A Sinister Dodecahedron: Difference between revisions
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[[A Sinister Dodecahedron]] | [[A Sinister Dodecahedron]] was located in [[Crimbo Town (2007)|Crimbo Town]] for the 2007 [[Crimbo]] season. | ||
When attempting to adventure without first opening the door: | When attempting to adventure without first opening the door: | ||
Line 10: | Line 11: | ||
==Combat Adventures== | ==Combat Adventures== | ||
{{Combat|name=death ray in a pear tree | {{Combat|name=death ray in a pear tree|MoxieNoHit=Scales with player stats}} | ||
{{Combat|name=turtle mech | {{Combat|name=turtle mech|MoxieNoHit=Scales with player stats}} | ||
{{Combat|name=Swiss hen | {{Combat|name=Swiss hen|MoxieNoHit=Scales with player stats}} | ||
{{Combat|name=killing bird | {{Combat|name=killing bird|MoxieNoHit=Scales with player stats}} | ||
{{Combat|name=golden ring (monster) | {{Combat|name=golden ring (monster)|MoxieNoHit=Scales with player stats}} | ||
{{Combat|name=goose a-laying | {{Combat|name=goose a-laying|MoxieNoHit=Scales with player stats}} | ||
{{Combat|name=swarm a-swarming | {{Combat|name=swarm a-swarming|MoxieNoHit=Scales with player stats}} | ||
{{Combat|name=blade a-spinning | {{Combat|name=blade a-spinning|MoxieNoHit=Scales with player stats}} | ||
{{Combat|name=laser lancing | {{Combat|name=laser lancing|MoxieNoHit=Scales with player stats}} | ||
{{Combat|name=borg a-beeping | {{Combat|name=borg a-beeping|MoxieNoHit=Scales with player stats}} | ||
{{Combat|name=strangler strangling | {{Combat|name=strangler strangling|MoxieNoHit=Scales with player stats}} | ||
{{Combat|name=stomper stomping | {{Combat|name=stomper stomping|MoxieNoHit=Scales with player stats}} | ||
==Non-combat Adventures== | ==Non-combat Adventures== | ||
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{{Adventure|name=The Red Menace|drops=[[hi-density nylocite leg armor]]|image=rudolfus.gif|note1=Only appears after you defeat the tenth [[death ray in a pear tree]]}} | {{Adventure|name=The Red Menace|drops=[[hi-density nylocite leg armor]]|image=rudolfus.gif|note1=Only appears after you defeat the tenth [[death ray in a pear tree]]}} | ||
{{Adventure|name=I Am Serious, and Don't Call Me Carol|drops=[[kevlateflocite helmet]]|image=dodec.gif|note1=Only appears after you defeat the eleventh [[death ray in a pear tree]]}} | {{Adventure|name=I Am Serious, and Don't Call Me Carol|drops=[[kevlateflocite helmet]]|image=dodec.gif|note1=Only appears after you defeat the eleventh [[death ray in a pear tree]]}} | ||
{{ | {{Choice|name=Modular, Dude (1)|image=dodec.gif|choice1name=Get In There And Pump!|choice1=[[Modular, Dude (2)]]|note1=Only appears after you defeat the twelfth [[death ray in a pear tree]]}} | ||
==Notes== | ==Notes== | ||
*Each day, a new "verse" of "The Twelve Days of Mayhem" becomes available. For example, on day one, you may fight a [[death ray in a pear tree]], then get your "verse" reward, a [[laser cannon]]. Then on day two, you may fight -- in order -- two [[turtle mech|turtle mechs]] and a [[death ray in a pear tree]], then get your reward for "verse" two, a [[plexifoam chin strap]]. And so on. Including the reward adventure, verse one takes 2 adventures, verse two takes 4, verse 3 takes 7 and verse twelve (at the current rate) will take 79 adventures. This adds up to 376 adventures total for days 1 through 12 (364 combat, 12 non-combat). | *Each day, a new "verse" of "The Twelve Days of Mayhem" becomes available. For example, on day one, you may fight a [[death ray in a pear tree]], then get your "verse" reward, a [[laser cannon]]. Then on day two, you may fight -- in order -- two [[turtle mech|turtle mechs]] and a [[death ray in a pear tree]], then get your reward for "verse" two, a [[plexifoam chin strap]]. And so on. Including the reward adventure, verse one takes 2 adventures, verse two takes 4, verse 3 takes 7 and verse twelve (at the current rate) will take 79 adventures. This adds up to 376 adventures total for days 1 through 12 (364 combat, 12 non-combat). | ||
*[http://forums.kingdomofloathing.com | *[http://forums.kingdomofloathing.com/vb/showthread.php?p=2634178#post2634178 According to Xenophobe], you will be able to catch up on missed days up until [[Crimbo Town (2007)|Crimbo Town]] vanishes after the [[Crimbo]] season ends. | ||
**After you defeat the death ray, normally the same message appears each day: "As you exit, the entrance hatch seals shut behind you and the entire ship powers down. Looks like it's going into power-save mode for the night." This only occurs if you have not missed any days. Otherwise, the ship will not shut down and you will continue adventuring. You will fight all the monsters for missed days, and get the non-combat adventures for each, before going on to the next day's monsters and non-combat. | **After you defeat the death ray, normally the same message appears each day: "As you exit, the entrance hatch seals shut behind you and the entire ship powers down. Looks like it's going into power-save mode for the night." This only occurs if you have not missed any days. Otherwise, the ship will not shut down and you will continue adventuring. You will fight all the monsters for missed days, and get the non-combat adventures for each, before going on to the next day's monsters and non-combat. | ||
*[[The Sinister Dodecahedron]] was previously spotted in [[The LAAAAME Observatory]]. If the invasion of Crimbo is left unchecked the Crimborg will achieve the future seen in [[Crimbotown Not-Too-Distant-Future]]. | |||
*[[The Sinister Dodecahedron]] was previously spotted in [[The LAAAAME Observatory]]. If the invasion of Crimbo is left unchecked the Crimborg will achieve the future seen in [[ | |||
*Defeating [[CLEESH|CLEESHed]] versions the monsters in the Dodecahedron will not count toward that day's total (e.g., CLEESHing and defeating a Death Ray in a Pear tree will result in battling a second one). | *Defeating [[CLEESH|CLEESHed]] versions the monsters in the Dodecahedron will not count toward that day's total (e.g., CLEESHing and defeating a Death Ray in a Pear tree will result in battling a second one). | ||
**This also applies if you ran away or were defeated. | **This also applies if you ran away or were defeated. | ||
*After [[Modular, Dude]], nothing is left of the Sinister Dodecahedron but a smoking crater:<br />[[image:dodecrater.gif|center]] | *After [[Modular, Dude (2)]], nothing is left of the Sinister Dodecahedron but a smoking crater:<br />[[image:dodecrater.gif|center]] | ||
*Trying to adventure there afterwards yields the following: | *Trying to adventure there afterwards yields the following: | ||
:The smoking crater of rubble that used to be the Sinister Dodecahedron doesn't look very festive. Or at all like a place where there would be monsters for you to fight. | :The smoking crater of rubble that used to be the Sinister Dodecahedron doesn't look very festive. Or at all like a place where there would be monsters for you to fight. | ||
*Trying to adventure there using the Last Adventure link after Crimbo Town has vanished shows a blank page. | |||
==References== | ==References== | ||
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*[[The Sinister Dodecahedron]] | *[[The Sinister Dodecahedron]] | ||
[[Category:Locations]] | [[Category:Locations|Sinister Dodecahedron, A]] | ||
[[Category:History]] | [[Category:History|Sinister Dodecahedron, A]] |
Latest revision as of 00:49, 28 April 2025
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This content has been retired and is no longer available in game. |
A Sinister Dodecahedron | |
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Zone Num | 161 |
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Location | Crimbo Town (2007) |
Unlocks | Visiting Uncle Crimbo's Mobile Home (2007). |
Recom Stat | Scales |
Combat % | unknown |
ML | unknown |
Terrain | indeterminate |
Special Adventures | |
Lucky | none |
Bad Moon | unknown |
refreshedit data |
A Sinister Dodecahedron was located in Crimbo Town for the 2007 Crimbo season.
When attempting to adventure without first opening the door:
- You walk up to the Sinister Dodecahedron, itchin' to fight some holiday themed monsters, but you can't figure out how to unlock the front door. Maybe someone in Crimbo Town will know how to get in here.
When attempting to adventure after all the encounters for the day:
- The ship appears to have entered power-save mode. All of the pod bay doors are locked down, and the Holographic Access Limiter refuses to open them for you. Try again tomorrow.
Combat Adventures
death ray in a pear tree ![]() | |
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turtle mech ![]() | |
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Swiss hen ![]() | |
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killing bird ![]() | |
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golden ring ![]() | |
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goose a-laying ![]() | |
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swarm a-swarming ![]() | |
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blade a-spinning ![]() | |
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laser lancing ![]() | |
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borg a-beeping ![]() | |
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strangler strangling ![]() | |
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stomper stomping ![]() | |
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Non-combat Adventures
Lasers are a blast! | |
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WTFa la la? | |
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One-Horse Open Slay | |
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Kiss From a Cyborg on the Grey | |
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A Borg For All Seasons | |
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Walkin' in a Dystopian Future Wonderland | |
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A Tree as Lovely as a Poem | |
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Cyborgs on Ice! | |
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It Was All a Dream | |
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The Red Menace | |
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I Am Serious, and Don't Call Me Carol | |
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Modular, Dude (1) | |
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Notes
- Each day, a new "verse" of "The Twelve Days of Mayhem" becomes available. For example, on day one, you may fight a death ray in a pear tree, then get your "verse" reward, a laser cannon. Then on day two, you may fight -- in order -- two turtle mechs and a death ray in a pear tree, then get your reward for "verse" two, a plexifoam chin strap. And so on. Including the reward adventure, verse one takes 2 adventures, verse two takes 4, verse 3 takes 7 and verse twelve (at the current rate) will take 79 adventures. This adds up to 376 adventures total for days 1 through 12 (364 combat, 12 non-combat).
- According to Xenophobe, you will be able to catch up on missed days up until Crimbo Town vanishes after the Crimbo season ends.
- After you defeat the death ray, normally the same message appears each day: "As you exit, the entrance hatch seals shut behind you and the entire ship powers down. Looks like it's going into power-save mode for the night." This only occurs if you have not missed any days. Otherwise, the ship will not shut down and you will continue adventuring. You will fight all the monsters for missed days, and get the non-combat adventures for each, before going on to the next day's monsters and non-combat.
- The Sinister Dodecahedron was previously spotted in The LAAAAME Observatory. If the invasion of Crimbo is left unchecked the Crimborg will achieve the future seen in Crimbotown Not-Too-Distant-Future.
- Defeating CLEESHed versions the monsters in the Dodecahedron will not count toward that day's total (e.g., CLEESHing and defeating a Death Ray in a Pear tree will result in battling a second one).
- This also applies if you ran away or were defeated.
- After Modular, Dude (2), nothing is left of the Sinister Dodecahedron but a smoking crater:
- Trying to adventure there afterwards yields the following:
- The smoking crater of rubble that used to be the Sinister Dodecahedron doesn't look very festive. Or at all like a place where there would be monsters for you to fight.
- Trying to adventure there using the Last Adventure link after Crimbo Town has vanished shows a blank page.
References
- The combat adventures are all in reference to the Christmas song "The Twelve Days of Christmas," and in fact this event is starting twelve days before Christmas. Furthermore, all known (and presumably unknown) combat adventures reference what is received on the corresponding day. However, in most Christian traditions, the Twelve Days of Christmas start with Christmas day and lead up to Epiphany on January 6.
- The items mentioned in the song are as follows:
12 days of Christmas | 12 Days of Mayhem |
Twelve drummers drumming | Twelve stompers stomping |
Eleven pipers piping | Eleven stranglers strangling |
Ten lords a-leaping | Ten borgs a-beeping |
Nine ladies dancing | Nine lasers lancing |
Eight maids a-milking | Eight blades a-spinning |
Seven swans a-swimming | Seven swarms a-swarming |
Six geese a-laying | Six Geese a-laying |
Five golden rings | Five golden rings |
Four calling birds | Four killing birds |
Three French hens | Three Swiss hens |
Two turtle doves | Two turtle mechs |
And a partridge in a pear tree | And a death ray in a pear tree |
- The Holographic Access Limiter refusing to open the pod bay doors is a reference to HAL 9000, from 2001: A Space Odyssey.
- The Dodecahedron is a reference to Borg ships from Star Trek (specifically, The Next Generation, Deep Space 9, Voyager, and Enterprise series, as well as the movie First Contact). Borg vessels are generally simple geometric shapes, most notably cubes, but spheres are also common.
- A dodecahedron is also a 12-sided figure, following the 12 Days of Crimborg motif.