Heavy Rains: Difference between revisions

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{{NeedsSpading|comment=Can quest items may be washed away by the water?}}
{{Challenge Path Description
{{Challenge Path Description
|image=heavyrains.gif
|image=heavyrains.gif
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|season=Autumn 2014
|season=Autumn 2014
|date=August 15, 2014
|date=August 15, 2014
|desc=Torrential rains have flooded the Kingdom, making everything extremely difficult. But you can rise to the challenge (seriously, this one is ''challenging'') with the help of some powerful new skills.<br /><br />'''NOTE:''' Limited-time content from prior to 2012 is disallowed on this path.}}
|desc=Torrential rains have flooded the Kingdom, making everything extremely difficult. But you can rise to the challenge (seriously, this one is ''challenging'') with the help of some powerful new skills.}}


==Restrictions==
==Restrictions==
*You are not permitted to use Mr. Items or limited-time content that became limited before January 1, 2012. The restrictions are shown in the [http://www.kingdomofloathing.com/type69.php?date=2012-01-01 type 69 schedule] (or this [http://pastebin.com/wwYChQt9 static external list]).
**Attempting to use a restricted familiar gives this message:
**:That familiar is too old to be used on this path.
**Clicking the clan VIP pool table (or trying to view the leaderboard) gives:
**:That clan thing is too old to be used on this path.
**Attempting to use a restricted skill gives:
**:That skill is too old for this path.
**Attempting to pull a restricted item from Hagnk's while in Ronin gives:
**:That item is too old to be used on this path.
**Buying restricted items from the Mall:
**:You can't afford that item. (With meat from Hagnk's)
**Attempting to use a restricted item:
**:That item is too old to be used on this path.
**Attempting to use [[An Awesome Ball Pit]] in Hardcore or Ronin:
**:The ball pit is too old to be used in this path.
*The type69 restrictions are removed if you are in a Normal run and have played at least 1000 turns (i.e. no longer in [[Ronin]]).
*The type69 restrictions apply only while {{PAGENAME}} is the current challenge path.
*Non-[[:Category:Water-breathing Familiars|water-breathing]] familiars must equip a [[miniature life preserver]] (see [[#Divergences|Divergences]]), or they will lose most of their functions.
*Non-[[:Category:Water-breathing Familiars|water-breathing]] familiars must equip a [[miniature life preserver]] (see [[#Divergences|Divergences]]), or they will lose most of their functions.
*The [[Feast of Boris]] does not give bonus fullness. On the main map, this message appears:
*The [[Feast of Boris]] does not give bonus fullness. On the main map, this message appears:
:<center>'''Today is the Feast of Boris.'''</center>
:<center>'''Today is the Feast of Boris.'''</center>
:<center>The rain has ruined your festive mood.</center>
:<center>The rain has ruined your festive mood.</center>
*[[Standard restrictions]] applied while {{PAGENAME}} was the current challenge path. These restrictions were lifted on November 15, 2014.


==Divergences==
==Divergences==
* On ascending into a Heavy Rains run, the player encounters [[Why Is the World In Love Again?]]
* On ascending into a Heavy Rains run, the player encounters [[Why Is the World In Love Again?]]
* [[The Council of Loathing]] has [[The Council of Loathing/Heavy Rains|different text]] reflecting the situation in the Kingdom.
* During combat, monsters will be covered by water that increases their monster level the deeper it is. The depth of the water depends on the zone type ([[:Category:Indoor_Locations|indoors]], [[:Category:Outdoor_Locations|outdoors]], [[:Category:Underground_Locations|underground]]) and the general difficulty of the zone.
* During combat, monsters will be covered by water that increases their monster level the deeper it is. The depth of the water depends on the zone type ([[:Category:Indoor_Locations|indoors]], [[:Category:Outdoor_Locations|outdoors]], [[:Category:Underground_Locations|underground]]) and the general difficulty of the zone.
** A zone is considered "easy" or "challenging" depending on the stat recommendation of the zone (what's the threshold?). An easy zone has a base depth of 1, and a challenging zone a base depth of 2.
** A zone is considered "easy" or "challenging" depending on the stat recommendation of the zone (easy being 37 or lower, challenging being 40 or higher). An easy zone has a base depth of 1, and a challenging zone a base depth of 2.
** If the zone is [[:Category:Outdoor Locations|outdoors]], the rain level is unchanged; [[:Category:Indoor Locations|indoor]] zones gain +2, and [[:Category:Underground Locations|underground]] zones gain +4.
** If the zone is [[:Category:Outdoor Locations|outdoors]], the rain level is unchanged; [[:Category:Indoor Locations|indoor]] zones gain +2, and [[:Category:Underground Locations|underground]] zones gain +4.
** Depth can be increased and decreased with items and effects. [[Personal Thundercloud]] and [[The Rain In Loathing]] both increase the depth level by 2, and equipping the [[heavy duty umbrella]] decreases it by 2.
** Depth can be increased and decreased with items and effects. [[Personal Thundercloud]] and [[The Rain In Loathing]] both increase the depth level by 2, and equipping the [[heavy duty umbrella]] decreases it by 2.
** Depth level has a minimum of 1 and a maximum level of 6.
** Depth level has a minimum of 1 and a maximum level of 6.
** Depth increases [[Monster Level]] by +10 per level of water depth.
** Depth increases [[Monster Level]] by +10 per level of water depth.
** The water depth is visible by mouse-hovering on the monster icon during a combat.
***The extra ML caused by the rain depth is '''not''' taken into account to determine the monsters you encounter in [[Oil Peak]].
** Depth decreases [[Initiative]] by 20% per level of water depth.
***This initiative penalty can make capping the initative tests for [[Vanya's Castle]] or [[Modern zmobie]] a bit more difficult; bear this in mind when playing the path.
** The water depth is visible by mouse-hovering on the monster icon during a combat. (Exception: monster images that are not the standard size do not display the water, and mouse-hovering does nothing.)
** Unsurprisingly, [[:Category:Underwater Locations|underwater]] locations are not modified or affected by the kingdom-wide flooding.
** Unsurprisingly, [[:Category:Underwater Locations|underwater]] locations are not modified or affected by the kingdom-wide flooding.
* After combat, some items may be washed away by the water. The chance of losing an item is 5% per level of water depth.
* After combat, some items may be washed away by the water. The chance of losing an item is 5% per level of water depth.
** Each item's chance of washing away is independently rolled. You may lose multiple items in the same combat.
** Each item's chance of washing away is independently rolled. You may lose multiple items in the same combat.
** Items dropped due to [[yellow ray]] may still be washed away.
** Quest items and items with a 100% base drop rate will never wash away. Items dropped due to [[yellow ray]] may still be washed away.
* [[Wandering monsters]] will occasionally attack the player. The first monster is met on turn 9-11 of the run, and all subsequent monsters are seen 35-45 turns after the last. The monster seen depends on the water depth of where you are adventuring, and the terrain type:
** [[Fishy Whiskers]] reduces this chance by a flat 10%, which ''will'' completely negate the washaway chance if the water level is 2 or less.
* [[Wandering monsters]] will appear.
** The first monster is met on turn 9-11 of the run, and all subsequent monsters are seen 35-45 turns after the last.
** Re. [https://imgur.com/sdVH4SP encounter priority], HR monsters are higher than [[Daily Loathing Ballot]] monsters.
** The monster seen depends on the water depth of where you are adventuring, and (for the depth-6 "skillbook"-droppers) the terrain type:
:{| border="1px" cellpadding="3" cellspacing="0" style="text-align:center; valign:center"
:{| border="1px" cellpadding="3" cellspacing="0" style="text-align:center; valign:center"
|- bgcolor="#eeeeee"
|- bgcolor="#eeeeee"
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| 5 || Any || [[piranhadon]] || Drops 3 {{plural|freshwater fishbone}}
| 5 || Any || [[piranhadon]] || Drops 3 {{plural|freshwater fishbone}}
|-
|-
| 6 || Underground || [[giant tardigrade]] || Drops [[thunder thigh]]
| 6 || [[:Category:Underground Locations|Underground]] || [[giant tardigrade]] || Drops [[thunder thigh]]
|-
|-
| 6 || Indoor || [[aquaconda]] || Drops [[aquaconda brain]]
| 6 || [[:Category:Indoor Locations|Indoor]] || [[aquaconda]] || Drops [[aquaconda brain]]
|-
|-
| 6 || Outdoor || [[storm cow]] || Drops [[lightning milk]]
| 6 || [[:Category:Outdoor Locations|Outdoor]] || [[storm cow]] || Drops [[lightning milk]]
|}
|}
*(Monsters which drop multiple fishbones may not have 100% drop rates on each fishbone.)
**(Monsters which drop multiple fishbones may not have 100% drop rates on each fishbone.)
**The depth-6 monsters are instakill-immune
*The water inhibits non-[[:Category:Water-breathing Familiars|water-breathing]] familiars in some way which is not yet fully understood.
*The water inhibits non-[[:Category:Water-breathing Familiars|water-breathing]] familiars in some way which is not yet fully understood.
**If your active familiar is inhibited by the water, any familiar inside a [[Buddy Bjorn]] or [[Crown of Thrones]] will also be inhibited, even if the latter is water-breathing.
*[[The General Store]] sells 4 new items during this path:
*[[The General Store]] sells 4 new items during this path:
**[[water wings for babies]] (50 meat) – Multi-equippable accessory that raises maximum HP by 10 and lowers monster level by 15.
**[[water wings for babies]] (50 meat) – Multi-equippable accessory that raises maximum HP by 10 and lowers monster level by 15.
**[[miniature life preserver]] (100 meat) – Familiar equipment that makes your familiar immune to the familiar-blocking effects of the rain.
**[[miniature life preserver]] (100 meat) – Familiar equipment that makes your familiar immune to the familiar-blocking effects of the rain.
**[[heavy duty umbrella]] (300 meat) – Offhand item that lowers the water level by (?) when equipped.
**[[heavy duty umbrella]] (300 meat) – Offhand item that lowers the water level by 2 when equipped.
**[[pool skimmer]] (500 meat) – Offhand item that randomly lets you receive items that have been lost in the water by other players after combat.
**[[pool skimmer]] (500 meat) – Offhand item that randomly lets you receive items that have been lost in the water by other players after combat.
*The player can't earn an [[Order of the Silver Wossname]] -- [[The Last Stand]] shows up as normal, but using a [[flaregun]] in your chosen boss fight fails to summon the pirates.  
*The player can't earn an [[Order of the Silver Wossname]] -- [[The Last Stand]] shows up as normal, but using a [[flaregun]] in your chosen boss fight fails to summon the pirates.  


===Bosses===
===Bosses===
Most ascension-required bosses have been replaced with a mass of sentient water. These new rain bosses drop different items, and a hard cap on damage that can be dealt to them.
Most ascension-required bosses have been replaced with a mass of sentient water. These new rain bosses drop different items, and there is a hard cap on damage that can be dealt to them.
:{| border="1px" cellpadding="3" cellspacing="0" style="text-align:center; valign:center"
:{| border="1px" cellpadding="3" cellspacing="0" style="text-align:center; valign:center"
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|[[Bonerdagon]] || [[Auqadargon]] || nothing || 28 || Does not drop [[rib of the Bonerdagon|rib]] or [[vertebra of the Bonerdagon|vertebra]]
|[[Bonerdagon]] || [[Auqadargon]] || nothing || 28 || Does not drop [[rib of the Bonerdagon|rib]] or [[vertebra of the Bonerdagon|vertebra]]
|-
|-
|[[Groar]] || [[Gurgle]] || [[liquid ice]] || 56 ||  
|[[Groar]] || [[Gurgle]] || [[liquid ice]] || 56 || Reflects spell damage
|-
|-
|[[Lord Spookyraven]] || [[Lord Soggyraven]] || [[Lord Soggyraven's Slippers]] || 39 ||  
|[[Lord Spookyraven]] || [[Lord Soggyraven]] || [[Lord Soggyraven's Slippers]] || 39 ||  
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When you defeat one of the wandering monsters at Depth 6, it drops an item that can be used to learn one skill. The skills have no prerequisites besides requiring using the item. There are three groups of skills, each with its own skill-granting item, and its own unique resource which is used in place of [[MP]].
When you defeat one of the wandering monsters at Depth 6, it drops an item that can be used to learn one skill. The skills have no prerequisites besides requiring using the item. There are three groups of skills, each with its own skill-granting item, and its own unique resource which is used in place of [[MP]].


When ascending into Heavy Rains, other than the first time, you get 1 skill-granting item for each previous Heavy Rains ascension. It seems to be deteremined by the highest number of skills in each set you had last ascension. (Spading needed: is there a cap? Are the items you get random, or tied to some controllable variable, such as the skills you had in the previous run?)
Every time you complete a Heavy Rains run (at the time that you kill the Rain King, not breaking the Prism), the game counts which skill tree you have the most skills in. On future Heavy Rains runs, you'll start with the corresponding skill-giving item. Each run's item is remembered independently. If you have a tie for most skills in multiple trees, the game chooses one at random.
 
There is a limit of 3 of each starting skill item (i.e. you max out at 3 [[thunder thigh]]s, 3 [[aquaconda brain]]s and 3 [[lightning milk]]s). If you've already maxed the skill tree you have the most skills in, the game will use your second-highest skill tree for this run. However, you must have learned at least ''one'' skill in a second tree. You can't start with lightning milks if you have never learned a Lightning skill at all.


These are the resources:
These are the resources:


* '''Thunder''': Used for skills gained by using a [[thunder thigh]] from a [[giant tardigrade]]. It is measured in dB.
* '''Thunder''': Used for skills gained by using a [[thunder thigh]] from a [[giant tardigrade]]. It is measured in dBs.
** Every 10 combat wins, you will receive the following message post-combat:
** Every 10 combat wins, you will receive the following message post-combat:
**:A peal of thunder sounds nearby. You swallow '''X''' dB of it.
**:A peal of thunder sounds nearby. You swallow '''X''' dB of it.
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**:You turn your smiling face up to the rains, recovering '''7''' drops.
**:You turn your smiling face up to the rains, recovering '''7''' drops.
* '''Lightning''': Used for skills gained by using a [[lightning milk]] from a [[storm cow]]. It is measured in bolts.
* '''Lightning''': Used for skills gained by using a [[lightning milk]] from a [[storm cow]]. It is measured in bolts.
** Lightning does not regenerate other than at rollover.
** Lightning does not regenerate other than at rollover, unless you have [[Thor's Pliers]] equipped.
** Every 11 combat wins with [[Thor's Pliers]] equipped, you will receive the following message post-combat:
**:You raise Thor's Pliers to the tumultuous heavens and are struck by a torrent of lightning, recovering 11 bolts.


All three resources are capped at 100. Whenever you learn a skill from each group for the first time, you will start with the full amount. The three resources are also refilled to max at rollover.
All three resources are capped at 100. Whenever you learn a skill from each group for the first time, you will start with the full amount. The three resources are also refilled to max at rollover.
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| align="center" | Combat<br>3 drops
| align="center" | Combat<br>3 drops
| Deals prismatic damage (6-7 per element)
| Deals prismatic damage (6-7 per element)
| align="center" | {{StackItem|Lightning Bolt}}
| align="center" | {{StackItem|Lightning Bolt (Heavy Rains)}}
| align="center" | Combat<br>1 bolt
| align="center" | Combat<br>1 bolt
| Deals 1 damage, or 5000+ damage if cast the 3rd time in a single combat
| Deals 1 damage, or 5000+ damage if cast the 3rd time in a single combat
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*See [[Heavy Rains/Strategy]] for a discussion of speed strategies.
*See [[Heavy Rains/Strategy]] for a discussion of speed strategies.
*If you are finding adventuring too difficult, particularly at the start of the run, you may wish to buy and equip one (or more) [[water wings for babies]] from [[The General Store]].
*If you are finding adventuring too difficult, particularly at the start of the run, you may wish to buy and equip one (or more) [[water wings for babies]] from [[The General Store]].
*[[A Maze of Sewer Tunnels]] leading to hobopolis will always have [[giant tardigrade]]s and is always available provided you can survive the ~300ml there. (You can get whitelisted into [http://forums.kingdomofloathing.com/vb/showthread.php?t=201580 bumcheekcity's Basements] to get free access.)
*The [[A Maze of Sewer Tunnels|Maze of Sewer Tunnels]] leading to Hobopolis will always have [[giant tardigrade|giant tardigrades]] and is always available provided you can survive the ~300 [[Monster Level|ML]] monsters there. (You can get whitelisted into [http://forums.kingdomofloathing.com/vb/showthread.php?t=201580 bumcheekcity's Basements] to get free access.)
 
==Notes==
*The [[Trendy]]-type restriction (no use of limited-time content older than 2012) applies only while Heavy Rains is the current challenge path. On November 15, 2014 this restriction will no longer exist.
*While you are on the path, your profile includes a link to the new [http://www.kingdomofloathing.com/type69.php?date=2012-01-01 restricted item list].


==Rewards==
==Rewards==
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*You receive a [[beautiful rainbow]] for completing a Normal or Hardcore run while this is the current challenge path.
*You receive a [[beautiful rainbow]] for completing a Normal or Hardcore run while this is the current challenge path.
*Players will receive a [[Thwaitgold spider statuette]] upon defeating [[The Rain King]].
*Players will receive a [[Thwaitgold spider statuette]] upon defeating [[The Rain King]].
*[[Hardcore]] Heavy Rains runs will also receive the class-appropriate stainless steel equipment upon defeating The Rain King.


{{Ascension Paths}}
{{Ascension Paths}}

Latest revision as of 04:52, 29 January 2025

Heavy Rains is the Autumn 2014 special challenge path, introduced on August 15, 2014. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "Torrential rains have flooded the Kingdom, making everything extremely difficult. But you can rise to the challenge (seriously, this one is challenging) with the help of some powerful new skills."


Restrictions

Today is the Feast of Boris.
The rain has ruined your festive mood.
  • Standard restrictions applied while Heavy Rains was the current challenge path. These restrictions were lifted on November 15, 2014.

Divergences

  • On ascending into a Heavy Rains run, the player encounters Why Is the World In Love Again?
  • The Council of Loathing has different text reflecting the situation in the Kingdom.
  • During combat, monsters will be covered by water that increases their monster level the deeper it is. The depth of the water depends on the zone type (indoors, outdoors, underground) and the general difficulty of the zone.
    • A zone is considered "easy" or "challenging" depending on the stat recommendation of the zone (easy being 37 or lower, challenging being 40 or higher). An easy zone has a base depth of 1, and a challenging zone a base depth of 2.
    • If the zone is outdoors, the rain level is unchanged; indoor zones gain +2, and underground zones gain +4.
    • Depth can be increased and decreased with items and effects. Personal Thundercloud and The Rain In Loathing both increase the depth level by 2, and equipping the heavy duty umbrella decreases it by 2.
    • Depth level has a minimum of 1 and a maximum level of 6.
    • Depth increases Monster Level by +10 per level of water depth.
      • The extra ML caused by the rain depth is not taken into account to determine the monsters you encounter in Oil Peak.
    • Depth decreases Initiative by 20% per level of water depth.
      • This initiative penalty can make capping the initative tests for Vanya's Castle or Modern zmobie a bit more difficult; bear this in mind when playing the path.
    • The water depth is visible by mouse-hovering on the monster icon during a combat. (Exception: monster images that are not the standard size do not display the water, and mouse-hovering does nothing.)
    • Unsurprisingly, underwater locations are not modified or affected by the kingdom-wide flooding.
  • After combat, some items may be washed away by the water. The chance of losing an item is 5% per level of water depth.
    • Each item's chance of washing away is independently rolled. You may lose multiple items in the same combat.
    • Quest items and items with a 100% base drop rate will never wash away. Items dropped due to yellow ray may still be washed away.
    • Fishy Whiskers reduces this chance by a flat 10%, which will completely negate the washaway chance if the water level is 2 or less.
  • Wandering monsters will appear.
    • The first monster is met on turn 9-11 of the run, and all subsequent monsters are seen 35-45 turns after the last.
    • Re. encounter priority, HR monsters are higher than Daily Loathing Ballot monsters.
    • The monster seen depends on the water depth of where you are adventuring, and (for the depth-6 "skillbook"-droppers) the terrain type:
Depth Terrain Monster Notes
1 Any giant isopod Drops 1 freshwater fishbone
2 Any gourmet gourami Drops gourmet gourami oil
3 Any freshwater bonefish Drops 2 freshwater fishbones
4 Any alley catfish Drops catfish whiskers
5 Any piranhadon Drops 3 freshwater fishbones
6 Underground giant tardigrade Drops thunder thigh
6 Indoor aquaconda Drops aquaconda brain
6 Outdoor storm cow Drops lightning milk
    • (Monsters which drop multiple fishbones may not have 100% drop rates on each fishbone.)
    • The depth-6 monsters are instakill-immune
  • The water inhibits non-water-breathing familiars in some way which is not yet fully understood.
    • If your active familiar is inhibited by the water, any familiar inside a Buddy Bjorn or Crown of Thrones will also be inhibited, even if the latter is water-breathing.
  • The General Store sells 4 new items during this path:
    • water wings for babies (50 meat) – Multi-equippable accessory that raises maximum HP by 10 and lowers monster level by 15.
    • miniature life preserver (100 meat) – Familiar equipment that makes your familiar immune to the familiar-blocking effects of the rain.
    • heavy duty umbrella (300 meat) – Offhand item that lowers the water level by 2 when equipped.
    • pool skimmer (500 meat) – Offhand item that randomly lets you receive items that have been lost in the water by other players after combat.
  • The player can't earn an Order of the Silver Wossname -- The Last Stand shows up as normal, but using a flaregun in your chosen boss fight fails to summon the pirates.

Bosses

Most ascension-required bosses have been replaced with a mass of sentient water. These new rain bosses drop different items, and there is a hard cap on damage that can be dealt to them.

Normal Boss Rain Boss New Item Hard Cap Notes
Boss Bat Aquabat neoprene skullcap 12
Knob Goblin King Aquagoblin goblin water 23 Removes a buff every round
Bonerdagon Auqadargon nothing 28 Does not drop rib or vertebra
Groar Gurgle liquid ice 56 Reflects spell damage
Lord Spookyraven Lord Soggyraven Lord Soggyraven's Slippers 39
Protector Spectre Protector Spurt Ancient Protector Soda 21
Dr. Awkward Dr. Aquard Sogg-Os and dumb mud 39 Spell damage is reduced to 1
The Man The Aquaman filet of The Fish 200
The Big Wisniewski Big Wisnaqua Wet Russian 200
The Naughty Sorceress The Rain King beautiful rainbow 40 Removes all clothes at the start
Removes an effect each time he acts

Skills

When you defeat one of the wandering monsters at Depth 6, it drops an item that can be used to learn one skill. The skills have no prerequisites besides requiring using the item. There are three groups of skills, each with its own skill-granting item, and its own unique resource which is used in place of MP.

Every time you complete a Heavy Rains run (at the time that you kill the Rain King, not breaking the Prism), the game counts which skill tree you have the most skills in. On future Heavy Rains runs, you'll start with the corresponding skill-giving item. Each run's item is remembered independently. If you have a tie for most skills in multiple trees, the game chooses one at random.

There is a limit of 3 of each starting skill item (i.e. you max out at 3 thunder thighs, 3 aquaconda brains and 3 lightning milks). If you've already maxed the skill tree you have the most skills in, the game will use your second-highest skill tree for this run. However, you must have learned at least one skill in a second tree. You can't start with lightning milks if you have never learned a Lightning skill at all.

These are the resources:

  • Thunder: Used for skills gained by using a thunder thigh from a giant tardigrade. It is measured in dBs.
    • Every 10 combat wins, you will receive the following message post-combat:
      A peal of thunder sounds nearby. You swallow X dB of it.
    • X is equal to 30, or 50 if you know Thunder Thighs.
  • Rain: Used for skills gained by using a aquaconda brain from an aquaconda. It is measured in drops.
    • Every 7 combat wins, you will receive the following message post-combat:
      You turn your smiling face up to the rains, recovering 7 drops.
  • Lightning: Used for skills gained by using a lightning milk from a storm cow. It is measured in bolts.
    • Lightning does not regenerate other than at rollover, unless you have Thor's Pliers equipped.
    • Every 11 combat wins with Thor's Pliers equipped, you will receive the following message post-combat:
      You raise Thor's Pliers to the tumultuous heavens and are struck by a torrent of lightning, recovering 11 bolts.

All three resources are capped at 100. Whenever you learn a skill from each group for the first time, you will start with the full amount. The three resources are also refilled to max at rollover.

Due to how the depth mechanics work, you will need to know Thundercloud in order to encounter an aquaconda, and you need to know both Thundercloud and Rainy Day to encounter a storm cow.


thunder thigh

aquaconda brain

lightning milk
Name Type Effect Name Type Effect Name Type Effect

Thunder Clap
Combat
40 dB
Banishes the monster for 40 turns, or until another foe is banished with this skill
Rain Man
Non-combat
50 drops
Allows you to fight any copyable monster you know
Lightning Strike
Combat
20 bolts
Insta-kills monster without spending an Adventure

Thundercloud
Non-combat
20 dB
Personal Thundercloud
Increases water depth by 2
(100 turns)

Rainy Day
Non-combat
20 drops
The Rain In Loathing
Increases water depth by 2
(100 turns)

Clean-Hair Lightning
Non-combat
10 bolts
Charged Hair
Maximum MP +100%
(100 turns)

Thunder Bird
Combat
1 dB
Delevels monster by 15%, rounded up
Make it Rain
Combat
10 drops
Increases meat drops by 300% at the end of combat
(Usable once per fight)

Ball Lightning
Combat
5 bolts
Yellow Ray disintegration, X damage if on cooldown
(99 turns of Everything Looks Yellow)

Thunderheart
Non-combat
20 dB
Thunderheart
Maximum HP +100%
(100 turns)

Rain Dance
Noncombat
10 drops
Rain Dancin'
+20% Item Drops from Monsters
(100 turns)

Sheet Lightning
Non-combat
10 bolts
Stormswaddled
Spell Damage +100%, Damages attacking opponents
(100 turns)

Thunderstrike
Combat
5 dB
Stuns monster for X turns
(Usable once per fight)

Rainbow
Combat
3 drops
Deals prismatic damage (6-7 per element)
Lightning Bolt
Combat
1 bolt
Deals 1 damage, or 5000+ damage if cast the 3rd time in a single combat

Thunder Down Underwear
Non-combat
60 dB
Once per day, gives thunder down underwear (disappears at rollover)
Rain Coat
Non-combat
40 drops
Once per day, gives famous blue raincoat (disappears at rollover)
Lightning Rod
Non-combat
20 bolts
Once per day, gives lightning rod (disappears at rollover)

Thunder Thighs
Passive You regain 50 dB every swallowed clap, instead of 30
Rain Delay
Passive +3 Resistance to All Elements
Riding the Lightning
Passive Maximum MP +100%

Strategy

Rewards

  • Finishing a Heavy Rains run that began while it was still the current special challenge path -- that is, between August 15th, 2014, and November 14th, 2014 -- gives players 100 (in Hardcore) or 50 (in Normal) extra karma points the next time they visit Valhalla.
  • You receive a beautiful rainbow for completing a Normal or Hardcore run while this is the current challenge path.
  • Players will receive a Thwaitgold spider statuette upon defeating The Rain King.
  • Hardcore Heavy Rains runs will also receive the class-appropriate stainless steel equipment upon defeating The Rain King.
Ascension Paths
Boozetafarian Teetotaler Oxygenarian
Special Challenge Paths
Spring Summer Fall Winter
2011
None

Bees Hate You

Way of the Surprising Fist

Trendy
2012
Avatar of Boris

Bugbear Invasion

Zombie Slayer

Class Act
2013
Avatar of Jarlsberg

BIG!

KOLHS

Class Act II: A Class For Pigs
2014
Avatar of Sneaky Pete

Slow and Steady

Heavy Rains

Picky
2015
Actually Ed the Undying

One Crazy Random Summer

Community Service

None
2016
Avatar of West of Loathing

The Source

Nuclear Autumn

None
2017
Gelatinous Noob

License to Adventure

Live. Ascend. Repeat.

None
2018
Pocket Familiars

G-Lover

Disguises Delimit

None
2019
Dark Gyffte

Two Crazy Random Summer

Kingdom of Exploathing

None
2020
Path of the Plumber

Low Key Summer

Grey Goo

None
2021
You, Robot

Quantum Terrarium

Wildfire

None
2022
Grey You

Journeyman

Fall of the Dinosaurs

None
2023
Avatar of Shadows Over Loathing

Legacy of Loathing

A Shrunken Adventurer am I

None
2024
WereProfessor

11 Things I Hate About U

Avant Guard

None
2025
Z is for Zootomist

Hat Trick

11,037 Leagues Under the Sea

None