Turtle Taming/Old
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This content has been retired and is no longer available in game. |
This page is meant as an archive of the old Turtle Taming page prior to the July 16, 2014 update. See that page for current information.
Turtle Tamers have the ability to find and tame various turtles, which in turn provide items, familiars and buffs. The Eau de Tortue effect is always required to find a turtle in a zone. Higher level turtles also require a turtling rod or Flail of the Seven Aspects equipped and possibly a Grinning Turtle or Syncopated Turtle as your active familiar.
- Finding a turtle does not consume an adventure.
- You can only find one turtle for every dose of turtle pheromones.
- If you have a Garter of the Turtle Poacher (not necessarily equipped), the pheromones will give you 5 turns of Eau de Tortue, and the turtle will appear after 2 to 4 turns have been spent (that is, with 1 to 3 turns of the effect remaining).
- Without the Garter, the turtle will appear after 0 to 7 turns have been spent (that is, with 3 to 10 turns of the effect remaining).
- If you are not properly equipped for taming at the moment when the turtle would have appeared, you miss the turtle.
- The Eau de Tortue effect cannot be removed (except by ascending), to prevent taming more than one turtle every 5 or 10 turns.
- Clover Adventures do not override taming, but some Wandering monsters may.
- Adventures lower than what you are capable of will still occur. For example, you can still get a blue shell with a turtling rod in your hand.
Low Level Turtles
Mid Level Turtles
All turtles in this tier require you to have a turtling rod or Flail of the Seven Aspects equipped.
High Level Turtles
All turtles in this tier require you to have a turtling rod or Flail of the Seven Aspects equipped and to have a Grinning Turtle or Syncopated Turtle as your active familiar.