11,037 Leagues Under the Sea: Difference between revisions
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:* The [[Wand of Nagamar]] is not needed to defeat the Nautical Seaceress. | :* The [[Wand of Nagamar]] is not needed to defeat the Nautical Seaceress. | ||
:* In Hardcore, the Seaceress drops the appropriate stainless steel reward for your class in addition to the path reward items. | :* In Hardcore, the Seaceress drops the appropriate stainless steel reward for your class in addition to the path reward items. | ||
* You '''must''' also resolve [[The Skate Park]] side quest and [[Yo' Mama So Possessed By Evil . . .|rescue]] [[Mom]]. | * You '''must''' also resolve [[The Skate Park]] side quest, return the Old Man's [[damp old boot]], and [[Yo' Mama So Possessed By Evil . . .|rescue]] [[Mom]]. | ||
* 1-9? {{plural|sand penny}} drop after every combat. | * 1-9? {{plural|sand penny}} drop after every combat. | ||
* [[An Old Man|The Old Man]] has opened up a shop, [[Wet Crap For Sale]], where you can spend those sand pennies. | * [[An Old Man|The Old Man]] has opened up a shop, [[Wet Crap For Sale]], where you can spend those sand pennies. |
Revision as of 14:21, 18 August 2025

11,037 Leagues Under the Sea is the Fall 2025 special challenge path, introduced on August 15th, 2025. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "Fight the sorceress at the end of the Kingdom's underwater content instead of at the top of a tower."
Restrictions
- Any areas that would normally be opened by the Council remain unavailable; this includes the entirety of the Woods, Mt. McLargeHuge, etc.
Divergences
- Your adventure begins with Under the Sea.
- You start at level 20, with 365 mainstat and 300 offstats.
- Instead of the normal, land-based quests, the Council tasks you with doing the quests in The Sea that are normally done in Aftercore.
- The Council doesn't give you a strange leaflet either.
- Instead of choosing to fight either Shub-Jigguwatt, Elder God of Violence or Yog-Urt, Elder Goddess of Hatred, you will fight both. And then Her Naughtiness herself.
- The Wand of Nagamar is not needed to defeat the Nautical Seaceress.
- In Hardcore, the Seaceress drops the appropriate stainless steel reward for your class in addition to the path reward items.
- You must also resolve The Skate Park side quest, return the Old Man's damp old boot, and rescue Mom.
- 1-9? sand pennies drop after every combat.
- The Old Man has opened up a shop, Wet Crap For Sale, where you can spend those sand pennies.
- The Mer-kin lockkey won't drop until you spend 24-26 turns in the outpost.
- Mer-kin prayerbeads are more effective than normal against Yog-Urt, Elder Goddess of Hatred. With 3 prayerbeads equipped, only 2 healing items are needed to lose Suckrament.
- Shub-Jigguwatt's initial attack and defense are reduced by 250 points each time you lose.
Text
Aftercore
After freeing King Ralph, the Council will revert to normal, and spam you with all the normal quests, which are optional.
Strategy
General Strategy
- Most of what you need to do is already covered in the Sea Monkees Quest article.
- Player dev Cannonfire40 wrote a forum post about "tweaks" made to The Sea to coincide with this path. (Click "Show" to see the spoiler-tagged list.)
- More changes — "nerfs" — will be coming September 1st, per the announcement.
- Before you ascend, you should unlock the (newly) permanent sea unlocks.
- Unlock The Dive Bar, The Marinara Trench, Anemone Mine, The Skate Park and Madness Reef.
- Install a sushi-rolling mat.
- The Lucky! adventure in The Brinier Deepers gives 20 turns of Fishy.
- The skate blade resolution to The Skate Park gives 30 turns of Fishy once per day. (Chase out the roller skates gang with the skate blade equipped.) Since you must do this side quest anyway, this is the better reward, unless you have a better source of Fishy.
- Remember, sea cowboy hat and sea chaps greatly help in learning to lasso.
- Relatedly, don't turn in the damp old boot too early. The easiest way to wear both the cowboy hat and the chaps is with an old scuba tank on your back. But you can't buy it after you turn in the boot!
- Wrong guesses on the Mer-kin dreadscroll give up to 24 turns of Deep-Tainted Mind, so don't delay learning the language.
- And make sure you've permed Deep Dark Visions, you're very unlikely to get that drop in-run.
- You probably also want to have a Mer-kin knucklebone available to pull if playing softcore.
- The buff to Mer-kin prayerbeads means that, with beads in all three slots, you only need to survive two rounds to lose the More Like a Suckrament effect. Thus, sea gel and waterlogged scroll of healing from Wet Crap For Sale are sufficient, unless your max HP is too high.
- Getting beaten up by Deep Dark Visions is a convenient way to decrease your max HP against Yog-Urt, if needed.
- The Ators Gonna Ate noncombat adventure at Mer-kin Gymnasium (optional for softcore) is thought to be weird in at least two, possibly three ways:
- The adventure won't appear at all unless you've visited the Mer-kin Colosseum at least once and been denied entry.
- Even though it's a noncombat adventure, it appears to respond to combat rate increasers, unlike normal noncombats.
- Speculatively, it is thought that having a noncombat forcer active could prevent this adventure from showing up. For, say, 176 turns before they realized...
- If you're planning to use the Mer-kin weapons (dodgeball, dragnet, and switchblade) in the Mer-kin Colosseum, be sure to learn the weapons' nine combat skills by landing enough critical hits with each.
- Alternatively, spells can be used to skip the weapons altogether. The 120MP Hobopolis skills plus lanterns such as big hot pepper and petrified wood water purifier certainly work, as may other strategies.
- The Foul Ball familiar is a readily accessible, if moderately expensive, lantern.
- Shub-Jigguwatt, Elder God of Violence now gets weaker the more you lose to him.
Class Choice
- Accordion Thief is fantastic for characters with Mr Store items, such as getting Fishy from Black and White Apron Meal Kit, getting a free guild unlock from tearaway pants (and so easy access to shadow bricks), getting pocket wish facts from flaming leaflets.
- You should buy an antique accordion, which can be done by using the game command
/go antiques
without unlocking the beach. There are no accordions to steal in the Sea.
- You should buy an antique accordion, which can be done by using the game command
Astral gear and consumables
- Starting at level 20 means that astral pilsner is at full power immediately.
- The Sea's penalties to item drops counsel in favor of astral mask, unless your accessory slots are already full of +item% Items of the Month.
- Alternatively, astral pet sweater can help your Grouper Groupie boost your +item%.
- Owners of prismatic beret may find astral shirt (which has 50 Power, not doubled by Tao) useful for achieving some hard-to-reach busks.
Moon Sign
- Sea chaps, sea cowboy hat, and teflon swim fins no longer require Armorcraftiness, so Innabox can save you three turns there if you don't have enough free crafting skills/items.
- Sushi did not trigger the +5 adventures from the The Opossum last time anyone checked, so someone planning an all-sushi run would want to avoid that sign.
Food, Drink, and Other Consumables
- Nigiri is easily accessible.
IotM / IotY
- Black and White Apron Meal Kit can grant Fishy when given a displaced fish, which can be pulled, summoned or — for ATs with Just the Facts — is a guaranteed drop from frogs from CLEESH.
- Deleveling items for use against Shub-Jigguwatt, Elder God of Violence:
- Wishing to fight any of the black crayon monsters will let you get crayon shavings.
- The Leprecondo can supply a table tennis ball.
- Book of facts won't give the Fishy effect in this path, but it will drop fish meat for sushi from various monsters, depending on your class.
- Recall Facts: Monster Habitats is useful in The Mer-Kin Outpost because you are required to spend ~25 turns there anyway, so you might as well fight some black crayon monsters or fish-meat-droppers or whatever else you need.
- Patriotic Eagle can pledge allegiance to An Octopus's Garden for +30% item drops.
- The zone-clearing power of Red, White and Blue Blast is also good in Octopus's Garden, and elsewhere.
- S.I.T. alumni can use the lantern big hot pepper against gladiators even in hardcore.
Softcore-specific stratagems
- Pulling the Mer-kin Scholar's Vestments and Mer-kin Gladiatorial Gear is currently so overpowered that there will be a leaderboard reset on the 1st of September.
- Fishy pipe gives 10 turns of Fishy once per day.
- Damp old wallet, which grants over 50 sand dollars, is pullable, if you have one from a previous ascension.
- Dark porquoise ring can help with deleveling Shub-Jigguwatt, Elder God of Violence, but it's unnecessary if you have 4+ crayon shavings.
- Some of the things mentioned in the IotM / IotY section can be bought from the mall: Black and White Apron Meal Kit, pocket wish, table tennis ball.
- Many of the helpful craftable items can be pulled:
- Several other unlikely but necessary drops can be pulled.
- Pulling a Mer-kin wordquiz can get you some dreadscroll vocabulary doing the school unlocks.
Hardcore-specific stratagems
- If mining to craft teflon swim fins, bear in mind that clicking on the "Last Adventure" link may not let you mine. You should only enter Anemone Mine from the map, unless your Last Adventure link says Anemone Mine (Mining).
- Lucky! advenutes:
- A Drawer of Chests in the The Mer-Kin Outpost: 15-20 sand dollars, which may help you buy the damp old boot.
- A University of Fish in the The Caliginous Abyss: fish scales, which may help in crafting outfits.
- Don't forget to ask Grandpa about "scales" if you want to convert lesser scales into greater ones at The Economist of Scales.
Rewards
- Thwaitgold lobster statuette
- Durable dolphin whistle, a reusable version of the dolphin whistle that gains an extra use each time you complete a run (two for hardcore).
- Both a Violent Vestments and a Hateful Habiliment outfit piece.
- Up to five Instant Karma in a single ascension: One from each of the three bosses, one from freeing King Ralph XI, and one if you do the Nemesis Quest in Aftercore.