Drunkenness: Difference between revisions

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|-
|-
| style="background-color:#EFEFEF;" | [[Hard Drinker]] || +10
| style="background-color:#EFEFEF;" | [[Hard Drinker]] || +10
|  
| style="text-align: initial" |
* Can be purchased with skill points from [[Sneaky Pete's Gate]]
* Can be purchased with skill points from [[Sneaky Pete's Gate]]
* Only available during [[Avatar of Sneaky Pete]] runs
* Only available during [[Avatar of Sneaky Pete]] runs
|-
|-
| style="background-color:#EFEFEF;" | [[Liver of Steel]] || +5  
| style="background-color:#EFEFEF;" | [[Liver of Steel]] || +5  
|
| style="text-align: initial" |
* Obtained from a [[steel margarita]]
* Obtained from a [[steel margarita]]
* Persists after freeing the King
* Persists after freeing the King
|-
|-
| style="background-color:#EFEFEF;" | [[Nightcap]] || +5
| style="background-color:#EFEFEF;" | [[Nightcap]] || +5
|  
| style="text-align: initial" |
* Can be purchased with skill points from [[Jarlsberg's Gate]]
* Can be purchased with skill points from [[Jarlsberg's Gate]]
* Only available during [[Avatar of Jarlsberg]] runs
* Only available during [[Avatar of Jarlsberg]] runs
|-
|-
| style="background-color:#EFEFEF;" | Being Sneaky Pete || +5
| style="background-color:#EFEFEF;" | Being Sneaky Pete || +5
|  
| style="text-align: initial" |
* Only available during [[Avatar of Sneaky Pete]] runs
* Only available during [[Avatar of Sneaky Pete]] runs
* Unlocked automatically at the beginning of the run
* Unlocked automatically at the beginning of the run
|-
|-
| style="background-color:#EFEFEF;" | [[Replacement Liver]] || +5
| style="background-color:#EFEFEF;" | [[Replacement Liver]] || +5
|  
| style="text-align: initial" |
* Can be purchased with [[Ka coin]]s at the [[Underworld Body Shop]]
* Can be purchased with [[Ka coin]]s at the [[Underworld Body Shop]]
* Only available during [[Actually Ed the Undying]] runs
* Only available during [[Actually Ed the Undying]] runs
|-
|-
| style="background-color:#EFEFEF;" | [[Hard Drinker (Cow Puncher)|Hard Drinker]] || +5  
| style="background-color:#EFEFEF;" | [[Hard Drinker (Cow Puncher)|Hard Drinker]] || +5  
|  
| style="text-align: initial" |
* A skill that can be learned from [[Tales of the West: Cow Punching]]
* A skill that can be learned from [[Tales of the West: Cow Punching]]
* Only available during [[Avatar of West of Loathing]] runs
* Only available during [[Avatar of West of Loathing]] runs
|-
|-
| style="background-color:#EFEFEF;" | Soberness Injection Pen || +2
| style="background-color:#EFEFEF;" | Soberness Injection Pen || +2
|  
| style="text-align: initial" |
* A skill that can be learned from the [[LI-11 HQ]] at the cost of 3 pounds of social capital
* A skill that can be learned from the [[LI-11 HQ]] at the cost of 3 pounds of social capital
* Only available during [[License to Adventure]] runs runs
* Only available during [[License to Adventure]] runs
|-
|-
| style="background-color:#EFEFEF;" | [[Hollow Leg]] || +1  
| style="background-color:#EFEFEF;" | [[Hollow Leg]] || +1  
|
| style="text-align: initial" |
* Obtained from drinking a [[Sloppy Jalopy]]
* Obtained from drinking a [[Sloppy Jalopy]]
* Lost upon ascension
* Lost upon ascension
|-
|-
| style="background-color:#EFEFEF;" | Belt-Implanted Still || +1
| style="background-color:#EFEFEF;" | Belt-Implanted Still || +1
|  
| style="text-align: initial" |
* A skill that can be learned from the [[LI-11 HQ]] at the cost of 2 pounds of social capital
* A skill that can be learned from the [[LI-11 HQ]] at the cost of 2 pounds of social capital
* Only available during [[License to Adventure]] runs runs
* Only available during [[License to Adventure]] runs
|-
|-
| style="background-color:#EFEFEF;" | [[Stooper (familiar)|Stooper]] || +1  
| style="background-color:#EFEFEF;" | [[Stooper (familiar)|Stooper]] || +1  
| Bonus liver capacity only applies when familiar is active
| style="text-align: initial" | Bonus liver capacity only applies when familiar is active
|-
|-
| style="background-color:#EFEFEF;" | [[Drinking to Drink]] || +1  
| style="background-color:#EFEFEF;" | [[Drinking to Drink]] || +1  
|  
| style="text-align: initial" |
* Obtained from using [[Living to Drink, Drinking to Live]]
* Obtained from using [[Living to Drink, Drinking to Live]]
* Is automatically HC permed on use
* Is automatically HC permed on use
|-
|-
| style="background-color:#EFEFEF;" | Being an Avatar of Jarlsberg || <font color="red">-5</font>
| style="background-color:#EFEFEF;" | Being an Avatar of Jarlsberg || <font color="red">-5</font>
|  
| style="text-align: initial" |
* Only available during [[Avatar of Jarlsberg]] runs
* Only available during [[Avatar of Jarlsberg]] runs
* Unlocked automatically at the beginning of the run  
* Unlocked automatically at the beginning of the run  
|-
|-
| style="background-color:#EFEFEF;" | Being any Avatar of West of Loathing || <font color="red">-5</font>
| style="background-color:#EFEFEF;" | Being any Avatar of West of Loathing || <font color="red">-5</font>
|  
| style="text-align: initial" |
* Only available during [[Avatar of West of Loathing]] runs
* Only available during [[Avatar of West of Loathing]] runs
* Unlocked automatically at the beginning of the run  
* Unlocked automatically at the beginning of the run  
|-
|-
| style="background-color:#EFEFEF;" | Being an Avatar of Boris || <font color="red">-10</font>
| style="background-color:#EFEFEF;" | Being an Avatar of Boris || <font color="red">-10</font>
|  
| style="text-align: initial" |
* Only available during [[Avatar of Boris]] runs
* Only available during [[Avatar of Boris]] runs
* Unlocked automatically at the beginning of the run  
* Unlocked automatically at the beginning of the run  
|-
|-
| style="background-color:#EFEFEF;" | Being a Zombie Slayer || <font color="red">-10</font>
| style="background-color:#EFEFEF;" | Being a Zombie Slayer || <font color="red">-10</font>
|  
| style="text-align: initial" |
* Only available during [[Zombie Slayer]] runs
* Only available during [[Zombie Slayer]] runs
* Unlocked automatically at the beginning of the run  
* Unlocked automatically at the beginning of the run
|-
| style="background-color:#EFEFEF;" | Being a Vampyre || <font color="red">-10</font>
| style="text-align: initial" |
* Only available during [[Dark Gyffte]] runs
* Unlocked automatically at the beginning of the run
* Also limited to specific bloody drinks
|-
|-
| style="background-color:#EFEFEF;" | Having a License to Adventure || <font color="red">-11</font> to <font color="red">-1</font>
| style="background-color:#EFEFEF;" | Having a License to Adventure || <font color="red">-11</font> to <font color="red">-1</font>
|  
| style="text-align: initial" |
* Only available during [[License to Adventure]] runs
* Only available during [[License to Adventure]] runs
* Unlocked automatically at the beginning of the run
* Unlocked automatically at the beginning of the run
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|-
|-
| style="background-color:#EFEFEF;" | Being in a Nuclear Autumn || <font color="red">-12</font>
| style="background-color:#EFEFEF;" | Being in a Nuclear Autumn || <font color="red">-12</font>
|  
| style="text-align: initial" |
* Only available during [[Nuclear Autumn]] runs
* Only available during [[Nuclear Autumn]] runs
* Unlocked automatically at the beginning of the run
* Unlocked automatically at the beginning of the run
* Also limited to size 1 drinks
* Also limited to size 1 drinks
|-
| style="background-color:#EFEFEF;" | Being a Shrunken Adventurer || <font color="red">-13</font>
| style="text-align: initial" |
* Only available during [[A Shrunken Adventurer am I]] runs
* Unlocked automatically at the beginning of the run
* Also limited to size 1 drinks
* Drinks yield 50x stats and 10x adventures
|-
|-
| style="background-color:#EFEFEF;" | Being Ed || <font color="red">-15</font>
| style="background-color:#EFEFEF;" | Being Ed || <font color="red">-15</font>
|  
| style="text-align: initial" |
* Only available during [[Actually Ed the Undying]] runs
* Only available during [[Actually Ed the Undying]] runs
* Unlocked automatically at the beginning of the run
* Unlocked automatically at the beginning of the run
* Cannot drink booze without [[Replacement Liver]].
* Cannot drink booze without [[Replacement Liver]].
|-
|-
| style="background-color:#EFEFEF;" | Being a Gelatenous Noob || <font color="red">-15</font>
| style="background-color:#EFEFEF;" | Being a Gelatinous Noob || <font color="red">-15</font>
|  
| style="text-align: initial" |
* Only available during [[Gelatinous Noob]] runs
* Only available during [[Gelatinous Noob]] runs
* Unlocked automatically at the beginning of the run.
|-
| style="background-color:#EFEFEF;" | Being a Plumber || <font color="red">-15</font>
| style="text-align: initial" |
* Only available during [[Path of the Plumber]] runs
* Unlocked automatically at the beginning of the run.
* Unlocked automatically at the beginning of the run.
|}
|}
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|-
|-
| style="background-color:#EFEFEF;" | [[spice melange]] || -3
| style="background-color:#EFEFEF;" | [[spice melange]] || -3
|
| style="text-align: initial" |
*Reduces your current drunkenness and fullness by 3.
*Reduces your current drunkenness and fullness by 3.
*Stacks with [[Ultra Mega Sour Ball]].
*Stacks with [[Ultra Mega Sour Ball]].
|-
|-
| style="background-color:#EFEFEF;" | [[Ultra Mega Sour Ball]] || -3
| style="background-color:#EFEFEF;" | [[Ultra Mega Sour Ball]] || -3
|
| style="text-align: initial" |
*Reduces your current drunkenness and fullness by 3.
*Reduces your current drunkenness and fullness by 3.
*Stacks with [[spice melange]].
*Stacks with [[spice melange]].
|-
|-
| style="background-color:#EFEFEF;" | [[Alien plant pod]] || -3 || Once each day only.
| style="background-color:#EFEFEF;" | [[Alien plant pod]] || -3
| style="text-align: initial" | Once each day only.
|-
|-
| style="background-color:#EFEFEF;" |[[Mr. Burnsger]] || 2
| style="background-color:#EFEFEF;" |[[Mr. Burnsger]] || -2
|
| style="text-align: initial" |
*Reduces your current drunkenness by 2.
*Reduces your current drunkenness by 2.
*Increases fullness by 4 when consumed.
*Increases fullness by 4 when consumed.
|-
|-
| style="background-color:#EFEFEF;" | [[cuppa Sobrie tea]] || -1 || Once each day only, and only if you actually are drunk.
| style="background-color:#EFEFEF;" | [[cuppa Sobrie tea]] || -1
| style="text-align: initial" | Once each day only, and only if you actually are drunk.
|-
|-
| style="background-color:#EFEFEF;" | [[synthetic dog hair pill]] || -1 || Once each day only, and only if you actually are drunk.
| style="background-color:#EFEFEF;" | [[Sweat Out Some Booze]] || -1
| style="text-align: initial" |
*Costs 25 sweat.
*Usable 3 times per day.
|-
| style="background-color:#EFEFEF;" | [[synthetic dog hair pill]] || -1
| style="text-align: initial" | Once each day only, and only if you actually are drunk.
|-
|-
| style="background-color:#EFEFEF;" | Choosing "Go the the fourth floor" in [[The Towering Inferno Discotheque]] || -1  
| style="background-color:#EFEFEF;" | Choosing "Go the the fourth floor" in [[The Towering Inferno Discotheque]] || -1  
|
| style="text-align: initial" |
*Requires at least 4 Disco Style
*Requires at least 4 Disco Style
*Only one choice from the non-combat (except the store) can be chosen per day.
*Only one choice from the non-combat (except the store) can be chosen per day.
|-
|-
| style="background-color:#EFEFEF;" |[[The Plumber's mushroom stew]] || 1
| style="background-color:#EFEFEF;" |[[The Plumber's mushroom stew]] || -1
|
| style="text-align: initial" |
*Reduces your current drunkenness by 1.
*Reduces your current drunkenness by 1.
*Increases fullness by 3 when consumed.
*Increases fullness by 3 when consumed.
|-
| style="background-color:#EFEFEF;" |[[Elf Guard hangover cure]] || -1
| style="text-align: initial" |
*Once each day only.
|-
| style="background-color:#EFEFEF;" | [[Calculate the Universe]] || -1 (sometimes)
| style="text-align: initial" |
*Occurs with a [[Doing the Maths|final result]] of [[eleven|11]].
*The result is random, and can just as easily '''increase''' your drunkenness by up to 3. Beware!
*Can be cast every day the number of times you have read the [[Manual of Numberology]].
|-
|-
| style="background-color:#EFEFEF;" | [[One Bucket|Get out of drunk free card]] || Varies
| style="background-color:#EFEFEF;" | [[One Bucket|Get out of drunk free card]] || Varies
|
| style="text-align: initial" |
*Will make you ''just'' sober enough to not be falling-down drunk
*Will make you ''just'' sober enough to not be falling-down drunk
*Occurs on an account's third adventure (''ever'') in [[Drunken Stupor]].
*Occurs on an account's third adventure (''ever'') in [[Drunken Stupor]].
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*train your familiars at [[the Cake-Shaped Arena]]
*train your familiars at [[the Cake-Shaped Arena]]
*become [[Half-Astral]]
*become [[Half-Astral]]
*adventure in [[The Basement|Fernswarthy's Basement]]
*fight rats in the [[Tavern Cellar|Tavern Cellar]]
*mine in [[Itznotyerzitz Mine]]
*adventure in [[Fernswarthy's Basement]]
*gamble at [[the Casino]] (But you can play the [[Money Making Game]] when falling down drunk)  
*mine in [[Itznotyerzitz Mine]], [[Anemone Mine]], or [[The Knob Shaft]]
*gamble at [[The Thatch-Roofed Casino]] (But you can play the [[Money Making Game]] when falling down drunk)  
*smash barrels in [[the Barrel full of Barrels]]
*smash barrels in [[the Barrel full of Barrels]]
*gaze into an [[empty agua de vida bottle]]
*gaze into an [[empty agua de vida bottle]]
*use a [[BRICKO brick#Uses|BRICKO monster]]
*use a [[BRICKO brick#Uses|BRICKO monster]]
*[[Puttin' on the Wax|record a song]] in [[the Island Barracks]]
*[[Puttin' on the Wax|record a song]] in [[the Island Barracks]]
*drink any more!
*drink any more! (with the exception of [[Green beer]] on [[St. Sneaky Pete's Day]])


''While you cannot adventure normally while falling-down drunk, there are several ways you can still use adventures:''
''While you cannot adventure normally while falling-down drunk, there are several ways you can still use adventures:''
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*You can [[Meatsmithing|smith items]].
*You can [[Meatsmithing|smith items]].
*You can go trick-or-treating on [[Halloween]].
*You can go trick-or-treating on [[Halloween]].
*You may do some tasks at [[The Odd Jobs Board]].
*You can help [[Bart Ender]] at [[the Typical Tavern]], after completing the [[Typical Tavern Quest]].
*You can take [[On a Downtown Train|the downtown train]] at [[A Monorail Station]].
*You can rest at [[the Campground]].
*You can rest at [[the Campground]].
*You may still randomly encounter monsters on [[El Dia de Los Muertos Borrachos]] and the [[Feast of Boris]].
*You may still randomly encounter monsters on [[El Dia de Los Muertos Borrachos]] and the [[Feast of Boris]].
*You used to be able to go stargazing at [[the LAAAAME Observatory]], before it was destroyed by [[the Comet]].
*You can [[Comb the Beach]].
*You can operate the machinery in the [[Dwarven Machine Room]].
*You can operate the machinery in the [[Dwarven Machine Room]].
*You can summon demons at the [[Summoning Chamber]].
*You can summon demons at the [[Summoning Chamber]].
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*You can [[Interview With You|Vamp Out]], but only by using [[plastic vampire fangs]]. ([[Interview With You (a Vampire)]] can not be read while falling-down drunk.)
*You can [[Interview With You|Vamp Out]], but only by using [[plastic vampire fangs]]. ([[Interview With You (a Vampire)]] can not be read while falling-down drunk.)
*You can [[ChibiBuddy™|Play With Your ChibiBuddy™]].
*You can [[ChibiBuddy™|Play With Your ChibiBuddy™]].
*You can help [[Bart Ender]] at [[the Typical Tavern]], after completing the [[Typical Tavern Quest]].
*You can investigate [[Lost in the Great Overlook Lodge]] after using [[rusty hedge trimmers]].
*You can investigate [[Lost in the Great Overlook Lodge]] after using [[rusty hedge trimmers]].
*You can fight [[Holding Court|either boss]] at the [[Dreadsylvanian Castle]].
*You can fight [[Holding Court|either boss]] at the [[Dreadsylvanian Castle]].
**You can do more damage to [[Count Drunkula]] when massively overdrunk.
**You can do more damage to [[Count Drunkula]] when massively overdrunk.
*You could choose to [[Build a Crimbot!|build]] and [[Inside the Fully Automated Crimbo Factory|deploy]] a Crimbot, during the appropriate world event.
*You can enter [[The Tunnel of L.O.V.E.]].
*You can go Deep Inside [[Deep Inside Grimace, Bow Chick-a Bow Bow|Grimace]] or [[Deep Inside Ronald, Baby|Ronald]], Giggity-giggity.
*You can go Deep Inside [[Deep Inside Grimace, Bow Chick-a Bow Bow|Grimace]] or [[Deep Inside Ronald, Baby|Ronald]], Giggity-giggity.
*You can help Richard at [[Richard's Redoubt]].
*You can help Richard at [[Richard's Redoubt]].
*You can draw from the [[Deck of Every Card]] and fight the monsters contained therein.
*You can draw from the [[Deck of Every Card]] and fight the monsters contained therein.
*You can talk to [[Dr. Gordon Stuart, a Scientist]] and fight an [[Eldritch Tentacle]].
*You can scavenge for gym equipment in the [[Boxing Daycare]].
*You used to be able to go stargazing at [[the LAAAAME Observatory]], before it was destroyed by [[the Comet]].
*You could choose to [[Build a Crimbot!|build]] and [[Inside the Fully Automated Crimbo Factory|deploy]] a Crimbot, during the appropriate world event.
*If you have five or more adventures, you can use a [[day shortener]] to create an [[extra time]].


''You can also enter into combat by using certain items:''
''You can also enter into combat:''
*You can use [[Cap'm Caronch's Map]] to encounter a [[booty crab]].
*You can use [[Cap'm Caronch's Map]] to encounter a [[booty crab]].
*You can use a [[Drum machine|drum machine]] to fight a [[giant sandworm]].
*You can use a [[Drum machine|drum machine]] to fight a [[giant sandworm]].
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*[[Seal Clubber]]s can summon and fight [[Infernal Seals]].  This does not consume an adventure, but can only be done five times a day (or ten with [[Claw of the Infernal Seal]]).
*[[Seal Clubber]]s can summon and fight [[Infernal Seals]].  This does not consume an adventure, but can only be done five times a day (or ten with [[Claw of the Infernal Seal]]).
*You can use a [[Lynyrd snare]] to fight a [[Lynyrd]].
*You can use a [[Lynyrd snare]] to fight a [[Lynyrd]].
*You can fight a [[mountain man]] once per day.
*You can reminisce with your [[combat lover's locket]] three times a day.
*You can [[Rubbed it the Right Way|wish]] for a fight three times a day.
*You can get a free fight from your [[What has it got in its pocketses?/contents#Free Fights|Cargo Cultist Shorts]] once per day,
*You can use the [[Play against the Witchess Pieces|shrink ray]] to fight a witchess piece five times per day.
*You can fight the [[Chateau Mantegna#painting|painting]] in Chateau Mantegna once per day.
*You can talk to [[Dr. Gordon Stuart, a Scientist]] or [[Evoke Eldritch Horror]] and fight an [[Eldritch Tentacle]] once each per day.
*You can fight five monsters and one each of the tied-up versions from [[Burning Leaves]] per day.
*You can use a [[molehill mountain]] to fight a [[Moleman]] once per day.
*You can use a [[miniature Embering Hulk]] to fight an [[Embering Hulk]] once per day.
==Things affected by Drunkenness==
*[[Antihangover]] increases Muscle, Mysticality, and Moxie by ''yesterday's'' drunkenness.
*[[Count Drunkula]] and [[Count Drunkula (Hard Mode)]] require a high level of drunkenness to fight effectively.
*The [[Little Chickadee]] trophy requires visiting the [[Trophy Hut]] while having 1000+ drunkenness.
*[[Pool Skill]] is increased by 1 each for your first 10 points of drunkenness, and then ''decreased'' by 2 for each point of drunkenness afterwards.
*[[Way of the Surprising Fist]]'s [[Drunken Baby Style]] becomes more damaging at higher drunkenness.


==Notes==
==Notes==
*There are leaderboards in [[the Museum]] for the drunkest player, and for the most hungover player (who was the drunkest player yesterday).
*There are leaderboards in [[the Museum]] for the drunkest player, and for the most hungover player (who was the drunkest player yesterday).
*Since most drunkenness is gained while gaining [[Best Drinks|adventures]], it is [[Drinking Mechanics|standard strategy]] to become falling-down drunk at the end of every day and let the gained adventures roll over as the drunkenness is removed.
*Since most drunkenness is gained while gaining [[Best Drinks|adventures]], it is [[Drinking Mechanics|standard strategy]] to become falling-down drunk at the end of every day and let the gained adventures roll over as the drunkenness is removed.
*Going to the [[Trophy Hut]] with 1000 or more drunkenness allows one to purchase the [[Little Chickadee]] trophy.
*It is commonly believed that Drunkenness increases the chance of a player [[fumble|fumbling]], however this is not the case.
*It is commonly believed that Drunkenness increases the chance of a player [[fumble|fumbling]], however this is not the case.
*The amount of drunkenness determines the effectiveness, on the following day, of the [[Antihangover]] effect from a [[hair of the fish]].
*Having [[Drunkula's wineglass]] from the [[Dreadsylvania]] clan dungeon equipped allows adventuring "normally" while falling-down drunk. The negatives the wine glass has, including preventing the use of spells and combat items, make these adventures somewhat abnormal.
*Having [[Drunkula's wineglass]] from the [[Dreadsylvania]] clan dungeon equipped allows adventuring "normally" while falling-down drunk. The negatives the wine glass has, including preventing the use of spells and combat items, make these adventures somewhat abnormal.
*Your level of drunkenness affects your [[Pool Skill]].
*Drunkenness affects your fight with [[Count Drunkula]].
*In [[Special challenge path|paths]] that have a higher liver capacity (namely, [[Avatar of Sneaky Pete]] and [[License to Adventure]]), you can drink to that capacity before breaking the prism, and your drunkenness will be set to your new capacity afterwards. However, if you are overdrunk before breaking the prism, you will still be overdrunk after.
*In [[Special challenge path|paths]] that have a higher liver capacity (namely, [[Avatar of Sneaky Pete]] and [[License to Adventure]]), you can drink to that capacity before breaking the prism, and your drunkenness will be set to your new capacity afterwards. However, if you are overdrunk before breaking the prism, you will still be overdrunk after.



Latest revision as of 23:01, 2 July 2025

Drunkenness (or Tipsiness, Inebriety, or Temulency) is a measure of how drunk you are. As opposed to fullness and spleen, you are allowed to become drunk beyond the limit allowed for adventuring, which is, by default, 14. When this occurs, you become "falling-down drunk" and will only encounter Drunken Stupor adventures instead of normal adventures in most zones. Drunkenness is reset to zero each day at rollover, and upon Ascension.

Most Drunkenness comes from booze, but you can also gain drunkenness from adventures in:

Or from using:

Players who are on the Teetotaler or Oxygenarian paths cannot contract drunkenness by any means.

Liver Capacity Modifiers

These change how much drunkenness you can sustain before becoming falling-down drunk.

Capacity modifier Value of modifier Notes
Hard Drinker +10
Liver of Steel +5
Nightcap +5
Being Sneaky Pete +5
Replacement Liver +5
Hard Drinker +5
Soberness Injection Pen +2
Hollow Leg +1
Belt-Implanted Still +1
Stooper +1 Bonus liver capacity only applies when familiar is active
Drinking to Drink +1
Being an Avatar of Jarlsberg -5
  • Only available during Avatar of Jarlsberg runs
  • Unlocked automatically at the beginning of the run
Being any Avatar of West of Loathing -5
Being an Avatar of Boris -10
  • Only available during Avatar of Boris runs
  • Unlocked automatically at the beginning of the run
Being a Zombie Slayer -10
  • Only available during Zombie Slayer runs
  • Unlocked automatically at the beginning of the run
Being a Vampyre -10
  • Only available during Dark Gyffte runs
  • Unlocked automatically at the beginning of the run
  • Also limited to specific bloody drinks
Having a License to Adventure -11 to -1
  • Only available during License to Adventure runs
  • Unlocked automatically at the beginning of the run
  • Liver capacity begins at 3 and increases by 1 per level, up to a maximum of 13 at level 11
  • Also limited to drinking martinis
Being in a Nuclear Autumn -12
  • Only available during Nuclear Autumn runs
  • Unlocked automatically at the beginning of the run
  • Also limited to size 1 drinks
Being a Shrunken Adventurer -13
  • Only available during A Shrunken Adventurer am I runs
  • Unlocked automatically at the beginning of the run
  • Also limited to size 1 drinks
  • Drinks yield 50x stats and 10x adventures
Being Ed -15
Being a Gelatinous Noob -15
  • Only available during Gelatinous Noob runs
  • Unlocked automatically at the beginning of the run.
Being a Plumber -15
  • Only available during Path of the Plumber runs
  • Unlocked automatically at the beginning of the run.

Drunkenness Modifiers

The following items or adventures can reduce your current drunkenness.

Drunkenness modifier Value of modifier Notes
spice melange -3
Ultra Mega Sour Ball -3
  • Reduces your current drunkenness and fullness by 3.
  • Stacks with spice melange.
Alien plant pod -3 Once each day only.
Mr. Burnsger -2
  • Reduces your current drunkenness by 2.
  • Increases fullness by 4 when consumed.
cuppa Sobrie tea -1 Once each day only, and only if you actually are drunk.
Sweat Out Some Booze -1
  • Costs 25 sweat.
  • Usable 3 times per day.
synthetic dog hair pill -1 Once each day only, and only if you actually are drunk.
Choosing "Go the the fourth floor" in The Towering Inferno Discotheque -1
  • Requires at least 4 Disco Style
  • Only one choice from the non-combat (except the store) can be chosen per day.
The Plumber's mushroom stew -1
  • Reduces your current drunkenness by 1.
  • Increases fullness by 3 when consumed.
Elf Guard hangover cure -1
  • Once each day only.
Calculate the Universe -1 (sometimes)
  • Occurs with a final result of 11.
  • The result is random, and can just as easily increase your drunkenness by up to 3. Beware!
  • Can be cast every day the number of times you have read the Manual of Numberology.
Get out of drunk free card Varies
  • Will make you just sober enough to not be falling-down drunk
  • Occurs on an account's third adventure (ever) in Drunken Stupor.

On St. Sneaky Pete's Day, you can drink green beer as long as you are less than eleven points above your ordinary maximum capacity; should you reach 26 or more drunkenness by this or any other means, you will adventure at St. Sneaky Pete's Day Stupor in lieu of the general Drunken Stupor.

Messages

When you are within 5 drunkenness of your current limit, your character pane (in full mode but not compact mode) will display the message:

You'd better keep an eye on your drinking.

When you have met or exceeded your current drunkenness limit, your character pane (in full mode) will display the message:

You are falling-down drunk.

Whenever your drunkenness is enough for a message about your drunkenness to be displayed in your character pane, your messages in chat will also occasionally be followed by "-hic-".

If you attempt to drink more booze while falling-down drunk, you instead receive the message:

You're way too drunk already.

Falling-Down Drunk

While falling-down drunk, in addition to not being able to encounter normal adventures, you also cannot:

While you cannot adventure normally while falling-down drunk, there are several ways you can still use adventures:

You can also enter into combat:

Things affected by Drunkenness

Notes

  • There are leaderboards in the Museum for the drunkest player, and for the most hungover player (who was the drunkest player yesterday).
  • Since most drunkenness is gained while gaining adventures, it is standard strategy to become falling-down drunk at the end of every day and let the gained adventures roll over as the drunkenness is removed.
  • It is commonly believed that Drunkenness increases the chance of a player fumbling, however this is not the case.
  • Having Drunkula's wineglass from the Dreadsylvania clan dungeon equipped allows adventuring "normally" while falling-down drunk. The negatives the wine glass has, including preventing the use of spells and combat items, make these adventures somewhat abnormal.
  • In paths that have a higher liver capacity (namely, Avatar of Sneaky Pete and License to Adventure), you can drink to that capacity before breaking the prism, and your drunkenness will be set to your new capacity afterwards. However, if you are overdrunk before breaking the prism, you will still be overdrunk after.

See Also