Quest for the Holy MacGuffin: Difference between revisions

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==Description==
==Description==
[[The Council of Loathing]] sends you on a mission to recover the [[Holy MacGuffin]].
[[The Council of Loathing]] sends you to recover the [[Holy MacGuffin]], which they are sure will help them against the Naughty Sorceress. Sounds simple, doesn't it?


==Tasks==
==Tasks==
*On your first adventure in [[The Black Forest]] you will receive the [[black map]].
*On your first adventure in [[The Black Forest]] you will receive the [[black map]].
*Continue adventuring in [[The Black Forest]].  After combat, you will see messages about black things being added to your black map. Keep going until you see the message about finding [[The Black Market]]. There are two ways to speed this process up:
*Continue adventuring in [[The Black Forest]].  After combat, you will see messages about black things being added to your black map. Keep going until you see the message about finding [[The Black Market]]. There are two ways to speed this process up:
**Having a [[Reassembled Blackbird]] or a [[Reconstituted Crow]] as your familiar, or having the [[reassembled blackbird]] or [[reconstituted crow]] hatchling in your inventory, will speed up the quest. Use your blackbird or crow familiar (if you have one) until the pieces for the hatchling drop ([[sunken eyes]] and [[broken wings]] for the blackbird, [[bird brain]] and [[busted wings]] for the crow), then craft the hatchling and bring your regular familiar back.
**Having a [[Reassembled Blackbird]] or a [[Reconstituted Crow]] as your familiar, or having the [[reassembled blackbird]] or [[reconstituted crow]] hatchling in your inventory, will speed up the quest. They are both crafted with quest items found in the Black Forest
**Equipping the [[blackberry galoshes]]. You can make these by fighting [[blackberry bush]]es until you have 3 [[blackberry|blackberries]], then trading them in at [[The Blackberry Cobbler]]. If you cannot equip these fairly early then they are unlikely to save you much time.  
**Having the [[blackberry galoshes]] equipped. You can make these by fighting [[blackberry bush]]es until you have 3 [[blackberry|blackberries]], then trading them in at [[The Blackberry Cobbler]]. If you cannot equip these fairly early then they are unlikely to save you much time.  
*Buy the [[forged identification documents]] at [[The Black Market]] for 5,000 Meat.  You can also buy a [[can of black paint]] for 1000 meat, though it is not strictly necessary until later in the quest.
*Buy the [[forged identification documents]] at [[The Black Market]] for 5,000 Meat.  You can also buy a [[can of black paint]] for 1000 meat, which will be useful in a later part of the quest.
*Vacation at [[The Shore, Inc.|The Shore]] until you get [[Covert Operations]], which will give you [[your father's MacGuffin diary]].
*Travel from [[The Shore, Inc.|The Shore]] and recieve the adventure [[Covert Operations]], which will give you [[your father's MacGuffin diary]].
*Read the entirety of your father's journal to add the four parts of the Holy MacGuffin quest to your Quest Log (and to enable some important quest adventures!) You will need to go to explore the [[Palindome]], [[Spookyraven Manor]], and [[the Hidden Temple]] to reassemble the [[Staff of Ed]], and venture into [[The Arid, Extra-Dry Desert]] to find [[A Small Pyramid]].
*Read the entirety of your father's journal to add the four parts of the Holy MacGuffin quest to your Quest Log (and to enable some important quest adventures!) You will need to explore the [[Palindome]], [[Spookyraven Manor]], and [[the Hidden Temple]] (in any order) for the three parts of the [[Staff of Ed]], and then venture into [[The Arid, Extra-Dry Desert]] to find [[A Small Pyramid]].
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====The Hidden Temple====
====The Hidden Temple====
*Open [[The Hidden Temple]] either by [[Spooky Temple Map Quest|yourself]] or with the help of [["Dakota" Fanning]].  
*Open [[The Hidden Temple]] either by [[Spooky Temple Map Quest|yourself]] or with the help of [["Dakota" Fanning]].  
*When adventuring in [[The Hidden Temple]], using [[stone wool]] to obtain the [[Stone-Faced]] effect will allow you to receive the non-combat adventure of your choice immediately. This is not required but it will speed things up greatly.
*When adventuring in [[The Hidden Temple]], using [[stone wool]] to obtain the [[Stone-Faced]] effect will yield [[Fitting In|a choice adventure]] which will allow you to choose either of the non-combat adventures you need for this quest. This is not required but it will speed things up greatly.
*Before you read the diary, you may want to adventure in the Temple until you receive [[Such Great Heights]]. This can be done by choosing to explore the higher levels at [[Fitting In]].  At [[Such Great Heights]], choose to climb down some vines to receive [[the Nostril of the Serpent]].
*Adventure in the Temple until you receive [[Such Great Heights]]. Choose to climb down some vines to attain [[the Nostril of the Serpent]].
*After reading the diary, continue in the Temple until you receive [[The Hidden Heart of the Hidden Temple]] (any of them).  Choose to go down the stairs, then choose the one with the cute little lightning-tailed guy on it, then choose to go through the door. (The Pikachutlotal button will only be noticed after reading your father's journal).
*Continue to explore the Temple until you receive [[The Hidden Heart of the Hidden Temple]] (any of them).  Choose to go down the stairs, then choose the one with the cute little lightning-tailed guy on it, then choose to go through the door. (The Pikachutlotal button will only be noticed after reading your father's journal).
**If you do not have or have not already entered the Hidden Heart with [[the Nostril of the Serpent]] you will not be able to choose which button you press, only press a random button.
**If you do not have or have not already entered the Hidden Heart with [[the Nostril of the Serpent]] you will not be able to choose which button you press, only press a random button.
*In [[At Least It's Not Full Of Trash]], pick the middle choice (Raise your hands up towards the heavens), hinted at in your father's journal.
*In [[At Least It's Not Full Of Trash]], pick the middle choice (Raise your hands up towards the heavens), hinted at in your father's journal.
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**Note that the janitors can drop a [[book of matches]] which unlocks [[The Hidden Tavern]]. This can help speed up other parts of the quest, but is also entirely optional.
**Note that the janitors can drop a [[book of matches]] which unlocks [[The Hidden Tavern]]. This can help speed up other parts of the quest, but is also entirely optional.
*On completion of each of these zones you will fight a [[Ancient protector spirit|boss monster]] that is immune to all physical damage. Use elemental damage to defeat them.
*On completion of each of these zones you will fight a [[Ancient protector spirit|boss monster]] that is immune to all physical damage. Use elemental damage to defeat them.
*Each of the zones is completed as follows, you may do so in any order:
*Acquire the sphere from each boss in each zone in whatever sequence you fancy.
**[[The Hidden Apartment Building]] is completed by obtaining the effect [[Thrice-Cursed]] and then receiving the [[Action Elevator]] non-combat and selecting Go to the Thrice-Cursed Penthouse. There are three ways to get cursed: firstly, by starting a fight against a [[pygmy shaman]]; secondly, to choose to Go to the mezzanine in the non-combat; thirdly, to drink a [[Cursed Punch]] from [[The Hidden Tavern]]. You need to be cursed three times. If you are cursed again while already cursed the effect is replaced with a more powerful version, maxing out with [[Thrice-Cursed]] after being cursed the third time.
**[[The Hidden Apartment Building]] is completed by obtaining the effect [[Thrice-Cursed]] and then receiving the [[Action Elevator]] non-combat and selecting Go to the Thrice-Cursed Penthouse. There are three ways to get cursed: firstly, by starting a fight against a [[pygmy shaman]]; secondly, to choose to Go to the mezzanine in the non-combat; thirdly, to drink a [[Cursed Punch]] from [[The Hidden Tavern]]. You need to be cursed three times. If you are cursed again while already cursed the effect is replaced with a more powerful version, maxing out with [[Thrice-Cursed]] after being cursed the third time.
***Note that if your curse effect runs out at any time, you need start the whole cursing process over again from the start. '''Be careful''', the cursed effects count as negative effects and are removed by negative effect removers such as [[A Relaxing Hot Tub]].
***Note that if your curse effect runs out at any time, you need start the whole cursing process over again from the start. '''Be careful''', the cursed effects count as negative effects and are removed by negative effect removers such as [[A Relaxing Hot Tub]].
***You can optionally speed up some sections of this quest by removing [[pygmy witch lawyer]]s from this zone and [[The Hidden Office Building]]. To do this select Go down to the parking garage in the [[Action Elevator]] non-combat, this moves the lawyers into [[The Hidden Park]] instead.
***You can optionally speed up some sections of this quest by removing [[pygmy witch lawyer]]s from this zone and [[The Hidden Office Building]]. To do this select Go down to the parking garage in the [[Action Elevator]] non-combat; this moves the lawyers into [[The Hidden Park]] instead.
**[[The Hidden Hospital]] is completed by wearing at least one of the following items: [[bloodied surgical dungarees]], [[surgical apron]], [[Half-size scalpel]], [[Head mirror]] and [[surgical mask]]. You can get these items either as a drop from the [[pygmy witch surgeon]] or by [[Where Does The Lone Ranger Take His Garbagester?|raiding the dumpster]] in [[The Hidden Park]]. This will unlock the [[You, M. D.]] non-combat to fight the Ancient protector spirit. Each worn piece of equipment increases the likelihood of the adventure occurring.
**[[The Hidden Hospital]] is completed by wearing at least one of the following items: [[bloodied surgical dungarees]], [[surgical apron]], [[Half-size scalpel]], [[Head mirror]] and [[surgical mask]]. You can get these items either as a drop from the [[pygmy witch surgeon]] or by [[Where Does The Lone Ranger Take His Garbagester?|raiding the dumpster]] in [[The Hidden Park]]. This will unlock the [[You, M. D.]] non-combat to fight the Ancient protector spirit. Each worn piece of equipment increases the likelihood of the adventure occurring.
**[[The Hidden Office Building]] is completed by obtaining all 5 McClusky files from [[pygmy witch accountant]]s that appear in both this zone and [[The Hidden Apartment Building]]. You then need to obtain a [[boring binder clip]] from the [[Working Holiday]] non-combat and use it to get [[McClusky file (complete)]]. This lets you fight the Ancient protector spirit by choosing Knock on the boss's office door in the [[Working Holiday]] non-combat.
**[[The Hidden Office Building]] is completed by obtaining all 5 McClusky files from [[pygmy witch accountant]]s that appear in both this zone and [[The Hidden Apartment Building]]. You then need to obtain a [[boring binder clip]] from the [[Working Holiday]] non-combat and use it to get [[McClusky file (complete)]]. This lets you fight the Ancient protector spirit by choosing Knock on the boss's office door in the [[Working Holiday]] non-combat.
**[[The Hidden Bowling Alley]] is completed by obtaining 5 [[bowling ball]]s. Each of these unlocks the [[Life is Like a Cherry of Bowls]] non-combat and you will fight the Ancient protector spirit on the fifth attempt. You can obtain bowling balls from [[pygmy bowler]]s or by [[Where Does The Lone Ranger Take His Garbagester?|raiding the dumpster]] in [[The Hidden Park]].
**[[The Hidden Bowling Alley]] is completed by obtaining 5 [[bowling ball]]s. Each of these unlocks the [[Life is Like a Cherry of Bowls]] non-combat and you will fight the Ancient protector spirit on the fifth attempt. You can obtain bowling balls from [[pygmy bowler]]s or by [[Where Does The Lone Ranger Take His Garbagester?|raiding the dumpster]] in [[The Hidden Park]].
***Note that you can optionally speed up this quest by buying [[Bowl of Scorpions]] from [[The Hidden Tavern]]. Having this in your inventory will cause you to immediately run away from a [[drunk pygmy]] at no adventure cost, but at the cost of the item. You will need to buy multiple if you expect to encounter multiple drunks. If [[eleven]] drunks are treated in this manner in a single day, they will be banished for the remainder of that day.
***Note that you can optionally speed up this quest by buying [[Bowl of Scorpions]] from [[The Hidden Tavern]]. Having this in your inventory will cause you to immediately run away from a [[drunk pygmy]] at no adventure cost, but at the cost of the item. You will need to buy multiple if you expect to encounter multiple drunks. If [[eleven]] drunks are treated in this manner in a single day, they will be banished for the remainder of that day.
*Each protector spirit drops a stone sphere upon defeat. These should be taken back to the respective overgrown shrines to convert them into [[stone triangle]]s.
*Each protector spirit drops a stone sphere upon defeat. These should be taken back to the respective overgrown shrines to be converted into [[stone triangle]]s.
*With all 4 [[stone triangle]]s, adventure in [[A Massive Ziggurat]] and defeat 3 [[dense liana]] before the [[Protector Spectre]] (another physically immune monster). Defeating him gets you the [[spectre scepter]] and the [[ancient amulet]].
*With all 4 [[stone triangle]]s, adventure in [[A Massive Ziggurat]] and defeat 3 [[dense liana]] before the [[Protector Spectre]] (another physically immune monster). Defeating him gets you the [[spectre scepter]] and the [[ancient amulet]].
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In order to complete the Macguffin Quest, you will need to have danced with [[Lady Spookyraven]] as part of the [[Spookyraven Manor Quest]]. Note that while optional, obtaining [[Lord Spookyraven's spectacles]] and a [[disposable instant camera]] from [[The Haunted Bedroom]] will help speed up the Macguffin quest.
In order to complete the Macguffin Quest, you will need to have danced with [[Lady Spookyraven]] as part of the [[Spookyraven Manor Quest]]. Note that while optional, obtaining [[Lord Spookyraven's spectacles]] and a [[disposable instant camera]] from [[The Haunted Bedroom]] will help speed up the Macguffin quest.


*After reading [[your father's MacGuffin diary]] and dancing with [[Lady Spookyraven]], adventure in [[The Haunted Ballroom]] until you play [[We'll All Be Flat]].
*Adventure in [[The Haunted Ballroom]] until you play [[We'll All Be Flat]].
*Return to the first floor, then down to [[Spookyraven Manor Cellar]] where you should see some [[Suspicious Masonry]]. Examining it will give you the [[recipe: mortar-dissolving solution]].
*Examine some [[Suspicious Masonry]] in [[Spookyraven Manor Cellar|the cellar]]to recieve the [[recipe: mortar-dissolving solution]]. The recipe contains a scavenger hunt list of 6 ingredients to find throughout the Manor. If you are wearing the spectacles, you will learn of an alternative method, which will create a bomb instead.
*Equip [[Lord Spookyraven's spectacles]] (if you have them).
*You will then receive a scavenger hunt list of 6 ingredients to find throughout the Manor. If you are wearing the spectacles, you will find an alternative method to make a bomb.
**For the scavenger hunt, you will need to obtain:
**For the scavenger hunt, you will need to obtain:
***[[The Haunted Kitchen]] - [[loosening powder]]
***[[The Haunted Kitchen]] - [[loosening powder]]
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***Obtain some [[blasting soda]] from the [[Cabinet of Dr. Limpieza]] in [[The Haunted Laundry Room]].
***Obtain some [[blasting soda]] from the [[Cabinet of Dr. Limpieza]] in [[The Haunted Laundry Room]].
***Cook the wine and soda to form an [[unstable fulminate]].
***Cook the wine and soda to form an [[unstable fulminate]].
***Equip the fulminate and fight a [[monstrous boiler]] in [[The Haunted Boiler Room]] until your fulminate is turned into a [[wine bomb]]. If your bonus monster level is +100, you will only have to fight one [[monstrous boiler]]. Less +ML requires more boilers.
***Equip the fulminate and fight a [[monstrous boiler]] in [[The Haunted Boiler Room]] until your fulminate is turned into a [[wine bomb]]. If your bonus monster level is +100, you will only have to fight one [[monstrous boiler]]. More +ML means less boilers.
*Return to the masonry and dissolve or blow the wall up.
*Return to the masonry and dissolve or blow the wall up.
*Fight [[Lord Spookyraven]] in the [[Summoning Chamber]]. His attacks do slightly more or less than your current HP in damage. As all of his attacks are elemental, [[Elemental Resistance]] is very helpful. He is a {{element|spooky|}} elemental so {{element|hot|}} and {{element|stench|}} attacks are very effective. Using a [[bronzed locust]] from [[The Arid, Extra-Dry Desert]] to reduce monster level drastically at the beginning of combat is also very effective. Beating Lord Spookyraven will reward you with the [[Eye of Ed]] and [[Lord Spookyraven's ear trumpet]].
*Fight [[Lord Spookyraven]] in the [[Summoning Chamber]]. His attacks do slightly more or less than your current HP in damage. As all of his attacks are elemental, [[Elemental Resistance]] is very helpful. He is {{element|spooky|}} elemental so {{element|hot|}} and {{element|stench|}} attacks are very effective. Using a [[bronzed locust]] from [[The Arid, Extra-Dry Desert]] to reduce monster level drastically at the beginning of combat is also very effective. Beating Lord Spookyraven will reward you with the [[Eye of Ed]] and [[Lord Spookyraven's ear trumpet]].
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===The Palindome (Never Odd Or Even)===
===The Palindome (Never Odd Or Even)===
====Obtain the Talisman O' Nam====
====Obtain the Talisman O' Nam====
There are two ways to craft the [[Talisman o' Nam]]; to find the '''[[snakehead charrrm]]s''', or to find the '''[[Copperhead Charm|Copperhead]] [[Copperhead Charm (rampant)|Charms]]'''.
There are two ways to craft the [[Talisman o' Nam]]; by the '''[[snakehead charrrm]]s''', or by the '''[[Copperhead Charm|Copperhead]] [[Copperhead Charm (rampant)|Charms]]'''.


''Snakehead charrrms:''
''Snakehead charrrms:''
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*Adventure in [[The Poop Deck]] in [[the Obligatory Pirate's Cove]] until you get [[It's Always Swordfish]], which unlocks [[Belowdecks]].
*Adventure in [[The Poop Deck]] in [[the Obligatory Pirate's Cove]] until you get [[It's Always Swordfish]], which unlocks [[Belowdecks]].
*Adventure [[Belowdecks]] until you get 2 {{plural|gaudy key}}.
*Adventure [[Belowdecks]] until you get 2 {{plural|gaudy key}}.
*Use the keys (while still wearing the fledges or the Swashbuckling gear) to get two {{plural|snakehead charrrm}} and meatpaste them into a [[Talisman o' Nam]].
*Use the keys (while still wearing the fledges or the Swashbuckling gear) to get two {{plural|snakehead charrrm}} and use these to make the [[Talisman o' Nam]].
 
''Copperhead Charms:''
''Copperhead Charms:''
*Adventure in [[The Copperhead Club]], which is found in [[The Wrong Side of the Tracks]] once you read your father's diary. On your first adventure, you'll meet [[Shen Copperhead, Nightclub Owner|Shen Copperhead]], who will [[Ancient Annoying Serpent Poison|poison]] you and ask you to retrieve one of the following items:
*Adventure in [[The Copperhead Club]], which is found in [[The Wrong Side of the Tracks]] once you read your father's diary. On your first adventure, you'll meet [[Shen Copperhead, Nightclub Owner|Shen Copperhead]], who will [[Ancient Annoying Serpent Poison|poison]] you and ask you to retrieve one of the following items:
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** [[Bench Warrant]]: Clears sqrt({{element|Sleaze}} + Damage to {{element|Sleaze|Spells}}) protesters (rounded), minimum of 3.
** [[Bench Warrant]]: Clears sqrt({{element|Sleaze}} + Damage to {{element|Sleaze|Spells}}) protesters (rounded), minimum of 3.
** [[Fire Up Above]]: Clears 10 protesters if you have a [[Flamin' Whatshisname]] in your inventory, which can be obtained from [[The Copperhead Club]] from a [[Where There's Smoke... (Clover)|Clover]] or [[Where There's Smoke... (Semi-Rare)|Semi-Rare]] adventure, or if you [[Behind the 'Stache|set the lantern on fire]], which turns an [[unnamed cocktail]] into one sometimes after combat.
** [[Fire Up Above]]: Clears 10 protesters if you have a [[Flamin' Whatshisname]] in your inventory, which can be obtained from [[The Copperhead Club]] from a [[Where There's Smoke... (Clover)|Clover]] or [[Where There's Smoke... (Semi-Rare)|Semi-Rare]] adventure, or if you [[Behind the 'Stache|set the lantern on fire]], which turns an [[unnamed cocktail]] into one sometimes after combat.
** [[This Looks Like a Good Bush for an Ambush]]: Clears 3 additional protesters if you have the [[Musky]] effect from the [[lynyrd musk]], and 5 additional protesters for each [[lynyrdskin breeches|lynyrd]] [[lynyrdskin cap|skin]] [[lynyrdskin tunic|equipment]] you have on. Lynyrdskin equipment can be crafted from a [[lynyrd skin]] from a [[lynyrd]], which is encountered by using a [[lynyrd snare]] from the [[lynyrd skinner]], and requires [[Armorcraftiness]] to craft.
** [[This Looks Like a Good Bush for an Ambush]]: Clears 3 additional protesters if you have the [[Musky]] effect from the [[lynyrd musk]], and 5 additional protesters for each piece [[lynyrdskin breeches|lynyrd]][[lynyrdskin cap|skin]] [[lynyrdskin tunic|equipment]] you have on. Lynyrdskin equipment can be crafted from [[lynyrd skin]] from a [[lynyrd]], which is encountered by using a [[lynyrd snare]] from the [[lynyrd skinner]], and requires [[Armorcraftiness]] to craft.
** The zone's [[Methinks the Protesters Doth Protest Too Little|Clover/Semi-Rare]] adventures allows you to pick one of these non-combat adventures.
** The zone's [[Methinks the Protesters Doth Protest Too Little|Clover/Semi-Rare]] adventures allows you to pick one of these non-combat adventures.
* Once you [[Not So Much With The Humanity|clear enough protesters]] (80 of them), you can access [[The Red Zeppelin]].
* Once you [[Not So Much With The Humanity|clear enough protesters]] (80 of them), you can access [[The Red Zeppelin]].
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====The Palindome====
====The Palindome====
*Equip the [[Talisman o' Nam]] and click on the Plains to open the path to [[The Palindome]]. You'll need to keep the Talisman equipped in order to adventure there.
*Equip the [[Talisman o' Nam]] open the [[The Palindome]] in the [[Nearby Plains]]. You'll need to keep the Talisman equipped in order to adventure there.
*Adventure in [[The Palindome]] until you obtain a [[photograph of a dog]] (by using a [[disposable instant camera]] on either [[Bob Racecar]] or [[Racecar Bob]], or just beat them until it drops) and receive these three non-combat adventures:
*Adventure in [[The Palindome]] until you obtain a [[photograph of a dog]] (by using a [[disposable instant camera]] on either [[Bob Racecar]] or [[Racecar Bob]], or just beat them until it drops) and receive these three non-combat adventures:
**[[Rod Nevada, Vendor]], which will give you [[photograph of a red nugget]] for 500 meat.
**[[Rod Nevada, Vendor]], which will give you [[photograph of a red nugget]] for 500 meat.
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**[[Last Egg Gets Al]], which will give you a [[photograph of an ostrich egg]].
**[[Last Egg Gets Al]], which will give you a [[photograph of an ostrich egg]].
**These adventures are [[superlikely]] (not affected by combat frequency modifiers).
**These adventures are [[superlikely]] (not affected by combat frequency modifiers).
*You may need [[stunt nuts]] later on so you should try to get them from [[Bob Racecar]] or [[Racecar Bob]].
*Once you have all four items, adventure until you get a copy of [["I Love Me, Vol. I"]]. Using it will unlock [[Dr. Awkward's Office]] at [[The Palindome]]. You need to frame the four photos in the office in this order:
*Once you have all four items, adventure until you get a copy of [["I Love Me, Vol. I"]]. Using it will unlock [[Dr. Awkward's Office]] at [[The Palindome]]. You need to frame the four photos in the office in this order:
**Shelf #1: [[photograph of God]]
**Shelf #1: [[photograph of God]]
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*You must deliver a [[wet stunt nut stew]] to [[Mr. Alarm]]. There are two ways you can do this:
*You must deliver a [[wet stunt nut stew]] to [[Mr. Alarm]]. There are two ways you can do this:
**Adventure in [[Whitey's Grove]] until you get a [[bird rib]] from a [[whitesnake]] and a vial of [[lion oil]] from a [[white lion]]. Cook them together to get [[wet stew]], and then cook that with [[stunt nuts]] from [[the Palindome]] to get [[wet stunt nut stew]].
**Adventure in [[Whitey's Grove]] until you get a [[bird rib]] from a [[whitesnake]] and a vial of [[lion oil]] from a [[white lion]]. Cook them together to get [[wet stew]], and then cook that with [[stunt nuts]] from [[the Palindome]] to get [[wet stunt nut stew]].
***Whitey's Grove is opened through being tasked by Mr. Alarm to retrieve a bowl of wet stunt nut stew, or through receiving the [[White Citadel Quest]] from [[Paco]]. Doing the former will also raise the drop rates on the lion oil and the bird rib.
***Whitey's Grove is opened through being tasked by Mr. Alarm to retrieve a bowl of wet stunt nut stew, or through receiving the [[White Citadel Quest]] from [[Paco]].
**Alternatively, a [[wet stunt nut stew]] will drop in [[The Palindome]] after defeating 14 monsters, but only if you don't have any and haven't given it to Mr. Alarm.
**Alternatively, a [[wet stunt nut stew]] will drop in [[The Palindome]] after defeating 14 monsters, but only if you don't have any and haven't given it to Mr. Alarm.
**When you turn in the wet stunt nut stew, you'll get the [[Mega Gem (accessory)|Mega Gem]].
**When you turn in the wet stunt nut stew, you'll get the [[Mega Gem (accessory)|Mega Gem]].
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===Pyramid quest (A Pyramid Scheme)===
===Pyramid quest (A Pyramid Scheme)===
*(Optional) Go on vacation at [[The Shore, Inc.]], get a scrip, and pick up a [[UV-resistant compass]] in the gift shop.  Equip it(Not all paths can do this. If you can't, your exploration will be slightly slower.)
*(Optional) Go on vacation at [[The Shore, Inc.]], get a scrip, and pick up a [[UV-resistant compass]] in the gift shop.  Equip it (not all paths can do this).
*Adventure in [[The Arid, Extra-Dry Desert]] to get 10 turns of [[Ultrahydrated]] and to unlock [[An Oasis]].  You'll get +1% exploration per monster you defeat, or +2% with the compass equipped (this includes [[Wandering_monster|wandering monsters]]).  Continue until you find Gnasir (at 10% exploration). [[Superwater]] will skip the initial Ultrahydrated boost, but will prevent the Oasis from showing up when you first encounter Gnasir.
*Adventure in [[The Arid, Extra-Dry Desert]] to get 10 turns of [[Ultrahydrated]] and to unlock [[An Oasis]].  You'll get +1% exploration per monster you defeat, or +2% with the compass equipped (this includes [[Wandering_monster|wandering monsters]]).  Continue until you find Gnasir (at 10% exploration). Already having Ultrahydrated (such as through [[Superwater]]) will skip the initial Ultrahydrated boost.
*Whenever you run out of Ultrahydrated, go to [[An Oasis]] to become [[Ultrahydrated]] again.  You get 5 turns normally, or 20 with a [[ten-leaf clover]] in your inventory.  If you fail to do this, you'll pick up negative effects during your exploration.
*Whenever you run out of Ultrahydrated, go to [[An Oasis]] to become [[Ultrahydrated]] again.  You get 5 turns normally, or 20 with a [[ten-leaf clover]] in your inventory.  If you fail to do this, you'll pick up negative effects during your exploration.
*(Optional) Adventure in [[An Oasis]] until you obtain the [[stone rose]] (superlikely noncombat) and a [[drum machine]] (combat drop from a [[blur]]).
*(Optional) Adventure in [[An Oasis]] until you obtain the [[stone rose]] (superlikely noncombat) and a [[drum machine]] (combat drop from a [[blur]]).
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*(Optional) If you haven't already, adventure in [[The Haunted Library]] for a [[killing jar]] from the [[banshee librarian]].
*(Optional) If you haven't already, adventure in [[The Haunted Library]] for a [[killing jar]] from the [[banshee librarian]].
*Click on Gnasir's hut to turn in the paint, the rose, and the jar.  He will give you one [[desert sightseeing pamphlet]] per item.  Use the pamphlets for +15% exploration each.
*Click on Gnasir's hut to turn in the paint, the rose, and the jar.  He will give you one [[desert sightseeing pamphlet]] per item.  Use the pamphlets for +15% exploration each.
*Continue adventuring in [[The Arid, Extra-Dry Desert]] until you reach 100% exploration, ''or'' until you have 15 [[worm-riding manual page]]s (these sometimes drop after combats, and more than one can drop per combat).  If you find all 15 pages, go back to Gnasir's hut to turn them in and get the [[worm-riding hooks]].
*Continue adventuring in [[The Arid, Extra-Dry Desert]] until you reach 100% exploration, ''or'' until you have 15 [[worm-riding manual page]]s (these sometimes drop after combats, and at times in plurality).  If you find all 15 pages, go back to Gnasir's hut to turn them in and get the [[worm-riding hooks]].
**If you have the worm-riding hooks and a drum machine, use the drum machine for +30% exploration.
**If you have the worm-riding hooks and a drum machine, use the drum machine for +30% exploration.
*If you still haven't reached 100% exploration, continue adventuring in the Desert until you do.  This unlocks the pyramid.
*If you still haven't reached 100% exploration, continue adventuring in the Desert until you do.  This unlocks the pyramid.
Line 139: Line 135:


===A Small Pyramid===
===A Small Pyramid===
*Paste the [[ancient amulet]] to the [[Eye of Ed]] to obtain the [[headpiece of the Staff of Ed]]. Then paste the headpiece to the [[Staff of Fats]] to get the [[Staff of Ed]]. Alternatively, paste the [[ancient amulet]] to the [[Staff of Fats]] to obtain [[Staff of Ed, almost]]. Then paste the [[Eye of Ed]] to the [[Staff of Ed, almost]] to get the [[Staff of Ed]].
*Paste the [[Staff of Ed]] from the [[Eye of Ed]], the [[Staff of Fats]] and the [[ancient amulet]].
*Go to A Small Pyramid in the [[Desert Beach|beach]] with the Staff of Ed in your inventory.  This unlocks the trap door to [[A Small Pyramid]].
*Go to A Small Pyramid in the [[Desert Beach|beach]] with the Staff of Ed in your inventory.  This unlocks the trap door to [[A Small Pyramid]].
*Adventure in [[The Upper Chamber]] until you get the [[Down Dooby-Doo Down Down]] adventure. This will unlock [[The Middle Chamber]].
*Adventure in [[The Upper Chamber]] until you get the [[Down Dooby-Doo Down Down]] adventure. This will unlock [[The Middle Chamber]].
*Adventure in [[The Middle Chamber]] until you receive both the [[Further Down Dooby-Doo Down Down]] and [[Under Control]] adventures. These will unlock [[The Lower Chambers]] and [[Control Freak|Control room]] respectively.
*Adventure in [[The Middle Chamber]] until you receive both the [[Further Down Dooby-Doo Down Down]] and [[Under Control]] adventures. These will unlock [[The Lower Chambers]] and [[Control Freak|Control room]], respectively.
*Now you need to rotate the lower chambers by turning the wheel inside [[Control Freak|Control Room]]. There are two ways to do this:
*Now you need to rotate the lower chambers by turning the wheel inside [[Control Freak|Control Room]]. There are two ways to do this:
**Boost your non-combat rate and adventure in [[The Upper Chamber]] to receive [[crumbling wooden wheel]]s via the [[A Wheel -- How Fortunate!]] adventure.
**Boost your non-combat rate and adventure in [[The Upper Chamber]] to receive [[crumbling wooden wheel]]s via the [[A Wheel -- How Fortunate!]] adventure.
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==Notes==
==Notes==
*This quest becomes available from [[The Council of Loathing]] when you become level [[eleven|11]].
*This quest becomes available from [[The Council of Loathing]] when you become level [[eleven]].
*The possible messages that your crow will give you while exploring the black forest are:
**Your reassembled blackbird flies ahead of you, and as the crow flies, he helps you scout out the area.


==References==
==References==
*"[[wikipedia:MacGuffin|MacGuffin]]" is a term popularized by Alfred Hitchcock; a MacGuffin is a plot device which is an object that motivates characters but is itself unimportant to the story.   
*"[[wikipedia:MacGuffin|MacGuffin]]" is a term popularized by Alfred Hitchcock; a MacGuffin is a plot device which is an object that motivates characters but is itself unimportant to the story.   
*The name of this quest is a reference to the film ''[[Wikipedia:Monty Python and the Holy Grail|Monty Python and the Holy Grail]]'' (sometimes called ''Monty Python and the Quest for the Holy Grail''), which is based upon "The Death of Arthur," more commonly known as part of the Arthur and the Knights of the Round Table legends. The fact that your father is looking for it refers to the film ''[[Wikipedia:Indiana Jones and the Last Crusade|Indiana Jones and the Last Crusade]]'', in which Indiana Jones's father was searching for the Holy Grail.
*The name of this quest is a reference to the film ''[[Wikipedia:Monty Python and the Holy Grail|Monty Python and the Holy Grail]]'' (sometimes called ''Monty Python and the Quest for the Holy Grail''), which is based upon "The Death of Arthur," more commonly known as part of the Arthur and the Knights of the Round Table legends. The fact that your father is looking for it refers to the film ''[[Wikipedia:Indiana Jones and the Last Crusade|Indiana Jones and the Last Crusade]]'', in which Indiana Jones's father was searching for the Holy Grail.
*The name of the quest may also be a reference to a story arc of the webcomic [http://www.goats.com Goats] in which some of the characters steal an artifact called "The Holy MacGuffin" from the Metropolitan Museum of Art. After their theft, they mention trying to sell it on the black market -- a Kingdom of Loathing location which has a prominent role in this quest. The story arc in question starts [http://goats.com/archive/020522.html here].
**The name of the quest may also be a reference to a story arc of the webcomic [http://www.goats.com Goats] in which some of the characters steal an artifact called "The Holy MacGuffin" from the Metropolitan Museum of Art. After their theft, they mention trying to sell it on the black market -- a Kingdom of Loathing location which has a prominent role in this quest. The story arc in question starts [http://goats.com/archive/020522.html here].
*The way you reveal the staircase by focusing sunlight through an amulet references ''[[Wikipedia:Raiders of the Lost Ark|Raiders of the Lost Ark]]'', where Indiana Jones also focuses light through an amulet to find the location of the Ark. The Council's remarks about placing the MacGuffin in an unlabeled wooden crate in a secret warehouse somewhere is a reference to the ending of the same movie.
*The stones, the necessity to put them into recesses on altars, the coloured light they emit, the choice of colours, and the triangular stones which one might obtain before the August 24, 2013 revamp may all be a reference to ''[[Wikipedia:The Fifth Element|The Fifth Element]]''
*The name of the first part ("Gotta Worship 'Em All!") is a reference to the ''[[Wikipedia:Pokémon|Pokémon]]'' catchphrase "Gotta Catch 'Em All!" Additionally, ''Pokémon'' names like Pikachu, Squirtle, Charmander and Bulbasaur are parodied by Pikachutlotal, Squirtlcthulli, Charcoatl and Bulbazinalli respectively.
*Never Odd Or Even is a [[Wikipedia:Palindrome|Palindrome]] and might be a reference to the Weird Al Yancovic song "Bob".
*The second part (Spookyraven Manor)has a reference to the game "Eternal Darkness". The glyphs found on the cellars walls are on the edges of a triangle of power and the description quotes "Your eyes are drawn to a pattern of odd glyphs, writ large, green, and luminescent on the cellar wall." The luminescent green light references to Xel'lotath. (Similar glyphs are a popular occurrence in Eternal Darkness)
*The riding of sandworms with hooks comes from a Frank Herbert novel ''[[Wikipedia:Dune (novel)|Dune]]''.
*The stones, the necessity to put them into recesses on altars, the coloured light they emit, the choice of colours, and the triangular stones you obtain as a result may all be a reference to ''[[Wikipedia:The Fifth Element|The Fifth Element]]''
*The name of the third quest (Never Odd Or Even) is a [[Wikipedia:Palindrome|Palindrome]] and might be a reference to the Weird Al Yancovic song "Bob".
*In the fourth part ("A Pyramid Scheme"), the riding sandworms with hooks comes from a Frank Herbert novel ''[[Wikipedia:Dune (novel)|Dune]]''.
*In the real world, a [[Wikipedia:Pyramid Scheme|Pyramid Scheme]] is a get-rich-quick scheme in which one person (the person at the top of the "pyramid") pays to begin and then recruits two people who pay to participate. These people then recruit two more people, and they, along with everyone above them, receive a cut of the enrollment fee. In the end, only the people at the top few levels make a profit, as the amount of money taken in dwindles as one moves down the pyramid.  
*In the real world, a [[Wikipedia:Pyramid Scheme|Pyramid Scheme]] is a get-rich-quick scheme in which one person (the person at the top of the "pyramid") pays to begin and then recruits two people who pay to participate. These people then recruit two more people, and they, along with everyone above them, receive a cut of the enrollment fee. In the end, only the people at the top few levels make a profit, as the amount of money taken in dwindles as one moves down the pyramid.  
*The Quest Log entry "It's unlikely that we're talking about bunny rabbits here" when you need a drum machine is a reference to Thumper the rabbit from the Disney movie ''[[Wikipedia:Bambi|Bambi]]''.
*The Quest Log entry "It's unlikely that we're talking about bunny rabbits here" when you need a drum machine is a reference to Thumper the rabbit from the Disney movie ''[[Wikipedia:Bambi|Bambi]]''.
*The Quest Log entry about rabbits that is mentioned above could also be a reference to the Energizer Bunny.
**The Quest Log entry about rabbits that is mentioned above could also be a reference to the Energizer Bunny.
*The Quest Log entry "They call you the bus driver, because you're gonna beat the hell out of that guy." is a parody of a common boastful saying, "You can call me the bus driver, because I just took you to school."
*The Quest Log entry "They call you the bus driver, because you're gonna beat the hell out of that guy." is a parody of a common boastful saying, "You can call me the bus driver, because I just took you to school."
*The final Quest Log entry "That quest was so ridiculous, it wasn't even funny, and now it's over! Hooray!" refers to the fact that this is the Level [[eleven|11]] quest.
*The final Quest Log entry "That quest was so ridiculous, it wasn't even funny, and now it's over! Hooray!" refers to the fact that this is the Level [[eleven]] quest.
*The Council text about a "slow boat to China" is a nod to a Frank Loesser tune, "[[Wikipedia:(I'd Like to Get You on a) Slow Boat to China|(I'd Like to Get You on a) Slow Boat to China]]", which is also mentioned in the first verse of the "Where In The World Is Carmen Sandiego" theme song by Rockapella.  
*The Council text about a "slow boat to China" is a nod to a Frank Loesser tune, "[[Wikipedia:(I'd Like to Get You on a) Slow Boat to China|(I'd Like to Get You on a) Slow Boat to China]]", which is also mentioned in the first verse of the "Where In The World Is Carmen Sandiego" theme song by Rockapella.  
[[Category:Quests]]
[[Category:Quests]]

Revision as of 11:14, 23 July 2014

Description

The Council of Loathing sends you to recover the Holy MacGuffin, which they are sure will help them against the Naughty Sorceress. Sounds simple, doesn't it?

Tasks


Hidden Temple quest (Gotta Worship Them All)

This stage of the quest has 2 parts:

The Hidden Temple

The Hidden City


Spookyraven quest (In a Manor of Spooking)

In order to complete the Macguffin Quest, you will need to have danced with Lady Spookyraven as part of the Spookyraven Manor Quest. Note that while optional, obtaining Lord Spookyraven's spectacles and a disposable instant camera from The Haunted Bedroom will help speed up the Macguffin quest.


The Palindome (Never Odd Or Even)

Obtain the Talisman O' Nam

There are two ways to craft the Talisman o' Nam; by the snakehead charrrms, or by the Copperhead Charms.

Snakehead charrrms:

Copperhead Charms:

The Palindome


Pyramid quest (A Pyramid Scheme)

  • (Optional) Go on vacation at The Shore, Inc., get a scrip, and pick up a UV-resistant compass in the gift shop. Equip it (not all paths can do this).
  • Adventure in The Arid, Extra-Dry Desert to get 10 turns of Ultrahydrated and to unlock An Oasis. You'll get +1% exploration per monster you defeat, or +2% with the compass equipped (this includes wandering monsters). Continue until you find Gnasir (at 10% exploration). Already having Ultrahydrated (such as through Superwater) will skip the initial Ultrahydrated boost.
  • Whenever you run out of Ultrahydrated, go to An Oasis to become Ultrahydrated again. You get 5 turns normally, or 20 with a ten-leaf clover in your inventory. If you fail to do this, you'll pick up negative effects during your exploration.
  • (Optional) Adventure in An Oasis until you obtain the stone rose (superlikely noncombat) and a drum machine (combat drop from a blur).
  • (Optional) If you haven't done so already, buy a can of black paint in The Black Market.
  • (Optional) If you haven't already, adventure in The Haunted Library for a killing jar from the banshee librarian.
  • Click on Gnasir's hut to turn in the paint, the rose, and the jar. He will give you one desert sightseeing pamphlet per item. Use the pamphlets for +15% exploration each.
  • Continue adventuring in The Arid, Extra-Dry Desert until you reach 100% exploration, or until you have 15 worm-riding manual pages (these sometimes drop after combats, and at times in plurality). If you find all 15 pages, go back to Gnasir's hut to turn them in and get the worm-riding hooks.
    • If you have the worm-riding hooks and a drum machine, use the drum machine for +30% exploration.
  • If you still haven't reached 100% exploration, continue adventuring in the Desert until you do. This unlocks the pyramid.

A Small Pyramid

Rewards

  • A handful of confetti. Yay.
  • In your Quest Log under completed quests you will see: "You've handed the Holy MacGuffin over to the Council, and enjoyed a ticker-tape parade in your honor. That quest was so ridiculous, it wasn't even funny, and now it's over! Hooray!"

Text

Council Text

On initial visit:

Ah, <name>, excellent timing. We've just received a message from the Distant Lands -- it seems that your father, the renowned archaeologist, has gone missing. Apparently, his life's work was to track down an ancient relic known only as the Holy MacGuffin. He left behind his diary, with instructions that it was to be delivered to you, but he didn't leave any funds to pay for shipping. So, you'll have to go pick it up yourself.
You can travel there from the Travel Agency at The Shore, but there's a slight hitch -- the area you're going to requires a passport for entry, and our passport offices are temporarily closed due to a tiny photograph shortage. You'll need to acquire some forged identification documents from the Black Market instead, but we're not entirely sure where the Black Market actually is. It's probably near the Black Forest, though, and we'll mark that on your map for you.
Once you've retrieved your father's diary, we request that you use his notes to track down the Holy MacGuffin for us, as an item of such power will obviously be of great help to us in our fight against the Naughty Sorceress and the other evils that plague our land. Good luck!

On subsequent visits:

Any luck getting your father's diary and recovering the Holy MacGuffin? It's a pretty important whatchamacallit, so we'd apprecate it if you'd get on that right away.

Upon Completion:

"Wow! You actually brought back the Holy MacGuffin, <name>? That's pretty darn impressive -- well done! Now we can pack it in an unlabelled wooden crate and stash it in a secret warehouse full of similar crates somewhere where it's likely that no one will ever see it again. Thanks for your help!"
"That's it?" you ask. "That's pretty anti-climactic."
"Yeah, you're probably right. You like parades? We could throw a parade."
"Sure."
And one quick (though enjoyable) tickertape parade later, you're standing back in front of the Council Hall, picking bits of confetti out of your hair and wondering what you should do next.
You acquire an item: handful of confetti

Quest Log

Initial text: <name> and the Quest for the Holy MacGuffin

The Council has instructed you to collect your father's archaeology notes from Distant Lands, and use them to hunt down the Holy MacGuffin. Your first step is to find the Black Market, to get some forged ID.

After finding the Black Market:

You've found the Black Market... now to hit the Travel Agency and get yourself on a slow boat to China. I mean, Distant Lands.

After obtaining your father's Holy MacGuffin diary:

You've picked up your father's diary, and things just got a whole lot more complicated. Oh dear.

After reading your father's Holy MacGuffin Diary:

Gotta Worship Them All
You father seemed to think the hidden temple in the Distant Woods might be guarding part of the Staff of Ed. I hope you've got your lucky fedora with you.
After passing the first test:
You've cunningly evaded one of the Hidden Temple's traps. But what else lies in store? cue ominous music
After passing the second test:
Having proved that you ain't no hollaback girl, there's just one more trap to go. Pity dad never got around to translating that last passage...
After opening the Hidden City:
Awesome, you've evaded all of the temple's traps! Of course, it turned out that getting the piece of the Staff of Ed isn't going to be nearly that easy, but you were probably expecting that anyway. If you weren't, well, sorry.
After completing defeating the Protector Spectre (subquest complete):
You've defeated the ancient ghost of an ancient mummy of an ancient high priest and claimed his ancient amulet! Go you!

After reading your father's Holy MacGuffin Diary:

Never Odd Or Even
If you're going to get the Staff of Fats, it looks like the first step is to get into the Palindome. Maybe it has something to do with that amulet your father mentioned in his diary?
After opening the Palindome:
Congratulations, you've discovered the fabulous Palindome, rumored to be the final resting place of the legendary Staff of Fats! Now all you have to do is find it...
After encountering Dr. Awkward:
Well, you found the Staff of Fats, but then you lost it again. Good going. Looks like you're going to have to track down this Mr. Alarm guy for help...
After talking to Mr. Alarm:
Mr. Alan Alarm has agreed to help you nullify Dr. Awkward's ineptitude field (patent pending), but wants some wet stew in return. Those ingredients again: lion oil, a bird rib, and some stunt nuts. Sounds delicious!
You could also check party boobytraps in the palindome -- Mr. Alarm says those are sometimes baited with the stuff.
After returning with the wet stunt nut stew:
Oh yeah, you've got the Mega Gem, and are ready to deliver some pain to Dr. Awkward. They call you the bus driver, because you're gonna beat the hell out of that guy.
After defeating Dr. Awkward (subquest complete):
Congratulations, you've recovered the long-lost Staff of Fats!
Nice Work!

After reading your father's Holy MacGuffin Diary:

In a Manor of Spooking
Your father's notes indicate that the gem from the Staff of Ed is probably hidden in a Seaside Town mansion. At a guess, you figure Spookyraven Manor is probably your best bet.
After unlocking the basement:
You've unlocked the wine cellar in Spookyraven Manor. What are the chances there's a secret door hidden somewhere? Yeah, probably about one in one.
After opening the summoning chamber:
You've found Lord Spookyraven's secret black magic laboratory. When you're done with him, he'll be doing black and blue magic.
After defeating Lord Spookyraven (subquest complete):
You've defeated Lord Spookyraven and claimed the Eye of Ed! Huzzah!

After reading your father's Holy MacGuffin Diary:

A Pyramid Scheme
Your father's diary indicates that the key to finding the Holy MacGuffin is hidden somewhere in the desert. I hope you've got your walking shoes on.
After finding An Oasis:
You've managed to stumble upon a hidden oasis out in the desert. That should help make your desert explorations a little less... dry.
After meeting Gnasir:
The fremegn leader Gnasir has tasked you with finding a stone rose, at his abandoned encampment near the oasis. Apparently it's an ancient symbol of his tribe or something, I dunno, whatever. He's not gonna help you unless you get it for him, though.
After returning with the stone rose:
Gnasir has asked you to prove your honor and dedication to the tribe by painting his front door black. A menial task to be sure, but at least it's not dangerous.
Well, unless you're really allergic to paint fumes or something.
After painting Gnasir's door:
Gnasir seemed satisfied with the tasks you performed for his tribe, and has asked you to come back later.
...
Okay, that's probably long enough.
After talking to Gnasir again:
For your worm-riding training, you need to find a 'thumper', something that produces a rhythmic vibration to summon sandworms.
It's unlikely that we're talking about bunny rabbits here.
After finding a drum kit and returning to Gnasir:
You need to find fifteen missing pages from Gnasir's worm-riding manual. Have fun!
After finding the first manual page:
One worm-riding manual page down, fourteen to go.
After finding the second manual page:
Two worm-riding manual pages down, thirteen to go. Sigh.
After returning to Gnasir with all 15 pages:
You've earned your hooks and are ready to ride the worm. Literally, not in the South-of-the-Border sense.
After riding a worm to the pyramid:
One excitingly-described worm-ride later, you've found the little pyramid with the map of Seaside Town inside. Looks like you're going to need the Staff of Ed to get the location of the Holy MacGuffin's hiding place.
After opening the pyramid with the Staff of Ed:
You've found the hidden buried pyramid that guards the Holy MacGuffin. You're so close you can almost taste it! (In a figurative sense, I mean -- I don't recommend you go around licking things you find in ancient tombs.)
After beating Ed the Undying and recovering the Holy MacGuffin:
The mighty Ed the Undying has fallen! You recovered the Holy MacGuffin! Jolly good show, mate!

Completion text:

<name> and the Quest for the Holy MacGuffin
You've handed the Holy MacGuffin over to the Council, and enjoyed a ticker-tape parade in your honor. That quest was so ridiculous, it wasn't even funny, and now it's over! Hooray!

Notes

References

  • "MacGuffin" is a term popularized by Alfred Hitchcock; a MacGuffin is a plot device which is an object that motivates characters but is itself unimportant to the story.
  • The name of this quest is a reference to the film Monty Python and the Holy Grail (sometimes called Monty Python and the Quest for the Holy Grail), which is based upon "The Death of Arthur," more commonly known as part of the Arthur and the Knights of the Round Table legends. The fact that your father is looking for it refers to the film Indiana Jones and the Last Crusade, in which Indiana Jones's father was searching for the Holy Grail.
    • The name of the quest may also be a reference to a story arc of the webcomic Goats in which some of the characters steal an artifact called "The Holy MacGuffin" from the Metropolitan Museum of Art. After their theft, they mention trying to sell it on the black market -- a Kingdom of Loathing location which has a prominent role in this quest. The story arc in question starts here.
  • The stones, the necessity to put them into recesses on altars, the coloured light they emit, the choice of colours, and the triangular stones which one might obtain before the August 24, 2013 revamp may all be a reference to The Fifth Element
  • Never Odd Or Even is a Palindrome and might be a reference to the Weird Al Yancovic song "Bob".
  • The riding of sandworms with hooks comes from a Frank Herbert novel Dune.
  • In the real world, a Pyramid Scheme is a get-rich-quick scheme in which one person (the person at the top of the "pyramid") pays to begin and then recruits two people who pay to participate. These people then recruit two more people, and they, along with everyone above them, receive a cut of the enrollment fee. In the end, only the people at the top few levels make a profit, as the amount of money taken in dwindles as one moves down the pyramid.
  • The Quest Log entry "It's unlikely that we're talking about bunny rabbits here" when you need a drum machine is a reference to Thumper the rabbit from the Disney movie Bambi.
    • The Quest Log entry about rabbits that is mentioned above could also be a reference to the Energizer Bunny.
  • The Quest Log entry "They call you the bus driver, because you're gonna beat the hell out of that guy." is a parody of a common boastful saying, "You can call me the bus driver, because I just took you to school."
  • The final Quest Log entry "That quest was so ridiculous, it wasn't even funny, and now it's over! Hooray!" refers to the fact that this is the Level eleven quest.
  • The Council text about a "slow boat to China" is a nod to a Frank Loesser tune, "(I'd Like to Get You on a) Slow Boat to China", which is also mentioned in the first verse of the "Where In The World Is Carmen Sandiego" theme song by Rockapella.