License to Adventure: Difference between revisions

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imported>The ErosionSeeker
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imported>Ryo Sangnoir
can't get mini kiwitini in hardcore because no familiars
 
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|date=May 15, 2017
|date=May 15, 2017
|desc=You're a trained Loathing Operative, serving on His Majesty's Secret Service! Prepare to save the world over and over.}}
|desc=You're a trained Loathing Operative, serving on His Majesty's Secret Service! Prepare to save the world over and over.}}
 
The whole thing is basically a huge reference to the spy action book and film series [[wikipedia:James Bond|James Bond]].
The whole thing is basically a huge reference to the spy action movie series [[wikipedia:James Bond|James Bond]].


== Restrictions ==
== Restrictions ==
* Your liver capacity is equal to (level + 2). This reaches a maximum at level 11.
* You can only drink booze that uses a [[File:Martini.gif]] glass.
*:You're not sure this beverage was shaken, and what the heck kind of glass is it in!? Never!
* You cannot eat.
* You cannot eat.
*:You can't risk being slowed down by a full stomach.
*:You can't risk being slowed down by a full stomach.
* You cannot use a familiar.
**The [[magical sausage]] is an exception, and can be consumed as normal.
* Your liver capacity is equal to (level + 2). This reaches a maximum at level 11. (There are also some path skills which can further increase your liver capacity a total of +3.)
* You can only drink "martinis", defined here as any booze that uses a [[File:Martini.gif]] icon.
*:You're not sure this beverage was shaken, and what the heck kind of glass is it in!? Never!
* You cannot use a familiar. Not even in a [[Crown of Thrones]] or [[Buddy Bjorn]].
*:Your familiar doesn't have a license to adventure and can't accompany you.
*:Your familiar doesn't have a license to adventure and can't accompany you.
* You keep your normal skills, but get access to an additional [[LI-11 HQ|skill tree]] where you can gain skills based on your "social capital."
* You cannot adventure in [[The Sea]]. Attempting to talk to [[An Old Man]] gives the following message:
* You have access to [[Super Villain's Lair|Secret Villain Lairs]]. If you leave them unattended for too long, you become [[Disavowed]].
*:That shack you saw on the main map was just a picture of a shack drawn on the ground.


== What Is A Martini? ==
==== Available Martinis ====


For the purposes of this challenge path, a martini seems to be a drink that uses the [[File:Martini.gif]] icon.
{| class="mw-collapsible mw-collapsed"
|+ [[File:Martini.gif]]
|


This includes:
For the purposes of this challenge path, a martini seems to be a drink that uses the [[File:Martini.gif]] icon. (Note that this is a different definition of "martini" than the one used by [[tuxedo shirt]]. There is some overlap, but neither group is a strict subset of the other.)
* [[barrel-aged martini]]
* [[dry martini]]
* [[dry vodka martini]]
* [[gibson]]
* [[hacked gibson]]
* [[martini]]
* [[rockin' wagon]]
* [[soft green echo eyedrop antidote martini]]
* [[vodka gibson]]
* [[vodka martini]]
As well as the more obscure:
* [[Afternoon Delight]] (requires [[Kokomo Resort Pass]]es from the PvP season)
* [[beertini]] (requires a [[Bartender-in-the-box (Campground)]] explosion)
* [[bloody kiwitini]] (from [[Dreadsylvania]])
* [[dream of a dog]] (rarely from [[Resting]])
* [[Dreadsylvanian grimlet]] (from [[Dreadsylvania]])
* [[eldritch distillate]] (elaborate crafting method)
* [[low tide martini]] (requires [[Robortender]] to drop items from fought [[Category:Fish|Fish]])


Standard-restricted martinis (may be consumed when out of Ronin and/or when the path is no longer current):
Modifiers listed are the [[LI-11 HQ|path upgrade]] connections Barry (+1 adv) and Ben Dover (+4 adv to booze with base 10 adv or less), and [[tuxedo shirt]] (+ 1-3 adv for drinks with the internal "martini" flag).
* [[Bee's Knees]]
* [[chocotini]]
* [[discocktail]]
* [[Golden Mean]]
* [[Herringtini]]
* [[Humanitini]]
* [[Lollipop Drop]]
* [[More Humanitini than Humanitini]]
* [[Red Dwarf]]


This specifically '''excludes''':
The following are available in hardcore:
{| border="1px" cellpadding="3" cellspacing="0" style="text-align:center; valign:center" class="sortable"
|- style="background-color:#eeeeee;"
! '''Item'''
! '''Level'''
! '''Adv'''
! '''Drunk'''
! '''A/D<br><small>(B)</small>'''
! '''A/D<br><small>(B&BD)</small>'''
! width="15px" | '''A/D<br><small>(B&BD&TS)</small>'''
! class="unsortable" | '''HC Acquisition'''
! class="unsortable" | '''Effects'''
|-
| [[splendid martini]] || 6 || bgcolor="#e0ccff" title="EPIC" | 6 || 1
| bgcolor="#e0ccff" | 7.00 || bgcolor="#e0ccff" | 11.00 || bgcolor="#e0ccff" | 13.00
| 3/day from [[Kremlin's Greatest Briefcase|KGB]] of a single quality level
| 40/20/10 turns of a random [[Kremlin's Greatest Briefcase|KGB]] buff
|-
| [[yam martini]] || 1 || bgcolor="#bbffff" title="awesome" | 5.0 || 1
| bgcolor="#e0ccff" | 6.00 || bgcolor="#e0ccff" | 10.00 || bgcolor="e0ccff" | 12.00
| up to 4/day from [[Mayam Calendar]] [[yam]]s
|
|-
| [[improved martini]] || 3 || bgcolor="#bbffff" title="awesome" | 4.5 || 1
| bgcolor="#e0ccff" | 5.50 || bgcolor="#e0ccff" | 9.50 || bgcolor="e0ccff" | 11.50
| rowspan=2 | 3/day from [[Kremlin's Greatest Briefcase|KGB]] of a single quality level
| rowspan=2 | 40/20/10 turns of a random [[Kremlin's Greatest Briefcase|KGB]] buff
|-
| [[basic martini]] || 1 || bgcolor="#a8fba8" title="good" | 3 || 1
| bgcolor="#bbffff" | 4.00 || bgcolor="#e0ccff" | 8.00 || bgcolor="e0ccff" | 10.00
|-
| [[sweet potato o' mine]] || 4 || bgcolor="#e0ccff" title="EPIC" | 11.0 || 2
| bgcolor="#e0ccff" | 6.00 || bgcolor="#e0ccff" | 6.00 || bgcolor="e0ccff" | 7.00
| up to 4/day from [[Mayam Calendar]] [[yam]]s
|
|-
| [[barrel-aged martini]] || 5 || bgcolor="#a8fba8" title="good" | 6 || 2
| bgcolor="#bbffff" | 3.50 || bgcolor="#e0ccff" | 5.50 || bgcolor="e0ccff" | 6.50
| Found rarely in [[shrine to the Barrel god|Barrel God]] [[little firkin|easy indoor barrel]]s
| 50 turns of [[Just Aged Enough|+25 mox]]
|-
| [[Bee's Knees]] || 1 || bgcolor="#bbffff" title="awesome" | 7 || 2
| bgcolor="#bbffff" | 4.00 || bgcolor="#e0ccff" | 6.00 || bgcolor="e0ccff" title="Not a 'martini' for tuxedo shirt purposes" | (6.00)
| [[Clan VIP Lounge key|VIP]] [[A Speakeasy|Speakeasy]] drink
| 25 turns of [[On the Trolley|+100% all attr]]
|-
| [[hacked gibson]] || 4 || bgcolor="#e0ccff" title="EPIC" | 21 || 4
| bgcolor="#e0ccff" | 5.50 || bgcolor="#e0ccff" | 5.50 || bgcolor="#e0ccff" | 6.00
| Created via [[Source Terminal]]
| Grants ~50 of each substat
|-
| [[haunted martini]] || 1 || bgcolor="#a8fba8" title="good" | 9 || 3
| bgcolor="#bbffff" | 3.33 || bgcolor="#bbffff" | 4.66 || bgcolor="#e0ccff" | 5.33
| [[ghostly ectoplasm]] + [[martini]]<br>(ectoplasm dropped by [[Daily Loathing Ballot]]-spawned [[angry ghost|ghost]]s)
| 20 turns of [[Haunted Liver|+50% items/+25% meat]]
|-
| [[dry martini]], [[dry vodka martini]];<br>[[gibson]], [[vodka gibson]] || 3 || bgcolor="#a8fba8" title="good" | 7.5 || 3
| bgcolor="#a8fba8" | 2.83 || bgcolor="#bbffff" | 4.16 || bgcolor="#bbffff" | 4.83
| O'Toole [[LI-11 HQ|upgrade]] can drop [[dry martini|d.m.]] after combat (lvl 6-10)<br>[[jumbo olive]] + [[bottle of gin|gin]]/[[bottle of vodka|vodka]];<br>[[cocktail onion|<span title="upgraded at Nash Crosby's Still">olive<sup>+Still</sup></span>]] + [[bottle of Calcutta Emerald|<span title="upgraded at Nash Crosby's Still">gin<sup>+Still</sup></span>]]/[[bottle of Definit|<span title="upgraded at Nash Crosby's Still">vodka<sup>+Still</sup></span>]]
|
|-
| [[martini]], [[vodka martini]] || 1 || bgcolor="#ffeedd" title="decent" | 5.5 || 3
| bgcolor="#a8fba8" | 2.16 || bgcolor="#bbffff" | 3.50 || bgcolor="#bbffff" | 4.16
| 1 [[martini]] received at your [[Daily Briefing]]<br>1 martini found in a [[The Dark Heart of the Woods|Dark Heart]] [[I, Martin|noncom]]<br>O'Toole [[LI-11 HQ|upgrade]] can drop martini after combat (lvl 5-)<br>[[olive]] + [[bottle of gin|gin]]/[[bottle of vodka|vodka]]
|
|-
| [[soft green echo eyedrop antidote martini|SGEEA martini]] || 5 || bgcolor="#bbffff" title="awesome" | 13 || 4
| bgcolor="#bbffff" | 3.50 || bgcolor="#bbffff" | 3.50 || bgcolor="#bbffff" | 4.00
| [[soft green echo eyedrop antidote|SGEEA]] + [[rockin' wagon|<span title="(olive + vodka) + magical ice cubes">rockin' wagon</span>]]
|
|-
| [[rockin' wagon]] || 4 || bgcolor="#a8fba8" title="good" | 12 || 4
| bgcolor="#bbffff" | 3.35 || bgcolor="#bbffff" | 3.25 || bgcolor="#bbffff" | 3.75
| O'Toole [[LI-11 HQ|upgrade]] can drop after combat (lvl 11+)<br>[[vodka martini|<span title="olive + vodka">vodka martini</span>]] + [[magical ice cubes]]
|
|-
| [[Afternoon Delight]] || 1 || bgcolor="#a8fba8" title="good" | 12 || 4
| bgcolor="#bbffff" | 3.25 || bgcolor="#bbffff" | 3.25 || bgcolor="#bbffff" title="Not a 'martini' for tuxedo shirt purposes" | (3.25)
| Honey Potts [[LI-11 HQ|upgrade]] can drop after combat<br>Dropped by [[Lovestruck Tropical Honeymooners]], 1 of the 3 monsters in [[Kokomo Resort]]
|
|}
 
The following as also options for pulling in softcore:
{| border="1px" cellpadding="3" cellspacing="0" style="text-align:center; valign:center" class="sortable"
|- style="background-color:#eeeeee;"
! '''Item'''
! '''Level'''
! '''Adv'''
! '''Drunk'''
! '''A/D<br><small>(B)</small>'''
! '''A/D<br><small>(B&BD)</small>'''
! width="15px" | '''A/D<br><small>(B&BD&TS)</small>'''
! class="unsortable" | '''Source'''
! class="unsortable" | '''Effects'''
|-
| [[Racisto Ruidoso]] || 6 || bgcolor="#e0ccff" title="EPIC" | 35 || 5
| bgcolor="#e0ccff" | 7.20 || bgcolor="#e0ccff" | 7.20 || bgcolor="#e0ccff" | 7.60
| Old [[El Dia de los Muertos Borrachos y Agradecido|holiday mashup]] content
| ~250 of each substat
|-
| [[low tide martini]] || 1 || bgcolor="#bbffff" title="awesome" | 5 || 1
| bgcolor="#e0ccff" | 6.00 || bgcolor="e0ccff" | 10.00 || bgcolor="#e0ccff" | 12.00
| [[Robortender]] [[:Category:Fish|Fish]] drink
| 40 turns of [[Floundering]]
|-
| [[dream of a dog]] || 8 || bgcolor="#e0ccff" title="EPIC" | 10.5 || 2
| bgcolor="#e0ccff" | 5.75 || bgcolor="#e0ccff" | 5.75 || bgcolor="#e0ccff" title="Not a 'martini' for tuxedo shirt purposes" | (5.75)
| [[Resting]] (rarely)
|
|-
| [[mini kiwitini]] || 1 || bgcolor="#a8fba8" title="good" | 2.5 || 1
| bgcolor="#bbffff" | 3.50 || bgcolor="#e0ccff" | 7.50 || bgcolor="e0ccff" | 9.50
| [[mini kiwi]] + [[bottle of gin]] / [[bottle of vodka]]
| 15 turns of [[Green Peace|+50% to all Moxie Gains]]
|-
| [[Herringtini]] || 8 || bgcolor="#bbffff" title="awesome" | 8.5 || 2
| bgcolor="#bbffff" | 4.75 || bgcolor="#e0ccff" | 6.75 || bgcolor="#e0ccff" | 7.75
| rowspan=6 | [[Happy Medium]] content
| 15 turns of [[Fishy]]
|-
| [[More Humanitini than Humanitini]] || 4 || bgcolor="#a8fba8" title="good" | 6 || 2
| bgcolor="#bbffff" | 3.50 || bgcolor="#e0ccff" | 5.50 || bgcolor="#e0ccff" | 6.50
| rowspan=2 |
|-
| [[Humanitini]] || 1 || bgcolor="#a8fba8" title="good" | 5 || 2
| bgcolor="#a8fba8" | 3.00 || bgcolor="#bbffff" | 5.00 || bgcolor="#e0ccff" | 6.00
|-
| [[Golden Mean]] || 4 || bgcolor="#bbffff" title="awesome" | 6.5 || 2
| bgcolor="#bbffff" | 3.75 || bgcolor="#e0ccff" | 5.75 || bgcolor="#e0ccff" title="Not a 'martini' for tuxedo shirt purposes" | (5.75)
| rowspan=2 | 10/5 turns of [[World's Shortest Giant|+2 pris res]]
|-
| [[Red Dwarf]] || 1 || bgcolor="#a8fba8" title="good" | 4.5 || 2
| bgcolor="#a8fba8" | 2.75 ||  bgcolor="#bbffff" | 4.75 || bgcolor="#bbffff" title="Not a 'martini' for tuxedo shirt purposes" | (4.75)
|-
| [[Lollipop Drop]] || 1 || bgcolor="#a8fba8" title="good" | 5 || 2
| bgcolor="#a8fba8" | 3.00 || bgcolor="#bbffff" | 5.00 || bgcolor="#bbffff" title="Not a 'martini' for tuxedo shirt purposes" | (5.00)
| 5 turns of [[Holiday Bliss|+20% items/meat]]
|-
| [[chocotini]] || 5 || bgcolor="#a8fba8" title="good" | 7.5 || 3
| bgcolor="#a8fba8" | 2.83 ||  bgcolor="#bbffff" | 4.16 || bgcolor="#bbffff" | 4.83
| [[vodka martini|<span title="vodka + olive">vodka martini</span>]] + [[candy mountain oyster|<span title="10% drop from chocolate-cherry prairie dog, in grimstone mask content">candy mountain oyster</span>]]
| 30 turns of [[High Blood Chocolate Content]]
|-
| [[discocktail]] || 1 || bgcolor="#a8fba8" title="good" | 9 || 3
| bgcolor="#bbffff" | 3.33 ||  bgcolor="#bbffff" | 4.66 || bgcolor="#bbffff" title="Not a 'martini' for tuxedo shirt purposes" | (4.66)
| [[Disco Bandit|DB]] class revamp [[The Space Odyssey Discotheque|content]]
| Boosts DB combat skills' damage/deleveling
|-
| [[eldritch distillate]] || 12 || bgcolor="#bbffff" title="awesome" | 10 || 3
| bgcolor="#bbffff" | 3.66 || bgcolor="#bbffff" | 3.66 || bgcolor="#bbffff" title="Not a 'martini' for tuxedo shirt purposes" | (3.66)
| [[eldritch extract|<span title=Multi-use 37 eldritch effluvia>eldritch extract]] + [[handful of fire]]
| 333 of each substat<br>30 turns of [[Eldritch Concentration]]
|-
| [[beertini]] || 2 || bgcolor="#ffeedd" title="decent" | 6 || 3
| bgcolor="#a8fba8" | 2.33 || bgcolor="#bbffff" | 3.66 || bgcolor="#bbffff" | 4.33
| [[bartender-in-the-box (Campground)|bartender]] explosion, or [[Piano Cat]] in [[Crown of Thrones|CoT]]/[[Buddy Bjorn|bjorn]]
|
|-
| [[bloody kiwitini]] || bgcolor="salmon" title="Can't be used in ronin" | 15 || bgcolor="#bbffff" title="awesome" | 15 || 3
| bgcolor="#e0ccff" | 5.33 || bgcolor="#e0ccff" | 5.33 || bgcolor="#e0ccff" | 6.00
| [[Dreadsylvania]] untradeable
| 1 turn of [[First Blood Kiwi|effect]] necessary for a [[Falls-From-Sky (Hard Mode)|HM Dreads boss]]
|-
| [[Dreadsylvanian grimlet]] || bgcolor="salmon" title="Can't be used in ronin" | 26 || bgcolor="#e0ccff" title="EPIC" | 38 || 4
| bgcolor="#e0ccff" | 9.75 || bgcolor="#e0ccff" | 9.75 || bgcolor="#e0ccff" title="Not a 'martini' for tuxedo shirt purposes" | (9.75)
| [[Dreadsylvania]]
| 200 turns of [[Dreadful Fear|+5 cold/spooky res]]
|}
 
Some unfortunate exclusions:
* [[a little sump'm sump'm]] or other drinks that use [[File:Fruitym.gif]]
* [[a little sump'm sump'm]] or other drinks that use [[File:Fruitym.gif]]
* [[corpsetini]]
* [[corpsetini]] [[File:Corpsetini.gif]]
* [[mini-martini]] [[File:Minimartini.gif]]
* [[martiny]] [[File:Elfopmartini.gif]]
* [[moreltini]] or other drinks that use [[File:martini2.gif]]
* [[moreltini]] or other drinks that use [[File:martini2.gif]]
* [[nothingtini]]
* [[nothingtini]] [[File:Nontini.gif]]
* [[steel margarita]]
* [[steel margarita]] [[File:Daquiri.gif]]
 
|}


== Divergences ==
== Divergences ==
* No familiar may be used at any time during the run.
* Your mission begins with an [[License to Adventure (adventure)|introductory adventure]].
* No food may be eaten.
* Each day, before you spend your first adventure, you are diverted to [[Daily Briefing|a meeting]] at the [[LI-11 HQ]].  There, you are informed by a superior that a villain has [[Super Villain's Lair|established a lair]] at a specific place in the Kingdom and you are assigned to eliminate it. If you adventure anywhere else for too long before completing the assigned lair, your spymaster superiors will get angry with you and you will eventually begin receiving the [[Disavowed]] debuff before every adventure.php encounter. You can only spend 10 encounters in adventure.php locations before receiving the debuff. This includes things like entering the Gift Shop in the Shore and turnless encounters, but not things like the Tavern Cellar or Witchess fights, which also do not give Disavowed even after this limit has passed.
* Each day, before you spend your first adventure, you are [[Daily Briefing|diverted to a meeting]] at the LI-11 HQ.  There, you are informed by a superior that a villain has [[Super Villain's Lair|established a lair]] at a specific place in the Kingdom and you are assigned to eliminate it. If you adventure anywhere else before completing the assigned lair, your spymaster superiors will get angry with you and you will eventually begin receiving the [[Disavowed]] debuff before every adventure.php encounter. You can spend 10 encounters in adventure.php locations before beginning to receive the debuff. This includes things like entering the Gift Shop in the Shore and turnless encounters, but not things like the Tavern Cellar or Witchess fights, which also do not give Disavowed even after this limit has passed.
:*Disavowed gives -1% to all stats, -1% to item drops, -2% to meat drops and -1 stats per fight, for each encounter spent ignoring your mission, and applies at the start of combats so it even hampers you on that turn.
:*Disavowed gives -1% to all stats, -1% to item drops, -2% to meat drops and -1 stats per fight, for each encounter spent ignoring your mission.
* The [[Super Villain's Lair]] is a zone that may appear off the coast of Seaside Town, the Nearby Plains, or in the Big Mountains.  It contains several dozen combat encounters with a single type of minion -- e.g. [[aquanaut]], [[Soldier]], [[Ski Patroller]], etc. -- one or two combats with a [[Villainous Henchperson]], and finally, a combat with the [[Villainous Villain|villain]] himself.  Minions yield meat but no items, while henchpeople can drop a variety of quest-relevant items, and defeating the final villain rewards you with [[Victor's Spoils]] and two pounds of Social Capital to spend back at headquarters.
* The [[Super Villain's Lair]] is a zone that may appear off the coast of Seaside Town, the Nearby Plains, or in the Big Mountains.  It contains several dozen combat encounters with a single type of minion -- e.g. [[aquanaut]], [[Soldier]], [[Ski Patroller]], etc. -- two combats with a [[Villainous Henchperson]], and finally, a combat with the [[Villainous Villain|villain]] himself.  Minions yield meat but no items, while henchpeople can drop a variety of useful items, and defeating the final villain rewards you with a [[Victor's Spoils]] (sometimes) and two pounds of social capital to spend back at headquarters.
* Once a Lair is cleared, you can adventure freely in the Kingdom for the remainder of the day without accumulating any more of the Disavowed debuff.  A new Lair will need your attention tomorrow.
* Clearing a lair can be accelerated by making the correct choice in three non-combat adventures that appear in a sequence.
** First, you are confronted with [[A Strange Panel]] with three colored buttons.  Choosing the correct button eliminates approximately 10 minions from the lair; choosing incorrectly can result in '''more''' minions being added, making the zone longer.  The correct button can be identified in advance of the adventure by examining post-combat messages after fights against minions.  You will be informed of a radio report warning lair staff not to press a {color} button, lest some {result} occur.  The {color} message will usually be a shade of a base color: "navy" or "jade" or "seafoam" among others.  (The mechanic is similar, but not identical, to the combat mechanic against the [[Unusual construct]].)  The {result} message will either suggest a situation in which fellow minions might be placed in peril if the button is pushed -- e.g. "Don't press the navy button until our guys have their gas masks on!" -- or a situation that suggests that pressing the button will invite more minions in -- "Don't press the seafoam button!  The barracks are too crowded already!" You will want to look for messages that would put minions in peril and note the base color (e.g. blue, green, or orange) that is closest to the shade of color described in that message.  When you encounter the noncombat, push the appropriate color button and enjoy the carnage.
** Second, you are confronted a [[Which Door?|choice of three doors]].  One will cost 1000 meat to enter; selecting that door and spending the meat banishes 5 minions from the zone. Another door requires you to have a random one of the three Daily Dungeon legend keys -- Boris', Jarlsberg's, or Sneaky Pete's -- in inventory.  The key is consumed upon use, but selecting that door banishes 15 minions.  The third door is for a "massage room" with a "spies welcome" sign.  That door is always available, but selecting it seems to '''add''' about 13 more minions to the zone.  There is also a fourth option to skip all of the doors; this is the best choice if you have neither 1000 meat or the required key. 
** Third, you will be confronted with [[What Setting?|a panel]] with "strange symbols" and a choice of three settings.  If you have already obtained the Universal Symbology Guide skill from the LI-11 HQ, the three settings will be labeled with a description like "roaring fire" or "monorail shutdown"; otherwise, the labels will be illegible, and you will have to guess randomly at their effects.  Selecting the correct button will eliminate 20 minions from the zone; selecting incorrectly can result in 10 minions killed or even '''adding''' 15 minions to the zone.  
* Once a lair is cleared, you can adventure freely in the Kingdom for the remainder of the day without accumulating any more of the Disavowed debuff.  A new lair will need your attention tomorrow.
*Instead of the Naughty Sorceress, you fight [["Blofeld"]]. You do not need the [[Wand of Nagamar]].
*Instead of the Naughty Sorceress, you fight [["Blofeld"]]. You do not need the [[Wand of Nagamar]].
*Attempting to bring an astral consumable during reincarnation yields the following warning:
*:''Your purchase from the Deli may not be appropriate with this path. (A spy only drinks shaken martini beverages and doesn't have time to eat.) Are you sure that's what you want?''


== Skills ==
== Skills ==
* When you begin, you choose one of the six basic classes.
* You choose one of the six basic classes and keep your permanent skills.
* You keep your usual skills.
*You gain access to an additional skill tree at '''[[LI-11 HQ]]''', where you can spend social capital on various bonuses.
*At '''[[LI-11 HQ]]''', you can spend social capital on various bonuses.
*Social capital is earned in the following ways:
:'''+1''' for starting a run
:'''+2''' for defeating a [[Villainous Villain]]
:'''+1''' each for reaching Level 3, 6, 9, 12, or 15, for a total of '''+5'''
:'''+1''' for each completed Normal and '''+2''' for each completed Hardcore [[License to Adventure]] ascension, up to a total of '''+23'''.
::'''+1''' for each used copy of [[Lazenby's Life Lesson]], shares the 23 cap with ascensions.
 
==Text==
See [[The Council of Loathing/License to Adventure]]


== Strategy ==
== Strategy ==
* You definitely want [[Astral energy drink|astral energy drinks]], since other astral items are useless.
* The only usable astral consumables are {{Plural|Astral energy drink}}.
*The Opposum moon sign is not recommended, as you cannot take advantage of the extra adventures from food. You also can't eat anything at Chez Snootée, which makes Little canadia signs more worthless.
* [[Astral mask]] or [[astral shirt]] are good candidates for astral pets, as the path mechanics render the [[astral pet sweater]] useless.
*The Blender moon sign is recommended because of the fact that it gives extra adventures to booze, which will help tremendously with gaining more adventures.
 
* Obtaining the Universal Symbology Guide as one of your first skills is an excellent plan.  Poking blindly at the buttons can result in a net increase of 35 henchmen in the zone (missing out on the ability to kill 20 and accidentally adding an extra 15). At 3 social capital, the skill is expensive and beyond the reach of first-time players on Day 1. Even so, it may be worth waiting to spend your starting capital until you have leveled up a bit and gained extra social capital that way.  If the skill helps you complete a lair and kill a villain, you will acquire additional social capital to spend on the skills you would otherwise have purchased.
;Lairs
There are a total of 60 minions in each Lair. Clearing a Lair can be accelerated by making the correct choices in three non-combat adventures that appear in the Lair.  
* First, you are confronted with [[A Strange Panel]] with three colored buttons.  Choosing the correct button eliminates 10 minions from the lair; choosing incorrectly can result in '''7 more''' minions being added, making the zone take even longer to complete.  The correct button can be identified by examining post-combat messages after defeating minions.  You will be informed of a radio report warning lair staff not to press a {color} button, lest some {result} occur. You will want to look for messages that would put minions in peril, e.g. "Don't press the navy button until our guys have their gas masks on!" and note the base color (e.g. blue, green, or orange) that is closest to the shade of color described in that message.  When you encounter the noncombat, push the appropriate color button and enjoy the carnage.
* Second, you are confronted a [[Which Door?|choice of three doors]].  One will cost 1000 meat to enter; selecting that door and spending the meat banishes 10 minions from the zone. Another door requires you to have a random one of the three Daily Dungeon legend keys -- Boris', Jarlsberg's, or Sneaky Pete's -- in inventory.  The key is consumed upon use, but selecting that door eliminates 15 minions.  The third door is for a "massage room" with a "spies welcome" sign.  That door is always available, but selecting it seems to '''add''' about 13 more minions to the zone.  There is also a fourth option to skip all of the doors; this is the best choice if you have neither 1000 meat or the required key. 
* Third, you will be confronted with [[What Setting?|a panel]] with "strange symbols" and a choice of three settings.  If you have already obtained the Universal Symbology Guide skill from [[LI-11 HQ]], the three settings will be labeled with a description like "roaring fire" or "monorail shutdown"; otherwise, the labels will be illegible, and you will have to guess randomly at their effects.  Selecting the correct button will eliminate 20 minions from the zone; selecting incorrectly can result in 10 minions killed or even '''adding 15''' minions to the zone.
** Obtaining the Universal Symbology Guide as one of your first skills at LI-11 HQ is an excellent plan, as poking blindly at the buttons can greatly increase the number of minions.
* The lair can also be accelerated by using {{plural|spider web}}, {{plural|razor-sharp can lid}}, and {{plural|Knob Goblin firecracker}} in combat against a '''Villainous Minion''' (not a Villainous Henchperson!) once per day, which will each remove 3 minions from the Lair in addition to its normal effect. One of each item may be used against the same minion each day. Firecrackers can be acquired when unlocking Cobb's Knob, while [[big creepy spider|alley]] [[completely different spider|spiders]] make viable targets for the [[Time-Spinner]] or [[Duplicate]].
* Using a [[Can of Minions-Be-Gone]] will remove 5 minions from the Lair.  
 
Since [[Super Villain's Lair|Secret Villain Lairs]] take lots of adventures to clear and are completely optional, you could not do them instead of doing them to save roughly 20 turns each day. For example, in a three-day Hardcore run skipping the lair on the second day (and no longer adventuring once you get down to enough turns that rollover won't put you over 200) is viable.


== Rewards ==
== Rewards ==
*Finishing a License to Adventure run that began while it was still the current [[special challenge path]] -- that is, between May 15th, 2017, and August 14th, 2017 -- gives players 100 (in Hardcore) or 50 (in Normal) extra [[karma]] points the next time they visit [[Beyond the Pale|Valhalla]].
*Finishing a License to Adventure run that began while it was still the current [[special challenge path]] -- that is, between May 15th, 2017, and August 14th, 2017 -- gave players 100 (in Hardcore) or 50 (in Normal) extra [[karma]] points the next time they visit [[Beyond the Pale|Valhalla]].
*Players will receive a [[Thwaitgold bug statue]] and [[License To Kill]] upon defeating [["Blofeld"]].  
*Players will receive a [[Thwaitgold bug statue]] upon defeating [["Blofeld"]].  
:*Players in Hardcore gain the stainless steel equipment for their class.
:*Players in Hardcore gain the stainless steel equipment for their class.
:*Players defeating "Blofeld" while the path was current received a [[License To Kill]].


{{Ascension Paths}}
{{Ascension Paths}}

Latest revision as of 12:36, 4 June 2025

License to Adventure is the Summer 2017 special challenge path, introduced on May 15, 2017. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "You're a trained Loathing Operative, serving on His Majesty's Secret Service! Prepare to save the world over and over."

The whole thing is basically a huge reference to the spy action book and film series James Bond.

Restrictions

  • You cannot eat.
    You can't risk being slowed down by a full stomach.
  • Your liver capacity is equal to (level + 2). This reaches a maximum at level 11. (There are also some path skills which can further increase your liver capacity a total of +3.)
  • You can only drink "martinis", defined here as any booze that uses a icon.
    You're not sure this beverage was shaken, and what the heck kind of glass is it in!? Never!
  • You cannot use a familiar. Not even in a Crown of Thrones or Buddy Bjorn.
    Your familiar doesn't have a license to adventure and can't accompany you.
  • You cannot adventure in The Sea. Attempting to talk to An Old Man gives the following message:
    That shack you saw on the main map was just a picture of a shack drawn on the ground.

Available Martinis

For the purposes of this challenge path, a martini seems to be a drink that uses the icon. (Note that this is a different definition of "martini" than the one used by tuxedo shirt. There is some overlap, but neither group is a strict subset of the other.)

Modifiers listed are the path upgrade connections Barry (+1 adv) and Ben Dover (+4 adv to booze with base 10 adv or less), and tuxedo shirt (+ 1-3 adv for drinks with the internal "martini" flag).

The following are available in hardcore:

Item Level Adv Drunk A/D
(B)
A/D
(B&BD)
A/D
(B&BD&TS)
HC Acquisition Effects
splendid martini 6 6 1 7.00 11.00 13.00 3/day from KGB of a single quality level 40/20/10 turns of a random KGB buff
yam martini 1 5.0 1 6.00 10.00 12.00 up to 4/day from Mayam Calendar yams
improved martini 3 4.5 1 5.50 9.50 11.50 3/day from KGB of a single quality level 40/20/10 turns of a random KGB buff
basic martini 1 3 1 4.00 8.00 10.00
sweet potato o' mine 4 11.0 2 6.00 6.00 7.00 up to 4/day from Mayam Calendar yams
barrel-aged martini 5 6 2 3.50 5.50 6.50 Found rarely in Barrel God easy indoor barrels 50 turns of +25 mox
Bee's Knees 1 7 2 4.00 6.00 (6.00) VIP Speakeasy drink 25 turns of +100% all attr
hacked gibson 4 21 4 5.50 5.50 6.00 Created via Source Terminal Grants ~50 of each substat
haunted martini 1 9 3 3.33 4.66 5.33 ghostly ectoplasm + martini
(ectoplasm dropped by Daily Loathing Ballot-spawned ghosts)
20 turns of +50% items/+25% meat
dry martini, dry vodka martini;
gibson, vodka gibson
3 7.5 3 2.83 4.16 4.83 O'Toole upgrade can drop d.m. after combat (lvl 6-10)
jumbo olive + gin/vodka;
olive+Still + gin+Still/vodka+Still
martini, vodka martini 1 5.5 3 2.16 3.50 4.16 1 martini received at your Daily Briefing
1 martini found in a Dark Heart noncom
O'Toole upgrade can drop martini after combat (lvl 5-)
olive + gin/vodka
SGEEA martini 5 13 4 3.50 3.50 4.00 SGEEA + rockin' wagon
rockin' wagon 4 12 4 3.35 3.25 3.75 O'Toole upgrade can drop after combat (lvl 11+)
vodka martini + magical ice cubes
Afternoon Delight 1 12 4 3.25 3.25 (3.25) Honey Potts upgrade can drop after combat
Dropped by Lovestruck Tropical Honeymooners, 1 of the 3 monsters in Kokomo Resort

The following as also options for pulling in softcore:

Item Level Adv Drunk A/D
(B)
A/D
(B&BD)
A/D
(B&BD&TS)
Source Effects
Racisto Ruidoso 6 35 5 7.20 7.20 7.60 Old holiday mashup content ~250 of each substat
low tide martini 1 5 1 6.00 10.00 12.00 Robortender Fish drink 40 turns of Floundering
dream of a dog 8 10.5 2 5.75 5.75 (5.75) Resting (rarely)
mini kiwitini 1 2.5 1 3.50 7.50 9.50 mini kiwi + bottle of gin / bottle of vodka 15 turns of +50% to all Moxie Gains
Herringtini 8 8.5 2 4.75 6.75 7.75 Happy Medium content 15 turns of Fishy
More Humanitini than Humanitini 4 6 2 3.50 5.50 6.50
Humanitini 1 5 2 3.00 5.00 6.00
Golden Mean 4 6.5 2 3.75 5.75 (5.75) 10/5 turns of +2 pris res
Red Dwarf 1 4.5 2 2.75 4.75 (4.75)
Lollipop Drop 1 5 2 3.00 5.00 (5.00) 5 turns of +20% items/meat
chocotini 5 7.5 3 2.83 4.16 4.83 vodka martini + candy mountain oyster 30 turns of High Blood Chocolate Content
discocktail 1 9 3 3.33 4.66 (4.66) DB class revamp content Boosts DB combat skills' damage/deleveling
eldritch distillate 12 10 3 3.66 3.66 (3.66) eldritch extract + handful of fire 333 of each substat
30 turns of Eldritch Concentration
beertini 2 6 3 2.33 3.66 4.33 bartender explosion, or Piano Cat in CoT/bjorn
bloody kiwitini 15 15 3 5.33 5.33 6.00 Dreadsylvania untradeable 1 turn of effect necessary for a HM Dreads boss
Dreadsylvanian grimlet 26 38 4 9.75 9.75 (9.75) Dreadsylvania 200 turns of +5 cold/spooky res

Some unfortunate exclusions:

Divergences

  • Your mission begins with an introductory adventure.
  • Each day, before you spend your first adventure, you are diverted to a meeting at the LI-11 HQ. There, you are informed by a superior that a villain has established a lair at a specific place in the Kingdom and you are assigned to eliminate it. If you adventure anywhere else for too long before completing the assigned lair, your spymaster superiors will get angry with you and you will eventually begin receiving the Disavowed debuff before every adventure.php encounter. You can only spend 10 encounters in adventure.php locations before receiving the debuff. This includes things like entering the Gift Shop in the Shore and turnless encounters, but not things like the Tavern Cellar or Witchess fights, which also do not give Disavowed even after this limit has passed.
  • Disavowed gives -1% to all stats, -1% to item drops, -2% to meat drops and -1 stats per fight, for each encounter spent ignoring your mission, and applies at the start of combats so it even hampers you on that turn.
  • The Super Villain's Lair is a zone that may appear off the coast of Seaside Town, the Nearby Plains, or in the Big Mountains. It contains several dozen combat encounters with a single type of minion -- e.g. aquanaut, Soldier, Ski Patroller, etc. -- one or two combats with a Villainous Henchperson, and finally, a combat with the villain himself. Minions yield meat but no items, while henchpeople can drop a variety of quest-relevant items, and defeating the final villain rewards you with Victor's Spoils and two pounds of Social Capital to spend back at headquarters.
  • Once a Lair is cleared, you can adventure freely in the Kingdom for the remainder of the day without accumulating any more of the Disavowed debuff. A new Lair will need your attention tomorrow.
  • Instead of the Naughty Sorceress, you fight "Blofeld". You do not need the Wand of Nagamar.
  • Attempting to bring an astral consumable during reincarnation yields the following warning:
    Your purchase from the Deli may not be appropriate with this path. (A spy only drinks shaken martini beverages and doesn't have time to eat.) Are you sure that's what you want?

Skills

  • You choose one of the six basic classes and keep your permanent skills.
  • You gain access to an additional skill tree at LI-11 HQ, where you can spend social capital on various bonuses.
  • Social capital is earned in the following ways:
+1 for starting a run
+2 for defeating a Villainous Villain
+1 each for reaching Level 3, 6, 9, 12, or 15, for a total of +5
+1 for each completed Normal and +2 for each completed Hardcore License to Adventure ascension, up to a total of +23.
+1 for each used copy of Lazenby's Life Lesson, shares the 23 cap with ascensions.

Text

See The Council of Loathing/License to Adventure

Strategy

Lairs

There are a total of 60 minions in each Lair. Clearing a Lair can be accelerated by making the correct choices in three non-combat adventures that appear in the Lair.

  • First, you are confronted with A Strange Panel with three colored buttons. Choosing the correct button eliminates 10 minions from the lair; choosing incorrectly can result in 7 more minions being added, making the zone take even longer to complete. The correct button can be identified by examining post-combat messages after defeating minions. You will be informed of a radio report warning lair staff not to press a {color} button, lest some {result} occur. You will want to look for messages that would put minions in peril, e.g. "Don't press the navy button until our guys have their gas masks on!" and note the base color (e.g. blue, green, or orange) that is closest to the shade of color described in that message. When you encounter the noncombat, push the appropriate color button and enjoy the carnage.
  • Second, you are confronted a choice of three doors. One will cost 1000 meat to enter; selecting that door and spending the meat banishes 10 minions from the zone. Another door requires you to have a random one of the three Daily Dungeon legend keys -- Boris', Jarlsberg's, or Sneaky Pete's -- in inventory. The key is consumed upon use, but selecting that door eliminates 15 minions. The third door is for a "massage room" with a "spies welcome" sign. That door is always available, but selecting it seems to add about 13 more minions to the zone. There is also a fourth option to skip all of the doors; this is the best choice if you have neither 1000 meat or the required key.
  • Third, you will be confronted with a panel with "strange symbols" and a choice of three settings. If you have already obtained the Universal Symbology Guide skill from LI-11 HQ, the three settings will be labeled with a description like "roaring fire" or "monorail shutdown"; otherwise, the labels will be illegible, and you will have to guess randomly at their effects. Selecting the correct button will eliminate 20 minions from the zone; selecting incorrectly can result in 10 minions killed or even adding 15 minions to the zone.
    • Obtaining the Universal Symbology Guide as one of your first skills at LI-11 HQ is an excellent plan, as poking blindly at the buttons can greatly increase the number of minions.
  • The lair can also be accelerated by using spider webs, razor-sharp can lids, and Knob Goblin firecrackers in combat against a Villainous Minion (not a Villainous Henchperson!) once per day, which will each remove 3 minions from the Lair in addition to its normal effect. One of each item may be used against the same minion each day. Firecrackers can be acquired when unlocking Cobb's Knob, while alley spiders make viable targets for the Time-Spinner or Duplicate.
  • Using a Can of Minions-Be-Gone will remove 5 minions from the Lair.

Since Secret Villain Lairs take lots of adventures to clear and are completely optional, you could not do them instead of doing them to save roughly 20 turns each day. For example, in a three-day Hardcore run skipping the lair on the second day (and no longer adventuring once you get down to enough turns that rollover won't put you over 200) is viable.

Rewards

  • Finishing a License to Adventure run that began while it was still the current special challenge path -- that is, between May 15th, 2017, and August 14th, 2017 -- gave players 100 (in Hardcore) or 50 (in Normal) extra karma points the next time they visit Valhalla.
  • Players will receive a Thwaitgold bug statue upon defeating "Blofeld".
  • Players in Hardcore gain the stainless steel equipment for their class.
  • Players defeating "Blofeld" while the path was current received a License To Kill.
Ascension Paths
Boozetafarian Teetotaler Oxygenarian
Special Challenge Paths
Spring Summer Fall Winter
2011
None

Bees Hate You

Way of the Surprising Fist

Trendy
2012
Avatar of Boris

Bugbear Invasion

Zombie Slayer

Class Act
2013
Avatar of Jarlsberg

BIG!

KOLHS

Class Act II: A Class For Pigs
2014
Avatar of Sneaky Pete

Slow and Steady

Heavy Rains

Picky
2015
Actually Ed the Undying

One Crazy Random Summer

Community Service

None
2016
Avatar of West of Loathing

The Source

Nuclear Autumn

None
2017
Gelatinous Noob

License to Adventure

Live. Ascend. Repeat.

None
2018
Pocket Familiars

G-Lover

Disguises Delimit

None
2019
Dark Gyffte

Two Crazy Random Summer

Kingdom of Exploathing

None
2020
Path of the Plumber

Low Key Summer

Grey Goo

None
2021
You, Robot

Quantum Terrarium

Wildfire

None
2022
Grey You

Journeyman

Fall of the Dinosaurs

None
2023
Avatar of Shadows Over Loathing

Legacy of Loathing

A Shrunken Adventurer am I

None
2024
WereProfessor

11 Things I Hate About U

Avant Guard

None
2025
Z is for Zootomist

Hat Trick

11,037 Leagues Under the Sea

None