Zombie Slayer: Difference between revisions
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Revision as of 09:16, 2 September 2012
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There are some vague or non-exact figures and information on this page. Some spading is required.
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There are some vague or non-exact figures and information on this page. Some spading is required.
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Zombie Slayer is the Fall 2012 special challenge path, introduced on August 14, 2012. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "The dead are rising! Okay, it's been known to happen from time to time -- zombies aren't exactly rare in the Kingdom -- but this time it's serious! Take up arms to fight the undead hordes, before the entire Kingdom falls to a zombie apocalypse!"
In practice, that's not quite what happens.
Restrictions
- Skills
- No access to any non-zombie skills that you may have permed, including books on Your Mystical Bookshelf.
- No class can be picked during reincarnation. Instead your class will be Zombie Master, which has its own distinct skill set. Your main stat is Muscle.
- Skills are gained by killing wandering Zombie Hunters, eating their brains, and then visiting the open grave in your campsite.
- You do not have MP. Skills use up members of your zombie horde, which you replenish by using your Infectious Bite and Recruit Zombie skills (among others).
- Consumption
- Liver is size 4! Players will become intoxicated (and unable to adventure) upon reaching a drunkenness level of 5.
- Cannot eat normal food -- only food with 'brains' in the name (and also the steel lasagna for some reason).
- Monsters killed on this path will drop crappy brains, decent brains, good brains, boss brains, and hunter brains.
- Brains casserole and fricasseed brains are also edible.
- Familiars
- Only undead (or undead-ish) familiars are available; the rest are temporarily deceased.
- Trying to switch to any other familiar (such as by using the /fam chat command) yields the message "That familiar seems to be dead."
- This restriction (and error message) also applies when using the Crown of Thrones.
- Only undead (or undead-ish) familiars are available; the rest are temporarily deceased.
Divergences
- All monsters have an unknown chance to drop delicious brains based on their ML, after +ML effects:
- 0-50 ML: crappy brain
- 51-100 ML: decent brain
- 101+ ML: good brain
- Quest Bosses: boss brain (100% drop)
- Zombie Hunters: hunter brain (100% drop)
- Zombie Hunters will attack you within a small window of turns following each level-up. They drop epic-quality hunter brains which will allow you to choose a new skill. These monsters can be found in any zone, and will continue to appear until you defeat them. The monsters are:
- Any level, multiple times: zombie-huntin' feller
- Level 2: Norville Rogers
- Level 3: Peacannon
- Level 4: Scott the Miner
- Level 5: Father McGruber
- Level 6: Herman East, Relivinator
- Level 7: Angry Space Marine
- Level 8: Deputy Nick Soames & Earl
- Level 9: Father Nikolai Ravonovich
- Level 10: Charity the Zombie Hunter
- Level 11: Special Agent Wallace Burke Corrigan
- Level 12: Hank North, Photojournalist
- Level 13: A rag-tag band of survivors
- Level 14: Wesley J. "Wes" Campbell
- Level 15: The Free Man
The exact mechanism behind the zombie-huntin' fellers is not completely known yet. See the Talk page for current theories.
- Many locations involving NPCs do not work. These are the known exceptions:
- The Council of Loathing
- The General Store
- Mr. Store
- The Cake-Shaped Arena
- The Bugbear Bakery (still requires Bugbear Costume)
- The Crackpot Mystic's Shed
- The Untinker's Cottage
- The Bounty Hunter Hunter's Shack
- Degrassi Knoll's General Store
- The Gift Shop
- The Shore, Inc.
- The Knob Dispensary
- The Game Grid Arcade
- The Hippy Store
- Barrrtleby's Barrrgain Bookstore
- The Black Market
- Resting at your campsite removes Beaten Up, and gives this additional message:
- Unsurprisingly, you sleep like the dead.
- If you are poisoned during a fight, the effect will be removed at the end of combat with the following message:
- You retch and spray some additional green fluid around the area.
- Trying to use a permed skill to which you do not have access, using chat commands, yields the following message:
- Graaah?
- The first choice in the noncombat in The Defiled Nook gives a talkative skull instead of moxie stats the first time you choose it.
- The Hermit is not around, but you can get one free ten-leaf clover each day from visiting. Likewise, the hermit script does not increase the number of clovers available in-run.
- You don't receive any quest item when looking with the Lord Spookyraven's spectacles in The Haunted Bedroom.
- You don't need a star starfish familiar to use Richard's star key in the lair. You still need the hat and weapon and any familiar equipped.
- You need at least 10 zombies in your Horde to defeat the Naughty Sorceress's familiars.
- You don't need a wand of Nagamar to defeat the Naughty Sorceress's third form. You'll have to do some more fighting, though.
- Upon freeing King Ralph you must choose a class. If you choose a Moxie-based or a Mysticality-based class, muscle will switch with your new class's main stat.
- Consuming a bottle of used blood does not give any stats.
- You cannot enter The Sea (the Old Man doesn't appear).
Class
The Zombie Master is the class associated with the Zombie Slayer special challenge path.
When wearing outfits, the outfit avatar overrides this avatar. A custom avatar is not affected.
Horde
You do not have MP of any kind. Skills instead use zombies from your horde:
You begin with one zombie in your horde, and can gain more by:
- Infecting certain types of monsters with Infectious Bite, and (if necessary) intensifying the infection, such as with Plague Claws
- Spending adventures to Recruit Zombie
- Using brains to Lure Minions
- Using Meat to Summon Minion or Summon Horde
Skills
You begin with two skills:
Infectious Bite - Give your opponent a little bit of what ails you
Recruit Zombie – Spend some time looking for a new friend
You can gain additional skills while contemplating in An Open Grave at Your Campsite. You may learn from three trees: Hunger of the Zombie, Anger of the Zombie, or Master of the Zombie. Each skill you learn costs one zombie point, regardless of rank.
You cannot skip ranks within a skill tree. In order to learn a 3rd-rank skill, you must first learn the 1st-rank and 2nd-rank skills from that same tree.
You begin with one zombie point on your first Zombie Slayer run. You get bonus zombie points for past Zombie Slayer runs (1 point for Normal, 2 points for Hardcore). You gain an additional zombie point for each hunter brain eaten.
Rank | Hunger of the Zombie | Anger of the Zombie | Master of the Zombie | ||||||
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Name | Type | Effect | Name | Type | Effect | Name | Type | Effect | |
1 | ![]() |
Noncombat 1 Zombie |
Restore 10% of max HP | ![]() |
Combat 1 Zombie |
Sacrifice a zombie for a regular attack that always hits | ![]() |
Noncombat | Lets you summon zombies for 100 Meat each |
2 | ![]() |
Noncombat | Lets you trade brains for zombies | ![]() |
Combat | Weakens your opponent and increase the strength of his or her Infection | ![]() |
Noncombat 1 Zombie |
Chow Downed +5 Familiar Weight (10 Adventures) |
3 | ![]() |
Passive | +25% Meat from Monsters | ![]() |
Combat 3 Zombies |
Unleash your horde to damage your foes | ![]() |
Combat 2 Zombies |
Attempt to steal an item from your opponent |
4 | ![]() |
Passive | +100% Combat Initiative | ![]() |
Passive | So-So Resistance to All Elements | ![]() |
Noncombat 2 Zombies |
Scavengers Scavenging +20% Items from Monsters (10 Adventures) |
5 | ![]() |
Passive | +5 Stomach Capacity | ![]() |
Passive | Muscle +30% | ![]() |
Combat 1 Zombie |
Hide behind your zombies, making you harder to attack |
6 | ![]() |
Combat/Noncombat 4 Zombies |
Restore 50% of max HP Upgrades Bite Minion to cure negative effects |
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Passive | +10% chance of Critical Hit Critical Hits Improve Infectious Bite |
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Noncombat | Lets you summon 11-14 zombies for 1,000 Meat Upgrades Summon Minion to increase combat chance |
7 | ![]() |
Passive | Regenerate 16-20 HP per Adventure | ![]() |
Combat 5 Zombies |
Explode some zombies, dealing Spooky and Stench damage | ![]() |
Passive | +5 to Familiar Weight |
8 | ![]() |
Passive | +100% Brain Drops from Monsters Critical hits occasionally stun opponents |
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Passive | Damage Absorption +100 Damage Reduction: 5 |
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Noncombat 3 Zombies |
Zomg WTF (Monster Level +30) (10 Adventures) |
9 | ![]() |
Passive | +1 Adventure per Brain Eaten | ![]() |
Combat 3 Zombies |
Pile zombies on your foe, preventing him/her/it from moving for a while, and dealing damage | ![]() |
Noncombat 5 Zombies |
Disquiet Riot (Decreases Combat Frequency) (10 Adventures) |
10 | ![]() |
Combat 2 Zombies |
An attack that deals more damage the hungrier you are and always hits +5 Stomach Capacity |
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Combat 9 Zombies |
Scare your enemy away for a while Deals major damage to unscarable enemies |
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Combat 9 Zombies |
Order your horde to attack an enemy en masse Also reduces the Cost of Zombie Skills by 1 |
Text
Council Text
Strategy
See Zombie Slayer/Strategy for tips & strategies.
Rewards
- A class tattoo is obtained when starting the path.
- The Hovering Skull familiar hatchling (talkative skull) is only obtainable within this path.
- Players will receive a Thwaitgold maggot statuette upon defeating the final boss of this path.
- Surprisingly, there is no level 30 trophy for this class.