Zombie Slayer

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Revision as of 22:16, 24 August 2012 by imported>Tainted Food Product (Some clean up and link fixing. The class section could probably use some love.)

Zombie Slayer is the Fall 2012 special challenge path, introduced on August 14, 2012. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "The dead are rising! Okay, it's been known to happen from time to time -- zombies aren't exactly rare in the Kingdom -- but this time it's serious! Take up arms to fight the undead hordes, before the entire Kingdom falls to a zombie apocalypse!"

In practice, that's not quite what happens.

Restrictions

  • Skills
    • No access to any non-zombie skills that you may have permed.
    • No class can be picked during reincarnation. Instead your class will be Zombie Master, which has its own distinct skill set. Your main stat is Muscle, but unlike other muscle classes you do not get an intrinsic +50% bonus to HP.
    • Skills are gained by killing wandering Zombie Hunters, eating their brains, and then visiting the open grave in your campsite.
    • You do not have MP. Skills use up members of your zombie horde, which you replenish by using your Infectious Bite and Recruit Zombie skills (among others).
  • Familiars
    • Only undead (or undead-ish) familiars are available; the rest are temporarily deceased.
      • Trying to switch to any other familiar (such as by using the /fam chat command) yields the message "That familiar seems to be dead."

Divergences

  • Resting at your campsite removes Beaten Up, and gives this additional message:
    Unsurprisingly, you sleep like the dead.
  • If you are poisoned during a fight, the effect will be removed at the end of combat with the following message:
    You retch and spray some additional green fluid around the area.
    • Trying to use a permed skill to which you do not have access, using chat commands, yields the following message:
      Graaah?
  • The first choice in the noncombat in The Defiled Nook gives a talkative skull instead of moxie stats the first time you choose it.
  • The Hermit is not around, but you can get one free ten-leaf clover each day from visiting. Likewise, the hermit script does not increase the number of clovers available in-run.
  • You don't receive any quest item when looking with the Lord Spookyraven's spectacles in The Haunted Bedroom.
  • You don't need a star starfish familiar to use Richard's star key in the lair. You still need the hat and weapon.
  • You need at least 10 zombies in your Horde to defeat the Naughty Sorceress's familiars.
  • You don't need a wand of Nagamar to defeat the Naughty Sorceress's third form. You'll have to do some more fighting, though.
  • Upon freeing King Ralph you must choose a class. If you choose a Moxie-based or a Mysticality-based class, muscle will switch with your new class's main stat.
  • Consuming a bottle of used blood does not give any stats.
  • You cannot enter The Sea (the Old Man doesn't appear).

Class

The Zombie Master is the class associated with the Zombie Slayer special challenge path.

Your avatar is replaced by: Male Female

When wearing outfits, the outfit avatar overrides this avatar. A custom avatar is not affected.

Skills

You begin with two skills:

You can gain additional skills while contemplating in An Open Grave at Your Campsite. You may learn from three trees: Hunger of the Zombie, Anger of the Zombie, or Master of the Zombie. Each skill you learn costs one zombie point, regardless of rank.

You do not have MP of any kind. Skills instead use zombies from your horde: Zombie Horde

You cannot skip ranks within a skill tree. In order to learn a 3rd-rank skill, you must first learn the 1st-rank and 2nd-rank skills from that same tree.

You begin with one zombie point on your first Zombie Slayer run. You get bonus zombie points for past Zombie Slayer runs (1 point for Normal, 2 points for Hardcore). You gain an additional zombie point for each hunter brain eaten.

Rank Hunger of the Zombie Anger of the Zombie Master of the Zombie
Name Type Effect Name Type Effect Name Type Effect
1 Bite Minion Noncombat
1 Zombie
Restore 10% of max HP Distracting Minion Combat
1 Zombie
Sacrifice a zombie for a regular attack that always hits Summon Minion Noncombat Lets you summon zombies for 100 Meat each
2 Lure Minions Noncombat Lets you trade brains for zombies Plague Claws Combat Weakens your opponent and increase the strength of his or her Infection Zombie Chow Noncombat
1 Zombie
Chow Downed
+5 Familiar Weight
(10 Adventures)
3 Undying Greed Passive +25% Meat from Monsters Flesh Mob Combat
3 Zombies
Unleash your horde to damage your foes Smash & Graaagh Combat
2 Zombies
Attempt to steal an item from your opponent
4 Hunter's Sprint Passive +100% Combat Initiative Elemental Obliviousness Passive So-So Resistance to All Elements Scavenge Noncombat
2 Zombies
Scavengers Scavenging
+20% Items from Monsters
(10 Adventures)
5 Insatiable Hunger(?) Passive +5 Stomach Capacity Vigor Mortis Passive Muscle +30% Meat Shields Combat
1 Zombie
Hide behind your zombies, making you harder to attack
6 Devour Minions Combat/Noncombat
4 Zombies
Restore 50% of max HP

Upgrades Bite Minion to cure negative effects

Virulence Passive +10% chance of Critical Hit

Critical Hits Improve Infectious Bite

Summon Horde Noncombat Lets you summon 11-14 zombies for 1,000 Meat

Upgrades Summon Minion to increase combat chance

7 Indefatigable Passive Regenerate 16-20 HP per Adventure Bilious Burst Combat
5 Zombies
Explode some zombies, dealing Spooky and Stench damage His Master's Voice Passive +5 to Familiar Weight
8 Skullcracker Passive +100% Brain Drops from Monsters

Critical hits occasionally stun opponents

Unyielding Flesh Passive Damage Absorption +100

Damage Reduction: 5

Ag-grave-ation Noncombat
3 Zombies
Zomg WTF (Monster Level +30) (10 Adventures)
9 Neurogourmet Passive +1 Adventure per Brain Eaten Corpse Pile Combat
3 Zombies
Pile zombies on your foe, preventing him/her/it from moving for a while, and dealing damage Disquiet Riot Noncombat
5 Zombies
Disquiet Riot (Decreases Combat Frequency) (10 Adventures)
10 Ravenous Pounce Combat
2 Zombies
An attack that deals more damage the hungrier you are and always hits

+5 Stomach Capacity

Howl of the Alpha Combat
9 Zombies
Scare your enemy away for a while

Deals major damage to unscarable enemies

Zombie Maestro Combat
9 Zombies
Order your horde to attack an enemy en masse

Also reduces the Cost of Zombie Skills by 1

Text

Council Text

See The Council of Loathing/Zombie Slayer.

Strategy

See Zombie Slayer/Strategy for tips & strategies.

Rewards

Ascension Paths
Boozetafarian Teetotaler Oxygenarian
Special Challenge Paths
Spring Summer Fall Winter
2011
None

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Way of the Surprising Fist

Trendy
2012
Avatar of Boris

Bugbear Invasion

Zombie Slayer

Class Act
2013
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BIG!

KOLHS

Class Act II: A Class For Pigs
2014
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Slow and Steady

Heavy Rains

Picky
2015
Actually Ed the Undying

One Crazy Random Summer

Community Service

None
2016
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The Source

Nuclear Autumn

None
2017
Gelatinous Noob

License to Adventure

Live. Ascend. Repeat.

None
2018
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G-Lover

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None
2019
Dark Gyffte

Two Crazy Random Summer

Kingdom of Exploathing

None
2020
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Low Key Summer

Grey Goo

None
2021
You, Robot

Quantum Terrarium

Wildfire

None
2022
Grey You

Journeyman

Fall of the Dinosaurs

None
2023
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Legacy of Loathing

A Shrunken Adventurer am I

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2024
WereProfessor

11 Things I Hate About U

Avant Guard

None
2025
Z is for Zootomist

Hat Trick

11,037 Leagues Under the Sea

None