Infernal Seals: Difference between revisions

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imported>Taltamir
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|Varies with seal
|Varies with seal
|Varies with seal
|Varies with seal
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==Crafting==
The above seal drops can be used for some item crafting. The weapons all have backlash damage, taken at the end of each combat. Because  the damage is applied after combat end, if you get beaten up by it you will still count as having won the combat. Also this beaten up lasts 4 turns for the same reason.
{| cellpadding="3" cellspacing="0" border="1px" style="text-align:center; border-collapse:collapse; margin:1em auto;" class="sortable"
|- | style="background-color: #EFEFEF"
! Ingredient
! Method
! Ingredient
! Result
! Detail
! Backlash
|-
|{{StackItem|powdered sealbone}}
|{{combine}}
|{{StackItem|seal-blubber candle}}
|{{StackItem|imbued seal-blubber candle}}
|One is used each time you summon a Greater Seal
|None
|-
|{{StackItem|seal-clubbing club}}
|{{combine}}
|{{StackItem|tainted seal's blood}}
|{{StackItem|club of corruption}}
| <small>Weapon (1-handed club):<br />Damage: 2 - 4<br />Weapon Damage +3</small>
|{{HP|type=lose|amount=1}}
|-
|{{StackItem|club of corruption}}
|{{combine}}
|{{StackItem|tainted seal's blood}}
|{{StackItem|corrupt club of corruption}}
| <small>Weapon (1-handed club):<br />''5 [[Muscle]] required''<br />Damage: 4 - 8<br />Weapon Damage +5</small>
|{{HP|type=lose|amount=3}}
|-
|{{StackItem|corrupt club of corruption}}
|{{combine}}
|{{StackItem|tainted seal's blood}}
|{{StackItem|corrupt club of corrupt corruption}}
| <small>Weapon (1-handed club):<br />''25 [[Muscle]] required''<br />Damage: 8 - 16<br />Weapon Damage +9</small>
|{{HP|type=lose|amount=5}}
|-
|Have:<br />{{StackItem|tenderizing hammer}}<br />{{StackItem|Super-Advanced Meatsmithing}}
|use in inventory
|{{StackItem|ingot of seal-iron}}
|{{StackItem|bad-ass club}}
| <small>Weapon (2-handed club):<br />''50 [[Muscle]] required''<br />Damage: 13 - 26<br />Weapon Damage +15<br />+10 to Monster Level</small>
|None
|-
|{{StackItem|bad-ass club}}
|{{supersmith}}
|{{StackItem|seal lube}}
|{{StackItem|creepy-ass club}}
| <small>Weapon (2-handed club):<br />''65 [[Muscle]] required''<br />Damage: 16 - 32<br />Weapon Damage +25<br />+15 to Monster Level<br />+15 {{element|Sleaze}}</small>
|{{HP|type=lose|amount=10|element=sleaze}}
|-
|{{StackItem|bad-ass club}}
|{{supersmith}}
|{{StackItem|scrap of shadow}}
|{{StackItem|evil-ass club}}
| <small>Weapon (2-handed club):<br />''65 [[Muscle]] required''<br />Damage: 16 - 32<br />Weapon Damage +25<br />+15 to Monster Level<br />+15 {{element|Spooky}}</small>
|{{HP|type=lose|amount=10|element=spooky}}
|-
|{{StackItem|bad-ass club}}
|{{supersmith}}
|{{StackItem|frost-rimed seal hide}}
|{{StackItem|frigid-ass club}}
| <small>Weapon (2-handed club):<br />''65 [[Muscle]] required''<br />Damage: 16 - 32<br />Weapon Damage +25<br />+15 to Monster Level<br />+15 {{element|Cold}}</small>
|{{HP|type=lose|amount=10|element=cold}}
|-
|{{StackItem|bad-ass club}}
|{{supersmith}}
|{{StackItem|sizzling seal fat}}
|{{StackItem|hot-ass club}}
| <small>Weapon (2-handed club):<br />''65 [[Muscle]] required''<br />Damage: 16 - 32<br />Weapon Damage +25<br />+15 to Monster Level<br />+15 {{element|Hot}}</small>
|{{HP|type=lose|amount=10|element=hot}}
|-
|{{StackItem|bad-ass club}}
|{{supersmith}}
|{{StackItem|fustulent seal grulch}}
|{{StackItem|nasty-ass club}}
| <small>Weapon (2-handed club):<br />''65 [[Muscle]] required''<br />Damage: 16 - 32<br />Weapon Damage +25<br />+15 to Monster Level<br />+15 {{element|Stench}}</small>
|{{HP|type=lose|amount=10|element=stench}}
|}
|}



Revision as of 07:00, 11 July 2018

There are some vague or non-exact figures and information on this page. Some spading is required.

Do Combat Frequency modifiers affect the chance of encountering an infernal seal non-combat?

Seal Clubbers can summon and fight several kinds of Infernal Seals. Once summoned, a seal is immediately fought. All seals, due to their infernal nature, have incredible resistance to damage; the only way to put a dent in these terrible creatures' hides is with a club equipped. However, your offhand weapon appears to work as normal even if it is not a club.

Infernal Seals are summoned using a seal figurine and a certain number of either seal-blubber candles or imbued seal-blubber candles outside of combat. Summoning a broodling seal, for example, requires a figurine of a cute baby seal and five seal-blubber candles. The figurine and candles are consumed in the summoning.

A player can only summon five Infernal Seals each day (ten with a Claw of the Infernal Seal), regardless of whether the player wins or loses.

There is a limit to finding some of Greater Seal figurines each day as well. Any number of sleek seal figurines (minimum level 12) can be found, but only five total of the level-6-minimum-to-use figurines can be found per day.

As fighting seals does not take adventures, a player can use these combats to gain more effective turns of beneficial effects such as Brother Corsican's Blessing.

Again, keep in mind you are a Seal Clubber: only club weapons you hold are effective against Infernal Seals. All items, spells, combat familiars, and other weapons (except swords if you have Iron Palms) have their damage reduced to 1. Clubs held by a Disembodied Hand are also not effective. Thankfully, combat skills that trigger weapon damage such as Shieldbutt do normal damage if you have a club equipped, but the damage from the shield will be ineffective. Presently Yellow Ray effects will successfully take Seals down if you are empty handed or clubless for some reason.

Lesser Seals

These seals require one or more seal-blubber candles and a figurine that can be purchased from either The Smacketeria or The Hermitage.

Summon Figurine Number of candles Minimum level Item drop
broodling seal
figurine of a cute baby seal
5 5
severed flipper
Centurion of Sparky
figurine of an armored seal
10 9
ingot of seal-iron
hermetic seal
figurine of an ancient seal
3 6
powdered sealbone
Spawn of Wally
figurine of a wretched-looking seal
1 1
tainted seal's blood

Greater Seals

These seals require an imbued seal-blubber candle and a figurine found in a non-combat adventure.

These seals may also have an additional item drop that is a piece of equipment.

Summon Figurine Figurine drop site Minimum level Item drop Equipment drop
heat seal
figurine of a charred seal
Pandamonium Slums 6
sizzling seal fat

Abyssal ember
navy seal
figurine of a cold seal
The Goatlet 6
frost-rimed seal hide

frozen seal spine
Servant of Grodstank
figurine of a stinking seal
The Hippy Camp, The Hippy Camp (Bombed Back to the Stone Age) 6
fustulent seal grulch

infernal toilet brush
shadow of Black Bubbles
figurine of a shadowy seal
The VERY Unquiet Garves 6
scrap of shadow

shadowy seal eye
watertight seal
figurine of a sleek seal
Sonofa Beach, also obtained from slimy chest 12
hyperinflated seal lung
 
wet seal
figurine of a slippery seal
Orcish Frat House, The Frat House (Bombed Back to the Stone Age) 6
seal lube

mannequin leg
Random Greater Seal
depleted uranium seal figurine
A Palm Tree Shelter None Varies with seal Varies with seal

Crafting

The above seal drops can be used for some item crafting. The weapons all have backlash damage, taken at the end of each combat. Because the damage is applied after combat end, if you get beaten up by it you will still count as having won the combat. Also this beaten up lasts 4 turns for the same reason.

Ingredient Method Ingredient Result Detail Backlash

powdered sealbone

seal-blubber candle

imbued seal-blubber candle
One is used each time you summon a Greater Seal None

seal-clubbing club

tainted seal's blood

club of corruption
Weapon (1-handed club):
Damage: 2 - 4
Weapon Damage +3
HPYou lose 1 hit point.

club of corruption

tainted seal's blood

corrupt club of corruption
Weapon (1-handed club):
5 Muscle required
Damage: 4 - 8
Weapon Damage +5
HPYou lose 3 hit points.

corrupt club of corruption

tainted seal's blood

corrupt club of corrupt corruption
Weapon (1-handed club):
25 Muscle required
Damage: 8 - 16
Weapon Damage +9
HPYou lose 5 hit points.
Have:

tenderizing hammer

Super-Advanced Meatsmithing
use in inventory
ingot of seal-iron

bad-ass club
Weapon (2-handed club):
50 Muscle required
Damage: 13 - 26
Weapon Damage +15
+10 to Monster Level
None

bad-ass club

seal lube

creepy-ass club
Weapon (2-handed club):
65 Muscle required
Damage: 16 - 32
Weapon Damage +25
+15 to Monster Level
+15 Sleaze Damage
HPYou lose 10 hit points. (sleaze damage)

bad-ass club

scrap of shadow

evil-ass club
Weapon (2-handed club):
65 Muscle required
Damage: 16 - 32
Weapon Damage +25
+15 to Monster Level
+15 Spooky Damage
HPYou lose 10 hit points. (spooky damage)

bad-ass club

frost-rimed seal hide

frigid-ass club
Weapon (2-handed club):
65 Muscle required
Damage: 16 - 32
Weapon Damage +25
+15 to Monster Level
+15 Cold Damage
HPYou lose 10 hit points. (cold damage)

bad-ass club

sizzling seal fat

hot-ass club
Weapon (2-handed club):
65 Muscle required
Damage: 16 - 32
Weapon Damage +25
+15 to Monster Level
+15 Hot Damage
HPYou lose 10 hit points. (hot damage)

bad-ass club

fustulent seal grulch

nasty-ass club
Weapon (2-handed club):
65 Muscle required
Damage: 16 - 32
Weapon Damage +25
+15 to Monster Level
+15 Stench Damage
HPYou lose 10 hit points. (stench damage)

Notes

  • Even though the combat with an Infernal seal does not take a turn, they are still counted when determining the familiar percentage for a run. For example, if you are doing a 100% run and the only combat for which you don't use the same familiar with is an Infernal seal combat, then you will not get a 100% run upon freeing the king.
  • You can summon seals while Falling-down drunk.
  • Effects that change monster level or trigger after combat like The Real Deal or Purple Tongue trigger in Infernal Seal combats. However, things that trigger after an adventure is spent don't trigger like most mp and hp restoring effects, because Infernal Seals combats don't use adventures.
  • Finding a figurine does not cost an adventure.
  • Because fighting an Infernal Seal doesn't cost an adventure, if you lose all your HP to an Infernal seal, you will get 4 turns of Beaten Up instead of the usual 3.
  • If an Infernal Seal is transformed (CLEESHed, for example) the resulting monster encounter will consume an adventure.
  • Unlike other figurines, the depleted uranium seal figurine is not consumed on use, though the candle is.
  • None of these monsters can be copied.