Dark Gyffte: Difference between revisions

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Divergences: Silver Wossname impossible to obtain
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*None of your permed skills are available.
*None of your permed skills are available.
**The one exception is [[Meteor Lore]], which is retained along with all of its [[Micrometeorite|associated]] [[Macrometeorite|combat]] [[Meteor Shower|skills]].
**The one exception is [[Meteor Lore]], which is retained along with all of its [[Micrometeorite|associated]] [[Macrometeorite|combat]] [[Meteor Shower|skills]].
*No class can be picked during reincarnation. Instead your class will be Vampyre, which has its own distinct [[#Skills|skill set]]. Your main stat is Mysticality.
*No class is picked during reincarnation. Instead your class will be Vampyre, which has its own distinct [[#Skills|skill set]]. Your main stat is Mysticality.
**In the [[Those Who Came Before You|tavern non-combat]] you encounter a [[Pastamancer]].
**In the [[Those Who Came Before You|tavern non-combat]] you encounter a [[Pastamancer]].
*You will not be accepted into any of the traditional [[Guild Hall|guilds]]. You will not be able to use a guild to unlock any quests or areas.
*You will not be accepted into any of the [[Guild Hall|guilds]]. You will not be able to use a guild to unlock any quests or areas.
*:Hmm, eternal creature of blood and darkness doesn't really mesh well with the guild concept.
::Hmm, eternal creature of blood and darkness doesn't really mesh well with the guild concept.


;Consumption
;Consumption
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::You aren't interested in non-blood foodstuffs.
::You aren't interested in non-blood foodstuffs.
:*Interestingly, the [[magical sausage]] remains an exception, and can be consumed as normal.
:*Interestingly, the [[magical sausage]] remains an exception, and can be consumed as normal.
:*The [[basic hot dog]] from the [[Hot Dog Stand]] is also consumable, if you’re full and want to lose stats.
*You can not drink non-blood booze:
*You can not drink non-blood booze:
::You aren't interested in non-blood beverages.
::You aren't interested in non-blood beverages.
:*Unlike a previous mystical avatar, you can't sneak in a [[steel margarita]].
:*Unlike a [[Avatar of Jarlsberg|previous mystical avatar]], you can't sneak in a [[steel margarita]].
*You may only consume foods and booze crafted from {{plural|blood bag}}:
*You may only consume foods and booze crafted from {{plural|blood bag}}:
:{| border="1px" cellspacing="0" cellpadding="5" style="border-collapse:collapse;" class="sortable"
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;HP
;HP
*Your max HP is based off your base Muscle stat, not your buffed Muscle stat.  
*Your base HP is based off your unbuffed (black) Muscle stat.
*Percentage-based +[[HP Modifiers|Maximum HP]] bonuses have no effect, though absolute +Max HP bonuses still work.
*Only absolute +Max HP bonuses will give extra maximum HP. Neither muscle buffs nor percentage-based +[[HP Modifiers|Maximum HP]] bonuses have any effect.
*Many non-vampyric means of restoring HP (such as healing items and resting) don't work. Passive HP Regeneration does.
*All non-vampyric means of directly restoring HP (such as healing items and [[Quiet Healer|other oddities]]) will fail to regain any HP. The only ways of regaining HP are through [[Dark Feast]], [[Sanguine Magnetism]], consuming a [[blood bag]], passive [[HP Regeneration]] (regenerate X HP per adventure), and going into [[Torpor]], either by resting in your coffin (in your campground), or upon losing a fight.


;Miscellaneous
;Miscellaneous
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*Vampyres cannot enter [[The Sea]].  Clicking [[An Old Man]] gives the following message:
*Vampyres cannot enter [[The Sea]].  Clicking [[An Old Man]] gives the following message:
*:That shack you saw on the main map was just a picture of a shack drawn on the ground.
*:That shack you saw on the main map was just a picture of a shack drawn on the ground.
*[[Standard restrictions]] apply while Dark Gyffte is the current challenge path. These restrictions will be lifted on May 15, 2019.
*[[Standard restrictions]] apply while Dark Gyffte is the current challenge path. These restrictions were lifted on May 15, 2019.
*It is not possible to read skill books:
*It is not possible to read skill books:
*:Vampyres only go out when it's too dark to read..
*:Vampyres only go out when it's too dark to read..
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*Your adventure begins with [[Intro: View of a Vampire]].
*Your adventure begins with [[Intro: View of a Vampire]].
*Unlike some previous challenge paths, there are no warnings for bringing invalid items during reincarnation. Note that the [[astral hot dog dinner]], [[astral six-pack]], [[astral pet sweater]] will not help at all, and [[astral shirt]] will require obtaining [[Torso Awaregness]] in-run.
*Unlike some previous challenge paths, there are no warnings for bringing invalid items during reincarnation. Note that the [[astral hot dog dinner]], [[astral six-pack]], [[astral pet sweater]] will not help at all, and [[astral shirt]] will require obtaining [[Torso Awaregness]] in-run.
*You cannot drop the Dark Gyffte path before day 3 of the run. Trying to do so yields the following message:
*:The Dark Gyffte may not be forsaken for at least 3 days.
*A [[Blood Bank]] appears on The [[Right Side of the Tracks]]. It offers 5 {{plural|blood bag}} per day, plus 2 more if you have an [[Intimidating Aura]].
*A [[Blood Bank]] appears on The [[Right Side of the Tracks]]. It offers 5 {{plural|blood bag}} per day, plus 2 more if you have an [[Intimidating Aura]].
*Once per day, a [[Lil' Doctor™ bag]] drops a [[blood bag]] at the end of combat.
*Once per day, a [[Lil' Doctor™ bag]] drops a [[blood bag]] at the end of combat.
*Once per day, a [[vampyric cloake]] drops a [[blood bag]] when using [[Dark Feast]].
*Various bosses have been replaced by monster hunters:
*Various bosses have been replaced by monster hunters:
**[[Steve Belmont|Steve {{Belmont}}]] replaces the [[Boss Bat]] in the Level 4 quest.
**[[Steve Belmont|Steve {{Belmont}}]] replaces the [[Boss Bat]] in the Level 4 quest.
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**[[%alucard%]] replaces [[The Naughty Sorceress]] in the Level 13 quest.  
**[[%alucard%]] replaces [[The Naughty Sorceress]] in the Level 13 quest.  
***[[Wand of Nagamar]] is not needed.  
***[[Wand of Nagamar]] is not needed.  
*Upon freeing King Ralph you must [[Thank You, Come Again|choose]] a [[class]]. If you choose a [[Muscle]]-based or a [[Moxie]]-based class, your Mysticality will switch with your new class's main stat.
*Your avatar is replaced by:
*Your avatar is replaced by:
::[[File:Vampyrevatar.gif]] [[File:Vampyrevatar_f.gif]]
::[[File:Vampyrevatar.gif]] [[File:Vampyrevatar_f.gif]]
*When wearing outfits, the outfit avatar overrides this avatar, as normal. A custom avatar is not affected.


==Skills==
==Skills==
Vampyre skills consume HP instead of MP. The Vampyre skill tree is accessed in [[Torpor]], which you can reach by retiring to your coffin at [[The Campground|your campsite]] for 1 adventure or by losing in combat (which will still cost 1 turn).
Vampyre skills consume HP instead of MP. The Vampyre skill tree is accessed in [[Torpor]], which you can reach by retiring to your coffin at [[The Campground|your campsite]] for 1 adventure or by losing in combat (which will still cost 1 turn).


Rather than purchasing new skills for meat, you may learn skills from 3 trees while in Torpor: Beastcraft, Haemoturgy, and Aesthesis. Each skill you learn reduces your available '''base HP'''.  
Rather than purchasing new skills for meat or avatar points, you may learn skills from 3 trees while in Torpor by reducing your available '''base HP'''.  


*You can skip ranks within a skill tree.
*You can skip ranks within a skill tree.
*Vampyres can freely reconfigure their skills while in Torpor, learning and unlearning any skills so long as they retain a base HP greater than zero. Unlearning skills increases your base HP.
*Vampyres can reconfigure their skills while in Torpor, learning and unlearning any skills so long as they retain an unbuffed base HP of 1 or more. Unlearning a skill refunds its base HP cost.
*Base HP is your HP before adding [[HP Modifiers|Maximum HP]] modifiers. Base HP can only be increased by gaining base Muscle (and through [[#Skill_progression|path specific progression]] as detailed below.) Effects and enchantments that grant +Maximum HP do not increase the pool of base HP available to learn skills. Effects and enchantments that grant +Maximum HP% do not increase your HP at all.
*Base HP is your HP before adding [[HP Modifiers|Maximum HP]] modifiers. Base HP can only be increased by gaining base Muscle (and through [[#Skill_progression|path specific progression]] as detailed below.) Effects and enchantments that grant +Maximum HP do not increase the pool of base HP available to learn skills. Effects and enchantments that grant +Maximum HP% do not increase your HP at all.
*Losing in combat sends you to Torpor and costs an adventure, even if it was a free fight. Unlike Ed the Undying, you will not return to the fight. After exiting Torpor, you will regain full HP and will not be [[Beaten Up]].
*Losing in combat sends you to Torpor and costs an adventure, even if it was a free fight. Unlike [[Actually Ed the Undying]], you will not return to the fight. After exiting Torpor, you will regain full HP and will not be [[Beaten Up]].


You begin with two skills:
You begin with two skills and '''22''' base HP to spend on learning skills:
*{{InlineItem|Dark Feast}} – Deals damage and heals up to 30 HP from monsters with less than 30 HP. [[Hypnotic Eyes]] increases the cap to 100 HP.
*{{InlineItem|Dark Feast}} – Deals damage and heals up to 30 HP from monsters with less than 30 HP. [[Hypnotic Eyes]] increases the cap to 100 HP.
*{{InlineItem|Wisdom of Countless Centuries}} – Passively grants +3 stats per fight
*{{InlineItem|Wisdom of Countless Centuries}} – Passively grants +3 stats per fight
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|}
===Ensorcel===
===Ensorcel===
The skill [[Ensorcel]] allows you to capture a monster as your "ensorcelee," which acts like a familiar in combat. Ensorcel ends combat like a free runaway and can only be used three times per day. If you unlearn the skill, your ensorcelee will become inactive, but it will return when you regain the skill.
The skill [[Ensorcel]] allows you to capture a monster as your "ensorcelee," which acts like a familiar in combat. Ensorcel ends combat like a free runaway and can only be used 3 times per day. If you unlearn the skill, your ensorcelee will become inactive, but it will return when you regain the skill.


The function and strength of your ensorcelee is determined by its [[Monster Types|Monster Type]] and the monster's attack power.
The function and strength of your ensorcelee is determined by its [[Monster Types|Monster Type]] and the monster's attack power. Effects with "(cloake)" note get a 25% bonus to their effectiveness while the [[vampyric cloake]] is equipped.  (List of ensorcels affected by cloake is probably incomplete.)


{| border="1px" cellspacing="0" cellpadding="5" style="border-collapse:collapse;"
{| border="1px" cellspacing="0" cellpadding="5" style="border-collapse:collapse;"
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|Beast
|Beast
|Increases meat drop  
|Increases meat drop  
|40% of Attack
|40% of Attack, rounded down (cloake)
|300%
|300%
|-
|-
|Bug
|Bug
|Increases item drop  
|Increases item drop  
|20% of Attack
|20% of Attack, rounded down (cloake)
|300%
|300%
|-
|-
|Constellation
|Constellation
|{{element|Sleaze}}
|{{element|Sleaze}}
|
|TBD (cloake)
|
|
|-
|-
|Construct
|Construct
|Increases Damage Reduction
|Increases Damage Reduction
|
|1/15 of Attack
|
|
|-
|-
|Demon
|Demon
|{{element|Hot}}
|{{element|Hot}}
|
|TBD (cloake)
|
|
|-
|-
|Dude
|Dude
|HP regen
|HP regen
|
|1/20 of Attack (cloake)
|
|
|-
|-
|Elemental
|Elemental
|Increases resistance to all elements
|Increases resistance to all elements
|Attack/50
|Attack/50, rounded up
|30
|30
|-
|-
|Elf
|Elf
|Increases candy drops
|Increases candy drops
|
|20% of Attack, rounded down (cloake)
|
|300%
|-
|-
|Fish
|Fish
|{{element|Stench}}
|{{element|Stench}}
|
|TBD (cloake)
|
|
|-
|-
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|Hippy
|Hippy
|Gives Mysticality substats post-combat
|Gives Mysticality substats post-combat
|
|TBD
|6 Myst/combat
|6 Myst/combat
|-
|-
|Hobo
|Hobo
|{{element|Stench}}
|{{element|Stench}}
|
|TBD (cloake)
|
|
|-
|-
|Horror
|Horror
|{{element|Spooky}}
|{{element|Spooky}}
|
|TBD (cloake)
|
|
|-
|-
|Humanoid
|Humanoid
|Physical damage
|Physical damage
|
|TBD (cloake)
|
|
|-
|-
|Mer-Kin
|Mer-Kin
|{{element|Sleaze}}
|{{element|Sleaze}}
|
|TBD (cloake)
|
|
|-
|-
|Orc
|Orc
|Gives Muscle substats post-combat
|Gives Muscle substats post-combat
|
|TBD
|
|
|-
|-
|Penguin
|Penguin
|{{element|Cold}}
|{{element|Cold}}
|
|TBD (cloake)
|
|
|-
|-
|Pirate
|Pirate
|Gives Moxie substats post-combat
|Gives Moxie substats post-combat
|
|TBD
|
|
|-
|-
|Plant
|Plant
|Increases Monster Level
|Increases Monster Level
|10% of Attack
|10% of Attack, rounded down
|
|
|-
|-
|Slime
|Slime
|Increases initiative
|Increases initiative
|40% of Attack
|40% of Attack, rounded down
|
|
|-
|-
|Undead
|Undead
|Weakens enemies at the start of combat
|Weakens enemies at the start of combat
|
|(Attack/10)% of monster stats (cloake)
|
|
|-
|-
|Weird
|Weird
|[[Prismatic Damage]]
|[[Prismatic Damage]]
|
|TBD (cloake)
|
|
|}
|}


===Forms===
===Forms===
Each skill tree has a '''form''' skill that grants a powerful intrinsic: [[Wolf Form (skill)|Wolf Form]], [[Mist Form (skill)|Mist Form]] and [[Flock of Bats Form]]. While active, a form prevents the use of combat and noncombat skills from the other two trees. Transforming removes buffs from incompatible skills, so you can't just keep buffs from before transforming. You can only have one form active at a time; casting one form while another is already active will remove the previous form.
Each skill tree has a '''form''' skill that grants a powerful intrinsic: [[Wolf Form (skill)|Wolf Form]], [[Mist Form (skill)|Mist Form]], and [[Flock of Bats Form]]. While active, a form prevents the use of combat and noncombat skills from the other two trees. Transforming removes buffs from incompatible skills, so you can't just keep buffs from before transforming. You can only have one form active at a time; casting one form while another is already active will remove the previous form.


Forms are deactivated in [[Torpor]], or by using the skill again to drop the Form.
Forms are deactivated in [[Torpor]], or by using the skill again to drop the Form.


===Skill progression===
===Skill progression===
Each [[Ascension#Normal Difficulty|normal]] (softcore) Dark Gyffte ascension completed grants +20 base HP in future Dark Gyffte runs, and each [[hardcore]] Dark Gyffte ascension completed grants +40 base HP. This progression is capped at +460? base HP. (The preceding section needs confirmation.)
Each [[Ascension#Normal Difficulty|normal]] (softcore) Dark Gyffte ascension completed grants +20 base HP in future Dark Gyffte runs, and each [[hardcore]] Dark Gyffte ascension completed grants +40 base HP. This progression is capped at +460 base HP, and a full-power Vampyre will begin the ascension with '''482''' base HP.


This path's skill bucket is a [[bucket of ancient Vampyre blood]], sold in [[Mr. Store]] for one [[Uncle Buck]]. It grants +20 base HP in your future Dark Gyffte runs, sharing the cap with HP earned from ascensions.
This path's skill bucket is a [[bucket of ancient Vampyre blood]], sold in [[Mr. Store]] for one [[Uncle Buck]]. It grants +20 base HP in your future Dark Gyffte runs, sharing the cap with HP earned from ascensions.
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==Rewards==
==Rewards==
*Finishing a Dark Gyffte run that began while it was the current special challenge path -- between February 15th, 2019, and May 15th, 2019 -- gives players 100 (in Hardcore) or 50 (in Normal) extra karma points the next time they visit Valhalla.
*Finishing a Dark Gyffte run while it was the current special challenge path -- between February 15th, 2019, and May 15th, 2019 -- gave players a [[Booke of Vampyric Knowledge]] upon defeating [[%alucard%]], along with 100 (in Hardcore) or 50 (in Normal) extra karma points the next time they visited Valhalla.
*A class [[tattoo]] is obtained when starting the path.
*A class [[tattoo]] is obtained when starting the path.
**A sparkly class tattoo is obtained at the start of any run ''following'' your first Hardcore Dark Gyffte run.
**A sparkly class tattoo is obtained at the start of any run ''following'' your first Hardcore Dark Gyffte run.
*Players will receive a [[Thwaitgold mosquito statuette]] each time they complete a run.
*Players will receive a [[Thwaitgold mosquito statuette]] each time they complete a run.
*Players will receive a [[Booke of Vampyric Knowledge]] each time they complete a run.


==Notes==
==Notes==
*The Belmont family line encountered throughout each ascension will have a random name per player per ascension. The wordbucket for this can be found [[Template:Belmont|Here]]. If you have a [[Monster Manuel]], bosses with such names will update accordingly.
*The Belmont family line encountered throughout each ascension will have a random name per player per ascension. The wordbucket for this can be found [[Template:Belmont|Here]]. If you have a [[Monster Manuel]], bosses with such names will update accordingly.
==References==
*A large portion of this challenge path, primarily the bosses and their family trees, are a reference to [[Wikipedia:Castlevania|Castlevania]], a video game series developed by ''[[Wikipedia:Konami|Konami]]''.


{{Ascension Paths}}
{{Ascension Paths}}

Latest revision as of 20:35, 30 January 2022

Dark Gyffte is the Spring 2019 special challenge path, introduced on February 15th, 2019. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "Live a grim facsimile of life as a powerful Vampyre."

Restrictions

Class and skills
  • None of your permed skills are available.
  • No class is picked during reincarnation. Instead your class will be Vampyre, which has its own distinct skill set. Your main stat is Mysticality.
  • You will not be accepted into any of the guilds. You will not be able to use a guild to unlock any quests or areas.
Hmm, eternal creature of blood and darkness doesn't really mesh well with the guild concept.
Consumption
  • Stomach is size 5.
  • Liver is size 4. Players will become intoxicated upon reaching a drunkenness level of 5.
  • You cannot eat non-blood food:
You aren't interested in non-blood foodstuffs.
  • You can not drink non-blood booze:
You aren't interested in non-blood beverages.
  • You may only consume foods and booze crafted from blood bags:
Craft blood bag with: Result Type Adv. gain
wad of dough bloodstick food, size 1 11 Adventures
batgut or ratgut actual blood sausage food, size 1 14 Adventures
plain snowcone blood snowcone food, size 1 17 Adventures
blackberry blood roll-up food, size 1 20 Adventures
filthy poultice or gauze garter blood-soaked sponge cake food, size 1 23 Adventures
fermenting powder bottle of Sanguiovese booze, size 1 11 Adventures
spices mulled blood booze, size 1 14 Adventures
glass of goat's milk Red Russian booze, size 1 17 Adventures
Any dusty bottle of wine dusty bottle of blood booze, size 1 20 Adventures
carbonated soy milk or Monstar energy beverage vampagne booze, size 1 23 Adventures
HP
  • Your base HP is based off your unbuffed (black) Muscle stat.
  • Only absolute +Max HP bonuses will give extra maximum HP. Neither muscle buffs nor percentage-based +Maximum HP bonuses have any effect.
  • All non-vampyric means of directly restoring HP (such as healing items and other oddities) will fail to regain any HP. The only ways of regaining HP are through Dark Feast, Sanguine Magnetism, consuming a blood bag, passive HP Regeneration (regenerate X HP per adventure), and going into Torpor, either by resting in your coffin (in your campground), or upon losing a fight.
Miscellaneous
  • You do not have access to any familiars. Trying to bring a familiar with you will give the message:
Familiars can't abide your spooky presence.
  • Vampyres have no MP so any skills that cost MP cannot be used (eg: Incredible Self-Esteem).
  • Vampyres cannot enter The Sea. Clicking An Old Man gives the following message:
    That shack you saw on the main map was just a picture of a shack drawn on the ground.
  • Standard restrictions apply while Dark Gyffte is the current challenge path. These restrictions were lifted on May 15, 2019.
  • It is not possible to read skill books:
    Vampyres only go out when it's too dark to read..

Divergences

  • When wearing outfits, the outfit avatar overrides this avatar, as normal. A custom avatar is not affected.

Skills

Vampyre skills consume HP instead of MP. The Vampyre skill tree is accessed in Torpor, which you can reach by retiring to your coffin at your campsite for 1 adventure or by losing in combat (which will still cost 1 turn).

Rather than purchasing new skills for meat or avatar points, you may learn skills from 3 trees while in Torpor by reducing your available base HP.

  • You can skip ranks within a skill tree.
  • Vampyres can reconfigure their skills while in Torpor, learning and unlearning any skills so long as they retain an unbuffed base HP of 1 or more. Unlearning a skill refunds its base HP cost.
  • Base HP is your HP before adding Maximum HP modifiers. Base HP can only be increased by gaining base Muscle (and through path specific progression as detailed below.) Effects and enchantments that grant +Maximum HP do not increase the pool of base HP available to learn skills. Effects and enchantments that grant +Maximum HP% do not increase your HP at all.
  • Losing in combat sends you to Torpor and costs an adventure, even if it was a free fight. Unlike Actually Ed the Undying, you will not return to the fight. After exiting Torpor, you will regain full HP and will not be Beaten Up.

You begin with two skills and 22 base HP to spend on learning skills:

Note: In the table below, the "Cost" column lists the amount of base HP used to learn the skill. The "Type" column lists the amount of current HP consumed each time you use the skill.

Rank Beastcraft Haemoturgy Aesthesis
Name Cost Type Effect Name Cost Type Effect Name Cost Type Effect
1
Savage Bite
10 HP Combat
3 HP
Deals double your buffed Muscle as damage
Blood Spike
20 HP Combat
3 HP
Deals buffed Mysticality +20 as damage
Piercing Gaze
20 HP Combat
3 HP
Deals buffed Moxie +30 as damage and delevels by 25% of your foe's attack
2
Crush
20 HP Combat
10 HP
Deals 75% of a monster's HP in damage (up to 200)
Blood Chains
15 HP Combat
5 HP
Stuns an opponent for several rounds
Perceive Soul
15 HP Combat
15 HP
Memorizes the pattern of a monster's soul, making you more likely to encounter it in the future.
3
Baleful Howl
30 HP Combat
30 HP
Free runaway and banishes a foe for the rest of the day
Limit 10/day

Chill of the Tomb
10 HP Combat
7 HP
Deals buffed Mysticality +30 as Cold damage and staggers
Ensorcel
20 HP Combat
30 HP
Binds an enemy to your service, gain an ensorcelee that has effects in combat
Limit 3/day
4
Ceaseless Snarl
15 HP Non-combat
10 HP
Ceaseless Snarling (20 Adv)
+30 Monster Level

Blood Cloak
20 HP Non-combat
10 HP
Cloak of Shadows (20 Adv)
-15% Combat Frequency

Spectral Awareness
10 HP Non-combat
10 HP
Spectral Awareness (20 Adv)
+2 Elemental Resistance to all elements
5
Wolf Form
20 HP Non-combat
10 HP
Intrinsic form:
+150% Muscle
+150% Meat Drops

Mist Form
30 HP Non-combat
10 HP
Intrinsic form:
+200 Damage Absorption
+20 Damage Reduction
+4 Elemental Resistance to all elements

Flock of Bats Form
20 HP Non-combat
10 HP
Intrinsic form:
+150% Combat Initiative
+150% Item Drops
6
Preternatural Strength
15 HP Passive Your Muscle cannot be lower than your Mysticality
Madness of Untold Aeons
25 HP Passive +150% Mysticality
Sinister Charm
15 HP Passive Your Moxie cannot be lower than your Mysticality
7
Flesh Scent
5 HP Passive +100% Meat Drops
Hypnotic Eyes
5 HP Passive You can Darkly Feast on enemies with up to 100 HP, and Feasting Darkly is more effective
Batlike Reflexes
15 HP Passive +75% Combat Initiative
8
Ferocity
10 HP Passive Your combat skills do 50% more damage
Macabre Cunning
20 HP Passive +5 Stats per Fight
Sharp Eyes
30 HP Passive +100% Item Drops
9
Intimidating Aura
30 HP Passive Gain 2 more blood bags from the Blood Bank each day
Sanguine Magnetism
15 HP Passive Recover some HP after each combat
Spot Weakness
15 HP Passive Weakens foes at the start of combat

Ensorcel

The skill Ensorcel allows you to capture a monster as your "ensorcelee," which acts like a familiar in combat. Ensorcel ends combat like a free runaway and can only be used 3 times per day. If you unlearn the skill, your ensorcelee will become inactive, but it will return when you regain the skill.

The function and strength of your ensorcelee is determined by its Monster Type and the monster's attack power. Effects with "(cloake)" note get a 25% bonus to their effectiveness while the vampyric cloake is equipped. (List of ensorcels affected by cloake is probably incomplete.)

Monster type Effect Strength Cap
Beast Increases meat drop 40% of Attack, rounded down (cloake) 300%
Bug Increases item drop 20% of Attack, rounded down (cloake) 300%
Constellation Sleaze Damage TBD (cloake)
Construct Increases Damage Reduction 1/15 of Attack
Demon Hot Damage TBD (cloake)
Dude HP regen 1/20 of Attack (cloake)
Elemental Increases resistance to all elements Attack/50, rounded up 30
Elf Increases candy drops 20% of Attack, rounded down (cloake) 300%
Fish Stench Damage TBD (cloake)
Goblin Blocks the first enemy attack of each combat 1 attack
Hippy Gives Mysticality substats post-combat TBD 6 Myst/combat
Hobo Stench Damage TBD (cloake)
Horror Spooky Damage TBD (cloake)
Humanoid Physical damage TBD (cloake)
Mer-Kin Sleaze Damage TBD (cloake)
Orc Gives Muscle substats post-combat TBD
Penguin Cold Damage TBD (cloake)
Pirate Gives Moxie substats post-combat TBD
Plant Increases Monster Level 10% of Attack, rounded down
Slime Increases initiative 40% of Attack, rounded down
Undead Weakens enemies at the start of combat (Attack/10)% of monster stats (cloake)
Weird Prismatic Damage TBD (cloake)

Forms

Each skill tree has a form skill that grants a powerful intrinsic: Wolf Form, Mist Form, and Flock of Bats Form. While active, a form prevents the use of combat and noncombat skills from the other two trees. Transforming removes buffs from incompatible skills, so you can't just keep buffs from before transforming. You can only have one form active at a time; casting one form while another is already active will remove the previous form.

Forms are deactivated in Torpor, or by using the skill again to drop the Form.

Skill progression

Each normal (softcore) Dark Gyffte ascension completed grants +20 base HP in future Dark Gyffte runs, and each hardcore Dark Gyffte ascension completed grants +40 base HP. This progression is capped at +460 base HP, and a full-power Vampyre will begin the ascension with 482 base HP.

This path's skill bucket is a bucket of ancient Vampyre blood, sold in Mr. Store for one Uncle Buck. It grants +20 base HP in your future Dark Gyffte runs, sharing the cap with HP earned from ascensions.

Text

See The Council of Loathing/Dark Gyffte

Strategy

Rewards

  • Finishing a Dark Gyffte run while it was the current special challenge path -- between February 15th, 2019, and May 15th, 2019 -- gave players a Booke of Vampyric Knowledge upon defeating %alucard%, along with 100 (in Hardcore) or 50 (in Normal) extra karma points the next time they visited Valhalla.
  • A class tattoo is obtained when starting the path.
    • A sparkly class tattoo is obtained at the start of any run following your first Hardcore Dark Gyffte run.
  • Players will receive a Thwaitgold mosquito statuette each time they complete a run.

Notes

  • The Belmont family line encountered throughout each ascension will have a random name per player per ascension. The wordbucket for this can be found Here. If you have a Monster Manuel, bosses with such names will update accordingly.

References

  • A large portion of this challenge path, primarily the bosses and their family trees, are a reference to Castlevania, a video game series developed by Konami.
Ascension Paths
Boozetafarian Teetotaler Oxygenarian
Special Challenge Paths
Spring Summer Fall Winter
2011
None

Bees Hate You

Way of the Surprising Fist

Trendy
2012
Avatar of Boris

Bugbear Invasion

Zombie Slayer

Class Act
2013
Avatar of Jarlsberg

BIG!

KOLHS

Class Act II: A Class For Pigs
2014
Avatar of Sneaky Pete

Slow and Steady

Heavy Rains

Picky
2015
Actually Ed the Undying

One Crazy Random Summer

Community Service

None
2016
Avatar of West of Loathing

The Source

Nuclear Autumn

None
2017
Gelatinous Noob

License to Adventure

Live. Ascend. Repeat.

None
2018
Pocket Familiars

G-Lover

Disguises Delimit

None
2019
Dark Gyffte

Two Crazy Random Summer

Kingdom of Exploathing

None
2020
Path of the Plumber

Low Key Summer

Grey Goo

None
2021
You, Robot

Quantum Terrarium

Wildfire

None
2022
Grey You

Journeyman

Fall of the Dinosaurs

None
2023
Avatar of Shadows Over Loathing

Legacy of Loathing

A Shrunken Adventurer am I

None
2024
WereProfessor

11 Things I Hate About U

Avant Guard

None
2025
Z is for Zootomist

Hat Trick

11,037 Leagues Under the Sea

None