Zombie Slayer: Difference between revisions

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I just learned this strange fact today.
 
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|date=August 14, 2012
|date=August 14, 2012
|desc=The dead are rising! Okay, it's been known to happen from time to time -- zombies aren't exactly rare in the Kingdom -- but this time it's serious! Take up arms to fight the undead hordes, before the entire Kingdom falls to a zombie apocalypse!}}
|desc=The dead are rising! Okay, it's been known to happen from time to time -- zombies aren't exactly rare in the Kingdom -- but this time it's serious! Take up arms to fight the undead hordes, before the entire Kingdom falls to a zombie apocalypse!}}
In practice, that's [[Dawn of the D'oh|not quite what happens]].
In practice, that's not quite what happens. You become a Zombie Master, a new class with a unique resource mechanic but no access to permed skills. You're stalked by wandering zombie hunters, your diet is highly restricted, and only undead familiars are allowed.  


==Restrictions==
==Restrictions==
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**Cannot eat normal food -- only food with 'brains' in the name (and also the [[steel lasagna]] for some reason).
**Cannot eat normal food -- only food with 'brains' in the name (and also the [[steel lasagna]] for some reason).
***Monsters killed on this path will drop [[crappy brain]]s, [[decent brain]]s, [[good brain]]s, [[boss brain]]s, and [[hunter brain]]s.
***Monsters killed on this path will drop [[crappy brain]]s, [[decent brain]]s, [[good brain]]s, [[boss brain]]s, and [[hunter brain]]s.
***[[Brains casserole]] and [[fricasseed brains]] are also edible.
***[[brains casserole]] and [[fricasseed brains]] are also edible, but [[Brain Food Pastaco]] and [[brain-meltingly-hot chicken wings]] are not.


*'''Familiars'''  
*'''Familiars'''  
**Only [[Zombie_Slayer/Strategy#Familiars|undead (or undead-ish) familiars]] are available; the rest are temporarily deceased.
**Only [[:Category:Undead Familiars|undead (or undead-ish) familiars]] are available; the rest are temporarily deceased.
***Trying to switch to any other familiar (such as by using the /fam chat command) yields the message "That familiar seems to be dead."
***Trying to switch to any other familiar (such as by using the /fam chat command) yields the message "That familiar seems to be dead."
**This restriction (and error message) also applies when using the [[Crown of Thrones]].
**This restriction (and error message) also applies when using the [[Crown of Thrones]].
*'''Dropping the Path'''
**You may not drop Zombie Slayer until day 3: {{blockquote|You can't give up the Zombie Slayer lifestyle until you've given it a chance. Three days worth of chance..}}


==Divergences==
==Divergences==
*You [[Dawn of the D'oh|begin the run]] with [[Barney's rake]]. Your [[Box of bear arms|bear arms]] are also auto-pulled, if you own them.
*Most monsters will drop delicious brains based on their [[Monster Level]], '''after +ML effects.''' The monsters that can and cannot drop brains seem to be identical to those who can/cannot be turned by [[Infectious Bite]]. The monsters that can drop brains will do so as follows:
*Most monsters will drop delicious brains based on their [[Monster Level]], '''after +ML effects.''' The monsters that can and cannot drop brains seem to be identical to those who can/cannot be turned by [[Infectious Bite]]. The monsters that can drop brains will do so as follows:
**'''0-50 ML:''' [[crappy brain]] (30% drop)
**'''0-50 ML:''' [[crappy brain]] (30% drop)
**'''51-100 ML:''' [[decent brain]] (30% drop)
**'''51-99 ML:''' [[decent brain]] (30% drop)
**'''101+ ML:''' [[good brain]] (30% drop)
**'''100+ ML:''' [[good brain]] (30% drop)
**'''Quest Bosses:''' [[boss brain]] (100% drop)
**'''Quest Bosses:''' [[boss brain]] (100% drop)
**'''Zombie Hunters:''' [[hunter brain]] (100% drop)
**'''Zombie Hunters:''' [[hunter brain]] (100% drop)
*** One exception to the above pattern is [[Ed the Undying]] who does not drop any brains despite being both [[:Category:Undead|undead]] and infectable.  A possible explanation is that part of the traditional mummification process was removing the brain via a hook through the nose. Alternatively, since Ed is technically repeatable if one loses to a later incarnation, this may simply be intended to prevent farming [[boss brain]]s.


*Zombie Hunters will attack you following each level-up. They drop epic-quality [[hunter brain]]s which will allow you to choose a new skill. These monsters can be found in any zone, and will begin to appear approximately '''Level to Level*3''' turns after level-up. They will reappear every 10-15 turns until you defeat them. A given level's Hunter will not appear until you defeat the previous Hunter. Zombie Hunters are [[Wandering monsters]], following those rules for when they can appear. The Hunters are:
*Zombie Hunters will attack you following each level-up. They drop epic-quality [[hunter brain]]s which will allow you to choose a new skill. These monsters can be found in any zone, and will begin to appear approximately '''Level to Level*3''' turns after level-up. They will reappear every 10-15 turns until you defeat them. A given level's Hunter will not appear until you defeat the previous Hunter. Zombie Hunters are [[Wandering monsters]], following those rules for when they can appear. The Hunters are:
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**Level 14: [[Wesley J. "Wes" Campbell]]
**Level 14: [[Wesley J. "Wes" Campbell]]
**Level 15: [[The Free Man]]
**Level 15: [[The Free Man]]
**Any level, multiple times: [[Zombie-huntin' feller]]
**Any level, multiple times: [[Zombie-huntin' feller]] (starting on Day 2)
 
The exact mechanism behind the [[Zombie-huntin' feller]]s is not completely known yet.  See the Talk page for current theories.


*Many locations involving NPCs do not work. These are the known exceptions:
*Many locations involving NPCs do not work. These are the known exceptions:
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**[[The Untinker's Cottage]]
**[[The Untinker's Cottage]]
**[[The Bounty Hunter Hunter's Shack]]
**[[The Bounty Hunter Hunter's Shack]]
**Degrassi Knoll's [[General Store]]
**[[The Degrassi Knoll Bakery and Hardware Store]]
**[[The Gift Shop]]
**[[The Gift Shop]]
**[[The Shore, Inc.]]
**[[The Shore, Inc.]]
**[[The Knob Dispensary]]
**The Knob [[Dispensary]]
**[[The Game Grid Arcade]]
**[[The Game Grid|The Game Grid Arcade]]
**[[The Hippy Store]]
**[[The Hippy Store]]
**[[Barrrtleby's Barrrgain Bookstore]]
**[[Barrrtleby's Barrrgain Bookstore]]
**[[The Black Market]]
**[[The Black Market]]
**[[The Florist Friar's Cottage]]


*Resting at your campsite removes [[Beaten Up]], and gives this additional message:
*Resting at your campsite gives this additional message:
*:Unsurprisingly, you sleep like the dead.
*:Unsurprisingly, you sleep like the dead.
*If you are poisoned during a fight, the effect will be removed at the end of combat with the following message:
*If you are poisoned during a fight, the effect will be removed at the end of combat with the following message:
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*Trying to use a permed skill to which you do not have access, using chat commands, yields the following message:
*Trying to use a permed skill to which you do not have access, using chat commands, yields the following message:
*:Graaah?
*:Graaah?
*Trying to eat from the [[Hot Dog Stand]] yields the message:
*:You're really, really hungry, but that isn't what you're hungry for.
*The first choice in the noncombat in [[The Defiled Nook]] gives a [[talkative skull]] instead of moxie stats the first time you choose it.
*The first choice in the noncombat in [[The Defiled Nook]] gives a [[talkative skull]] instead of moxie stats the first time you choose it.
*[[The Hermitage|The Hermit]] is not around, but you can get one free [[ten-leaf clover]] each day from visiting. Likewise, the [[hermit script]] does not increase the number of clovers available in-run.
*[[The Hermitage|The Hermit]] is not around, but you can get one free [[ten-leaf clover]] each day from visiting. Likewise, the [[hermit script]] does not increase the number of clovers available in-run.
*You don't receive any quest item when looking with the [[Lord Spookyraven's spectacles]] in [[The Haunted Bedroom]].
*You don't receive any quest item when looking with the [[Lord Spookyraven's spectacles]] in [[The Haunted Bedroom]].
*You don't need a [[star starfish]] familiar to use [[Richard's star key]] in the lair.  You still need the hat and weapon and any familiar equipped.
*You need at least 10 zombies in your Horde to defeat the Naughty Sorceress's familiars.
*You don't need a [[wand of Nagamar]] to defeat the Naughty Sorceress's third form.  You'll have to do some [[Rene_C._Corman_(Zombie_Slayer)|more fighting]], though.
*You don't need a [[wand of Nagamar]] to defeat the Naughty Sorceress's third form.  You'll have to do some [[Rene_C._Corman_(Zombie_Slayer)|more fighting]], though.
*Upon freeing King Ralph you must [[Behind the Gash|choose]] a [[class]].  If you choose a [[Moxie]]-based or a [[Mysticality]]-based class, muscle will switch with your new class's main stat.
*Upon freeing King Ralph you must [[Behind the Gash|choose]] a [[class]].  If you choose a [[Moxie]]-based or a [[Mysticality]]-based class, muscle will switch with your new class's main stat.
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===Horde===
===Horde===
[[File:Horde_Anim_S.gif|frame| <center>your zombie horde</center>]]
[[File:Horde_Anim_S.gif|frame| <center>your zombie horde</center>]]
You do not have [[MP]] of any kind. Skills instead use zombies from your horde.  
You do not have [[MP]] of any kind. Skills instead use zombies from your horde. If you aquire a non-Zombie master skill from [[The Big Book of Every Skill]], all MP costs will also be replaced with Zombies, with each being worth 1 Zombie per MP.


You begin with one zombie in your horde, and can gain more by:
You begin with one zombie in your horde, and can gain more by:
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*{{InlineItem|Recruit Zombie}} – Spend some time looking for a new friend
*{{InlineItem|Recruit Zombie}} – Spend some time looking for a new friend


You can gain additional skills while contemplating in [[An Open Grave]] at [[Your Campsite]]. You may learn from three trees: Hunger of the Zombie, Anger of the Zombie, or Master of the Zombie. Each skill you learn costs one zombie point, regardless of rank.  
You can gain additional skills while contemplating in [[An Open Grave]] at [[The Campground|Your Campsite]]. You may learn from three trees: Hunger of the Zombie, Anger of the Zombie, or Master of the Zombie. Each skill you learn costs one zombie point, regardless of rank.  


You cannot skip ranks within a skill tree. In order to learn a 3rd-rank skill, you must first learn the 1st-rank and 2nd-rank skills from that same tree.  
You cannot skip ranks within a skill tree. In order to learn a 3rd-rank skill, you must first learn the 1st-rank and 2nd-rank skills from that same tree.  
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|-
|-
| align="center" | 5
| align="center" | 5
| align="center" | {{StackItem|Insatiable Hunger}}  
| align="center" | {{StackItem|Insatiable Hunger (skill)|Insatiable Hunger}}  
| align="center" | Passive
| align="center" | Passive
| +5 Stomach Capacity
| +5 Stomach Capacity
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|}
|}


==Text==
==Council Text==
===Council Text===
:See [[The Council of Loathing/Zombie Slayer]].
:See [[The Council of Loathing/Zombie Slayer]].


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*Players will receive a [[Thwaitgold maggot statuette]] upon defeating the final boss of this path.
*Players will receive a [[Thwaitgold maggot statuette]] upon defeating the final boss of this path.
*Surprisingly, there [http://forums.kingdomofloathing.com/vb/showthread.php?p=4252181#post4252181 is no level 30 trophy] for this class.
*Surprisingly, there [http://forums.kingdomofloathing.com/vb/showthread.php?p=4252181#post4252181 is no level 30 trophy] for this class.
==History==
*Prior to the NS Lair revamp on January 1, 2015, the lair had a few divergences for this path:
**You did not need a [[star starfish]] familiar to use [[Richard's star key]] in the lair. You still needed the hat and weapon and any familiar equipped.
**You needed at least 10 zombies in your Horde to defeat the Naughty Sorceress's familiars.


{{Ascension Paths}}
{{Ascension Paths}}

Latest revision as of 02:08, 7 October 2024

Zombie Slayer is the Fall 2012 special challenge path, introduced on August 14, 2012. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "The dead are rising! Okay, it's been known to happen from time to time -- zombies aren't exactly rare in the Kingdom -- but this time it's serious! Take up arms to fight the undead hordes, before the entire Kingdom falls to a zombie apocalypse!"

In practice, that's not quite what happens. You become a Zombie Master, a new class with a unique resource mechanic but no access to permed skills. You're stalked by wandering zombie hunters, your diet is highly restricted, and only undead familiars are allowed.

Restrictions

  • Skills
    • No access to any non-zombie skills that you may have permed, including books on Your Mystical Bookshelf.
    • No class can be picked during reincarnation. Instead your class will be Zombie Master, which has its own distinct skill set. Your main stat is Muscle.
    • Skills are gained by killing wandering Zombie Hunters, eating their brains, and then visiting the open grave in your campsite.
    • You do not have MP. Skills use up members of your zombie horde, which you replenish by using your Infectious Bite and Recruit Zombie skills (among others).
  • Familiars
    • Only undead (or undead-ish) familiars are available; the rest are temporarily deceased.
      • Trying to switch to any other familiar (such as by using the /fam chat command) yields the message "That familiar seems to be dead."
    • This restriction (and error message) also applies when using the Crown of Thrones.
  • Dropping the Path
    • You may not drop Zombie Slayer until day 3:

      You can't give up the Zombie Slayer lifestyle until you've given it a chance. Three days worth of chance..

Divergences

  • You begin the run with Barney's rake. Your bear arms are also auto-pulled, if you own them.
  • Most monsters will drop delicious brains based on their Monster Level, after +ML effects. The monsters that can and cannot drop brains seem to be identical to those who can/cannot be turned by Infectious Bite. The monsters that can drop brains will do so as follows:
    • 0-50 ML: crappy brain (30% drop)
    • 51-99 ML: decent brain (30% drop)
    • 100+ ML: good brain (30% drop)
    • Quest Bosses: boss brain (100% drop)
    • Zombie Hunters: hunter brain (100% drop)
      • One exception to the above pattern is Ed the Undying who does not drop any brains despite being both undead and infectable. A possible explanation is that part of the traditional mummification process was removing the brain via a hook through the nose. Alternatively, since Ed is technically repeatable if one loses to a later incarnation, this may simply be intended to prevent farming boss brains.
  • Resting at your campsite gives this additional message:
    Unsurprisingly, you sleep like the dead.
  • If you are poisoned during a fight, the effect will be removed at the end of combat with the following message:
    You retch and spray some additional green fluid around the area.
  • Trying to use a permed skill to which you do not have access, using chat commands, yields the following message:
    Graaah?
  • Trying to eat from the Hot Dog Stand yields the message:
    You're really, really hungry, but that isn't what you're hungry for.
  • The first choice in the noncombat in The Defiled Nook gives a talkative skull instead of moxie stats the first time you choose it.
  • The Hermit is not around, but you can get one free ten-leaf clover each day from visiting. Likewise, the hermit script does not increase the number of clovers available in-run.
  • You don't receive any quest item when looking with the Lord Spookyraven's spectacles in The Haunted Bedroom.
  • You don't need a wand of Nagamar to defeat the Naughty Sorceress's third form. You'll have to do some more fighting, though.
  • Upon freeing King Ralph you must choose a class. If you choose a Moxie-based or a Mysticality-based class, muscle will switch with your new class's main stat.
  • Consuming a bottle of used blood does not give any stats.
  • You cannot enter The Sea (the Old Man doesn't appear).

Class

The Zombie Master is the class associated with the Zombie Slayer special challenge path.

Female Male

Horde

your zombie horde

You do not have MP of any kind. Skills instead use zombies from your horde. If you aquire a non-Zombie master skill from The Big Book of Every Skill, all MP costs will also be replaced with Zombies, with each being worth 1 Zombie per MP.

You begin with one zombie in your horde, and can gain more by:

Skills

You begin with two skills:

You can gain additional skills while contemplating in An Open Grave at Your Campsite. You may learn from three trees: Hunger of the Zombie, Anger of the Zombie, or Master of the Zombie. Each skill you learn costs one zombie point, regardless of rank.

You cannot skip ranks within a skill tree. In order to learn a 3rd-rank skill, you must first learn the 1st-rank and 2nd-rank skills from that same tree.

You begin with one zombie point on your first Zombie Slayer run. You get bonus zombie points for past Zombie Slayer runs (1 point for Normal, 2 points for Hardcore). You gain an additional zombie point for each hunter brain eaten.

Rank Hunger of the Zombie Anger of the Zombie Master of the Zombie
Name Type Effect Name Type Effect Name Type Effect
1
Bite Minion
Noncombat
1 Zombie
Restore 10% of max HP
Distracting Minion
Combat
1 Zombie
Sacrifice a zombie for a regular attack that always hits
Summon Minion
Noncombat Lets you summon zombies for 100 Meat each
2
Lure Minions
Noncombat Lets you trade brains for zombies
Plague Claws
Combat Weakens your opponent and increase the strength of his or her Infection
Zombie Chow
Noncombat
1 Zombie
Chow Downed
+5 Familiar Weight
(10 Adventures)
3
Undying Greed
Passive +25% Meat from Monsters
Flesh Mob
Combat
3 Zombies
Unleash your horde to damage your foes
Smash & Graaagh
Combat
2 Zombies
Attempt to steal an item from your opponent
4
Hunter's Sprint
Passive +100% Combat Initiative
Elemental Obliviousness
Passive So-So Resistance to All Elements
Scavenge
Noncombat
2 Zombies
Scavengers Scavenging
+20% Items from Monsters
(10 Adventures)
5
Insatiable Hunger
Passive +5 Stomach Capacity
Vigor Mortis
Passive Muscle +30%
Meat Shields
Combat
1 Zombie
Hide behind your zombies, making you harder to attack
6
Devour Minions
Combat
Noncombat
4 Zombies
Restore 50% of max HP

Upgrades Bite Minion to cure negative effects


Virulence
Passive +10% chance of Critical Hit

Critical Hits Improve Infectious Bite


Summon Horde
Noncombat Lets you summon 11-14 zombies for 1,000 Meat

Upgrades Summon Minion to increase combat chance

7
Indefatigable
Passive Regenerate 16-20 HP per Adventure
Bilious Burst
Combat
5 Zombies
Explode some zombies, dealing Spooky and Stench damage
His Master's Voice
Passive +5 to Familiar Weight
8
Skullcracker
Passive +100% Brain Drops from Monsters

Critical hits occasionally stun opponents


Unyielding Flesh
Passive Damage Absorption +100

Damage Reduction: 5


Ag-grave-ation
Noncombat
3 Zombies
Zomg WTF (Monster Level +30) (10 Adventures)
9
Neurogourmet
Passive +1 Adventure per Brain Eaten
Corpse Pile
Combat
3 Zombies
Pile zombies on your foe, preventing him/her/it from moving for a while, and dealing damage
Disquiet Riot
Noncombat
5 Zombies
Disquiet Riot (Decreases Combat Frequency) (10 Adventures)
10
Ravenous Pounce
Combat
2 Zombies
An attack that deals more damage the hungrier you are and always hits

+5 Stomach Capacity


Howl of the Alpha
Combat
9 Zombies
Scare your enemy away for a while

Deals major damage to unscarable enemies


Zombie Maestro
Combat
9 Zombies
Order your horde to attack an enemy en masse

Also reduces the Cost of Zombie Skills by 1

Council Text

See The Council of Loathing/Zombie Slayer.

Strategy

See Zombie Slayer/Strategy for tips & strategies.

Rewards

History

  • Prior to the NS Lair revamp on January 1, 2015, the lair had a few divergences for this path:
    • You did not need a star starfish familiar to use Richard's star key in the lair. You still needed the hat and weapon and any familiar equipped.
    • You needed at least 10 zombies in your Horde to defeat the Naughty Sorceress's familiars.
Ascension Paths
Boozetafarian Teetotaler Oxygenarian
Special Challenge Paths
Spring Summer Fall Winter
2011
None

Bees Hate You

Way of the Surprising Fist

Trendy
2012
Avatar of Boris

Bugbear Invasion

Zombie Slayer

Class Act
2013
Avatar of Jarlsberg

BIG!

KOLHS

Class Act II: A Class For Pigs
2014
Avatar of Sneaky Pete

Slow and Steady

Heavy Rains

Picky
2015
Actually Ed the Undying

One Crazy Random Summer

Community Service

None
2016
Avatar of West of Loathing

The Source

Nuclear Autumn

None
2017
Gelatinous Noob

License to Adventure

Live. Ascend. Repeat.

None
2018
Pocket Familiars

G-Lover

Disguises Delimit

None
2019
Dark Gyffte

Two Crazy Random Summer

Kingdom of Exploathing

None
2020
Path of the Plumber

Low Key Summer

Grey Goo

None
2021
You, Robot

Quantum Terrarium

Wildfire

None
2022
Grey You

Journeyman

Fall of the Dinosaurs

None
2023
Avatar of Shadows Over Loathing

Legacy of Loathing

A Shrunken Adventurer am I

None
2024
WereProfessor

11 Things I Hate About U

Avant Guard

None
2025
Z is for Zootomist

Hat Trick

11,037 Leagues Under the Sea

None