Infernal Seals

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Do Combat Frequency modifiers affect the chance of encountering an infernal seal non-combat?

Seal Clubbers can summon and fight several kinds of Infernal Seals. Once summoned, a seal is immediately fought. All seals, due to their infernal nature, have incredible resistance to damage; the only way to put a dent in these terrible creatures' hides is with a club equipped. However, your offhand weapon appears to work as normal even if it is not a club.

Infernal Seals are summoned using a seal figurine and a certain number of either seal-blubber candles or imbued seal-blubber candles outside of combat. Summoning a broodling seal, for example, requires a figurine of a cute baby seal and five seal-blubber candles. The figurine and candles are consumed in the summoning.

A player can only summon five Infernal Seals each day (ten with a Claw of the Infernal Seal), regardless of whether the player wins or loses.

Every day, a total of 5 Greater Seal figurines can be found each day. These free noncoms are superlikely with 70+6X% rejection, where X is equal to the number of figurines found that day. Additionally, only 1 sleek seal figurine (minimum level 12) can be found each day, but as a regular noncombat.

As fighting seals does not take adventures, a player can use these combats to gain more effective turns of beneficial effects such as Brother Corsican's Blessing.

Again, keep in mind you are a Seal Clubber: only club weapons you hold are effective against Infernal Seals. All items, spells, combat familiars, and other weapons (except swords if you have Iron Palms) have their damage reduced to 1. Clubs held by a Disembodied Hand are also not effective. Thankfully, combat skills that trigger weapon damage such as Shieldbutt do normal damage if you have a club equipped, but the damage from the shield will be ineffective. Presently Yellow Rays and other instakills will successfully take down Seals, as can the unending march of powercreep in the sheer number of passive and stinging damage sources available.

Lesser Seals

These seals require one or more seal-blubber candles and a figurine that can be purchased from either The Smacketeria or The Hermitage. Note that while the sealbone and blood are guaranteed drops, the ingot and flipper only have a 35% chance to drop.

Summon Figurine Number of candles Minimum level Item drop
broodling seal
figurine of a cute baby seal
5 5
severed flipper
Centurion of Sparky
figurine of an armored seal
10 9
ingot of seal-iron
hermetic seal
figurine of an ancient seal
3 6
powdered sealbone
Spawn of Wally
figurine of a wretched-looking seal
1 1
tainted seal's blood

Greater Seals

These seals require an imbued seal-blubber candle and a figurine found in a non-combat adventure.

These seals may also have an additional item drop that is a piece of equipment.

Summon Figurine Figurine drop site Minimum level Item drop Equipment drop
heat seal
figurine of a charred seal
Pandamonium Slums 6
sizzling seal fat

Abyssal ember
navy seal
figurine of a cold seal
The Goatlet 6
frost-rimed seal hide

frozen seal spine
Servant of Grodstank
figurine of a stinking seal
The Hippy Camp, The Hippy Camp (Bombed Back to the Stone Age) 6
fustulent seal grulch

infernal toilet brush
shadow of Black Bubbles
figurine of a shadowy seal
The VERY Unquiet Garves 6
scrap of shadow

shadowy seal eye
watertight seal
figurine of a sleek seal
Sonofa Beach, also obtained from slimy chest 12
hyperinflated seal lung
 
wet seal
figurine of a slippery seal
Orcish Frat House, The Orcish Frat House (Bombed Back to the Stone Age) 6
seal lube

mannequin leg
Random Greater Seal
depleted uranium seal figurine
A Palm Tree Shelter None Varies with seal Varies with seal

Crafting

The above seal drops can be used for some item crafting. The weapons all have backlash damage, taken at the end of each combat. Because the damage is applied after combat end, if you get beaten up by it you will still count as having won the combat. Also this beaten up lasts 4 turns for the same reason.

Ingredient Method Ingredient Result Detail Backlash

powdered sealbone

seal-blubber candle

imbued seal-blubber candle
One is used each time you summon a Greater Seal None

seal-clubbing club

tainted seal's blood

club of corruption
Weapon (1-handed club):
Damage: 2 - 4
Weapon Damage +3
HPYou lose 1 hit point.

club of corruption

tainted seal's blood

corrupt club of corruption
Weapon (1-handed club):
5 Muscle required
Damage: 4 - 8
Weapon Damage +5
HPYou lose 3 hit points.

corrupt club of corruption

tainted seal's blood

corrupt club of corrupt corruption
Weapon (1-handed club):
25 Muscle required
Damage: 8 - 16
Weapon Damage +9
HPYou lose 5 hit points.
Have:

tenderizing hammer

Super-Advanced Meatsmithing
use in inventory
ingot of seal-iron

bad-ass club
Weapon (2-handed club):
50 Muscle required
Damage: 13 - 26
Weapon Damage +15
+10 to Monster Level
None

bad-ass club

seal lube

creepy-ass club
Weapon (2-handed club):
65 Muscle required
Damage: 16 - 32
Weapon Damage +25
+15 to Monster Level
+15 Sleaze Damage
HPYou lose 10 hit points. (sleaze damage)

bad-ass club

scrap of shadow

evil-ass club
Weapon (2-handed club):
65 Muscle required
Damage: 16 - 32
Weapon Damage +25
+15 to Monster Level
+15 Spooky Damage
HPYou lose 10 hit points. (spooky damage)

bad-ass club

frost-rimed seal hide

frigid-ass club
Weapon (2-handed club):
65 Muscle required
Damage: 16 - 32
Weapon Damage +25
+15 to Monster Level
+15 Cold Damage
HPYou lose 10 hit points. (cold damage)

bad-ass club

sizzling seal fat

hot-ass club
Weapon (2-handed club):
65 Muscle required
Damage: 16 - 32
Weapon Damage +25
+15 to Monster Level
+15 Hot Damage
HPYou lose 10 hit points. (hot damage)

bad-ass club

fustulent seal grulch

nasty-ass club
Weapon (2-handed club):
65 Muscle required
Damage: 16 - 32
Weapon Damage +25
+15 to Monster Level
+15 Stench Damage
HPYou lose 10 hit points. (stench damage)

Other Seal-relevant items

Notes

  • Summoned Infernal Seals are Free fights, meaning that effects that regenerate HP/MP per adventure will not activate, but effects that trigger after combat like The Real Deal or Purple Tongue will activate.
  • Because fighting an Infernal Seal doesn't cost an adventure, if you lose all your HP to an Infernal seal, you will get 4 turns of Beaten Up instead of the usual 3.
  • You can summon seals while Falling-down drunk.
  • If an Infernal Seal is transformed (CLEESHed, for example) the resulting monster encounter will consume an adventure.
  • Unlike other figurines, the depleted uranium seal figurine is not consumed on use, though the candle is.
  • None of these monsters can be copied.