Grey You: Difference between revisions
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===Skill progression=== | |||
Each [[Ascension#Normal Difficulty|normal]] (softcore) Grey You ascension increases your initial stats by 1 each and your maximum HP and MP by 3. Each [[hardcore]] Grey You grants twice those values. Stat progression is maxed out at 11 runs, capping at 11 stats and 33 HP/MP. | |||
==Restrictions== | ==Restrictions== |
Revision as of 14:25, 22 February 2022

Grey You is the Spring 2022 special challenge path, introduced on February 15, 2022. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "Resistance is goo-tile."
Divergences
- Your adventure begins with Your Friend Goo.
- You have no organs, instead you absorb the item you attempt to consume.
- "You absorb the...."
- Each item can only be absorbed once in a Grey Goo lifetime. "You've already absorbed this pattern of atoms."
- Absorbing food grants you +2 maximum HP, booze gives you +2 maximum MP, and spleen items give you +1 maximum HP and +1 maximum MP. You do not gain stats or adventures or anything else by absorbing consumables (e.g. you will not gain Breathitin™ charges). Absorbing muffins will destroy them!
- Adventure generation is mostly gained through monster absorptions (see below)
- You start with only 5 max MP, this is not tied to your myst.
- Upon freeing King Ralph you must choose a class. Your stats and organs are reset to 0, meaning that you will be level 1 after completing the challenge run.
Monster Absorptions
You have no mainstat, and the mechanics of stat gain have changed.
- You do not gain experience from other sources, including consumables, usable items (like Baseball), combat encounters, non-combat adventures (such as That's a Tidy Bowl, Man! or The Institute for Canadian Studies) or The Shore, Inc. Travel Agency.
- After winning a combat against a monster your nanites will automatically absorb the remains of your opponent (not to be confused with food/booze/spleen absorptions)
- Most monsters give +1 full stats to Muscle, Mystically, or Moxie
- Some monsters have give unique effects the first time they are absorbed per ascension (adventures, more stats, hp/mp)
Click expand/collapse on the right to show/hide the table showing unique aborptions for adventure gains. (currently WIP)
Click expand/collapse on the right to show/hide the table showing unique aborptions for stat gains. (currently WIP)
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Skills
- You start with only one path specific skill: Pseudopod Slap
- Further skills are gained by post combat absorption.
- Non-goo skills are not accessible, and you can't use skillbooks such as the Emotion chip. ("This is not how grey goo acquires knowledge.")
Skills in Grey You are gained by defeating certain monsters. There are 53 in total numbered 27000 -27052.
Name | Type | Description | Source |
---|---|---|---|
Pseudopod Slap | Combat | Deals 10 damage (1 MP) | Starting skill |
Hardslab | Combat | Deal your Muscle in physical damage. (1 MP) | Remaindered skeleton |
Telekinetic Murder | Combat | Deal your Mysticality in physical damage (1 MP) | Crêep |
Snakesmack | Combat | Deal your Moxie in physical damage (1 MP) | Sewer snake with a sewer snake in it |
Ire Proof | Passive | Serious Hot Resistance (+3) | Raging bull |
Nanofur | Passive | Serious Cold Resistance (+3) | Ratbat |
Autovampirism Routines | Passive | Serious Spooky Resistance (+3) | Spooky vampire |
Conifer Polymers | Passive | Serious Stench Resistance (+3) | Pine bat |
Anti-Sleaze Recursion | Passive | Serious Sleaze Resistance (+3) | werecougar (formerly creepy clown) |
Microburner | Passive | +5 Hot Damage | Cobb's Knob oven |
Cryocurrency | Passive | +5 Cold Damage | Knob Goblin MBA |
Curses Library | Passive | +5 Spooky Damage | Lihc |
Exhaust Tubules | Passive | +5 Stench Damage | Beanbat |
Camp Subroutines | Passive | +5 Sleaze Damage | Knob Goblin Harem Girl |
Grey Noise | Combat | Deals 5 damage plus any bonus elemental damage you have (3 MP) | The Boss Bat |
Advanced Exo-Alloy | Passive | Damage Absorption +100 | Knob Goblin Elite Guard |
Localized Vacuum | Passive | So-So Hot Resistance (+2) | Cubist bull |
Microweave | Passive | So-So Cold Resistance (+2) | eXtreme cross-country hippy |
Ectogenesis | Passive | So-So Spooky Resistance (+2) | Claybender Sorcerer Ghost |
Clammy Microcilia | Passive | So-So Stench Resistance (+2) | Malevolent hair clog |
Lubricant Layer | Passive | So-So Sleaze Resistance (+2) | Oil slick |
Infernal Automata | Passive | +10 Hot Damage | Demonic icebox |
Cooling Tubules | Passive | +10 Cold Damage | Ninja Snowman Weaponmaster |
Ominous Substrate | Passive | +10 Spooky Damage | Animated ornate nightstand |
Secondary Fermentation | Passive | +10 Stench Damage | Drunk goat |
Procgen Ribaldry | Passive | +10 Sleaze Damage | Smut orc screwer |
Solid Fuel | Passive | +10 Adventure(s) per day | Knob Goblin Alchemist |
Autochrony | Passive | +10 Adventure(s) per day | Zombie waltzers |
Temporal Hyperextension | Passive | +10 Adventure(s) per day | Pr Imp |
Propagation Drive | Passive | +20% Item Drops from Monsters | Junksprite bender |
Financial Spreadsheets | Passive | +40% Meat from Monsters | me4t begZ0r |
Phase Shift | Noncombat | Gives Effect: Shifted Phase (10 Adventures) (50 MP) |
Spectral Jellyfish |
Piezoelectric Honk | Noncombat | Gives Effect: Hooooooooonk! (10 Adventures) (50 MP) |
White lion |
Overclocking | Passive | +X% Combat Initiative (Scales with your Muscle) | Big Wheelin' Twins |
Subatomic Hardening | Passive | Damage Reduction: X (Scales with your Muscle) | Pooltergeist |
Gravitational Compression | Passive | +Y% Item Drops from Monsters (Scales with your Mysticality) | Suckubus |
Hivemindedness | Passive | Regenerate Y MP per Adventure (Scales with your Mysticality) | Mind flayer |
Ponzi Apparatus | Passive | +Z% Meat from Monsters (Scales with your Moxie) | Anglerbush |
Fluid Dynamics Simulation | Passive | Regenerate 8 HP per Adventure (scales with muscle?) | Carnivorous Moxie Weed |
Nantlers | Combat | Deals your Muscle in damage (includes bonus damage) (5 MP) | Stuffed moose head |
Nanoshock | Combat | Deals your Mysticality in damage (includes bonus damage) (5 MP) | Jacob's adder |
Audioclasm | Combat | Deals your Moxie in damage (includes bonus damage) (5 MP) | Spooky music box |
System Sweep | Combat | Deal your Muscle in physical damage If this defeats the enemy, it is banished for the rest of the day (20 MP) |
Pygmy janitor |
Double Nanovision | Combat | Deal your Mysticality in physical damage If this defeats the enemy, get +100% item drops for this fight (20 MP) |
Drunk pygmy |
Infinite Loop | Combat | Deal your Moxie in physical damage If this defeats the enemy, you gain 1 muscle, mysticality and moxie (20 MP) |
Pygmy witch lawyer |
Photonic Shroud | Noncombat | Gives Effect: Darkened Photons (10 Adventures) Monsters will be much less attracted to you (40 MP) |
Black panther |
Unused Combat Selfbuff | |||
Steam Mycelia | Passive | +15 Hot Damage | Steam elemental |
Snow-Cooling System | Passive | +15 Cold Damage | Snow Queen |
Legacy Code | Passive | +15 Spooky Damage | Possessed wine rack |
AUTOEXEC.BAT | Passive | +15 Stench Damage | Flock of Stab-bats |
Innuendo Circuitry | Passive | +15 Sleaze Damage | Astronomer |
Subatomic Tango | Passive | +20 Adventure(s) per day | Fan dancer |
Skill progression
Each normal (softcore) Grey You ascension increases your initial stats by 1 each and your maximum HP and MP by 3. Each hardcore Grey You grants twice those values. Stat progression is maxed out at 11 runs, capping at 11 stats and 33 HP/MP.
Restrictions
- Grey Goo can't be accepted into any of the guilds. You will not be able to use a guild to unlock any quests or areas.
- Grey Goo cannot enter The Sea. Clicking An Old Man gives the following message:
That shack you saw on the main map was just a picture of a shack drawn on the ground.
- Standard restrictions apply while Grey You is the current challenge path. These restrictions are scheduled to be lifted on May 15, 2022.
Text
See The Council of Loathing/Grey You
Strategy
Breadth-first traversal; one-time adventure absorptions await in most zones, so roaming far and wide is the key to early turngen (and early class skill acquisition).
Early access to higher level zones is useful for learning the more powerful and useful skills. The Infinite Loop skill will enable quick levelling and is attainable early on by using the combat lover's locket or other wishing mechanic. If it is within means, it may also pay to spit on and yellow ray the pygmy for essentially 4 free pygmy fights in the form of writs of habeas corpus.
The lack of hero key generation (other than dungeon) means that alternative methods of key acquisition may need to be employed for sub 3-day runs. Possible methods include reminiscing a fantasy bandit and copying 4 additional for a fat loot token. Alternatively using the full-length mirror to chance a copy of zappable Vending Machine accessories.
Rewards
- A class tattoo is obtained when starting the path.
- Players will receive a Thwaitgold protozoa statuette each time they complete a run.
Notes
History
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