WereProfessor: Difference between revisions
From A KoL Wiki
imported>Lynnielily |
imported>Semenar →Combat: Professor combat strategy |
||
Line 97: | Line 97: | ||
* Running high amounts of +ML will cause elemental monsters to knock out the professor immediately, so watch out! | * Running high amounts of +ML will cause elemental monsters to knock out the professor immediately, so watch out! | ||
* Beasts gradually become more powerful and unlock strong skills, potentially including a banish and a psuedo-olfaction. | * Beasts gradually become more powerful and unlock strong skills, potentially including a banish and a psuedo-olfaction. | ||
* There are several ways to kill monsters as a Professor: | |||
** A [[cosmic bowling ball]] can be used once per combat to deal 100 physical damage, which is doubled by [[Crimbuccaneer bombjacket]]. | |||
** A [[Mini-Trainbot]] is an attack familiar that deals 4x weight {{element|hot|}} damage on average, is guaranteed to attack in the first round and has a +25 weight familiar equipment, dealing about 100 damage as well. | |||
** A [[beehive]] that can be acquired during the [[Level 11 quest]] is a multiusable combat item that deals 24-30 damage, and the first use per combat [[stagger|staggers]] the monster. Higher-tier [[Tinkering Bench|exoskeletons]] give more rounds to use the beehive. | |||
===General=== | ===General=== |
Revision as of 18:19, 20 February 2024

WereProfessor is the Spring 2024 special challenge path, introduced on February 15th, 2024. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "You are a kindly profressor[sic] inflicted with a horrible curse."
Restrictions
- None of your permed skills are available.
- You don't play as any of the six basic classes and have no guild access or access to any area requiring guild access.
- Differing restrictions depending on whether you are currently a WereProfessor or WereBeast.
- The Campground is replaced with Your Humble Cottage.
- You cannot adventure in The Sea. Attempting to talk to An Old Man gives the following message:
- That shack you saw on the main map was just a picture of a shack drawn on the ground.
Divergences
- Your adventure begins with "The coffee was *gasp* decaf!"
Class
- You play as a hybrid class of professor and beast.
- In your first ascension, you start as a beast in The coffee was *gasp* decaf!.
- After that, you start as a professor for one turn, allowing you to spend research points on beast upgrades.
- After at least 50 turns as a beast, you transform into a professor at the end of the next combat via a chained non-combat Hang On to Yourself.
- You then have 50 turns as a professor. After at least 50 turns, you transform into a beast at the end of the next combat via a chained non-combat Ch-ch-ch-ch-chaaaanges.
As a WereProfessor:
- You have the intrinsic Mild-Mannered Professor
- -25% combat encounter bonus
- Your stats are limited to 1 Muscle, 5 Mysticality, and 1 Moxie.
- Your HP is limited to 1 and cannot be raised by any means.
- You can't use basic attacks or skills in combat.
- You can always run from combat
- Collect 1 research from combat.
- With the right Tinkering Bench equipment, you can spend a round to gain extra research points from monsters.
- You can only get extra research points from advanced research once per species.
- You can't access your normal campground at all, but you can access Your Humble Cottage.
- Beast skills must be unlocked at Research Bench. Most skills are only active as a beast, except for organ size increases.
- You can build professor equipment at Tinkering Bench from smashed scientific equipment.
- You can use an adventure to produce 5 research in the cottage.
- You can rest in your bed.
- The crafted equipment allows increased research and survivability while a professor.
As a WereBeast:
- You have the intrinsic Savage Beast
- +25% combat encounter bonus
- Regenerate 1 HP per Adventure
- After winning combat with beasts? a large amount of HP will be restored. "You feast on the corpse of your prey."
- You cannot run away from combat. (This includes free runaways)
- Any upgrades you research as professor are added to the intrinsic effects.
- You can't access most NPC stores: "As you approach the store, someone slams the door, flips the sign to closed and scurries away."
- The Hermit is a notable exception (although you can't directly purchase chewing gums on strings).
- The Trapper will talk to you as a beast during his quest, but will suddenly become scared of you after the quest.
- The Level 12 quest's item exchanges are also exceptions.
- You can't access Your Humble Cottage.
- Smashed scientific equipment, the quest item currency for the Tinkering Bench, must be collected as a beast from The Antiscientific Method found in different zones.
Consumption
- To start out with, you have only 5 stomach and 4 liver.
- Stomach and liver capacity can be upgraded as a professor, up to 14 stomach and 13 liver.
- The steel margarita can be obtained and consumed and grants the skill Liver of Steel as usual, bringing maximum liver capacity to 18.
Skills
- Skills are available at Your Humble Cottage via a non-apparent system of 3 skill trees, unlocked by a resource called Research Points.
- You begin with 50 Research Points for each normal (softcore) WereProfessor ascension, 100 Research Points for each hardcore WereProfessor ascension, and if research fragments have been used, 50 Research Points per research fragment. Start-of-the-run bonus is limited to 1150 total Research Points.
- Most of the upgrades will only affect your WereBeast form. The exception are the skills that upgrade liver and stomach space:
- The stomach upgrade is available via taking the three muscle+ passive buffs, then the three HP+ buffs, and finally the three stomach upgrades themselves.
- The liver upgrade is available via taking the three moxie+ passive buffs, then the three combat init+ buffs, and finally the three liver upgrades.
Bosses
In WereBeast form, you encounter bestial versions of the usual bosses:
- Instead of the Boss Bat, you fight the Boss Beast.
- Instead of the Knob Goblin King, you fight the Knob Goblin Beast.
- Instead of the Bonerdagon, you fight the Curséd Bonerdagon.
- Instead of Groar, you fight... uh, Just Groar.
- Instead of Lord Spookyraven, you fight Lord Beastlyraven.
- Instead of Protector Spectre, you fight Protector Beast.
- Instead of Dr. Awkward, you fight Were-Dr. Awkwarder, ew
- Instead of The Big Wisniewski, you fight The Beast Wisniewski
- Instead of The Man, you fight ???
- Instead of The Naughty Sorceress, you fight The Naughty Wolferess
As a WereProfessor, the bosses are unchanged.
Text
The path council text was briefly unavailable at the launch of the path until ???.
Strategy
Combat
- For the first 50 turns of your first run, you are quite limited in power with no skills, no access to NPC shops, and no campground.
- If you get beat up, you may need to heal by using A Comfy Sofa in the Clan Rumpus Room (if available) or A Relaxing Hot Tub in the VIP lounge.
- Otherwise, you have to spend turns at a low level area, your moon sign area's trainer, or even The Odd Jobs Board.
- Professors are very limited in combat and must either use combat items, research, or flee.
- If you can survive a round, remember to research before fleeing, if you are fleeing.
- Running high amounts of +ML will cause elemental monsters to knock out the professor immediately, so watch out!
- Beasts gradually become more powerful and unlock strong skills, potentially including a banish and a psuedo-olfaction.
- There are several ways to kill monsters as a Professor:
- A cosmic bowling ball can be used once per combat to deal 100 physical damage, which is doubled by Crimbuccaneer bombjacket.
- A Mini-Trainbot is an attack familiar that deals 4x weight hot damage on average, is guaranteed to attack in the first round and has a +25 weight familiar equipment, dealing about 100 damage as well.
- A beehive that can be acquired during the Level 11 quest is a multiusable combat item that deals 24-30 damage, and the first use per combat staggers the monster. Higher-tier exoskeletons give more rounds to use the beehive.
General
- Low-progression ascensions should be planned around gathering research for the professor and unlocking useful skills first.
- In particular, the expanded liver and stomach are high-priority for players who want adventure generation.
- Remember that you don't transform until you enter a combat.
- This means you can spend extra turns as a professor researching at the Cottage.
- While less effective than researching in combat with the right equipment, there are no limits to how long you can sit down and research.
- As the beast has very increased combat encounter frequency and the professor has very reduced combat encounter frequency, special care will need to be taken when you're aiming for a non-combat.
- Several NPC shops are unavailable as the WereBeast including quest relevant shops, so plan ahead accordingly. Make sure to pick up the following as a professor:
- At The General Store: chewing gum on a string, hermit permit, Dramatic™ range, Desert bus pass (if needed), cans of hair spray as necessary
- At The Black Market: forged identification documents, black paint can, Red Zeppelin ticket, any buff items you want for later
- At The Hidden Tavern: multiple Bowls of Scorpions, Cursed Punch
- At The Shore, Inc. Gift Shop: UV-resistant compass.
- The professor can't equip outfits directly due to stat requirements, but this can be circumvented by wearing pieces of the outfit individually.
- Smashed scientific equipment needs to be picked up as a beast, so some additional routing might be helpful if you want any of the equipment.
Moon Sign
- The Friendly Degrassi Knoll, aside from it's usual easy desert access, offers access to The Gym, which is possibly of note to professors struggling to fight and level up. The Vole does not give the professor any extra HP, however.
- The The Gnomish Gnomads' Camp offers easy access to Torso Awareness, which may be of most interest to those with a Jurassic Parka.
- Little Canadia has the free logging hatchet, which can help with the Orc Chasm quest (Softcore players could just pull for one instead).
Astral gear and consumables
- With low progression or even no progression, the astral hot dog might be a good choice to help with early leveling. Players used to using the model train set should also consider the hot dogs.
- The astral pilsners are a solid choice for those with enough progression to level up easily.
- The astral pets can help you fill in holes before you've unlocked "skills" via Research.
- The astral mask can help with you with item drops before you unlock your passive item drops, and remains useful even after then.
IotM
- Neither Just the Facts from book of facts nor the model train set are available.
- While a professor, combat skills from equipment and familiars can't be used, so be aware when trying to use skills from the cursed monkey glove, the Patriotic Eagle, the Chest Mimic, etc.
- The Cincho de Mayo's cincho must be recharged while a professor.
Softcore-specific advice
- Equipment items like the F.L.U.D.A can help you with your lack of skills before you've researched them.
- As hermit access is delayed, a 11-leaf clover can be pulled if you need one earlier.
- You could pull a combat item if you need to fight as a professor but have no other method of combat.
- There are a few reusable combat items, although many like the Gnomitronic Hyperspatial Demodulizer and the time shuriken are a bit low on damage.
- Other items like Zombo's empty eye have their own restrictions to be wary about.
Rewards
- Finishing a WereProfessor run while it is the current special challenge path -- between February 15th, 2024 and May 14th, 2024 -- gives players 50 (in Normal) or 100 (in Hardcore) extra karma points the next time they visit Valhalla.
- A class tattoo is obtained when starting the path.
- Players will receive a Thwaitgold wolf spider statuette upon defeating the final boss.
References
- The path is inspired by Dr Jekyll and Mr Hyde and its many many adaptations.