Stunning: Difference between revisions

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Staggering: Add:The Old One-Two (Kick)
 
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{{NeedsContent|comment=Needs: [[Blend]], [[Club Earth]], [[Broadside]], skills from hateful and violent outfits. Needs "free actions" ([[Saucy Salve]], others?)  As new sources are introduced, they should be added.}}
{{NeedsContent|comment=Needs: [[Blend]], [[Club Earth]], [[Broadside]], skills from hateful and violent outfits. Needs "free actions" ([[Saucy Salve]], others?)  As new sources are introduced, they should be added.}}
{{bug|Monsters with full stagger immunity will still attack if you attempt to use an item or a skill with nothing selected.}}
{{RETURNTO Mechanics}}
{{RETURNTO Mechanics}}


There are three primary ways adventurers can prevent monsters from attacking:
There are three primary ways adventurers can prevent monsters from attacking:
* '''Stagger''': Staggering prevents the monster from attacking in the current round. It has a 100% chance of working unless the monster has ''stagger immunity'', in which case it has a 0% chance of working.
* '''Stagger''': Staggering prevents the monster from attacking in the current round. It has a 100% chance of working unless the monster has ''stagger immunity'', in which case it has a 0% chance of working. Monsters that are completely immune to staggering will attack as normal after displaying the message:
* '''Stun''': Stunning prevents the monster from attacking for X rounds, starting with the current round.  Stuns can be stacked to keep an opponent down for a very long time.  Some monsters have ''stun resistance'' which is a percentage change of negating a stun in any given round.
:<center>Unfazed, your opponent attacks you anyway!</center>
*'''Free action''': Certain skills, when used, do not advance the round counter.  None of your passive effects, or the monster's passive effects, fire for this round.  Your familiar will not act, and the monster will not attack.  '''However''', if the monster has stagger immunity, it ''will'' attack.
* '''Stun''': Stunning prevents the monster from attacking for X rounds, starting with the current round.  Stuns can be stacked to keep an opponent down for a very long time.  Some monsters have ''stun resistance'' which is a percentage change of negating a stun in any given round. If they do, the stun-end message will have '''(STUN RESISTED!)''' added to it.
**Beginning at +51 ML, monsters have a chance to shrug off stuns equal to (Bonus Monster Level - 50)%.
*'''Quick-Cast''': Certain skills do not advance the round counter and by extension, will normally prevent combat from resolving in its entirety.  None of your passive effects, or the monster's passive effects, fire for this round.  Your familiar will not act, and the monster will not attack.  '''However''', all monsters with stagger immunity are '''also unaffected''' by Quick-Cast skills.
**Similarly, monsters with stagger immunity also get a free attack when you make a mistake that doesn't consume a combat round, such as trying to use a skill without first selecting one, or twiddling your thumbs.
*'''Blocks''': A very small subset of skills that neutralize the damage you would have taken, while preserving every other aspect of the combat round. The lone advantage this has is being able to survive extra rounds against monsters that cannot be stopped by any of the above 3 categories of skills. Monsters with special abilities will apply them as normal.


Each Stun has a certain number of ''charges''. The game uses up these charges in a specific order, regardless of the order in which the skill or item was deployed, and only if the monster is not staggered. More explicitly:
Each Stun has a certain number of ''charges''. The game uses up these charges in a specific order, regardless of the order in which the skill or item was deployed, and only if the monster is not staggered. More explicitly:
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Certain opponents (e.g., Hobopolis bosses, Skid Row houses, or any opponent with sufficient +[[Monster Level]]) are resistant to stunning but can still be staggered. Stun-resistant monsters display the normal message for the stun wearing off if they recover (and then attack during the ''same turn'').
Certain opponents (e.g., Hobopolis bosses, Skid Row houses, or any opponent with sufficient +[[Monster Level]]) are resistant to stunning but can still be staggered. Stun-resistant monsters display the normal message for the stun wearing off if they recover (and then attack during the ''same turn'').
Monsters that are completely immune to staggering will attack normally after displaying the message:
:<center>Unfazed, your opponent attacks you anyway!</center>


[[Familiars by type#Prevents enemy attacks|Familiars]] that stagger their opponent are comprehensively described in their articles, and hence are not listed here.
[[Familiars by type#Prevents enemy attacks|Familiars]] that stagger their opponent are comprehensively described in their articles, and hence are not listed here.


Stunning prevents most, but not all, of an opponent's special actions (passive effects).  Some actions, such as the Naughty Sorceress's anti-deleveling or the Weirdeaux creature wolf howl, will still occur.
Stunning prevents most, but not all, of an opponent's special actions (passive effects).  Some actions, such as the Naughty Sorceress's anti-deleveling or the Weirdeaux creature wolf howl, will still occur.
__TOC__


==Staggering==
==Staggering==
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|-
|-
|[[ancient stone head]]
|[[ancient stone head]]
|Off-Hand Item
|Off-Hand Item (Shield)
! 33%
! 33%
| &nbsp;
| &nbsp;
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*Pastamancers only
*Pastamancers only
*Grants bonus [[Combat Initiative]]
*Grants bonus [[Combat Initiative]]
|-
|[[asteroid belt]]
| Accessory
! 25%
|
|
*+10 [[Monster Level]]
*[[Bonus Ranged Damage|Ranged Damage]] +50%
*May not equip more than one
|-
|-
|[[attorney's badge]]
|[[attorney's badge]]
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|
|
|
|
|-
|[[Bang! Bang! Bang! Bang!]]
|Skill
!100%
|&nbsp;
|
*With [[cap gun]] equipped
*Delevels 10-15
*Usable once per combat
|-
|-
|[[barbed-wire fence]]
|[[barbed-wire fence]]
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| Item loss
| Item loss
|
|
* Also 30-50 in damage
* Also does 30-50 damage
|-
|[[beehive]]
| Combat Item
! 100%
|
|
* Staggers only on the first use each combat
* Also deals 3 hits, of 8-10 damage each
|-
|-
|[[big boom]]
|[[big boom]]
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|-
|-
|[[Biologically Shocked]]
|[[Biologically Shocked]]
|Item
|Effect
! 25%
! 25%
| &nbsp;
| &nbsp;
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|
|
*Only usable by [[Disco Bandit|DBs]]
*Only usable by [[Disco Bandit|DBs]]
|-
|[[Censorious Lecture]]
|Skill
!100%
|&nbsp;
|
*With [[standards and practices guide]] equipped
*Also delevels 5-10
|-
|-
|[[Club Foot]]
|[[Club Foot]]
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|
|
*Underwater zones only
*Underwater zones only
|-
|[[ear poison]]
| Combat item
! 100% (?)
| Item loss
|
* Also deals [[Poison Damage]]
|-
|[[electronics kit]]
|Combat item
!100%
|Item loss
|
*[[Delevel]]s by 25%
*[[MP Regeneration|Regenerates]] 30-40 MP
|-
|-
|[[Entangling Noodles]]
|[[Entangling Noodles]]
|[[P]] skill
|[[P]] skill
!100%
! 100%
| 3 MP
| 3 MP
|
|
* Only staggers for non-[[Pastamancer]]s
* Only staggers for non-[[Pastamancer]]s
* Also [[delevel]]s by 8-10 attack and defense
* Also [[delevel]]s by 8-10 attack and defense for non-pas
* Once per combat only
* Usable once per combat
|-
|[[extremely confusing manual]]
| Combat Item
! 100%
| Item loss
|
|-
|-
| [[fishy wand]]
| [[fishy wand]]
| Familiar equipment
| Familiar equipment
! 4% (est.)
! 100%
| &nbsp;
| &nbsp;
|
|
*Only works underwater
*Only works underwater
*Requires an water-breathing familiar
*Has a 1-in-9 chance of occurring in the 33% wand action. Effectively only occurs 3.7% of the time.
|-
|-
|[[Fire a badly romantic arrow]]
|[[Fire a badly romantic arrow]]
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*Only usable when accompanied by an [[Obtuse Angel]]
*Only usable when accompanied by an [[Obtuse Angel]]
*Causes monster to return 2-3 times
*Causes monster to return 2-3 times
*Only usable once per day
*Usable once per day
|-
|-
|[[Fire Death Ray]]
|[[Fire Death Ray]]
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*Also does 20-30 physical damage
*Also does 20-30 physical damage
*Usable once per combat
*Usable once per combat
|-
|[[Fire Sewage Pistol]]
|Skill
!100%
|&nbsp;
|
*With [[sewage-clogged pistol]] equipped
*Also does 40-50 {{element|Stench|Damage}} per pistol equipped
*Also delevels 8-10 per pistol equipped
*Usable once per combat
|-
|[[Flashy Dancer]]
| [[Disco Bandit|DB]] Passive Skill
! 100%
|
|
* Triggers in a round when you gain [[Disco Momentum]].
|-
|[[glowing New Age crystal]]
| Combat Item
! 100%
| Item loss
|
* Also restores 500 MP
|-
|-
|[[gob of wet hair]]
|[[gob of wet hair]]
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* Also delevels 2-3
* Also delevels 2-3
|-
|-
|[[GOTO]]
|[[Good Medicine]]
| Combat Item
| Skill
! 100%
! 100%
| Item loss
| 5 MP
|
|
* Has a chance of giving a free runaway instead
* Heals 10X damage (X = medicine level)
* Only available as a [[Snake Oiler]] ([[Avatar of West of Loathing]])
* Usable once per combat
|-
|-
|[[gyroscope]]
|[[gyroscope]]
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|
|
* Also delevels 3
* Also delevels 3
|-
|[[little red book]]
| Combat Item
! 100%
| &nbsp;
|
* Also delevels by 5%
* Usable once per combat
* Item is not consumed
|-
|-
|[[macrame net]]
|[[macrame net]]
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* Staggering only happens against [[:Category:Undead|undead]] targets
* Staggering only happens against [[:Category:Undead|undead]] targets
* Also delevels
* Also delevels
* Only usable once per round
* Usable once per round
* Item is not consumed
* Item is not consumed
|-
|-
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|
|
* Also delevels 10-12
* Also delevels 10-12
|-
|[[nasty-smelling moss]]
| Combat Item
! 100%
| &nbsp;
|
* Also restores 20-30 HP
* Usable once per combat
* Item is not consumed
|-
|-
| [[navel ring of navel gazing]]
| [[navel ring of navel gazing]]
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|
|
* Also delevels 10-15
* Also delevels 10-15
|-
|[[Paint Job]]
|Skill
!100%
|&nbsp;
|
*With [[paint palette]] equipped
*Usable once per combat
*Also deals 8 [[Prismatic Damage]]
|-
|-
|[[palm-frond net]]
|[[palm-frond net]]
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|
|
* Also deals 20-25 damage and delevels 3-5
* Also deals 20-25 damage and delevels 3-5
|-
|[[Ply Reality]]
|Skill
!100%
|&nbsp;
|
*With [[Thor's Pliers]] equipped
*Usable once per combat
*Also deals 3-5 [[Prismatic Damage]]
|-
|-
|[[Pocket Crumbs]]
|[[Pocket Crumbs]]
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|[[pulled violet taffy]]
|[[pulled violet taffy]]
| Combat Item
| Combat Item
! ???
! 50%
| Item loss
| Item loss
|
|
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| &nbsp;
| &nbsp;
|
|
* Can be used once per combat
* Usable once per combat
* Cannot be used in [[Hardcore]]
* Cannot be used in [[Hardcore]]
* Also heals 20% of HP
* Also heals 20% of HP
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|
|
* Obtained from a [[wind-up ensign]]
* Obtained from a [[wind-up ensign]]
|-
|[[roofie]]
| Combat Item
! 50%
| Item loss
|
* Also delevels 4-5
|-
|-
| [[really sticky spider web]]
| [[really sticky spider web]]
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| Item loss
| Item loss
|
|
* Also does damage equal to your highest buff stat
* Also does {{element|Cold}} equal to your highest buff stat
* Also attunes the opponent to become [[Cold]] aligned
* Also attunes the opponent to become [[Cold]] aligned
|-
|-
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|
|
* Also delevels 2-3
* Also delevels 2-3
|-
|[[shingle]]
| Combat Item
! 50%
| Item loss
|
* Also delevels 4-5
|-
|[[Silent Knife]]
| Skill
! 100%
| 10 MP
|
*Also deals damage using the most powerful knife in your inventory
*Usable once per combat
|-
|-
|[[Siphon Spirits]]
|[[Siphon Spirits]]
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| 0 MP
| 0 MP
|
|
*Only usable when accompanied by an [[Happy Medium]]
*Only usable when accompanied by a [[Happy Medium]]
*Produces cocktail
*Produces cocktail
*Requires a recharge
*Requires a recharge
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|
|
* Also deals 90-100 damage and delevels 8-10
* Also deals 90-100 damage and delevels 8-10
|-
|[[Time-Spinner]]
| Combat Item
! 100%
| &nbsp;
|
* Also delevels by 5%
* Usable once per combat
* Item is not consumed
|-
|[[ The Old One-Two (Kick)]]
| Skill
! 100%
| 0 MP
|
*Obtained from [[Free boots]]
*Also does 50-100 damage, twice
*Usable once per combat
|-
|-
|[[Throw Shield]]
|[[Throw Shield]]
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*Obtained from [[Operation Patriot Shield]]
*Obtained from [[Operation Patriot Shield]]
*Causes next attack or spell to be critical
*Causes next attack or spell to be critical
*Can be used once per combat
*Usable once per combat
*Cannot be used in [[Hardcore]]
*Cannot be used in [[Hardcore]]
|-
|-
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|
|
* Gives statistical information about the monster
* Gives statistical information about the monster
* Only usable once per combat
* Usable once per combat
|-
|-
|[[tropical orchid]]
|[[tropical orchid]]
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|-
|-
|[[Noodles of Fire]]
|[[Noodles of Fire]]
|[[Pastamancer|P]]s [[Wrath of the Capsaician Pastalords|Ultimate Legendary Epic Weapon]]
| Skill
! 3 rounds
! 3 rounds
| 10 MP
| 10 MP
|
|
* Only once per fight
* Obtained from having [[Wrath of the Capsaician Pastalords]] equipped
* deals passive {{element|Hot|dmg=30-50}} damage for 3 rounds in addition
* Usable once per combat
* Deals passive {{element|Hot|dmg=30-50}} damage for 3 rounds in addition
|-
|-
|[[Rave combos|Rave Knockout]]
|[[Rave combos|Rave Knockout]]
|[[Rave combos|Rave Combo]]
| Skill
! 3 rounds
! 3 rounds
| 6 MP
| 6 MP
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|-
|-
|[[Entangling Noodles]]
|[[Entangling Noodles]]
|[[Pastamancer|P]] Skill
|Skill
! 3-5 rounds
! 3-5 rounds
| 3 MP
| 3 MP
|
|
* Stuns for Pastamancers only; staggers for other classes
* Stuns for Pastamancers only; staggers for other classes
* Only once per fight
* Usable once per combat
* Stun is extended one round on Critical Noodle
* Stun is extended one round on Critical Noodle
* Stun is extended one round with a level 10 [[Spice Ghost]] as your active [[Pasta Thralls|thrall]]
* Stun is extended one round with a level 10 [[Spice Ghost]] as your active [[Pasta Thralls|thrall]]
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! 3-4 rounds
! 3-4 rounds
| Item loss
| Item loss
| &nbsp;
|  
*No longer drops as of March 26, 2019
|-
|-
|[[floorboard cruft]]
|[[floorboard cruft]]
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|-
|-
|[[Ask Richard for a Grenade]]
|[[Ask Richard for a Grenade]]
|[[Richard's Redoubt]]
| Skill
! 3-4 rounds
! 3-4 rounds
| 1 grenade
| 1 grenade
|  
|  
* Only works on [[Hobopolis|Hobos]].
* Only works on [[Hobopolis|Hobos]].
* Only available when [[Richard's Redoubt]] has grenades in stock.
|-
|-
|[[naughty paper shuriken]]
|[[naughty paper shuriken]]
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| &nbsp;
| &nbsp;
|
|
* Once per fight
* Usable once per combat
* Only stuns enemies that drop [[pants]]
* Only stuns enemies that drop [[pants]]
* Increases the drop rate of [[pants]] by 50%
* Increases the drop rate of [[pants]] by 50%
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|-
|-
|[[Entangle]]
|[[Entangle]]
|Skill from [[Mutant Couture]] outfit
|Skill
! 2 rounds
! 2 rounds
| X MP
| X MP
|  
|  
* Once per fight
* Obtained by equipping the [[Mutant Couture]] outfit
* Usable once per combat
* Only available against opponents with legs
* Only available against opponents with legs
* MP cost is level, capped at 15
* MP cost is level, capped at 15
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| 15 MP
| 15 MP
|
|
* Only once per fight
* Usable once per combat
* Obtained from [[crotchety pants]]
* Obtained from [[crotchety pants]]
* [[crotchety pants]] require 22 Moxie
* [[crotchety pants]] require 22 Moxie
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|
|
*Must have [[Elvish sunglasses]] and a percussion instrument equipped
*Must have [[Elvish sunglasses]] and a percussion instrument equipped
*Once per combat
*Usable once per combat
|-
|-
|[[pixel stopwatch]]
|[[pixel stopwatch]]
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! 2 rounds
! 2 rounds
| Item loss
| Item loss
| Also does {{element|Cold|dmg=(1-6)^3}} damage
|
*Also does {{element|Cold|dmg=(1-6)^3}} damage
|-
|-
|[[shock belt]]
|[[shock belt]]
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! 1 round
! 1 round
| None
| None
| Only has an effect the round after you are hit
|
*Only has an effect the round after you are hit
|-
|-
|[[Rain-Doh blue balls]]
|[[Rain-Doh blue balls]]
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! 2 rounds
! 2 rounds
| &nbsp;
| &nbsp;
| Reusable combat item, Usable only once per combat.
|
*Reusable combat item
* Usable once per combat
|-
|-
|[[soggy used band-aid]]
|[[soggy used band-aid]]
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! 3 rounds
! 3 rounds
| Item loss
| Item loss
| Restores all HP
|
*Restores all HP
|-
|-
|[[CSA obedience grenade]]
|[[CSA obedience grenade]]
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! 3 rounds
! 3 rounds
| Item loss
| Item loss
| Also delevels by 5%
|
*Also delevels by 5%
|-
|-
|[[The Lost Comb]]
|[[The Lost Comb]]
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| Item loss (sometimes)
| Item loss (sometimes)
|  
|  
*Reusable 3 times before breaking  
* Reusable 3 times before breaking  
*Usable only once per combat.
* Usable once per combat
|-
|-
|[[Chinese curse words]]
|[[Chinese curse words]]
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|-
|-
|[[Shadow Noodles]]
|[[Shadow Noodles]]
| [[The Machine|Dreadsylvania]] Skill
| Skill
! 3-5 rounds
! 3-5 rounds
| 30 MP
| 30 MP
|
|
*Monster attack and defense power reduced by 8-10
*Monster attack and defense power reduced by 8-10
*Once per combat
* Usable once per combat
*Cannot be used in same combat as [[Entangling Noodles]]
*Cannot be used in same combat as [[Entangling Noodles]]
|-
|-
|[[Club Foot]]
|[[Club Foot]]
| [[Seal Clubber|SC]] Skill
| Skill
! 2-4 rounds
! 2-4 rounds
| 8 MP
| 8 MP
|
|
*Also delevels
*Also delevels
*Only usable once per round
*Usable once per combat
*Only stuns for Seal Clubbers
*Only stuns for Seal Clubbers
*Stun duration varies by amount of [[Fury]] and whether a club is wielded
*Stun duration varies by amount of [[Fury]] and whether a club is wielded
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|-
|-
|[[Shell Up]]
|[[Shell Up]]
| [[Turtle Tamer|TT]] Skill
| Skill
! 3-5 rounds
! 3-5 rounds
| 6 MP
| 6 MP
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|-
|-
|[[Soul Bubble]]
|[[Soul Bubble]]
| [[Sauceror|S]] Mechanic
| Skill
! 3-4? rounds
! 3-4? rounds
| 5 [[Soul Saucery|Soulsauce]]
| 5 [[Soul Saucery|Soulsauce]]
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|-
|-
|[[Accordion Bash]]
|[[Accordion Bash]]
| [[Accordion Thief|AT]] Skill
| Skill
! 3+ rounds
! 3+ rounds
| 5 MP
| 5 MP
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|[[opium grenade]]
|[[opium grenade]]
| Combat Item
| Combat Item
! 2-3 rounds
! 2-3* rounds
| Item loss
| Item loss
| Improves the rate of burning out [[pair of burnouts]] in the Road to the White Citadel quest.
|
*Improves the rate of burning out [[pair of burnouts]] in the Road to the White Citadel quest.
*3-5 rounds against Hippies
|-
|-
|[[portable table]]
|[[portable table]]
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| Item loss
| Item loss
| &nbsp;
| &nbsp;
|-
|[[really nice net]]
| Combat Item
! 3 rounds
| Item loss
|
*Staggers on the combat round it is used in
*Also delevels by 70%
|-
|[[El Vibrato restraints]]
| Combat Item
! 4 rounds
|
|
* Only stuns enemies [[:Category:Monsters With Arms|with arms]]
* Usable only once per combat
|-
|[[glob of melted wax]]
| Combat Item
! 3 rounds
| Item loss
|
* Also does {{element|Hot|dmg=X}} damage each round
|-
|[[Party Crash]]
|Skill
! 4 rounds
| 0 MP
|
* Usable once per combat
* Obtained from [[party crasher]]
* [[Party crasher]] require 20 Muscle
|-
|[[Frost Bite]]
|Skill
! 2-3 rounds
| 50 MP
|
* Usable once per combat
* Obtained from [[Cold Fang]]
* Also deals physical and {{element|Cold}}
|-
|[[Unwrapped knock-off retro superhero cape]]
| Back item
! 3 rounds
|
|
* Stuns at the start of combat when equipped and configured for Heck General / Hold Me
|-
|[[shadow ice]]
| Combat Item
! 12-15 rounds
| Item loss
|
|}
|}


==Silent Skills==
==Free Actions==
The skills [[Sauceshell]], [[Silent Slam]], [[Silent Squirt]], [[Silent Slice]] are neither staggers nor stuns, but they have one feature in common with stuns: they prevent a monster from attacking you for 1 round.
{| cellpadding="3" cellspacing="0" border="1px" style="border-collapse:collapse; margin:1em auto;"  class="sortable"
|- style="background-color: #EFEFEF"
! Source
! Source<br />Type
! Trigger/Chance of Success
! Cost
! Notes
|-
|[[Conspiratorial Whispers]]
|[[Dreadsylvania]] Skill
!100%
|25 [[MP]]
|
*Deals damage and delevels every round
|-
|[[Saucy Salve]]
|Skill
!100% (first time)
|4 [[MP]]
|
*Heals 10-15 [[HP]].
*Chance of being free decays when cast more times in a single combat.
|-
|[[Splashdance]]
|[[Dreadsylvania]] Skill
!100%
|30 [[MP]]
|
*Heals 50-60 [[HP]].
|-
|[[Stealth Mistletoe]]
|Skill
!100%
|5 [[MP]]
|
*Doubles the [[delevel]]ing of all [[Disco Bandit]] combat skills
|-
|}


The difference between this kind of attack prevention and regular staggering is subtle, but plays an important role in monsters that have passive effects as well as attacks.  A stagger or stun will prevent almost all monster passive effects from firing.  Silent Slam (et al.) do not. This means that monsters like [[The Rain King]] will still remove effects even if they do not inflict any damage.
==Blocks==
There also exists a subset of skills and effects that are neither staggers nor stuns. They have one feature in common with stuns: they prevent a monster from attacking you, no matter what.


However, one of the main benefits of skills like these is that they succeed where stuns and even staggers would fail, being capable of negating monster attacks upwards of +151 [[Monster Level]].
The difference between this kind of attack prevention and regular staggering is subtle, but plays an important role in monsters that have passive effects as well as attacks.  A stagger or stun will prevent almost all monster passive effects from firing.  Silent Slam (et al.) do not. This means that monsters like [[The Rain King]] will still remove effects even if they do not inflict any damage. However, one of the main benefits of skills like these is that they succeed where stuns and even staggers would fail, being capable of negating monster attacks upwards of +151 [[Monster Level]].


Additionally, the attack prevention of Silent Slam (et al.) can be stored up.  If the monster is staggered by a familiar or other source on the round that Silent Slam is used, the monster will still be prevented from attacking in a future round.  This delayed action is similar to how stuns work, and the opposite of how staggers work.
Even more bizarrely, the attack prevention of Silent Slam/Squirt/Slice can be stored up like a stun.  If the monster is staggered by a familiar or other source on the round that Silent Slam is used, the monster will still lose an attack in a future round.  This delayed action is similar to how stuns work, and the opposite of how staggers work.
 
{| cellpadding="3" cellspacing="0" border="1px" style="border-collapse:collapse; margin:1em auto;"  class="sortable"
|- style="background-color: #EFEFEF"
! Source
! Source<br />Type
! Block Duration
! Cost
! Notes
|-
|[[Blood Bubble (effect)|Blood Bubble]]
|Non-Combat Skill
!First time you would be attacked
|30 [[HP]]
|
*Obtained by casting [[Blood Bubble (skill)|Blood Bubble]] for 3 turns per cast
|-
|[[Drunkula's ring of haze]]
|Accessory
!First time you would be attacked
|&nbsp;
|
|-
|[[Eight Days a Week Pill Keeper]]
|Accessory
!First time you would be attacked
|&nbsp;
|
|-
|[[Sauceshell]]
|[[Dreadsylvania]] Skill
!Entire combat round
|30 [[MP]]
|
*Also deals 72-88 {{element|hot|damage|}}, boosted by [[Bonus Spell Damage]].
|-
|[[Shell Up]]
|Skill
!Entire combat round
|6 [[MP]]
|
*Has a variety of effects, augmented by [[Turtle Blessings#Combat Skill Effects|Turtle Blessings]].
|-
|[[Silent Slam]]
|Skill
!1 attack
|5 [[MP]]
|
*Also deals {{element|spooky|damage|}} based on equipped weapon power (double if [[Clubs|club]]).
*Only 1 Silent skill can be used per combat
|-
|[[Silent Slice]]
|Skill
!1 attack
|5 [[MP]]
|
*Also deals {{element|spooky|damage|}} based on equipped weapon power (double if [[Knives|knife]]).
*Only 1 Silent skill can be used per combat
|-
|[[Silent Squirt]]
|Skill
!1 attack
|10 [[MP]]
|
*Also deals 50-60 {{element|spooky|damage|}}.
*Only 1 Silent skill can be used per combat
|-
|[[The Crown of Ed the Undying]] (golden weasel)
|Hat
!First time you would be attacked
|&nbsp;
|
|-
|}


{{Dressing}}
{{Dressing}}

Latest revision as of 03:32, 25 February 2024

This page is in need of content.

Needs: Blend, Club Earth, Broadside, skills from hateful and violent outfits. Needs "free actions" (Saucy Salve, others?) As new sources are introduced, they should be added.
There is an in-game bug related to this page.
Monsters with full stagger immunity will still attack if you attempt to use an item or a skill with nothing selected.

[ Return to Game Mechanics ]

There are three primary ways adventurers can prevent monsters from attacking:

  • Stagger: Staggering prevents the monster from attacking in the current round. It has a 100% chance of working unless the monster has stagger immunity, in which case it has a 0% chance of working. Monsters that are completely immune to staggering will attack as normal after displaying the message:
Unfazed, your opponent attacks you anyway!
  • Stun: Stunning prevents the monster from attacking for X rounds, starting with the current round. Stuns can be stacked to keep an opponent down for a very long time. Some monsters have stun resistance which is a percentage change of negating a stun in any given round. If they do, the stun-end message will have (STUN RESISTED!) added to it.
    • Beginning at +51 ML, monsters have a chance to shrug off stuns equal to (Bonus Monster Level - 50)%.
  • Quick-Cast: Certain skills do not advance the round counter and by extension, will normally prevent combat from resolving in its entirety. None of your passive effects, or the monster's passive effects, fire for this round. Your familiar will not act, and the monster will not attack. However, all monsters with stagger immunity are also unaffected by Quick-Cast skills.
    • Similarly, monsters with stagger immunity also get a free attack when you make a mistake that doesn't consume a combat round, such as trying to use a skill without first selecting one, or twiddling your thumbs.
  • Blocks: A very small subset of skills that neutralize the damage you would have taken, while preserving every other aspect of the combat round. The lone advantage this has is being able to survive extra rounds against monsters that cannot be stopped by any of the above 3 categories of skills. Monsters with special abilities will apply them as normal.

Each Stun has a certain number of charges. The game uses up these charges in a specific order, regardless of the order in which the skill or item was deployed, and only if the monster is not staggered. More explicitly:

  • The game checks to see if the monster is staggered (by a familiar, combat item, skill, or piece of equipment).
  • If the monster is not staggered, the game checks to see if the monster is stunned (by a skill or combat item).
  • If the monster is stunned, the monster gets one round closer to recovering or moving on to the next source of stunning.

Certain opponents (e.g., Hobopolis bosses, Skid Row houses, or any opponent with sufficient +Monster Level) are resistant to stunning but can still be staggered. Stun-resistant monsters display the normal message for the stun wearing off if they recover (and then attack during the same turn).

Familiars that stagger their opponent are comprehensively described in their articles, and hence are not listed here.

Stunning prevents most, but not all, of an opponent's special actions (passive effects). Some actions, such as the Naughty Sorceress's anti-deleveling or the Weirdeaux creature wolf howl, will still occur.

Staggering

Source Source
Type
Trigger/Chance of Success Cost Notes
ancient stone head Off-Hand Item (Shield) 33%  
  • Requires 27 Muscle
  • Also prevents negative status attacks
Air Blast Skill 100%  
Air Dirty Laundry Skill 100%  
  • With Pantsgiving equipped
  • Usable once per combat
  • Also does 3-4 random damage per unique food item consumed
Angel Hair Wisp, level 5+ P Mechanic opponent's critical hits
Angel Hair Wisp, level 10 P Mechanic ?%
asteroid belt Accessory 25%
attorney's badge Accessory 20%
Bang! Bang! Bang! Bang! Skill 100%  
  • With cap gun equipped
  • Delevels 10-15
  • Usable once per combat
barbed-wire fence Combat Item 50% Item loss
  • Also delevels 1-7
Battlie Light Saver Combat Item 100% Item loss
  • Also does 30-50 damage
beehive Combat Item 100%
  • Staggers only on the first use each combat
  • Also deals 3 hits, of 8-10 damage each
big boom Combat Item 100% Item loss
  • Also does 80-120 damage
Biologically Shocked Effect 25%  
  • Random effect after each round of combat
Blow Wolf Whistle Skill 100%  
  • With wolf whistle equipped
  • Also does Sleaze Damage
Break It On Down DB Skill 100% 2 MP
  • Only usable by DBs
Censorious Lecture Skill 100%  
Club Foot SC Skill 100% 8 MP
  • Also delevels
  • Only usable once per round
  • Only staggers for Seal Clubbers
  • Stuns instead with a 2+ Fury or 1 Fury and a club
Deft Hands DB Passive Skill 100%
  • Triggers on the first combat item per fight, if you are a Disco Bandit.
disease Combat Item 50% Item loss
  • Also delevels 2
dwarf bread Combat Item 100% Item loss
  • Also does 7-28 damage
Electrical Eelgrass Flower ???  
  • Underwater zones only
ear poison Combat item 100% (?) Item loss
electronics kit Combat item 100% Item loss
Entangling Noodles P skill 100% 3 MP
  • Only staggers for non-Pastamancers
  • Also delevels by 8-10 attack and defense for non-pas
  • Usable once per combat
extremely confusing manual Combat Item 100% Item loss
fishy wand Familiar equipment 100%  
  • Only works underwater
  • Has a 1-in-9 chance of occurring in the 33% wand action. Effectively only occurs 3.7% of the time.
Fire a badly romantic arrow Obtuse Angel Skill 100% 0 MP
  • Only usable when accompanied by an Obtuse Angel
  • Causes monster to return 2-3 times
  • Usable once per day
Fire Death Ray Skill 100%  
  • With Mark V Steam-Hat equipped
  • Also does 20-30 physical damage
  • Usable once per combat
Fire Sewage Pistol Skill 100%  
Flashy Dancer DB Passive Skill 100%
glowing New Age crystal Combat Item 100% Item loss
  • Also restores 500 MP
gob of wet hair Combat Item 100% Item loss
  • Also delevels 2-3
Good Medicine Skill 100% 5 MP
gyroscope Combat Item 100% Item loss  
inkwell Combat Item 50% Item loss
  • Also delevels 6-9
jar full of wind Combat Item 100% Item loss
Junk-Bond Combat Item 100% Item loss
  • Also delevels 9-10
kite Combat Item 50% Item loss
  • Also delevels 10-12
Knob Goblin stink bomb Combat Item 50% Item loss
  • Also delevels 3
little red book Combat Item 100%  
  • Also delevels by 5%
  • Usable once per combat
  • Item is not consumed
macrame net Combat Item 100% Item loss
  • Also deals 90-100 damage and delevels 8-10
Mayor Ghost's scissors Combat Item 100%  
  • Staggering only happens against undead targets
  • Also delevels
  • Usable once per round
  • Item is not consumed
Mayflower bouquet Familiar Equipment 6.5% None
Mer-kin mouthsoap Combat Item 100% Item loss
Meteoid ice beam Weapon (1H) On Critical    
Mesmereyes™ contact lenses Accessory 100%  
  • Requires 200 Mysticality to equip
  • Mysticality +15%
  • Triggers on first round of combat
  • Effectively wasted if you get the jump
mylar scout drone Combat Item 75% Item loss
  • Also delevels 10-12
nasty-smelling moss Combat Item 100%  
  • Also restores 20-30 HP
  • Usable once per combat
  • Item is not consumed
navel ring of navel gazing Accessory 50%  
off-white plastic oyster egg Combat Item 50% Item loss
  • Also delevels 6-8
oily boid Combat Item 85% Item Loss
  • Also delevels 5-8
  • Will otherwise produce a woim
ornate picture frame Combat Item 100% Item loss
  • Also delevels 10-15
Paint Job Skill 100%  
palm-frond net Combat Item 100% Item loss
  • Also delevels 8-12
Paperclippery Outfit 25%   Activates only when the monster would have successfully hit
patchouli incense stick Combat Item 50% Item loss
  • Also delevels 3-5
plot hole Combat Item 50% Item loss
  • Also deals 20-25 damage and delevels 3-5
Ply Reality Skill 100%  
Pocket Crumbs Skill 100%  
  • With Pantsgiving equipped
  • Usable once per combat
  • Also delevels 10-15% and sometimes produces a special item
procrastination potion Combat Item 50% Item loss  
propeller beanie Hat 10%    
pulled violet taffy Combat Item 50% Item loss
  • Ongoing stagger, in the form of an Octomom
  • Restores HP and MP at the end of the round
quantum nanopolymer spider web Combat Item 100% Item loss  
Rain-Doh indigo cup Combat Item 100%  
  • Usable once per combat
  • Cannot be used in Hardcore
  • Also heals 20% of HP
Red-Shirted Escort Effect 30% Item loss
really sticky spider web Combat Item 50% Item Loss
  • Also delevels 3
really really sticky spider web Combat Item 50% Item Loss
  • Also delevels 6
scented massage oil Combat Item 100% Item loss
  • Also heals all HP
shard of double-ice Combat Item 100% Item loss
  • Also does Cold Damage equal to your highest buff stat
  • Also attunes the opponent to become Cold aligned
shaving cream Combat Item 80% Item loss
  • Also delevels 2-3
shingle Combat Item 50% Item loss
  • Also delevels 4-5
Silent Knife Skill 100% 10 MP
  • Also deals damage using the most powerful knife in your inventory
  • Usable once per combat
Siphon Spirits Happy Medium Skill 100% 0 MP
  • Only usable when accompanied by a Happy Medium
  • Produces cocktail
  • Requires a recharge
Smoke-ra Flower ???  
  • Outdoor zones only
spider web Combat Item 50% Item loss
  • Also delevels 1
Staff of the November Jack-O-Lantern Weapon (1H) When jiggled  
  • Also does 5-10 when jiggled
  • Spell Damage +20%
  • +10 Damage to Stench Spells
  • Regenerate 2-3 MP per adventure
  • Must be able to equip chefstaves
sugar shotgun Weapon (1H) critical hit  
Summon Mayfly Swarm Skill ?%  
  • Can cast 30 times per day; each cast lasts the entire combat
  • Various other effects (see article)
superamplified boom box Combat Item 100% Item loss
  • Also deals 90-100 damage and delevels 8-10
Time-Spinner Combat Item 100%  
  • Also delevels by 5%
  • Usable once per combat
  • Item is not consumed
The Old One-Two (Kick) Skill 100% 0 MP
  • Obtained from Free boots
  • Also does 50-100 damage, twice
  • Usable once per combat
Throw Shield Skill 100% 0 MP
tongue depressor Combat Item 100% Item loss
  • Gives statistical information about the monster
  • Usable once per combat
tropical orchid Combat Item 50% Item loss
  • Also delevels 1-7
unstable laser battery Combat Item 100% Item loss
V for Vivala mask Accessory ?%  
vial of patchouli oil Combat Item 50% Item loss
  • Also delevels 4
warbear exhaust manifold Weapon (2H) Cadenza effect  
  • Also does ? damage
  • Regenerates HP and MP per adventure
wussiness potion Combat Item 50% Item loss
  • Also delevels 5

Stunning

Sources of stunning are presented in the order in which they are queued up. Generally speaking, stuns are used up based on how long ago they were introduced into the game, with more recently-added sources of stunning firing later.

Source Source Type Rounds
Stunned
Cost Notes
Noodles of Fire Skill 3 rounds 10 MP
Rave Knockout Skill 3 rounds 6 MP
  • Takes 3 rounds to set up
  • Only usable by DBs
sealhide snare Combat Item 2-3 rounds Item loss
  • Opponent can attack on the round the item is used
  • Does not queue with Rave Knockout (that is, both the Rave Knockout and snare will wear out at the same time).
Entangling Noodles Skill 3-5 rounds 3 MP
  • Stuns for Pastamancers only; staggers for other classes
  • Usable once per combat
  • Stun is extended one round on Critical Noodle
  • Stun is extended one round with a level 10 Spice Ghost as your active thrall
brick of sand Combat Item 2 rounds Item loss  
banana peel Combat Item 2 rounds Item loss  
jar of swamp gas Combat Item 2-3 rounds Item loss  
gas balloon Combat Item 3-4 rounds Item loss  
chloroform rag Combat Item 3-4 rounds Item loss
  • No longer drops as of March 26, 2019
floorboard cruft Combat Item 2 rounds Item loss  
sausage bomb Combat Item 2 rounds Item loss  
clingfilm tangle Combat Item 2-3 rounds Item loss  
Ask Richard for a Grenade Skill 3-4 rounds 1 grenade
naughty paper shuriken Combat Item 3 rounds  
  • Usable once per combat
  • Only stuns enemies that drop pants
  • Increases the drop rate of pants by 50%
very large caltrop Combat Item 5-6 rounds Item loss  
Entangle Skill 2 rounds X MP
  • Obtained by equipping the Mutant Couture outfit
  • Usable once per combat
  • Only available against opponents with legs
  • MP cost is level, capped at 15
Put Down Roots Skill 2 rounds 15 MP
anemone nematocyst Combat Item 1-4 rounds Item loss
  • Stuns 3-4 rounds in the sea
  • Stuns 1-2 rounds on land
non-stick pugil stick Weapon (2H) 1 round  
  • Only on Critical hit
  • Stacks with other stunning items
Smust Familiar 2 rounds  
double-ice cap Hat 1 round
  • Occurs on round after the round in which you were hit.
black BRICKO brick Combat Item 2-5 rounds Item loss
  • Stuns 2-3 rounds against non-BRICKO opponents
  • Stuns 4-5 rounds against BRICKO opponents
Play a Drum Solo Skill 2 rounds 10 MP
  • Must have Elvish sunglasses and a percussion instrument equipped
  • Usable once per combat
pixel stopwatch Combat Item 5 rounds Item loss  
finger cuffs Combat Item 2-3 rounds Item loss  
oversized snowflake Combat Item 5 rounds Item loss  
d6 Combat Item 2 rounds Item loss
shock belt Accessory 1 round None
  • Only has an effect the round after you are hit
Rain-Doh blue balls Combat Item 2 rounds  
  • Reusable combat item
  • Usable once per combat
soggy used band-aid Combat Item 3 rounds Item loss
  • Restores all HP
CSA obedience grenade Combat Item 3 rounds Item loss
  • Also delevels by 5%
The Lost Comb Combat Item 3 rounds Item loss (sometimes)
  • Reusable 3 times before breaking
  • Usable once per combat
Chinese curse words Combat Item 3 rounds Item loss  
brass abacus Combat Item 4 rounds Item loss  
twisted piece of wire Combat Item 2 rounds Item loss  
Shadow Noodles Skill 3-5 rounds 30 MP
  • Monster attack and defense power reduced by 8-10
  • Usable once per combat
  • Cannot be used in same combat as Entangling Noodles
Club Foot Skill 2-4 rounds 8 MP
  • Also delevels
  • Usable once per combat
  • Only stuns for Seal Clubbers
  • Stun duration varies by amount of Fury and whether a club is wielded
  • With 0 Fury or 1 Fury and no club, acts as a Stagger instead
Shell Up Skill 3-5 rounds 6 MP
Soul Bubble Skill 3-4? rounds 5 Soulsauce
Accordion Bash Skill 3+ rounds 5 MP
  • Only useable while wielding an accordion
  • Length of stun depends on the accordion used
opium grenade Combat Item 2-3* rounds Item loss
  • Improves the rate of burning out pair of burnouts in the Road to the White Citadel quest.
  • 3-5 rounds against Hippies
portable table Combat Item 4-5 rounds Item loss  
really nice net Combat Item 3 rounds Item loss
  • Staggers on the combat round it is used in
  • Also delevels by 70%
El Vibrato restraints Combat Item 4 rounds
  • Only stuns enemies with arms
  • Usable only once per combat
glob of melted wax Combat Item 3 rounds Item loss
  • Also does X damage each round
Party Crash Skill 4 rounds 0 MP
Frost Bite Skill 2-3 rounds 50 MP
Unwrapped knock-off retro superhero cape Back item 3 rounds
  • Stuns at the start of combat when equipped and configured for Heck General / Hold Me
shadow ice Combat Item 12-15 rounds Item loss

Free Actions

Source Source
Type
Trigger/Chance of Success Cost Notes
Conspiratorial Whispers Dreadsylvania Skill 100% 25 MP
  • Deals damage and delevels every round
Saucy Salve Skill 100% (first time) 4 MP
  • Heals 10-15 HP.
  • Chance of being free decays when cast more times in a single combat.
Splashdance Dreadsylvania Skill 100% 30 MP
  • Heals 50-60 HP.
Stealth Mistletoe Skill 100% 5 MP

Blocks

There also exists a subset of skills and effects that are neither staggers nor stuns. They have one feature in common with stuns: they prevent a monster from attacking you, no matter what.

The difference between this kind of attack prevention and regular staggering is subtle, but plays an important role in monsters that have passive effects as well as attacks. A stagger or stun will prevent almost all monster passive effects from firing. Silent Slam (et al.) do not. This means that monsters like The Rain King will still remove effects even if they do not inflict any damage. However, one of the main benefits of skills like these is that they succeed where stuns and even staggers would fail, being capable of negating monster attacks upwards of +151 Monster Level.

Even more bizarrely, the attack prevention of Silent Slam/Squirt/Slice can be stored up like a stun. If the monster is staggered by a familiar or other source on the round that Silent Slam is used, the monster will still lose an attack in a future round. This delayed action is similar to how stuns work, and the opposite of how staggers work.

Source Source
Type
Block Duration Cost Notes
Blood Bubble Non-Combat Skill First time you would be attacked 30 HP
Drunkula's ring of haze Accessory First time you would be attacked  
Eight Days a Week Pill Keeper Accessory First time you would be attacked  
Sauceshell Dreadsylvania Skill Entire combat round 30 MP
Shell Up Skill Entire combat round 6 MP
Silent Slam Skill 1 attack 5 MP
  • Also deals spooky damage based on equipped weapon power (double if club).
  • Only 1 Silent skill can be used per combat
Silent Slice Skill 1 attack 5 MP
  • Also deals spooky damage based on equipped weapon power (double if knife).
  • Only 1 Silent skill can be used per combat
Silent Squirt Skill 1 attack 10 MP
  • Also deals 50-60 spooky damage.
  • Only 1 Silent skill can be used per combat
The Crown of Ed the Undying (golden weasel) Hat First time you would be attacked  
Dressing Up
Maximizing

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving

Modifiers

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · XPBoost · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving


PrismDmg · RDmg · SCrit · Fumb · Stun · Passive Dmg
MP Cost · Spell Elts · Combat% · Hobo · Smith · Poison · Bleed
Stat Limit


[ Return to Game Mechanics ]