Bugbear Invasion

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The exact mechanics of the Bugbear Mothership zones

Bugbear Invasion is the Summer 2012 special challenge path, introduced on May 14, 2012. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "A parallel universe in which the Kingdom has been invaded by hostile bugbears from a different parallel universe."

Restrictions

  • Banishing doesn't work as expected in all of the new zones. (This is still being spaded.)
  • Players who want to access the Sea in aftercore will need to get the three legend keys and then obtain the makeshift SCUBA gear. (The Naughty Sorceress's lair appears on the main map once the prism has been broken.)
  • Players do not get additional fullness on Feast of Boris.

Divergences

  • The Naughty Sorceress and her Lair have been crushed by invading bugbears.
    • You don't need any of the lair keys, stringed instruments, tower items, etc.
    • Your telescope, if you have one, will only "see the nether regions of a giant bugbear-shaped spaceship."
  • Several zones throughout the Kingdom have bugbear monsters added to them.
    • In addition to assigning its normal quests, the Council sends you to investigate zones that have been invaded by enemy bugbears.
    • You do not have to wait for the council to tell you about a zone; the bugbears are already there regardless.
  • After you defeat enough bugbears in the wild (see below), zones within the Bugbear Mothership will open. You must complete all of the council quests (up through level 12) as well as all of the Mothership zones.
  • Defeat the Bugbear Captain to finish the run.

Text

Council Text

On initial visit:

Adventurer! Thank the gods you are here. You have arrived at the moment of our most dire need. We need someone to bring us some sandwiches before all the shops are closed!
Only joking. We were most concerned about the rise of a Naughty Sorceress, who imprismed the King and built this big crazy tower, but . . . well . . . the tower's gone. Smashed, you might say. Crushed, really, underneath a giant space ship!
We don't know who these alien creatures are, or what they want, but we do know they have the King and his prism. You must stop them and free the king!
We've got reports of a bunch of bugbears wandering around the Sleazy Back Alley, Adventurer!

After clearing Council quests and Bugbear Mothership:

Adventurer, we have discovered a weapon that may turn the tide of your fight against the alien invasion! This is a larval Jeff Goldblum! We found it mixed in with our huge collection of mosquito larvae. We thought they were all extinct but life, life gets out. Life finds a way. We're pretty sure this will help you get through the alien security. Take it and go blow those aliens sky-high! Tell 'em "Welcome to the Kingdom" and punch 'em in the face!
You acquire an item: Jeff Goldblum larva

After getting the Jeff Goldblum larva, before defeating the Bugbear Captain:

Hey, Adventurer. Good to see you. You look well. Look, this is kind of awkward, but, remember that GIANT ALIEN SPACESHIP? Maybe you might want to get rid of it?

After defeating the Bugbear Captain, before shattering the prism:

Well done, adventurer! You blew the top clean off of that ship! So the aliens were bugbears, you say? We never would have figured that out on our own.
Anyway, we notice you left the king in his prism. I mean, that's bad, right, because as long as he's in there we humble councilmen are left to rule the Kingdom in his stead, and gods know we're not qualified, although we do rather enjoy it. So, when you get around to it, if you've got nothing better to do, maybe bust him out of the prism?
No rush, though.

Note that the text for shattering the prism from the King and Council still assume you defeated the Naughty Sorceress.

Strategy

The invading bugbears are new monsters which appear in specific zones (see below). They can be copied, olfacted, and banished just like any other monsters. Each invader drops a BURT (100% rate). (The non-invading bugbears in The Bugbear Pens do not drop BURTs (Reynolds).)

When you have 5 BURTs (Reynolds), use them to create the Key-o-tron. With the Key-o-tron in your inventory, kill more bugbears in the appropriate zones to collect biometric data which will unlock zones within the Bugbear Mothership. Any bugbears that you killed before making the Key-o-tron do not count toward the biometric data totals.

A bugbear detector (cost: 25 BURTs (Reynolds)) increases your chances of finding a bugbear. It's not a quest item, so you may consider pulling one in softcore.

Some specific items/skills/familiars that will help:

  • Transcendent Olfaction increases the likelihood of encountering a specific bugbear again. This is especially useful in the zones where you need to kill 6 or 9 of a bugbear. Time your olfactions so that you don't need to sniff again during the 40-turn duration, or use SGEEAs to remove the effect.
  • A Spooky Putty sheet or Rain-Doh black box lets you copy a bugbear and then fight it again. If you have both, you get to copy 6 times a day instead of 5. These are especially useful for the first 5 BURTs, or when you only need 3 of a bugbear.
  • The Obtuse Angel lets you arrow a monster, which will then show up as a wandering monster 2 or 3 (3 with quake of arrows) times. In the zones where you only need 3, don't use the quake. If you need more than 3, use the quake, and leave the zone when you only need 3 more. Be sure you have enough turns left in the day for the wandering monsters to appear.
  • The Artistic Goth Kid drops crayon shavings that let you copy a bugbear (but not a regular monster). He'll drop up to 7 shavings per day.
  • Banishing helps more than olfaction in some places. For instance, banishing the beanbat means you will encounter only batbugbears in the Beanbat Chamber (and screambats, which are scheduled).
  • A Pair of Stomping Boots will help quite a bit for various reasons. Free runaways can hasten the bounty hunt-like collection of bugbear data. The invading bugbears are ideal targets for stomping into paste, since they're unusually powerful for their zone, so instantly dispatching them can save you some trouble, the data of squashed bugbears is still collected, the only drop that's lost is a fairly expendable BURT, and most of them, counting as animals, drop very handy beastly paste.

Zones with bugbears

Zone(s) Monster Number needed Unlocks
The Sleazy Back Alley scavenger bugbear 3 Waste Processing
The Spooky Forest hypodermic bugbear 3 Medbay
The Bat Hole (all zones?) batbugbear 3 Sonar
Laboratory bugbear scientist 6 Science Lab
The Defiled Nook or The Misspelled Cemetary bugaboo 6 Morgue
Lair of the Ninja Snowmen Black Ops Bugbear 6 Special Ops
The Penultimate Fantasy Airship Battlesuit Bugbear Type 9 Engineering
The Haunted Gallery ancient unspeakable bugbear 9 Navigation
The Battlefield (Frat Warrior Fatigues) or Bombed Hippy Camp or Bombed Frat House trendy bugbear chef 9 Galley

The Bugbear Mothership

The Bugbear Mothership can be found by clicking on the Main Map. It is located to the right of The Nearby Plains, where the Lair of The Naughty Sorceress normally is. There is also a ship link in the top pane.

Each level of the Mothership cannot be accessed until all rooms in the previous level have been cleared.

First Level

Second Level

Third Level

Bridge

  • To enter the Bridge, you must complete all the Council quests and the first three levels of the Mothership and receive the Jeff Goldblum larva from the Council by reaching Level 13. Go to the Bridge and beat the Bugbear Captain, then click the Bridge again to reveal the king in his prism. Unlike the Naughty Sorceress, the bugbear captain will not debuff you, and there are no further obstacles, puzzles, etc.

Rewards

Ascension Paths
Boozetafarian Teetotaler Oxygenarian
Special Challenge Paths
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2011
None

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