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This content has been retired and is no longer available in game.
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This page is meant as an archive of the old Turtle Taming page prior to the July 16, 2014 update. See that page for current information.
Turtle Tamers have the ability to find and tame various turtles, which in turn provide items, familiars and buffs. The Eau de Tortue effect is always required to find a turtle in a zone. Higher level turtles also require a turtling rod or Flail of the Seven Aspects equipped and possibly a Grinning Turtle or Syncopated Turtle as your active familiar.
- Finding a turtle does not consume an adventure.
- You can only find one turtle for every dose of turtle pheromones.
- If you have a Garter of the Turtle Poacher (not necessarily equipped), the pheromones will give you 5 turns of Eau de Tortue, and the turtle will appear after 2 to 4 turns have been spent (that is, with 1 to 3 turns of the effect remaining).
- Without the Garter, the turtle will appear after 0 to 7 turns have been spent (that is, with 3 to 10 turns of the effect remaining).
- If you are not properly equipped for taming at the moment when the turtle would have appeared, you miss the turtle.
- The Eau de Tortue effect cannot be removed (except by ascending), to prevent taming more than one turtle every 5 or 10 turns.
- Clover Adventures do not override taming, but some Wandering monsters may.
- Adventures lower than what you are capable of will still occur. For example, you can still get a blue shell with a turtling rod in your hand.
Low Level Turtles
Turtle
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Location
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Adventure
|
Use
|
 ancient turtle shell |
The Limerick Dungeon |
Nantucket Snapper |
 ancient turtle shell helmet  ancient turtle shell powder
|
 blue shell |
8-Bit Realm (Retired) (a.k.a. The Inexplicable Door) |
Blue Monday |
 blue pixel (1-3)  white pixel (1-3)
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 bottlecap turtle |
The Cola Wars Battlefield, Cola Wars Battlefield (Cloaca Uniform), Cola Wars Battlefield (Dyspepsi Uniform) |
Capital! |
 bubblewrap bottlecap turtleban
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 box turtle |
The "Fun" House |
Boxed In |
 cardboard box turtle
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 furry green turtle |
The Degrassi Knoll (Restroom, Bakery, Gym, and Garage) |
A Rolling Turtle Gathers No Moss |
 furry green earmuffs
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 knobby helmet turtle |
Outskirts of Cobb's Knob |
C'mere, Little Fella |
 knobby kneepads
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 samurai turtle |
The Haiku Dungeon |
Turtle in peril |
 samurai turtle helmet
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 sewer turtle |
The Sleazy Back Alley |
No Man, No Hole |
 sebaceous shield
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 skeletortoise |
The Haunted Conservatory |
Turtles of the Universe |
 reinforced furry underpants
|
 sleeping wereturtle |
The Spooky Forest Sleeping wereturtles have a limit of 1-3 per ascension. |
O Turtle Were Art Thou |
Familiar
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 soup turtle |
The Haunted Pantry |
Kick the Can |
 soup-chucks
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 torquoise |
South of The Border |
Jewel in the Rough |
 torquoise ring
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 turtle wax
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The Arrrboretum, Batrat and Ratbat Burrow, Beanbat Chamber, The Boss Bat's Lair, The Bugbear Pen, Cobb's Knob Kitchens, Cobb's Knob Treasury, The Dire Warren, Drunken Stupor, Entryway, Guano Junction, Harem, The Haunted Billiards Room, The Haunted Kitchen, The Hidden Temple, An Incredibly Strange Place (Bad Trip), The Misspelled Cemetary (Pre-Cyrpt), The Mouldering Mansion, Mt. Molehill, Nemesis Cave, Noob Cave, Outskirts of Camp Logging Camp, St. Sneaky Pete's Day Stupor, The Poker Room, The Rogue Windmill, The Roulette Tables, The Stately Pleasure Dome, Tower Ruins, The Yuletide Bonfire
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Puttin' it on Wax
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 turtle wax shield  turtle wax helmet  turtle wax greaves
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Mid Level Turtles
All turtles in this tier require you to have a turtling rod or Flail of the Seven Aspects equipped.
Turtle
|
Location
|
Adventure
|
Use
|
 dueling turtle |
Whitey's Grove |
Duel Nature |
 dueling banjo
|
 grinning turtle |
Orcish Frat House Grinning turtles have a limit of 3 per ascension. |
The Horror... |
Familiar
|
 padded tortoise |
Barrrney's Barrr |
Like That Time in Tortuga |
Shield
|
 snailmail bits (2-4) |
The Outer Compound |
Allow 6-8 Weeks For Delivery |
 snailmail coif  snailmail breeches  snailmail hauberk
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 syncopated turtle |
The Hippy Camp Syncopated turtles have a limit of 3 per ascension. |
Turtles All The Way Around |
Familiar
|
 tortoboggan |
The eXtreme Slope |
More eXtreme Than Usual |
 tortoboggan shield
|
 turtlemail bits (3-5) |
A-boo Peak, Camp Logging Camp, Cobb's Knob Laboratory, The Dark Elbow of the Woods, The Dark Heart of the Woods, The Dark Neck of the Woods, The Defiled Alcove, The Defiled Cranny, The Defiled Niche, The Dungeons of Doom, The Enormous Greater-Than Sign, The Goatlet, The Haunted Library, The Haunted Ballroom, The Haunted Bathroom, The Haunted Bedroom, The Haunted Storage Room, The Haunted Nursery, The Haunted Laboratory, An Incredibly Strange Place (Mediocre Trip), Itznotyerzitz Mine, The Knob Shaft, Lair of the Ninja Snowmen, Menagerie Level 1, Menagerie Level 2, Menagerie Level 3, The Misspelled Cemetary (Post-Cyrpt), The Obligatory Pirate's Cove, Oil Peak, The Road to the White Citadel, The Spooky Gravy Barrow, Pandamonium Slums, Thugnderdome, Twin Peak, The Valley of Rof L'm Fao |
Never Break the Chain |
 turtlemail coif  turtlemail breeches  turtlemail hauberk
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High Level Turtles
All turtles in this tier require you to have a turtling rod or Flail of the Seven Aspects equipped and to have a Grinning Turtle or Syncopated Turtle as your active familiar.
Turtle
|
Location
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Adventure
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Use
|
 ballast turtle |
The Sea (Any zone) (also requires the fishy effect) Can only acquire 3 per day. |
Silent Strolling |
 Oxygenated Blood (20 Adv)
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 boxcar turtle |
The Ancient Hobo Burial Ground, Burnbarrel Blvd., Exposure Esplanade, The Heap, Hobopolis Town Square, A Maze of Sewer Tunnels, The Purple Light District (all the zones of Hobopolis) |
Training Day |
several other tamed turtles or 10 of a random item
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 hedgeturtle |
The Arid, Extra-Dry Desert (Dehydrated), The Arid, Extra-Dry Desert (Ultrahydrated), The Back 40, The Barn, The Battlefield (Frat Warrior Fatigues), The Battlefield (War Hippy Fatigues), Belowdecks, The Black Forest, The Castle in the Clouds in the Sky, El Vibrato Island, The F'c'le, The Feeding Chamber, The Guards' Chamber, The Hatching Chamber, The Hippy Camp (Bombed Back to the Stone Age), The Hidden City, The Hippy Camp (Verge of War), The Hole in the Sky, The Icy Peak, An Incredibly Strange Place (Great Trip), The Junkyard (Post-War), McMillicancuddy's Farm (Post-War), The Middle Chamber, The Mine Foremens' Office, Near an Abandoned Refrigerator, Next to that Barrel with Something Burning in it, An Oasis, The Orcish Frat House (Bombed Back to the Stone Age), Orcish Frat House (Verge of War), The Other Back 40, Out By that Rusted-Out Car, Over Where the Old Tires Are, The Palindome, The Penultimate Fantasy Airship, The Pond, The Poop Deck, The Queen's Chamber, The Hidden City (zone), Sonofa Beach, The Themthar Hills, The Upper Chamber, The Haunted Wine Cellar (Northwest), The Haunted Wine Cellar (Northeast), The Haunted Wine Cellar (Southwest), The Haunted Wine Cellar (Southeast) |
Don't Be Alarmed, Now |
 spiky turtle helmet  spiky turtle shield  spiky turtle shoulderpads
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 painted turtle |
The Haunted Gallery |
Cleansing your Palette |
 painted shield
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