11,037 Leagues Under the Sea: Difference between revisions

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{{NeedsSpading|Everything}}
{{Challenge Path Description
{{Challenge Path Description
|image=Fisherfish.gif
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==Restrictions==
==Restrictions==
* Any areas that would normally be opened by the Council remain unavailable; this includes the entirety of the Woods, Mt. McLargeHuge, etc.
* Any areas that would normally be opened by the Council remain unavailable; this includes the entirety of the Woods, Mt. McLargeHuge, etc.
 
*You cannot drop the path until day 4: {{blockquote|Exploring the sea requires a 3 day commitment.}}
**Unlike [[BIG!]], dropping the path does not decrease your stats.
* Most of the quest-relevant items cannot be pulled from [[Hagnk's]], even in softcore. Click "Expand" to see the list: <br>
{| class="wikitable sortable mw-collapsible mw-collapsed"
|-
! Unpullable Items:
|-
| [[rough fish scale]]
|-
| [[pristine fish scale]]
|-
| [[rusty diving helmet]]
|-
| [[aerated diving helmet]]
|-
| [[teflon ore]]
|-
| [[teflon swim fins]]
|-
| [[sea leather]]
|-
| [[sea cowboy hat]]
|-
| [[Mer-kin bunwig]]
|-
| [[crappy Mer-kin mask]]
|-
| [[crappy Mer-kin tailpiece]]
|-
| [[Mer-kin gladiator mask]]
|-
| [[Mer-kin scholar mask]]
|-
| [[Mer-kin gladiator tailpiece]]
|-
| [[Mer-kin scholar tailpiece]]
|-
| [[Mer-kin headguard]]
|-
| [[Mer-kin waistrope]]
|-
| [[Mer-kin facecowl]]
|-
| [[Mer-kin thighguard]]
|-
| [[Mer-kin dodgeball]]
|-
| [[Mer-kin dragnet]]
|-
| [[Mer-kin switchblade]]
|-
| [[sea chaps]]
|-
| [[unblemished pearl]]
|}
==Divergences==
==Divergences==
* Your adventure begins with [[Under the Sea]].
* Your adventure begins with [[Under the Sea]].
* You start at level 20, with 365 mainstat and 300 offstats.
* You start at level 20, with 365 mainstat and 300 offstats.
* Instead of the normal, land-based quests, the Council tasks you with doing [[Sea Monkees Quest|the quests]] in [[The Sea]] that are normally done in [[Aftercore]].
* Instead of the normal, land-based quests, the Council tasks you with doing [[Sea Monkees Quest|the quests]] in [[The Sea]] that are normally done in [[Aftercore]].
* The Council doesn't give you a [[strange leaflet]] either.
** The Council doesn't give you a [[strange leaflet]] either.
* Instead of choosing to fight either [[Shub-Jigguwatt, Elder God of Violence]] ''or'' [[Yog-Urt, Elder Goddess of Hatred]], you will fight ''both''. And then [[Nautical Seaceress|Her Naughtiness]] herself.
* Instead of choosing to fight either [[Shub-Jigguwatt, Elder God of Violence]] ''or'' [[Yog-Urt, Elder Goddess of Hatred]], you will fight ''both''. And then [[Nautical Seaceress|Her Naughtiness]] herself.
:* The [[Wand of Nagamar]] is not needed to defeat the Nautical Seaceress.
* Facing the Nautical Seaceress requires collecting five {{plural|unblemished pearl}}, a new item added to slow down this challenge path. [[Wand of Nagamar]] is not required.
:* In Hardcore, the Seaceress drops the appropriate stainless steel reward for your class in addition to the path reward items.
* Additionally, you '''must''' resolve [[The Skate Park]] side quest, return the Old Man's [[damp old boot]], and [[Yo' Mama So Possessed By Evil . . .|rescue]] [[Mom]].
* You '''must''' also resolve [[The Skate Park]] side quest and [[Yo' Mama So Possessed By Evil . . .|rescue]] [[Mom]].
* 1-9? {{plural|sand penny}} drop after every combat.
* 1-9? {{plural|sand penny}} drop after every combat.
* [[An Old Man|The Old Man]] has opened up a shop, [[Wet Crap For Sale]], where you can spend those sand pennies.
* [[An Old Man|The Old Man]] has opened up a shop, [[Wet Crap For Sale]], where you can spend those sand pennies.
** He also gives you a pair of [[really, really nice swimming trunks]] the first time you talk to him, so you can breathe underwater.
* The [[Mer-kin lockkey]] won't drop until you spend 24-26 turns in the outpost.  
* The [[Mer-kin lockkey]] won't drop until you spend 24-26 turns in the outpost.  
* [[Mer-kin prayerbeads]] are more effective than normal against [[Yog-Urt, Elder Goddess of Hatred]]. With 3 prayerbeads equipped, only 2 healing items are needed to lose Suckrament.
* [[Mer-kin prayerbeads]] are more effective than normal against [[Yog-Urt, Elder Goddess of Hatred]]. With 3 prayerbeads equipped, only 2 healing items are needed to lose Suckrament.
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==Aftercore==
==Aftercore==
After freeing King Ralph, the Council will revert to normal, and spam you with all the normal quests, which are optional.  
*[[Wet Crap For Sale]] disappears when you free King Ralph, so be sure to spend your {{plural|sand penny}} first!
*After freeing King Ralph, the Council will revert to normal, and spam you with all the normal quests, which are optional.


==Strategy==
==Strategy==
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===General Strategy===
===General Strategy===
* Most of what you need to do is already covered in the [[Sea Monkees Quest]] article.
* Most of what you need to do is already covered in the [[Sea Monkees Quest]] article.
:* [[Development Team|Player dev]] Cannonfire40 wrote [https://forums.kingdomofloathing.com/vb/showthread.php?t=256001 a forum post] about "tweaks" made to [[The Sea]] to coincide with this path. (Click "Show" to see the spoiler-tagged list.)
** [[Development Team|Player dev]] Cannonfire40 wrote [https://forums.kingdomofloathing.com/vb/showthread.php?t=256001 a forum post] about "tweaks" made to [[The Sea]] to coincide with this path. (Click "Show" to see the spoiler-tagged list.)
:* More changes — "nerfs" — will be coming September 1st, per the [[History of Loathing (2025)|announcement]].  
* The September 1st nerfs mean that you must now plan for acquiring five {{plural|unblemished pearl}}, and can no longer pull most quest-relevant items from [[Hagnk's]]. More information on these below.  
* Before you ascend, you should unlock the (newly) permanent sea unlocks.
* Before you ascend, you should unlock the (newly) permanent sea unlocks.
:* Unlock [[The Dive Bar]], [[The Marinara Trench]], [[Anemone Mine]], [[The Skate Park]] and [[Madness Reef]].
** Unlock [[The Dive Bar]], [[The Marinara Trench]], [[Anemone Mine]], [[The Skate Park]] and [[Madness Reef]].
:* Install a [[sushi-rolling mat]].
** Install a [[sushi-rolling mat]].
* The [[Lucky!]] adventure in [[The Brinier Deepers]] gives 20 turns of Fishy.
* Getting and maintaining the [[Fishy]] buff is very important.
* The [[skate blade]] resolution to [[The Skate Park]] gives 30 turns of [[Fishy]] once per day. (Chase out the roller skates gang with the skate blade equipped.)  Since you must do this side quest anyway, this is the better reward, unless you have a better source of Fishy.
** The [[skate blade]] resolution to [[The Skate Park]] gives 30 turns of [[Fishy]] once per day. (Chase out the roller skates gang with the skate blade equipped.)  Since you must do this side quest anyway, this is the better reward, unless you have a better source of Fishy.
** The [[Lucky!]] adventure in [[The Brinier Deepers]] gives 20 turns of [[Fishy]].
* Other useful [[Lucky!]] adventures:
** [[A Drawer of Chests]] in the [[The Mer-Kin Outpost]]: 15-20 [[sand dollar|sand dollars]], which may help you buy the [[damp old boot]].
** [[A University of Fish]] in the [[The Caliginous Abyss]]: fish scales, which may help in crafting outfits.
* Ask Grandpa about "scales" to convert lesser scales into greater ones at [[The Economist of Scales]].
* When mining to craft [[teflon swim fins]], bear in mind that clicking on the "Last Adventure" link may not let you mine. You should only enter [[Anemone Mine]] ''from the map'', unless your Last Adventure link says [[Anemone Mine (Mining)]].
* Your five required {{plural|unblemished pearl}} drop faster the more points of [[Elemental Resistance]] you have (up to 18). Each of the five zones that drop pearls require a different element.
** At 18 of the relevant resistance, each zone will advance 10% per combat, for a total of 10 turns. At 0 resistance it's 1.7% per combat, for a day-ruining 59 turns.
*** Progress in each zone is lost on rollover, so multi-day runs should make sure they can complete a zone before adventuring there.
** Click "Expand" for each zone's required resistance:
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center;"
|- style="background-color:#eeeeee;"
! [[Unblemished pearl]] zone
! Element
|-
| [[Anemone Mine]]
| {{element|Spooky|}}
|-
| [[Dive Bar]]
| {{element|Sleaze|}}
|-
| [[Madness Reef]]
| {{element|Stench|}}
|-
| [[Marinara Trench]]
| {{element|Hot|}}
|-
| [[The Briniest Deepests]]
| {{element|Cold|}}
|}
* [[The Mer-kin Outpost]] has a base combat rate of 100%, so you must increase the non-combat rate for the [[Into the Outpost]] encounter to occur.
* Remember, [[sea cowboy hat]] and [[sea chaps]] greatly help in learning to lasso.
* Remember, [[sea cowboy hat]] and [[sea chaps]] greatly help in learning to lasso.
**Relatedly, don't turn in the [[damp old boot]] too early. The easiest way to wear both the cowboy hat and the chaps is with an [[old scuba tank]] on your back. But you can't buy it after you turn in the boot!
* Wrong guesses on the [[Mer-kin dreadscroll]] give up to 24 turns of [[Deep-Tainted Mind]], so don't delay learning the language.  
* Wrong guesses on the [[Mer-kin dreadscroll]] give up to 24 turns of [[Deep-Tainted Mind]], so don't delay learning the language.  
:* And make sure you've permed [[Deep Dark Visions]], you're very unlikely to get that drop in-run.
** And make sure you've permed [[Deep Dark Visions]], you're very unlikely to get that drop in-run.
:* You probably also want to have a [[Mer-kin knucklebone|Mer-kin knucklebones]] available to pull if playing softcore.
** You probably also want to have a [[Mer-kin knucklebone]] available to pull if playing softcore.
* The buff to [[Mer-kin prayerbeads]] means that, with beads in all three slots, you only need to survive two rounds to lose the [[More Like a Suckrament]] effect. Thus, [[sea gel]] and [[waterlogged scroll of healing]] from [[Wet Crap For Sale]] are sufficient (unless your HP is too high).  
* The buff to [[Mer-kin prayerbeads]] means that, with beads in all three slots, you only need to survive two rounds to lose the [[More Like a Suckrament]] effect. Thus, [[sea gel]] and [[waterlogged scroll of healing]] from [[Wet Crap For Sale]] are sufficient, unless your max HP is too high.
* The [[Ators Gonna Ate]] noncombat adventure at Mer-kin Gymnasium (optional for softcore) is thought to be weird in at least two, possibly three ways:  
** Getting beaten up by [[Deep Dark Visions]] is a convenient way to decrease your max HP against Yog-Urt, if needed.  
:* The adventure won't appear at all unless you've visited the Mer-kin Colosseum at least once and been denied entry.
* The [[Ators Gonna Ate]] noncombat adventure at Mer-kin Gymnasium is thought to be weird in two ways:  
:* Even though it's a noncombat adventure, it appears to respond to combat rate ''increasers'', unlike normal noncombats.
** Even though it's a noncombat adventure, it appears to respond to combat rate ''increasers'', unlike normal noncombats.
:* Speculatively, it is thought that having a [[Combat Frequency#Adventure Modifiers / Forcing a Noncombat (Sneaks)|noncombat forcer]] active could prevent this adventure from showing up. For, say, 176 turns before they realized...  
** It is thought that having a [[Combat Frequency#Adventure Modifiers / Forcing a Noncombat (Sneaks)|noncombat forcer]] active could prevent this adventure from showing up. For, say, 176 turns before they realized...  
* If you're planning to use the Mer-kin weapons (dodgeball, dragnet, and switchblade) in the [[Mer-kin Colosseum]], be sure to learn the weapons' nine combat skills by landing enough critical hits with each.  
* If you're planning to use the Mer-kin weapons (dodgeball, dragnet, and switchblade) in the [[Mer-kin Colosseum]], be sure to learn the weapons' nine combat skills by landing enough critical hits with each.  
* Alternatively, spells can be used to skip the weapons altogether. The 120MP Hobopolis skills plus lanterns such as [[petrified wood water purifier]] certainly work, as may other strategies.  
* Alternatively, spells can be used to skip the weapons altogether. [[Weapon of the Pastalord]] (or the 120MP Hobopolis skills) plus lanterns such as [[big hot pepper]] and [[petrified wood water purifier]] certainly work, as may other strategies.  
:* The [[Foul Ball]] familiar is a readily accessible, if moderately expensive, lantern.  
** The [[Foul Ball]] familiar is a readily accessible, if moderately expensive, lantern.
** If you're more muscular than mystical, [[Turtleini]] may be a viable pick.
* [[Shub-Jigguwatt, Elder God of Violence]] now gets weaker the more you lose to him.
* [[Shub-Jigguwatt, Elder God of Violence]] now gets weaker the more you lose to him.
* As a quality-of-life strategy for quickly depleting your [[MP]] before fighting Shub-Jigguwatt:  Right-click a buff spell on your Skills page and enter <code>*</code> into the "How Many Times?" box. KoL will cast as many of that buff as you have MP for.


===Class Choice===
===Class Choice===
* [[Accordion Thief]] is fantastic for characters with Mr Store items, such as getting [[fishy]] from [[Black and White Apron Meal Kit]], getting a free guild unlock from [[Tearaway pants]] (and so easy access to [[shadow brick|shadow bricks]]), getting [[pocket wish]] [[Just the Facts|facts]] from [[flaming leaflet|flaming leaflets]].
* [[Accordion Thief]] is fantastic for characters with Mr Store items, such as getting [[Fishy]] from [[Black and White Apron Meal Kit]], getting a free guild unlock from [[tearaway pants]] (and so easy access to [[shadow brick]]s), getting [[pocket wish]] [[Just the Facts|facts]] from [[flaming leaflet]]s.
:* You should buy an [[antique accordion]], which can be done by using the [[Chat Guide: Game Commands|game command]] <code>/go antiques</code> without unlocking the beach. There are no accordions to steal in the Sea.
** You should buy an [[antique accordion]], which can be done by using the [[Chat Guide: Game Commands|game command]] <code>/go antiques</code> without unlocking the beach. There are no accordions to steal in the Sea.
* If you don't have any IOTMs that grant pocket wishes/fish meat/[[seaweed]] based on your class, [[Seal Clubber]] has an additional [[Banishing|banisher]] ([[Batter Up!]]), while [[Sauceror]] has an extremely easy time with combat and MP generation.


===Astral gear and consumables===
===Astral gear and consumables===
* Starting at level 20 means that [[astral pilsner]] is at full power immediately.  
* Starting at level 20 means that [[astral pilsner]] is at full power immediately.  
* The Sea's penalties to item drops counsel in favor of [[astral mask]], unless your accessory slots are already full of +item% Items of the Month.  
* The Sea's penalties to item drops counsel in favor of [[astral mask]], unless your accessory slots are already full of +item% Items of the Month.  
:* Alternatively, [[astral pet sweater]] can help your [[Grouper Groupie]] boost your +item%.
** Alternatively, [[astral pet sweater]] can help your [[Grouper Groupie]] boost your +item% (if you don't have [[August scepter]] for [[tiny gold medal]]).
* Owners of [[prismatic beret]] may find [[astral shirt]] (which has 50 Power, not doubled by [[Tao of the Terrapin|Tao]]) useful for achieving some hard-to-reach [[Beret Busking|busks]].


===Moon Sign===
===Moon Sign===
* [[Sea chaps]], [[sea cowboy hat]], and [[teflon swim fins]] no longer require [[Armorcraftiness]], so [[Innabox]] can save you three turns there if you don't have enough [[Free Crafting Priority|free crafting]] skills/items.  
* [[Sea chaps]], [[sea cowboy hat]], and [[teflon swim fins]] no longer require [[Armorcraftiness]], so [[Innabox]] can save you three turns there if you don't have enough [[Free Crafting Priority|free crafting]] skills/items.  
* [[Sushi]] did not trigger the +5 adventures from the [[The Opossum]] last time anyone checked, so someone planning an all-sushi run would want to avoid that sign.  
* [[Sushi]] did not trigger the +5 adventures from the [[The Opossum]] last time anyone checked, so someone planning an all-sushi run would want to avoid that sign.  
* [[The Packrat]] is good for +item drops; [[The Blender]] is good for +5 turns.


===Food, Drink, and Other Consumables===
===Food, Drink, and Other Consumables===
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===IotM / IotY===
===IotM / IotY===
* [[Black and White Apron Meal Kit]] can grant [[Fishy]].
* [[Black and White Apron Meal Kit]] can grant [[Fishy]] when given a [[displaced fish]], which can be pulled, summoned or — for ATs with [[Just the Facts]] — is a guaranteed drop from [[frog]]s from [[CLEESH]].
* Deleveling items for use against [[Shub-Jigguwatt, Elder God of Violence]]:  
* Deleveling items for use against [[Shub-Jigguwatt, Elder God of Violence]]:  
:* [[Pocket wish|Wishing]] to fight any of the [[Artistic_Goth_Kid#Notes|black crayon]] monsters will let you get [[crayon shavings]].  
** [[Pocket wish|Wishing]] or [[mimic egg|mimic-egging]] to fight any of the [[Artistic_Goth_Kid#Notes|black crayon]] monsters will let you get [[crayon shavings]].  
:* The [[Leprecondo]] can supply a [[Table tennis ball]].  
** The [[Leprecondo]] can supply a [[table tennis ball]].  
* [[Book of facts]] won't give the [[Fishy]] effect in this path, but it will drop fish meat for [[sushi]] from various monsters, depending on your class.
* [[Book of facts]] won't give the [[Fishy]] effect in this path, but it will drop fish meat for [[sushi]] from various monsters, depending on your class.
:* [[Recall Facts: Monster Habitats]] is useful in [[The Mer-Kin Outpost]] because you are required to spend ~25 turns there anyway, so you might as well fight some black crayon monsters or fish-meat-droppers or whatever else you need.
** [[Recall Facts: Monster Habitats]] is useful in [[The Mer-Kin Outpost]] because you are required to spend ~25 turns there anyway, so you might as well fight some black crayon monsters or fish-meat-droppers or whatever else you need.
*** Likewise, any of the [[unblemished pearl]] zones are good targets for Monster Habitats.
* Don't forget your various ways of [[free fights|making combats free]], e.g., [[shadow brick]], [[Assert your Authority]], [[Darts: Aim for the Bullseye]], [[groveling gravel]], [[spitball]].
* Likewise, remember free-fight [[Banishing|banishers]]: [[anchor bomb]], [[stuffed yam stinkbomb]], [[handful of split pea soup]], [[scoop of pre-workout powder]].
* Items that [[Combat Frequency#Adventure Modifiers / Forcing a Noncombat (Sneaks)|force noncombats]], such as [[Cincho de Mayo]], [[Allied Radio Backpack]], [[handheld Allied radio]], [[Apriling band tuba]], and [[McHugeLarge left ski]] can help in several places in the run, such as [[The Wreck of the Edgar Fitzsimmons]], [[The Skate Park]], [[Mer-kin Elementary School]], and [[Mer-kin Library]].
** Not all noncombat adventures can be forced, so the [[Peace Turkey]] is still useful for that.
* If 3 clovers aren't enough, [[Lucky!]] can also be had from [[Apriling band saxophone]] (thrice) and [[August scepter]] (once).
* [[Cursed monkey's paw]] can get you many of the items you need, with the caveat that the zone where they drop has to be accessible to you. In particular, make sure you and your familiar can breathe when you wish.  
* [[Patriotic Eagle]] can [[%fn, let's pledge allegiance to a Zone|pledge allegiance]] to [[An Octopus's Garden]] for +30% item drops.  
* [[Patriotic Eagle]] can [[%fn, let's pledge allegiance to a Zone|pledge allegiance]] to [[An Octopus's Garden]] for +30% item drops.  
:* The zone-clearing power of [[%fn, fire a Red, White and Blue Blast|Red, White and Blue Blast]] is also good in Octopus's Garden, and elsewhere.
** The zone-clearing power of [[%fn, fire a Red, White and Blue Blast|Red, White and Blue Blast]] is also good in Octopus's Garden, and elsewhere.
* [[Examine S.I.T. Course Certificate|S.I.T.]] alumni can use the lantern [[Big hot pepper]] against gladiators even in hardcore.
* CyberRealm (accessed with [[server room key]] or [[3d printed server room key]]) can be useful for rescuing [[Mom]], when used with other items. First, use [[%fn, Release the Patriotic Screech!|Patriotic Screech]] on a [[pocket wish|wished-for]] or [[mimic egg|mimic-egged-for]] monster of the [[:Category:Constructs|Construct]] phylum — specifically, a [[Black Crayon Golem]] for the [[crayon shavings]], as mentioned above. Then, cast [[Recall Facts: Monster Habitats]] onto a [[slithering thing]] or an [[eye in the darkness]] and adventure in [[Cyberzone 1]]. With the other monsters banished, use the multi-damage familiar [[Glover]] to fight the monster there. Glover damage scales with [[Familiar Weight]], so buff weight. The skill [[OVERCLOCK(10)]] makes the first 10 fights in CyberRealm free.
** CyberRealm also grants access to [[Synapse Blaster]], which could help if you're struggling with [[Elemental Resistance]] when hunting for {{plural|unblemished pearl}}.  
* [[Examine S.I.T. Course Certificate|S.I.T.]] alumni can use the lantern [[big hot pepper]] against gladiators even in hardcore.
* [[2002 Mr. Store]] can help with farming {{plural|sea lasso}} or {{plural|sea cowbell}} through both the [[Spooky VHS Tape]] and [[pro skateboard]].
* In addition to {{plural|shadow brick}}, [[closed-circuit pay phone]] is useful for the -combat frequency and +item drops of [[Shadow Waters]].
* The [[Leprecondo]] can help any way you want it to: Adventure generation (food and drink), banish ([[scoop of pre-workout powder]]), monster duplication ([[phosphor traces]]), deleveling ([[table tennis ball]]), -combat frequency ([[Tired Muscles]]), +combat frequency ([[leprechaun antidepressant pill]]), free crafts ([[crafting plans]]).
* The [[Monodent of the Sea]] can help you get fish meat and scales, and has a banish, but the devs made it at a time when they were desperate to slow down the speed of this path, so its turn-saving potential is unclear.  


===Softcore-specific stratagems===
===Softcore-specific stratagems===
* Pulling the [[Mer-kin Scholar's Vestments]] and [[Mer-kin Gladiatorial Gear]] is currently so overpowered that there will be a leaderboard reset on the 1st of September.
* Many of the things mentioned in the IotM / IotY section can be bought from the mall and pulled: [[Black and White Apron Meal Kit]], [[pocket wish]], [[table tennis ball]], [[Spooky VHS Tape]], [[pro skateboard]], various [[free fights]] and [[banish]] items.  
* [[Fishy pipe]] gives 10 turns of [[Fishy]] once per day.
* [[Fishy pipe]] gives 10 turns of [[Fishy]] once per day.
* [[Damp old wallet]], which grants over 50 [[sand dollar|sand dollars]], is pullable, if you have one from a previous ascension.
* [[Damp old wallet]], grants over 50 {{plural|sand dollar}}, if you have one to pull from a previous ascension.
* [[Dark porquoise ring]] can help with deleveling [[Shub-Jigguwatt, Elder God of Violence]], but it's unnecessary if you have 4+ [[crayon shavings]].
* [[Dark porquoise ring]] can help with deleveling [[Shub-Jigguwatt, Elder God of Violence]], but it's unnecessary if you have 4+ [[crayon shavings]].
* Some of the things mentioned in the IotM / IotY section can be bought from the mall: [[Black and White Apron Meal Kit]], [[Pocket wish]], [[Table tennis ball]].
* [[Null-day exploit]] will make short work of [[Shub-Jigguwatt, Elder God of Violence|Shub-Jigguwatt]].
* [[Mer-kin pinkslip]] lets you escape combat without spending an adventure; [[Mafia middle finger ring]] does the same and banishes.
* [[Mer-kin sneakmask]] and [[Mer-kin hidepaint]] are not subject to the normal cap on combat frequency decreasers, and so might be worth a pull (or a wish).
* [[Minin' dynamite]] can save you a turn mining.
* [[Elf Guard SCUBA tank]] lets you wear your water-breathing on your back without the expense and item drop penalty of [[old SCUBA tank]] (useful for training lasso skill).
* Some quest-relevant items can still be pulled, even with the September 1st nerfs:
** [[shark jumper]]
** [[scale-mail underwear]]
** [[sea lasso]]
** [[sea cowbell]]
** [[Mer-kin knucklebone]]
** [[Mer-kin wordquiz]]
** [[Mer-kin cheatsheet]]


===Hardcore-specific stratagems===
===Hardcore-specific stratagems===
* If mining to craft [[Teflon swim fins]], bear in mind that clicking on the "Last Adventure" link may not let you mine. You should only enter [[Anemone Mine]] ''from the map'', unless your Last Adventure link says [[Anemone Mine (Mining)]].
* Post-nerf softcore is not that different from hardcore, so now most strategies are general ones.
* [[Shark jumper]] isn't just useful for rescuing [[Mom]], but also for [[Elemental Resistance]] while hunting for {{plural|unblemished pearl}}. Consider prioritizing adventuring in [[The Briniest Deepests]] over the other pearl zones. (Or use [[cursed monkey's paw]] to wish for the jumper.)
 
===Boss Fights===
* Some information on fighting [[Shub-Jigguwatt, Elder God of Violence|Shub-Jigguwatt]] and [[Yog-Urt, Elder Goddess of Hatred|Yog-Urt]] can be found on their respective pages. However, they assume you are in aftercore, and they recommend items that may not be available in-run.
**  The best way to approach [[Shub-Jigguwatt, Elder God of Violence|Shub-Jigguwatt]] is to buff your muscle and moxie, and to use deleveling items until he stops being a threat. Some choices available in-run include [[table tennis ball]] (via [[Leprechaun's Condo]]) and [[crayon shavings]] (via the [[Mimic DNA Bank]] or a [[pocket wish]].) If you spent a lot of time in [[The Coral Corral]], you may have a spare [[sea lasso]] and/or [[sea cowbell]]. Likewise, [[Mer-kin mouthsoap]] is an option.
**  If you have three [[Mer-kin prayerbeads]] equipped, you only need to survive against [[Yog-Urt, Elder Goddess of Hatred|Yog-Urt]] for a few rounds. Bringing a [[sea gel]], a [[Mer-kin healscroll]] and a [[waterlogged scroll of healing]] into the fight should get you there.
 
* The [[Nautical Seaceress]] does not perform any of her usual tricks. This is a regular fight against a monster with high stats. If you are struggling against her, remember that [[Wet Crap For Sale]] offers many powerful stat buffs.


==Rewards==
==Rewards==
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* Both a [[Violent Vestments]] and a [[Hateful Habiliment]] outfit piece.  
* Both a [[Violent Vestments]] and a [[Hateful Habiliment]] outfit piece.  
* Up to five [[Instant Karma]] in a single ascension: One from each of the three bosses, one from [[The Council of Loathing (11,037 Leagues Under the Sea)|freeing]] King Ralph XI, and one if you do the [[Nemesis Quest]] in Aftercore.  
* Up to five [[Instant Karma]] in a single ascension: One from each of the three bosses, one from [[The Council of Loathing (11,037 Leagues Under the Sea)|freeing]] King Ralph XI, and one if you do the [[Nemesis Quest]] in Aftercore.  
* In Hardcore, the [[Nautical Seaceress]] additionally drops the appropriate [[Unblemished Uniform|stainless steel]] reward for your class.
==History==
* As originally implemented, this path was very fast — the fastest softcore ascension was 31 turns. On September 1st (two weeks after launch), nerfs were added to slow the path down: the softcore pull restrictions, and requiring five {{plural|unblemished pearl}}. The leaderboards were split into "11,037 Leagues Under the Sea (pt. 1)" and "11,037 Leagues Under the Sea (pt. 2)."


{{Ascension Paths}}
{{Ascension Paths}}

Latest revision as of 14:16, 5 September 2025

11,037 Leagues Under the Sea is the Fall 2025 special challenge path, introduced on August 15th, 2025. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "Fight the sorceress at the end of the Kingdom's underwater content instead of at the top of a tower."


Restrictions

  • Any areas that would normally be opened by the Council remain unavailable; this includes the entirety of the Woods, Mt. McLargeHuge, etc.
  • You cannot drop the path until day 4:

    Exploring the sea requires a 3 day commitment.

    • Unlike BIG!, dropping the path does not decrease your stats.
  • Most of the quest-relevant items cannot be pulled from Hagnk's, even in softcore. Click "Expand" to see the list:
Unpullable Items:
rough fish scale
pristine fish scale
rusty diving helmet
aerated diving helmet
teflon ore
teflon swim fins
sea leather
sea cowboy hat
Mer-kin bunwig
crappy Mer-kin mask
crappy Mer-kin tailpiece
Mer-kin gladiator mask
Mer-kin scholar mask
Mer-kin gladiator tailpiece
Mer-kin scholar tailpiece
Mer-kin headguard
Mer-kin waistrope
Mer-kin facecowl
Mer-kin thighguard
Mer-kin dodgeball
Mer-kin dragnet
Mer-kin switchblade
sea chaps
unblemished pearl

Divergences

Text

See The Council of Loathing/11,037 Leagues Under the Sea.

Aftercore

  • Wet Crap For Sale disappears when you free King Ralph, so be sure to spend your sand pennies first!
  • After freeing King Ralph, the Council will revert to normal, and spam you with all the normal quests, which are optional.

Strategy

General Strategy

Unblemished pearl zone Element
Anemone Mine Spooky
Dive Bar Sleaze
Madness Reef Stench
Marinara Trench Hot
The Briniest Deepests Cold
  • The Mer-kin Outpost has a base combat rate of 100%, so you must increase the non-combat rate for the Into the Outpost encounter to occur.
  • Remember, sea cowboy hat and sea chaps greatly help in learning to lasso.
    • Relatedly, don't turn in the damp old boot too early. The easiest way to wear both the cowboy hat and the chaps is with an old scuba tank on your back. But you can't buy it after you turn in the boot!
  • Wrong guesses on the Mer-kin dreadscroll give up to 24 turns of Deep-Tainted Mind, so don't delay learning the language.
    • And make sure you've permed Deep Dark Visions, you're very unlikely to get that drop in-run.
    • You probably also want to have a Mer-kin knucklebone available to pull if playing softcore.
  • The buff to Mer-kin prayerbeads means that, with beads in all three slots, you only need to survive two rounds to lose the More Like a Suckrament effect. Thus, sea gel and waterlogged scroll of healing from Wet Crap For Sale are sufficient, unless your max HP is too high.
    • Getting beaten up by Deep Dark Visions is a convenient way to decrease your max HP against Yog-Urt, if needed.
  • The Ators Gonna Ate noncombat adventure at Mer-kin Gymnasium is thought to be weird in two ways:
    • Even though it's a noncombat adventure, it appears to respond to combat rate increasers, unlike normal noncombats.
    • It is thought that having a noncombat forcer active could prevent this adventure from showing up. For, say, 176 turns before they realized...
  • If you're planning to use the Mer-kin weapons (dodgeball, dragnet, and switchblade) in the Mer-kin Colosseum, be sure to learn the weapons' nine combat skills by landing enough critical hits with each.
  • Alternatively, spells can be used to skip the weapons altogether. Weapon of the Pastalord (or the 120MP Hobopolis skills) plus lanterns such as big hot pepper and petrified wood water purifier certainly work, as may other strategies.
    • The Foul Ball familiar is a readily accessible, if moderately expensive, lantern.
    • If you're more muscular than mystical, Turtleini may be a viable pick.
  • Shub-Jigguwatt, Elder God of Violence now gets weaker the more you lose to him.
  • As a quality-of-life strategy for quickly depleting your MP before fighting Shub-Jigguwatt: Right-click a buff spell on your Skills page and enter * into the "How Many Times?" box. KoL will cast as many of that buff as you have MP for.

Class Choice

Astral gear and consumables

Moon Sign

Food, Drink, and Other Consumables

IotM / IotY

Softcore-specific stratagems

Hardcore-specific stratagems

Boss Fights

  • The Nautical Seaceress does not perform any of her usual tricks. This is a regular fight against a monster with high stats. If you are struggling against her, remember that Wet Crap For Sale offers many powerful stat buffs.

Rewards

History

  • As originally implemented, this path was very fast — the fastest softcore ascension was 31 turns. On September 1st (two weeks after launch), nerfs were added to slow the path down: the softcore pull restrictions, and requiring five unblemished pearls. The leaderboards were split into "11,037 Leagues Under the Sea (pt. 1)" and "11,037 Leagues Under the Sea (pt. 2)."
Ascension Paths
Boozetafarian Teetotaler Oxygenarian
Special Challenge Paths
Spring Summer Fall Winter
2011
None

Bees Hate You

Way of the Surprising Fist

Trendy
2012
Avatar of Boris

Bugbear Invasion

Zombie Slayer

Class Act
2013
Avatar of Jarlsberg

BIG!

KOLHS

Class Act II: A Class For Pigs
2014
Avatar of Sneaky Pete

Slow and Steady

Heavy Rains

Picky
2015
Actually Ed the Undying

One Crazy Random Summer

Community Service

None
2016
Avatar of West of Loathing

The Source

Nuclear Autumn

None
2017
Gelatinous Noob

License to Adventure

Live. Ascend. Repeat.

None
2018
Pocket Familiars

G-Lover

Disguises Delimit

None
2019
Dark Gyffte

Two Crazy Random Summer

Kingdom of Exploathing

None
2020
Path of the Plumber

Low Key Summer

Grey Goo

None
2021
You, Robot

Quantum Terrarium

Wildfire

None
2022
Grey You

Journeyman

Fall of the Dinosaurs

None
2023
Avatar of Shadows Over Loathing

Legacy of Loathing

A Shrunken Adventurer am I

None
2024
WereProfessor

11 Things I Hate About U

Avant Guard

None
2025
Z is for Zootomist

Hat Trick

11,037 Leagues Under the Sea

None