}} and augments your spells with the same
|| {{StackItem|foul cozy}} <br /> +10 {{element|Stench}}, +10 {{element|Stench|Spells}} Damage
|-
|-
| 4 || {{StackItem|dark manioc}} || {{StackItem|Dire Cassava}} || {{StackItem|grim cellophane}}
| 4 || {{StackItem|dark manioc}} || {{StackItem|Dire Cassava}} <br /> Deals {{element|Spooky}} to enemies that damage you
|| {{StackItem|grim cellophane}} <br /> Monsters will be less attracted to you.
|-
|-
| 5 || {{StackItem|Observer source code}} || {{StackItem|Observer}} || {{StackItem|rift oculus}}
| 5 || {{StackItem|Observer source code}} || {{StackItem|Observer}} <br /> Increases item drops from monsters, and unnerves them
|| {{StackItem|rift oculus}} <br /> Monsters will be more attracted to you.
|-
|-
| 6 || {{StackItem|chill gherkin}} || {{StackItem|Cool Cucumber}} || {{StackItem|sweaty egg}}
| 6 || {{StackItem|chill gherkin}} || {{StackItem|Cool Cucumber}} <br /> Heals you after combat
|| {{StackItem|sweaty egg}} <br /> Regenerate 4-8 HP per adventure
|-
|-
| 7 || {{StackItem|childrens' stapler}} || {{StackItem|Defective Childrens' Stapler}} || {{StackItem|carton of extra-sharp, rusty staples}}
| 7 || {{StackItem|childrens' stapler}} || {{StackItem|Defective Childrens' Stapler}} <br /> Prevents enemies from attacking you, and damages them when they try.
|| {{StackItem|carton of extra-sharp, rusty staples}} <br /> Weapon Damage +10, Spell Damage +10
|-
|-
| 8 || {{StackItem|plover's egg}} || {{StackItem|Glover}} || {{StackItem|glover liners}}
| 8 || {{StackItem|plover's egg}} || {{StackItem|Glover}} <br /> Weakens and (repeatedly) scratches your enemy
|| {{StackItem|glover liners}} <br /> +10% Pickpocket Chance
|-
|-
| 9 || {{StackItem|electric flyswatter}} || {{StackItem|Zapper Bug}} || {{StackItem|mosquito speakers}}
| 9 || {{StackItem|electric flyswatter}} || {{StackItem|Zapper Bug}} <br /> Damages enemies and gives you back MP. Especially effective against bugs.
|| {{StackItem|mosquito speakers}} <br /> +5 to Monster Level
|-
|-
| 10 || {{StackItem|shame coil}} || {{StackItem|Shame Spiral}} || {{StackItem|stomach churner}}
| 10 || {{StackItem|shame coil}} || {{StackItem|Shame Spiral}} <br /> Deals {{element|Sleaze}} and weakens enemies
|| {{StackItem|stomach churner}} <br /> +10 {{element|Sleaze}}, +10 {{element|Sleaze|Spells}} Damage
|}
|}



Latest revision as of 22:09, 17 July 2025

Z is for Zootomist is the Spring 2025 special challenge path, introduced on February 15th, 2025. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "You are experimenting on familiars and choosing some to graft on to your own body."


Restrictions

  • You cannot adventure in The Sea. Attempting to talk to An Old Man gives the following message:
That shack you saw on the main map was just a picture of a shack drawn on the ground.

Class and skills

See Zootomist.
  • None of your permed skills are available.
  • You do not level up from substats and cannot gain substats at all from any source.
  • You also don't have a main stat, and your highest stat isn't used to calculate your level.
  • You cannot join a Guild.
  • You can only level up from grafting familiars to yourself, gaining one level per familiar.
    • Your maximum level in this path is level 13.
  • You have access to some path-specific skills after grafting familiars to certain body parts.
  • You can still learn some generic skills such as those from trainers and skillbooks.

Divergences

Grafting

In your lab, you can graft familiars to your body parts if they have enough experience.

  • The first time you graft something to your head, shoulders, or buttocks, you unlock an intrinsic that holds your passive buffs. Further grafts to these sections add to the intrinsic.
  • The nipples hold two separate but similar sets of potentially powerful buffs that also might make you level up your familiars faster
    • The right nipple gets combat+ in its buffs, while the left nipple gets combat- in its pool of buffs
  • The feet give useful skills including pseudo-olfaction, banishing, "item loosening" (pickpocket), free fights, and instant kill yellow rays. Some of these skills can incur varying turns of Everything Looks Yellow / Blue.
  • The hands give a combat skill that might deal elemental damage and might delevel.

The first familiar you graft must be a least level 3, then for the next level the familar needs to be at least level 4, and so on. Think of it as the familiars leveling up on your behalf.

When the 11th and final familiar is grafted, you jump from level 11 to level 13. You therefore need at least 814 total familiar experience to beat the path.

Once grafted, familiars cannot be ungrafted and are unavailable for the rest of the path.

Trying to use the hatchling of a familiar already grafted to you produces the following message:

You already grafted one of those familiars! You can get it back when the council is done with you.

If you graft an active familiar that's holding familiar equipment, it should unequip automatically. If you graft a non-active familiar that's holding familiar equipment, it might be grafted while holding the equipment - in that case, you can go to the bottom of your Terrarium and unequip their item from there if you need it.

Specimen Preparation Bench

Your lab contains a device that gives 20 experience to your active familiar. The amount of times you can use the bench per ascension starts at 1 and increases by 1 per normal run and by 2 per Hardcore run. The usage amount caps at 11 times, or 220 experience.

Text

See The Council of Loathing/Z is for Zootomist.

Strategy

General

  • Leveling up in this path is dependent solely on how much familiar experience gained, and so progress and strategies will revolve around your ability to gain familiar experience.
    • The nipple skills in low progression runs should probably be used for more familiar experience. As you gain more starting famxp from progression, you might consider choosing other options, particularly with the right nipple.
  • Before entering the path, it's worth it to collect some familiars beforehand instead of having to obtain them in-run.
    • In addition to the 11 familiars used for grafting, be sure to have some extra familiars for non-grafted normal use.
  • Don't worry too much about the base stats from grafting; if you graft a lot then you should have more than enough to equip whatever you need.

Grafting Strategy

You can see a list of familiar graft effects at loathers.net. Here are some suggestions:

Head / Shoulders / Buttocks:

  • Mechanical Songbird : the largest passive increase to item drops available to players (so far), with a 35% item drop bonus, along with +150% combat initiative and 30% meat drop bonus. The familiar is a bit expensive, though.
  • Autonomous Disco Ball / Scary Death Orb : the second largest item drop boost at 25%.
  • Exotic Parrot : +10 Prismatic Damage (might help for some quests), +45% meat, +15% item drop, and +100% combat initiative.

Left Nipple:

  • Stab Bat : It gives +5 familiar weight, +1 fam experience per combat, +30% item drops, -combat, and +50% combat initiative. It's quite a lot of useful buffs in one.
  • Scary Death Orb : if you want double -combat instead

Right Nipple:

  • Killer Bee / Oily Woim : A source of +1 famxp / combat from the left nipple slot that doesn't affect combat rate.
    • Killer Bee has better other enchantments, +150% combat init (Oily Woim has +50% potion drop, which is niche).
  • Mosquito : +1 famxp / combat, +combat, and +150% combat init
  • Helix Fossil : +10 familiar weight, +50% muscle, and +4 Stench resist
  • Baby Gravy Fairy : +10 familiar weight, +combat and +50% init, +50% mysticality, +45% moxie.

Left / Right Foot:

  • Kicks have 6 main categories (sniff, yellow ray, banish, pickpocket, heal, stun) with 3 levels each. A familiar can provide a mixture of these (although sniff and banish are exclusive) or just the level 3 version of one.
    • For each category, at least one path reward familiar provides the level 3 version.
  • Level 3 YR is ridiculously powerful. A free kill yellow ray with a 31 turn cooldown.
  • You should probably prioritise a banish on your other foot.
  • Level 3 pickpocket was nerfed shortly after release, and is not currently a good choice (from Shame Spiral or Glover).
  • Level 3 sniff is given by path reward familiars Heat Wave and Observer. It's the game's most powerful sniff so far, and has no cooldown, which is quite powerful for players without other sniffs available such as Patriotic Eagle, McHugeLarge left pole or Nosy Nose. Its utility drops off rapidly the more other sniffs you have available.
  • Level 3 heal is given by path reward Cold Cut, and level 3 stun is given by Zapper Bug but seriously, just take the free banish (or sniff, depending on your circumstances).

Left / Right Hand:

Don't Graft That / Think Twice

There are some familiars you probably don't want to graft to yourself (or at least not immediately), since they might be more useful functioning as normal familiars.

Don't Graft:

  • Chest Mimic : even though it (initially) has less experience to work with in this path, you should still keep it around and try to lay some eggs with it.
  • Patriotic Eagle : the zone buffs are powerful and flexible (with SGEEAs), and the other two skills help you find monsters to fight, which is very needed with the lack of permed skills.
  • Peace Turkey : this is likely one of your better sources of -combat, and the handful of split pea soup is always welcome.
  • Any familiar you rely on for item drops, meat drops, or whatever else.

Think Twice:

Astral gear and consumables

  • The astral belt is noteworthy due to less options for ML+ in this path - while the extra stats mean nothing, ML+ will still help on a few quests where more ML speeds things up.
  • Don't take the astral shirt for the extra stats, since you won't benefit from it. Also, you won't start with a torso slot in this path anyway.
  • The astral mask is useful as usual for the item drop bonus.
  • You can use whatever astral consumable you want. If you can't level up quickly yet, the energy drinks can get you consumables earlier, while the pilsners are likely to be better for those with progression.

Moon Sign

The stat gain boost is irrelevant, so choose your sign for other reasons.

Areas:

Signs:

  • The Blender and The Opossum are good for their extra adventures as usual, and can help with picking up more familiar experience from fights.
  • The Platypus helps some of your familiars be a bit more effective when you're still distributing fam xp and lacking in familiar levels for your normal-use familiars.
  • The Marmot is a niche pick for a handful of quests that need elemental resist, which you might not have available.

IotM / IotY


Rewards

  • Finishing a run while it is the current special challenge path -- between February 15th, 2025 and May 14th, 2025 -- gives players 50 (in Normal) or 100 (in Hardcore) extra karma points the next time they visit Valhalla.
  • This path has a Normalcore tattoo and a Hardcore tattoo.
  • Players will receive a Thwaitgold cordyceps ant statuette upon defeating the final boss.
  • 11 familiar hatchlings; only one type is rewarded per player, the other 10 must be traded for from other players.
Player ID modulus 11 hatchling familiar equip
0
heat arc

Heat Wave
Deals Hot Damage and increases your Initiative in combat

heat particle
+10 Hot Damage, +10 Hot Spells Damage
1
cold scrape

Cold Cut
Deals Cold Damage and sometimes prevents enemies from attacking.

cold sore
+10 Cold Damage, +10 Cold Spells Damage
2
phantom digit

Phantom Limb
Deals Spooky Damage and restores HP after combat

phantom brace
+10 Spooky Damage, +10 Spooky Spells Damage
3
foul line

Foul Ball
Deals Stench Damage and augments your spells with the same

foul cozy
+10 Stench Damage, +10 Stench Spells Damage
4
dark manioc

Dire Cassava
Deals Spooky Damage to enemies that damage you

grim cellophane
Monsters will be less attracted to you.
5
Observer source code

Observer
Increases item drops from monsters, and unnerves them

rift oculus
Monsters will be more attracted to you.
6
chill gherkin

Cool Cucumber
Heals you after combat

sweaty egg
Regenerate 4-8 HP per adventure
7
childrens' stapler

Defective Childrens' Stapler
Prevents enemies from attacking you, and damages them when they try.

carton of extra-sharp, rusty staples
Weapon Damage +10, Spell Damage +10
8
plover's egg

Glover
Weakens and (repeatedly) scratches your enemy

glover liners
+10% Pickpocket Chance
9
electric flyswatter

Zapper Bug
Damages enemies and gives you back MP. Especially effective against bugs.

mosquito speakers
+5 to Monster Level
10
shame coil

Shame Spiral
Deals Sleaze Damage and weakens enemies

stomach churner
+10 Sleaze Damage, +10 Sleaze Spells Damage

Notes

  • A spreadsheet on what the familiars do for each body part is available here. Note that while the path is in-season, only familiars currently in Standard will be available for grafting until you break Ronin.


Ascension Paths
Boozetafarian Teetotaler Oxygenarian
Special Challenge Paths
Spring Summer Fall Winter
2011
None

Bees Hate You

Way of the Surprising Fist

Trendy
2012
Avatar of Boris

Bugbear Invasion

Zombie Slayer

Class Act
2013
Avatar of Jarlsberg

BIG!

KOLHS

Class Act II: A Class For Pigs
2014
Avatar of Sneaky Pete

Slow and Steady

Heavy Rains

Picky
2015
Actually Ed the Undying

One Crazy Random Summer

Community Service

None
2016
Avatar of West of Loathing

The Source

Nuclear Autumn

None
2017
Gelatinous Noob

License to Adventure

Live. Ascend. Repeat.

None
2018
Pocket Familiars

G-Lover

Disguises Delimit

None
2019
Dark Gyffte

Two Crazy Random Summer

Kingdom of Exploathing

None
2020
Path of the Plumber

Low Key Summer

Grey Goo

None
2021
You, Robot

Quantum Terrarium

Wildfire

None
2022
Grey You

Journeyman

Fall of the Dinosaurs

None
2023
Avatar of Shadows Over Loathing

Legacy of Loathing

A Shrunken Adventurer am I

None
2024
WereProfessor

11 Things I Hate About U

Avant Guard

None
2025
Z is for Zootomist

Hat Trick

11,037 Leagues Under the Sea

None